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Rare item lowest drop rate should be.....

AvalonRanger
AvalonRanger
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I hate stupid super rare drop item of ESO.
ZOS had better respect player's time and chance.

So, rare item lowest drop rate should be.....
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.

2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".

2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.

Rare item lowest drop rate should be..... 75 votes

25%
9%
AvalonRangerSamuelDraconisnoblecronElvenOverlordIts_MySniffjoerginoLunaFlora 7 votes
10%
10%
SilverBrideCarcharodontosaurusM_VolsungNord_RaseriJinxxy85Rishikesa108NeuroticPixelsamig186 8 votes
5%
25%
calitrumanb14_ESOGlassHalfFullpeter1488MEBengalsFan2001Elrond87anadandyWarbow7N3CR01spartaxoxolaniakea_0IshtarknowsZodiarkslayerPaulytnzMidniteOwl1913BasPSxFureyVirenicKatzenzungetom6143346 19 votes
1% or lesser
54%
aleksandr_ESObelial5221_ESOAD_Tuggoninibinifreespirithans.johansson1958b16_ESOflizomicaDenverRalphySheridanBergisMacBrideHaenkAlnilamEkargen27DragonnordPersonofsecretsfizl101Alpheu5RunefangVonnegut2506Jierdanit 41 votes
  • TaSheen
    TaSheen
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    Other: I don't give a rat's patoot.

    If you have an issue with this, perhaps this isn't the game for you.
    Edited by TaSheen on June 29, 2024 1:09AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • LannStone
    LannStone
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    What rare item?
    One in particular or just any rare time in general?
  • AzuraFan
    AzuraFan
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    I think it can be quite low as long as there's some pity factor in play.
  • spartaxoxo
    spartaxoxo
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    5%
    How is 25% rare?
  • Blood_again
    Blood_again
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    The rate itself without context doesn't make any sense.
    Is 10% drop from resource node rare? Is 10% drop from trial HM last rare? There is the same 10% rate, isn't it? :)

    I think drop rarity should be calculated with at least two parameters:
    1. rate in %
    2. estimated median time for one try/roll.
    Because you spend 3-10 sec for a node, but 20-90 min for a trial run. It is not equal.

    Probably may add a third parameter: percentage of playerbase that succesfully do a try.
    For many dungeons and trials it will be far from 100%. It affects rarity too, as you can see with undaunted monster styles for example.
  • Nestor
    Nestor
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    In other words, you want rare items to become common?
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • EdjeSwift
    EdjeSwift
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    You are aware that unless it's a 100% drop rate, there will be always be that person always rolling Nat 1s on their D20 of RNG?
    Antiquities Addict
  • DreamyLu
    DreamyLu
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    It's a matter of personal cursor. There can't be a global rule valid for all.

    Personally, I find drop rates in ESO well adjusted and fair. Rare is rare. And they are also those that are worst than rare. That's how a MMORPG is supposed to work. That's also how it's creating a market economy based on offer and demand, because some farm, others pay.

    Beside, if an achievement is bound behind farming and it can't be avoided, then just let it go over time, doing a bit here and there when feeling for it (sparing the grind), instead of pushing to get things done immediately, what is simply not compatible with drop rate of rare items thus causing the grinding.
    Edited by DreamyLu on June 29, 2024 3:36AM
    I'm out of my mind, feel free to leave a message... PC/NA
  • SeaUnicorn
    SeaUnicorn
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    Really depends on type of item, 0.5% is fine for things like Clockwork Reliquary that you get once and its a collectible, but not for consumable items like ink.
  • Ph1p
    Ph1p
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    This is too oversimplified. Besides the obvious personal factor, acceptable drop chances depend on many variables:

    What kind of item are we talking about? A singular furnishing or one of 15 fragments for a furnishing? A common consumable people burn through on a regular basis or an item I only need once for the stickerbook? A nice-to-have cosmetic or an essential set item used in many builds?

    What is the drop chance tied to? Clearing any dungeon side boss, which is quick and repeatable (Graven Deep), or only the final one that takes forever to do (Coral Aerie)? A common side activity, such as picking up resources, or something most people have to go out of their way to do, like farming safeboxes? An easy task like killing specific overland monsters or clearing a 12-player trial hard mode? Something that is independent for every player or that puts you in competition with others (Shadowfen kilt lead)?

