In other words, you want rare items to become common?
Blood_again wrote: »The rate itself without context doesn't make any sense.
Is 10% drop from resource node rare? Is 10% drop from trial HM last rare? There is the same 10% rate, isn't it?
I think drop rarity should be calculated with at least two parameters:
1. rate in %
2. estimated median time for one try/roll.
Because you spend 3-10 sec for a node, but 20-90 min for a trial run. It is not equal.
Probably may add a third parameter: percentage of playerbase that succesfully do a try.
For many dungeons and trials it will be far from 100%. It affects rarity too, as you can see with undaunted monster styles for example.
AvalonRanger wrote: »I've been doing chest Lead farming in the Coldharbour over 2 years.
1% means 100 chest per 1 drop, but never happen.
Feel like almost "bug".
AvalonRanger wrote: »I've been doing chest Lead farming in the Coldharbour over 2 years.
1% means 100 chest per 1 drop, but never happen.
Feel like almost "bug".
AvalonRanger wrote: »I've been doing chest Lead farming in the Coldharbour over 2 years.
1% means 100 chest per 1 drop, but never happen.
Feel like almost "bug".
Having a 1% drop chance doesn't not mean that you should get the item after looting 100 times. That 1% chance is a 1% chance on each drop. Maybe you'll get the drop on the first try, or maybe you'll get it on the 250th try. I personally burned through hundreds of lockpicks before getting that Coldharbour chest lead.
SaffronCitrusflower wrote: »Depends on which rare item you're talking about.
For crown crate rare items the minimum drop rate should be about 5%, maybe even higher, because those crates are unreasonably expensive and cost real money. But for items "earned" in game the drop rate should depend on the item.
Unfortunately, if people complain about rare items being rare long enough, they will at some point be made common drops, such as was the case with the 6th house banner. Eventually, nothing will be rare, and people who enjoy the thrill of chasing those unicorns will move on to other games.
katanagirl1 wrote: »Unfortunately, if people complain about rare items being rare long enough, they will at some point be made common drops, such as was the case with the 6th house banner. Eventually, nothing will be rare, and people who enjoy the thrill of chasing those unicorns will move on to other games.
That’s not such a bad thing in my opinion, I finally got one of those for myself.
It’s not really a nice looking piece. I wish they had made the other banner I see in there, the one with the red crystal instead.
EDIT: well, I’m calling it a banner, not quite sure what it is, kind of like a staff planted in the ground