i have little desire to play around with scribing, mainly because the ink is hard to come by, but also because scribing's a bit meh in general. i might be tempted to play around a little if i could just buy the ink from a vendor for whatever, 1,000 gold a piece. i think playing around with scribing should be a lot more accessible. i think we should have the ability to easily switch a dot to a hot if we like. tip the inkwell over and let the ink flow...
i have little desire to play around with scribing, mainly because the ink is hard to come by, but also because scribing's a bit meh in general. i might be tempted to play around a little if i could just buy the ink from a vendor for whatever, 1,000 gold a piece. i think playing around with scribing should be a lot more accessible. i think we should have the ability to easily switch a dot to a hot if we like. tip the inkwell over and let the ink flow...
It'll be 1000 gold a piece in guild traders in a week or two I'd estimate.
Necrotech_Master wrote: »i have little desire to play around with scribing, mainly because the ink is hard to come by, but also because scribing's a bit meh in general. i might be tempted to play around a little if i could just buy the ink from a vendor for whatever, 1,000 gold a piece. i think playing around with scribing should be a lot more accessible. i think we should have the ability to easily switch a dot to a hot if we like. tip the inkwell over and let the ink flow...
It'll be 1000 gold a piece in guild traders in a week or two I'd estimate.
while that would make it more reasonable to buy from traders
doesnt help increment the achievement for earning ink when you buy/trade for it
what we need is some form of a repeatable quest that can guarantee even 1 unit of ink to supplement those of us where the ink is refusing to drop in any useable quantity
Necrotech_Master wrote: »i have little desire to play around with scribing, mainly because the ink is hard to come by, but also because scribing's a bit meh in general. i might be tempted to play around a little if i could just buy the ink from a vendor for whatever, 1,000 gold a piece. i think playing around with scribing should be a lot more accessible. i think we should have the ability to easily switch a dot to a hot if we like. tip the inkwell over and let the ink flow...
It'll be 1000 gold a piece in guild traders in a week or two I'd estimate.
while that would make it more reasonable to buy from traders
doesnt help increment the achievement for earning ink when you buy/trade for it
what we need is some form of a repeatable quest that can guarantee even 1 unit of ink to supplement those of us where the ink is refusing to drop in any useable quantity
Having tracked my ink drop rates more closely recently, I don't think ink only drops for some people and not others.
I think some people just dedicate more time to it, realizing that it evens out over time and there's no reason to stop farming even if you only get 3 one day - because you might get 20-something the next.
xylena_lazarow wrote: »More and more players across games are choosing disengagement over grinding. Here's hoping game studios adapt.
Erickson9610 wrote: »Luminous Ink is going to see a sharp spike in value every time new Grimoires are introduced, which I think is good for the player economy. I think 1000 Gold a piece is too small of a price ceiling for Luminous Ink; maybe 10000 Tel Var or 10000 Archival Fortunes per Luminous Ink, to give PvP/PvE players alternate methods of acquiring Luminous Ink besides killing mobs and harvesting resources.
my ink achievement clocks in at 85. that includes 24 inks from doing the full scribing quest line on 2 character (man was the 2nd character ever hard to do). so i've farmed about 60. i have dedicated some time to farming it, thinking well at least i'll get a ton of mats. it's kind of ok to farm it, given that i'll get a lot of mats. but tbh i'd prefer to just be able to get it easily so i can play around with scribing. the daily quest idea, where it'll guarantee a drop ... that's a good idea. i suppose 1,000 gold is too cheap, but hmm, i don't know. if zos made it easy to acquire, i'd appreciate it
...Unless some one will make just 1x skills they use (or don't use since they are kinda bad aside from troll-level pvp) and then you will end up with like 100+ Luminous Ink after 1 year of randomly accumulating those, since you will not be "using them".Erickson9610 wrote: »Luminous Ink is going to see a sharp spike in value every time new Grimoires are introduced, which I think is good for the player economy.
Necrotech_Master wrote: »Necrotech_Master wrote: »i have little desire to play around with scribing, mainly because the ink is hard to come by, but also because scribing's a bit meh in general. i might be tempted to play around a little if i could just buy the ink from a vendor for whatever, 1,000 gold a piece. i think playing around with scribing should be a lot more accessible. i think we should have the ability to easily switch a dot to a hot if we like. tip the inkwell over and let the ink flow...
It'll be 1000 gold a piece in guild traders in a week or two I'd estimate.
while that would make it more reasonable to buy from traders
doesnt help increment the achievement for earning ink when you buy/trade for it
what we need is some form of a repeatable quest that can guarantee even 1 unit of ink to supplement those of us where the ink is refusing to drop in any useable quantity
Having tracked my ink drop rates more closely recently, I don't think ink only drops for some people and not others.
