It seems like I'm joining more and more groups in the group finder that seems to be unable to complete the mirror boss in vLC.
Why are people struggling with this basic mechanic?
We should be able to view the gear of applicants as well, but even the idea of mentioning this will create heat within the game.
We should be able to view the gear of applicants as well, but even the idea of mentioning this will create heat within the game.
AnduinTryggva wrote: »To be honest it IS confusing on some occasions.
I think I have a pretty good idea what to do after having watched guides and having done several runs.
I like to point out that even after having watched a guide thinking to have understood it it was something different implementing this during a run.
And some parts of the mirror mecha is a bit confusing.
Sometimes all mirrors are in the right color except one but it looks like that one mirror is supposed to not be in the same color as the other ones.
This has not been explained in the guides that I have watched.
So is it something I missed in the understanding of the mecha? Is it a bug? How can I tell one from the other? I dunno.
AnduinTryggva wrote: »To be honest it IS confusing on some occasions.
This has not been explained in the guides that I have watched.
So is it something I missed in the understanding of the mecha? Is it a bug? How can I tell one from the other? I dunno.
AnduinTryggva wrote: »To be honest it IS confusing on some occasions.
This has not been explained in the guides that I have watched.
So is it something I missed in the understanding of the mecha? Is it a bug? How can I tell one from the other? I dunno.
Just go by the colour of the big windows. Are they light? Then the room is light, are they dark.
Then to switch the mirrors need to be opposite color of the windows
It’s easier to have 1 person that calls it out; normally the tank.
“Make the room dark”
“Make the room light”
Anymore thinking than that just confuses what’s actually a basic mechanic.
ShadowPaladin wrote: »We should be able to view the gear of applicants as well, but even the idea of mentioning this will create heat within the game.
Equipment and the amount of CPs DO NOT show how good or bad players are!!!
I don't know if you experienced this for yourself or not, but I did so for quite a few times.
Last time - about two weeks ago - I had a CP 300 tank, a 1200+ CP healer and dd in a random vet dungeon run. The tank mastered the dungeon with flying colors, while the healer and dd where extremly struggling. It even came to the point where I - as a DD magi-sorc (2200 cp and with all skills need for being a DD and or a healer) - needed to switch to semi heal/dd setup .
The problem with only focusing on gear and or CP is that players can acquire both relative easily. Just look at all those people doing dolmens in Alik'r or the *farm/equipment* runs being sold/asked for. That goes btw. too for some achievements!
ShadowPaladin wrote: »We should be able to view the gear of applicants as well, but even the idea of mentioning this will create heat within the game.
Equipment and the amount of CPs DO NOT show how good or bad players are!!!
I don't know if you experienced this for yourself or not, but I did so for quite a few times.
Last time - about two weeks ago - I had a CP 300 tank, a 1200+ CP healer and dd in a random vet dungeon run. The tank mastered the dungeon with flying colors, while the healer and dd where extremly struggling. It even came to the point where I - as a DD magi-sorc (2200 cp and with all skills need for being a DD and or a healer) - needed to switch to semi heal/dd setup .
The problem with only focusing on gear and or CP is that players can acquire both relative easily. Just look at all those people doing dolmens in Alik'r or the *farm/equipment* runs being sold/asked for. That goes btw. too for some achievements!
I respectfully disagree with what is in bold letters. This game has a meta system. If you're not using BIS gear.. you're not gonna be very sucessful, and your certainly not going to be invited to any core group anytime soon. In this game gear does matter.. it matters a lot.... both in PvP and PvE.
Every time I read a log.. almost everyone with high dps is using the same exact setup..
ZOS knows how to make money with their new chapters and expansions because they get to dictate what becomes the next new bis for the next year or two.. for an example vLC... Most PvE tanks are now using Lucent Echos.
It seems like I'm joining more and more groups in the group finder that seems to be unable to complete the mirror boss in vLC.
Why are people struggling with this basic mechanic?
El_Borracho wrote: »vLC requires comms. While it is probably possible for an organized raid team to do it without comms, the vast majority of players need the communication organized by the raid leader. Assign DPS to a mirror and that is their mirror. And later for the run, get an assigned order of DPS carrying the shard. If someone dies, the assigned backup takes over. Its just like organizing portal teams for vCR. Its really that simple but you need comms to do it.