  • Kappachi
    Kappachi
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    1% or lesser
    1% or less, as it is with luminous ink, aetherial dust, ciphers, etc... It feels truly good to find these things and it's a nice surge of gold in your pocket if you're dedicated enough to hunt for these, using either regular methods or things like IA currency. I like having truly rare things that most of the other people in the game might not even ever get a chance to have, it's why my character is decked out in some of the rarest motifs I have available to me.
  • XSTRONG
    XSTRONG
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    1% or lesser
    The item would be called rare for a reason
  • AvalonRanger
    AvalonRanger
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    25%
    I've been doing chest Lead farming in the Coldharbour over 2 years.
    1% means 100 chest per 1 drop, but never happen.

    Feel like almost "bug".
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • AvalonRanger
    AvalonRanger
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    25%
    Nestor wrote: »
    In other words, you want rare items to become common?

    Not at all. For example, style motif kind things should be rare.
    Because it's not so important for the game system.

    But mythic Lead or "ink" for the Scribing craft is bit more common than those things.

    I don't want to spend time only for picking up 100 herb for 1 ink or mythic Lead.
    Edited by AvalonRanger on June 29, 2024 7:57AM
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • AnduinTryggva
    AnduinTryggva
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    1% or lesser
    The rate itself without context doesn't make any sense.
    Is 10% drop from resource node rare? Is 10% drop from trial HM last rare? There is the same 10% rate, isn't it? :)

    I think drop rarity should be calculated with at least two parameters:
    1. rate in %
    2. estimated median time for one try/roll.
    Because you spend 3-10 sec for a node, but 20-90 min for a trial run. It is not equal.

    Probably may add a third parameter: percentage of playerbase that succesfully do a try.
    For many dungeons and trials it will be far from 100%. It affects rarity too, as you can see with undaunted monster styles for example.

    I absolutely agree with you.

    I would add that also it should depend on the item. Some stuff are needed for gameplay (gear) and hence should be easier to aquire than other items that are meant to be a really rare drop.

    I play ESO since I can't remember, surely five years or so.

    I only got twice a drop of an entire motif book (1x imperial, 1x mora) and I think it should not drop significantly more often. It was so rewarding to get one I cheered for several days about my luck. If it was more common like let's say twice a year I may have cheered only for a few hours.

    Also some special drops should be rare on purpose to make it feel really unique and not everyone running around with the same stuff.
  • ShadowPaladin
    ShadowPaladin
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    I've been doing chest Lead farming in the Coldharbour over 2 years.
    1% means 100 chest per 1 drop, but never happen.

    Feel like almost "bug".

    Statistically speaking, you are right. BUT, sadly the chances are calculated PER chest or for any other container. That means you will have a 1% chance for each of them to get a rare item.

    For example, if you loot 900 containers and get no rare item from them, but within the next 100 you will get the rare item 10 times, you will still have had - statistically - a 1% drop chance ( 1000 containers in total / 10 items = 1 item within 100 containers).


    Regarding the matter of drop rate for rare items. I think you have to differentiate between each rare item. For example Ciphers can and should drop extremly rare and the drop should feel like *Woah OO ! I just looted something amazing!*. On the other hand, things like treasure maps or leads should have a certain "consolation" mechanic involved, so that you can be certain to get a loot after X amount of tries.
  • CGPsaint
    CGPsaint
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    I've been doing chest Lead farming in the Coldharbour over 2 years.
    1% means 100 chest per 1 drop, but never happen.

    Feel like almost "bug".

    Having a 1% drop chance doesn't not mean that you should get the item after looting 100 times. That 1% chance is a 1% chance on each drop. Maybe you'll get the drop on the first try, or maybe you'll get it on the 250th try. I personally burned through hundreds of lockpicks before getting that Coldharbour chest lead.

    "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs—horrible creatures, with no redeeming qualities."
  • TDVM
    TDVM
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    Rare items are fine, maybe playing just isn't for you, or if you need such an item then just buy it, most rare items can be bought
  • TaSheen
    TaSheen
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    CGPsaint wrote: »
    I've been doing chest Lead farming in the Coldharbour over 2 years.
    1% means 100 chest per 1 drop, but never happen.

    Feel like almost "bug".

    Having a 1% drop chance doesn't not mean that you should get the item after looting 100 times. That 1% chance is a 1% chance on each drop. Maybe you'll get the drop on the first try, or maybe you'll get it on the 250th try. I personally burned through hundreds of lockpicks before getting that Coldharbour chest lead.

    And I got it on the second chest I opened, without even knowing there was a "special lead" in a chest in Coldharbour. And I didn't even want the mythic.... IIRC it wasn't even a "high level" chest, intermediate maybe?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • SaffronCitrusflower
    SaffronCitrusflower
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    Depends on which rare item you're talking about.

    For crown crate rare items the minimum drop rate should be about 5%, maybe even higher, because those crates are unreasonably expensive and cost real money. But for items "earned" in game the drop rate should depend on the item.
  • Kappachi
    Kappachi
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    1% or lesser
    Depends on which rare item you're talking about.