I think some people just dedicate more time to it, realizing that it evens out over time and there's no reason to stop farming even if you only get 3 one day - because you might get 20-something the next.
the most ive ever gotten in 1 day is 3 (1 random drop from enemy + 1 double drop in craglorn)
generally speaking ive been lucky to even get 1 a day
in the first 3 weeks the patch was out, my avg drop rate was 0.8 inks per day (18 inks in 21 days), a good portion of those were probably from the 2nd week when i did dedicate more time to actually farming nodes, but that is an extremely unfun way to spend my time in game, so im not going to do that
"casual" drops while actually doing content i do enjoy are few and far between, but if its that ridiculously rare, its not worth it to bother with, especially being RNG heavy it doesnt feel like my time was well spent farming nodes when the only real item i wanted was the ink and consistently got nothing
if i round up and use an avg of 1 ink per day, its going to take me another 1.5 years to finish accumulating 500 inks
if im doing hard node or enemy grinding, i should have been at 500 inks already if it had a proper drop ratexylena_lazarow wrote: »More and more players across games are choosing disengagement over grinding. Here's hoping game studios adapt.
this here is basically why ink is going down in price, majority of players are just not using the system, or unwilling to pay the high prices for the ink, so the demand is not there and the market is correcting itself with the average price dropping due to less and less demand
for me personally, i prefer relying on my own resources so i hate buying mats. with the drop rate of ink being so ridiculously low for me, farming is not an option as it feels im wasting my time if my end goal is ink. i did not enjoy the questline enough to want to run it again on my other 10 characters (but this is still an option if i needed an influx of 120 ink, say if that was enough to max out the achievement for the 500 ink)
so my only real current option is to not use the system at all until i can accumulate enough ink that i can feel like i can use the system, which at the current rate all of my characters will have ended up learning all of the scripts before that happens
Tommy_The_Gun wrote: »...Unless some one will make just 1x skills they use (or don't use since they are kinda bad aside from troll-level pvp) and then you will end up with like 100+ Luminous Ink after 1 year of randomly accumulating those, since you will not be "using them".Erickson9610 wrote: »Luminous Ink is going to see a sharp spike in value every time new Grimoires are introduced, which I think is good for the player economy.
I think it will be similar to jewellery crafting. I am seeing same pattern here. Very rare & expensive crafting material that require new DLC (paywalled) to use. Almost every one wants it (especially end game PvE/PvP) but regular, normal players will just make 1 or 2 sets at best and then bubble bursts and it becomes regular crafting material (just like jewellery crafting is now).
Necrotech_Master wrote: »Necrotech_Master wrote: »i have little desire to play around with scribing, mainly because the ink is hard to come by, but also because scribing's a bit meh in general. i might be tempted to play around a little if i could just buy the ink from a vendor for whatever, 1,000 gold a piece. i think playing around with scribing should be a lot more accessible. i think we should have the ability to easily switch a dot to a hot if we like. tip the inkwell over and let the ink flow...
It'll be 1000 gold a piece in guild traders in a week or two I'd estimate.
while that would make it more reasonable to buy from traders
doesnt help increment the achievement for earning ink when you buy/trade for it
what we need is some form of a repeatable quest that can guarantee even 1 unit of ink to supplement those of us where the ink is refusing to drop in any useable quantity
Having tracked my ink drop rates more closely recently, I don't think ink only drops for some people and not others.
I think some people just dedicate more time to it, realizing that it evens out over time and there's no reason to stop farming even if you only get 3 one day - because you might get 20-something the next.
the most ive ever gotten in 1 day is 3 (1 random drop from enemy + 1 double drop in craglorn)
generally speaking ive been lucky to even get 1 a day
in the first 3 weeks the patch was out, my avg drop rate was 0.8 inks per day (18 inks in 21 days), a good portion of those were probably from the 2nd week when i did dedicate more time to actually farming nodes, but that is an extremely unfun way to spend my time in game, so im not going to do that
"casual" drops while actually doing content i do enjoy are few and far between, but if its that ridiculously rare, its not worth it to bother with, especially being RNG heavy it doesnt feel like my time was well spent farming nodes when the only real item i wanted was the ink and consistently got nothing
if i round up and use an avg of 1 ink per day, its going to take me another 1.5 years to finish accumulating 500 inks
if im doing hard node or enemy grinding, i should have been at 500 inks already if it had a proper drop ratexylena_lazarow wrote: »More and more players across games are choosing disengagement over grinding. Here's hoping game studios adapt.
