forum_propagandist wrote: »ESO simply needs a streamer mode. The only time I enter pvp these days is to ballgroup and my group is just too strong. Opposing group avoid us in cyrodiil and cancel their raids if they are going to coincide with ours. A streamer mode could potentially hide our cp and names so our opposition doesn't run in fear at the sight of us.
VouxeTheMinotaur wrote: »maybeeee it would be beneficial to PvP'ers if ZOS implemented a similar style of PvP as battle royales, where you can queue for explicitly solo, duo, trio or quad, etc. or where the game would recognize how many people are grouped with you and put you in an instance where players are also grouped with roughly the same number as your own, similar to overwatch? Just an idea to I guess to help with the "ball group vs solo / smaller group" discussions I've seen around the forums.
(disclaimer: i don't PvP, at all. I tried it once but got wrecked by a group of what seemed like 5-6 players just jumping me, then writing in zone chat to "look for Vouxe, they're weak as hell, easy kill" ever since then I mostly stick to PvE material so don't mind me if this idea sounds bogus)
forum_propagandist wrote: »How is having a function that hides my account's cp and name cheating? Do you just want to be able to recognize me so youkyle.wilson wrote: »You know who avoids ball groups like the plague, other ball groups.
Most ball groups also look for the path of least resistance. That's why ball groups bomb solo people too now.
During the phase I ran in ballgroups, it was unsporting to do that. But, I had a falling out with several guilds when they starting avoiding other ball groups with the sole desire to kill pugs and noobs.
If you want new people to join Cyrodiil, a toxic playstyle isn't going to get them to stay.
@ZOS_BrianWheeler
I don't understand these kind of opinions. PLAY HOW YOU WANT.. but just not a coordinated group of 12 that min/man. How is a 12 person group in PvP any different then a 123 person min/max PvE group?
We (ball group) go up against 30-40 people at one time.. a whole flipping zerg of people.... and get smoked all the time. It is fun battles. Should we ban zergs? Getting steam rolled as a solo against a zerg isn't that much fun either. With this logic just get rid of PvP all together?
Photosniper89 wrote: »forum_propagandist wrote: »How is having a function that hides my account's cp and name cheating? Do you just want to be able to recognize me so youkyle.wilson wrote: »You know who avoids ball groups like the plague, other ball groups.
Most ball groups also look for the path of least resistance. That's why ball groups bomb solo people too now.
During the phase I ran in ballgroups, it was unsporting to do that. But, I had a falling out with several guilds when they starting avoiding other ball groups with the sole desire to kill pugs and noobs.
If you want new people to join Cyrodiil, a toxic playstyle isn't going to get them to stay.
@ZOS_BrianWheeler
I don't understand these kind of opinions. PLAY HOW YOU WANT.. but just not a coordinated group of 12 that min/man. How is a 12 person group in PvP any different then a 123 person min/max PvE group?
We (ball group) go up against 30-40 people at one time.. a whole flipping zerg of people.... and get smoked all the time. It is fun battles. Should we ban zergs? Getting steam rolled as a solo against a zerg isn't that much fun either. With this logic just get rid of PvP all together?
xylena_lazarow wrote: »Can I have god mode? Ball group privacy is a serious issue.
Synapsis123 wrote: »[...]
This whole idea would benefit solo and small scale players a lot more than ball groups.
The part where I don't have god mode.Synapsis123 wrote: »What about ball group privacy is a serious issue?
Synapsis123 wrote: »katanagirl1 wrote: »I’m not sure this is a good idea. Don’t players have the right to know who is PvP-ing against them?
PvE might be different.
Why would you need this in PvE and not PvP? Why would you need to know who you are fighting against? All the important identifying information is generic and doesn't require a unique identifier. All you really need to know is someone's HP and the class they are playing as.
Joy_Division wrote: »If they are in streamer mode, opponents wouldnt be able to call out targets?
Joy_Division wrote: »If they are in streamer mode, opponents wouldnt be able to call out targets?
https://eso-hub.com/en/guides/target-marker-guide
The people who think this is going to be helpful probably also need to think harder about how recognizable their characters are.
SeaGtGruff wrote: »Joy_Division wrote: »If they are in streamer mode, opponents wouldnt be able to call out targets?
https://eso-hub.com/en/guides/target-marker-guide
The people who think this is going to be helpful probably also need to think harder about how recognizable their characters are.
I know, right?
Also, isn't there an option to see that "Player X killed player Y" newsfeed thing? I turned it off when it was added because it was distracting to me, so I don't even remember the exact wording, but I'm assuming that turning it off just prevents it from being displayed for me, and that my name still pops up in the feed whenever I'm killed or manage to help kill someone. Any "streamer mode" would have to suppress that, too, and a lot of PvPers seem to care about bragging rights. In fact, it seems to me like anyone who doesn't want to receive any recognition at all probably wouldn't be streaming their gameplay in the first place, because you can't get much more "Hey everybody, look at me" than that! Not saying that's a bad thing or whatever, just saying that wanting to be granted anonymity by the game doesn't seem very compatible with wanting an audience. Even "The Unknown Comic" eventually took off his paper sack. /agecheck
forum_propagandist wrote: »ESO simply needs a streamer mode. The only time I enter pvp these days is to
ballgroup and my group is just too strong. Opposing group avoid us in cyrodiil and cancel their raids if they are going to coincide with ours. A streamer mode could potentially hide our cp and names so our opposition doesn't run in fear at the sight of us.
I'm gonna have to hard vote no on this one.
If anything this would lead to even more toxicity and bad behaviour. The internet has little accountability as it is and this ability to hide who you are would mean it would be harder to be reported to be cited for bad behaviour.
Imagine not being able to report @Babyrage1245 (made up name) when they're trolling/cheating an entire server because their identity is hidden.
I'm gonna have to hard vote no on this one.
If anything this would lead to even more toxicity and bad behaviour. The internet has little accountability as it is and this ability to hide who you are would mean it would be harder to be reported to be cited for bad behaviour.
Imagine not being able to report @Babyrage1245 (made up name) when they're trolling/cheating an entire server because their identity is hidden.
Well there would be an easy fix for that, just make the kill messages you recive in the chat interactable. So when it writes IIIIIIIIIIIIII has killed player xyz in area zyx you can just rightklick report (not whisper tho). It works like this in the most games i played.
I'm gonna have to hard vote no on this one.
If anything this would lead to even more toxicity and bad behaviour. The internet has little accountability as it is and this ability to hide who you are would mean it would be harder to be reported to be cited for bad behaviour.
Imagine not being able to report @Babyrage1245 (made up name) when they're trolling/cheating an entire server because their identity is hidden.
Well there would be an easy fix for that, just make the kill messages you recive in the chat interactable. So when it writes IIIIIIIIIIIIII has killed player xyz in area zyx you can just rightklick report (not whisper tho). It works like this in the most games i played.
We definitely need to be able to click on those killfeed messages to report them; I've seen some highly offensive names in IC.
alternatelder wrote: »I'm gonna have to hard vote no on this one.
If anything this would lead to even more toxicity and bad behaviour. The internet has little accountability as it is and this ability to hide who you are would mean it would be harder to be reported to be cited for bad behaviour.
Imagine not being able to report @Babyrage1245 (made up name) when they're trolling/cheating an entire server because their identity is hidden.
Well there would be an easy fix for that, just make the kill messages you recive in the chat interactable. So when it writes IIIIIIIIIIIIII has killed player xyz in area zyx you can just rightklick report (not whisper tho). It works like this in the most games i played.
We definitely need to be able to click on those killfeed messages to report them; I've seen some highly offensive names in IC.
We need to remove the feed altogether.