PuGs tend to lack mechanic skills or don’t want to do mechanics and just want to be carried. You can see this even in overland with newer worldbosses how people will continue attacking invulnerable enemies and generally not do mechanics.
I respectfully disagree with what is in bold letters. This game has a meta system. If you're not using BIS gear.. you're not gonna be very sucessful, and your certainly not going to be invited to any core group anytime soon. In this game gear does matter.. it matters a lot.... both in PvP and PvE.
AnduinTryggva wrote: »PuGs tend to lack mechanic skills or don’t want to do mechanics and just want to be carried. You can see this even in overland with newer worldbosses how people will continue attacking invulnerable enemies and generally not do mechanics.
Sorry but are you sure that these are not simply some assumptions one your side?
The information coming back at you can be overwhelming and people not noticing that they don't do damage as they are busy with other things than watching the boss health bar.
Also I guess quite a few people run ESO in vanilla and not with additional GUI addons that give you indications of health percentage. It might thus be much less easy for people to see if they cause damage or not.
Necrotech_Master wrote: »El_Borracho wrote: »vLC requires comms. While it is probably possible for an organized raid team to do it without comms, the vast majority of players need the communication organized by the raid leader. Assign DPS to a mirror and that is their mirror. And later for the run, get an assigned order of DPS carrying the shard. If someone dies, the assigned backup takes over. Its just like organizing portal teams for vCR. Its really that simple but you need comms to do it.
in the trial groups i am in we dont organize who is picking up the knot, as long as someone is holding the knot instead of leaving it down
definitely need to assign mirrors though
El_Borracho wrote: »Necrotech_Master wrote: »El_Borracho wrote: »vLC requires comms. While it is probably possible for an organized raid team to do it without comms, the vast majority of players need the communication organized by the raid leader. Assign DPS to a mirror and that is their mirror. And later for the run, get an assigned order of DPS carrying the shard. If someone dies, the assigned backup takes over. Its just like organizing portal teams for vCR. Its really that simple but you need comms to do it.
in the trial groups i am in we dont organize who is picking up the knot, as long as someone is holding the knot instead of leaving it down
definitely need to assign mirrors though
I've done both. I found running an order on the knot was easier because of the cooldown as well as having someone ready to pick it up, especially with the glitch (mechanic?) which will cause multiple "knots" to appear if the knotholder dies holding it, which can happen. With an order, you already know who had it so you don't have to figure that part out.
AnduinTryggva wrote: »PuGs tend to lack mechanic skills or don’t want to do mechanics and just want to be carried. You can see this even in overland with newer worldbosses how people will continue attacking invulnerable enemies and generally not do mechanics.
Sorry but are you sure that these are not simply some assumptions one your side?
The information coming back at you can be overwhelming and people not noticing that they don't do damage as they are busy with other things than watching the boss health bar.
Also I guess quite a few people run ESO in vanilla and not with additional GUI addons that give you indications of health percentage. It might thus be much less easy for people to see if they cause damage or not.
AnduinTryggva wrote: »PuGs tend to lack mechanic skills or don’t want to do mechanics and just want to be carried. You can see this even in overland with newer worldbosses how people will continue attacking invulnerable enemies and generally not do mechanics.
Sorry but are you sure that these are not simply some assumptions one your side?
The information coming back at you can be overwhelming and people not noticing that they don't do damage as they are busy with other things than watching the boss health bar.
Also I guess quite a few people run ESO in vanilla and not with additional GUI addons that give you indications of health percentage. It might thus be much less easy for people to see if they cause damage or not.
Not all PuGs are lacking mechanically or wanting to be carried, but I do believe many are. To be clear by "wanting to be carried" I mean "I don't know how to do the mechanics so I'm too scared to try" which leads to like... having 0 people want to do portal in Cloudrest, for instance. Not knowing how to deal with the information coming in is lacking in mechanic skill. As sarahthes said, the healthbar over the boss' head shows that the boss is invulnerable. I think there's even a tutorial pop-up about that.
So my two points together in this instance would be "I don't want to do mirrors because I'm afraid of doing mechanics and also I don't have the skill to do damage while moving out of AoEs while checking the mirrors to see if they need flipped". It doesn't mean the PuGs in question are bad people or will forever be bad at the fight, but as far as I know there's basically two groups of people who PuG: people who should be in a training guild and won't join one, and people who are high-skill and just trying to farm.