this here is basically why ink is going down in price, majority of players are just not using the system, or unwilling to pay the high prices for the ink, so the demand is not there and the market is correcting itself with the average price dropping due to less and less demand
for me personally, i prefer relying on my own resources so i hate buying mats. with the drop rate of ink being so ridiculously low for me, farming is not an option as it feels im wasting my time if my end goal is ink. i did not enjoy the questline enough to want to run it again on my other 10 characters (but this is still an option if i needed an influx of 120 ink, say if that was enough to max out the achievement for the 500 ink)
so my only real current option is to not use the system at all until i can accumulate enough ink that i can feel like i can use the system, which at the current rate all of my characters will have ended up learning all of the scripts before that happens
The price is now dropping because there's over 10,000 ink for sale (10K listed on TTC alone) on PC NA. There's probably 2-3x that many in reality since not everyone uses that particular addon.
Yes, but if you could buy the ink from vendors, three major problems would occur:
- there would be no 3600cp players farming every available node in every available zone
- Players would go back to cyrodiil and start complaining about that again.
- I'd have something to do again.
Erickson9610 wrote: »Yes, but if you could buy the ink from vendors, three major problems would occur:
- there would be no 3600cp players farming every available node in every available zone
- Players would go back to cyrodiil and start complaining about that again.
- I'd have something to do again.
I think there should be a more PvP-specific method of accumulating Luminous Ink. Harvesting resource nodes and looting mobs are activities you can do within Cyrodiil, but they're not something directly related to PvP.
Instead of having a merchant to buy Luminous Ink from, why not just give Rewards for the Worthy a chance to grant Luminous Ink? That would give all forms of PvP (excluding ToT, unless that reward coffer had a chance as well) a chance to grant Luminous Ink, so PvP players can passively gain Luminous Ink doing what they're already doing?
Erickson9610 wrote: »Yes, but if you could buy the ink from vendors, three major problems would occur:
- there would be no 3600cp players farming every available node in every available zone
- Players would go back to cyrodiil and start complaining about that again.
- I'd have something to do again.
I think there should be a more PvP-specific method of accumulating Luminous Ink. Harvesting resource nodes and looting mobs are activities you can do within Cyrodiil, but they're not something directly related to PvP.
Instead of having a merchant to buy Luminous Ink from, why not just give Rewards for the Worthy a chance to grant Luminous Ink? That would give all forms of PvP (excluding ToT, unless that reward coffer had a chance as well) a chance to grant Luminous Ink, so PvP players can passively gain Luminous Ink doing what they're already doing?
Yeah, I guess PvE players really aren't interested in scribing at all...
Erickson9610 wrote: »Erickson9610 wrote: »Yes, but if you could buy the ink from vendors, three major problems would occur:
- there would be no 3600cp players farming every available node in every available zone
- Players would go back to cyrodiil and start complaining about that again.
- I'd have something to do again.
I think there should be a more PvP-specific method of accumulating Luminous Ink. Harvesting resource nodes and looting mobs are activities you can do within Cyrodiil, but they're not something directly related to PvP.
Instead of having a merchant to buy Luminous Ink from, why not just give Rewards for the Worthy a chance to grant Luminous Ink? That would give all forms of PvP (excluding ToT, unless that reward coffer had a chance as well) a chance to grant Luminous Ink, so PvP players can passively gain Luminous Ink doing what they're already doing?
Yeah, I guess PvE players really aren't interested in scribing at all...
All methods of acquiring Luminous Ink are already catered toward PvE players (looting mobs, looting resource nodes, or completing the Scribing quests). But sure — PvE players could be given a chance to receive Luminous Ink from daily dungeons/trials/arenas, if PvP players get to have a chance to receive Luminous Ink from Rewards for the Worthy (and also daily Battlegrounds, while we're at it).
You can't get Luminous Ink from killing enemy players or the guards at any keeps/flags in Cyrodiil/Imperial City, so that's why PvP players would benefit from something more than what's currently available.
Necrotech_Master wrote: »not sure about arenas as most arena mobs dont really drop anything
xylena_lazarow wrote: »More and more players across games are choosing disengagement over grinding. Here's hoping game studios adapt.
One idea might be to give some ink a couple of times in the month as daily rewards. Even if it was only 10 inks each time, that would cover some of the experimenting issues at least for average players, as opposed to those who - perfectly legitimately - want to test every single combination.
One idea might be to give some ink a couple of times in the month as daily rewards. Even if it was only 10 inks each time, that would cover some of the experimenting issues at least for average players, as opposed to those who - perfectly legitimately - want to test every single combination.
They give away gold mats in daily rewards so giving away Ink might be possible but I never seen them give away transmute crystals or potent nirncrux so dont get hope up.
xylena_lazarow wrote: »More and more players across games are choosing disengagement over grinding. Here's hoping game studios adapt.