    For crown crate rare items the minimum drop rate should be about 5%, maybe even higher, because those crates are unreasonably expensive and cost real money. But for items "earned" in game the drop rate should depend on the item.

    But crown crates are earned in-game too? tons of people selling crowns for like 1500-1800 gold a pop, literally just bought 4 crown crates for 2,250,000 gold that I earned in game, and got some apex from them too (3 in a row).
  • LaintalAy
    LaintalAy
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    It's all donkeys and carrots.
    Game over, man
    Hudson ~ Aliens ~ 1986
  • AvalonRanger
    AvalonRanger
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    25%
    There're another serious problem of "1%" super rare drop mech in the ESO.

    The previous SummerSet Gayser faming is extremely terrible game contents.
    ZOS destroy ESO immersion and destroy interest against game playing itself
    by that stupid rare farming.

    And, I've seen same situation so much each time new mythic Lead show up.
    (Example: People keep standing in front of merchant's safe box, or loitering
    same location over and over...Or just much of people keep staying some WB
    area.)

    And, gold inflation is also problem in PC-NA.

    :/

    So, ZOS. If you can't create better way for treating rare item, then just increase
    drop rate bit higher.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Jaraal
    Jaraal
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    1% or lesser
    Unfortunately, if people complain about rare items being rare long enough, they will at some point be made common drops, such as was the case with the 6th house banner. Eventually, nothing will be rare, and people who enjoy the thrill of chasing those unicorns will move on to other games.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • katanagirl1
    katanagirl1
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    Jaraal wrote: »
    Unfortunately, if people complain about rare items being rare long enough, they will at some point be made common drops, such as was the case with the 6th house banner. Eventually, nothing will be rare, and people who enjoy the thrill of chasing those unicorns will move on to other games.

    That’s not such a bad thing in my opinion, I finally got one of those for myself.

    It’s not really a nice looking piece. I wish they had made the other banner I see in there, the one with the red crystal instead.

    EDIT: well, I’m calling it a banner, not quite sure what it is, kind of like a staff planted in the ground
    Edited by katanagirl1 on June 30, 2024 5:18AM
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Jaraal
    Jaraal
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    1% or lesser
    Jaraal wrote: »
    Unfortunately, if people complain about rare items being rare long enough, they will at some point be made common drops, such as was the case with the 6th house banner. Eventually, nothing will be rare, and people who enjoy the thrill of chasing those unicorns will move on to other games.

    That’s not such a bad thing in my opinion, I finally got one of those for myself.

    It’s not really a nice looking piece. I wish they had made the other banner I see in there, the one with the red crystal instead.

    EDIT: well, I’m calling it a banner, not quite sure what it is, kind of like a staff planted in the ground

    Yeah, I got one too, after trying off and on for years. It was pretty exciting before knowing how rare it was, and when I was with the crowd in Forgotten Wastes getting mine after the nerf, it was pretty anticlimactic. And yes, it's a rather ugly piece, but it's been bugged since it was first introduced and has a broken, but interesting animation. It would have been displayed prominently in my house if I hade ever acquired one, but seeing how common it is now, I just stashed it away in a storage coffer to rot.


    Edited by Jaraal on June 30, 2024 7:32AM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • thorwyn
    thorwyn
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    25% eh? Why not hand out everything as a daily login reward?
    Rare items should remain rare! Not 1% not 10% and certainly not 25%. I am so tired of all those "this is too long" or "too tedious" or "too boring" complaints.
    Noone needs rare items to play this game. Noone needs everything instantly and with minimum effort. This game is not shaped around anyone's personal time schedule or attention span.
    Edited by thorwyn on June 30, 2024 8:29AM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Haenk
    Haenk
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    1% or lesser
    I'd like to see those "rare item" chance a bit modified.
    Keep the percent value, but have a forced drop once you meet the 100% rate of random picks.
    E.g. "Drop chance 1%. If you are unlucky and not getting the drop, oon the 100th pick the drop is forced."
    Of course this needs a lot of internal tracking, so maybe just test with leads first...
  • DenverRalphy
    DenverRalphy
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    1% or lesser
    1% isn't even rare. If 1 out of 100 players have an item, it's pretty common. 0.1% is 1/1000, and I'd call that uncommon. Rare kicks in around .02% chance which is 1/5000.

    Edited by DenverRalphy on June 30, 2024 11:19AM
  • Dragonnord
    Dragonnord
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    1% or lesser
    How are 25%, 10%, 5% and 1% rare rates?

    Sorry OP, but the idea of "Rare" for you is high drop chances.
     
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
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