Hi All! We're planning out the next few Developer Deep Dives and we want you to choose which of the highlighted poll topics we tackle first. For those unfamiliar with the developer deep dives, it's a blog series where ESO Dev Team members discuss various elements of ESO game design in detail. Players get to learn about our development process and philosophy and our dev team gets to nerd out a bit.
For the next Developer Deep Dive, you get to vote on next blog focus out of the three topics below.We plan on covering all three, but the results of the poll will decide which topic you get to read about first. The poll is live now, and will be available until Friday, June 28 @10am ET. If the three topics mentioned are not of interest, let us know in the thread what topics you would like to see highlighted in a future Developer Deep Dive. Thanks all and happy voting!
- Item Sets
- Delves and Public Dungeons
- Stand-alone quests (non-zone story quests)
Where is the PvP option?
Why isn't there a PvP option?
Is ZOS ever going to invest in PvP in the future?
Why has PvP been, as far as we can tell, not seen any priority what so ever in the last 5 years except to determine how low ZOS can get away with lowering population caps?
Does ZOS realize that Cyrodiil still exists and that many of it's customers log in primarily to PvP?
PvP is the true test of skill in ESO. Ignoring it won't make the issues magically go away.
Wouldn’t be surprised if they went deeper into PvP discussions leading up to Q4 seeing how that is the focus of that update.
That being said, I’m hopeful that Q3 brings some improvements to the three poll choices listed.
Hi All! We're planning out the next few Developer Deep Dives and we want you to choose which of the highlighted poll topics we tackle first. For those unfamiliar with the developer deep dives, it's a blog series where ESO Dev Team members discuss various elements of ESO game design in detail. Players get to learn about our development process and philosophy and our dev team gets to nerd out a bit.
For the next Developer Deep Dive, you get to vote on next blog focus out of the three topics below.We plan on covering all three, but the results of the poll will decide which topic you get to read about first. The poll is live now, and will be available until Friday, June 28 @10am ET. If the three topics mentioned are not of interest, let us know in the thread what topics you would like to see highlighted in a future Developer Deep Dive. Thanks all and happy voting!
- Item Sets
- Delves and Public Dungeons
- Stand-alone quests (non-zone story quests)
Where is the PvP option?
Why isn't there a PvP option?
Is ZOS ever going to invest in PvP in the future?
Why has PvP been, as far as we can tell, not seen any priority what so ever in the last 5 years except to determine how low ZOS can get away with lowering population caps?
Does ZOS realize that Cyrodiil still exists and that many of it's customers log in primarily to PvP?
PvP is the true test of skill in ESO. Ignoring it won't make the issues magically go away.
These are the three options we currently have on the list. As noted before, if these three topics do not interest you, please offer suggestions for other Dev Deep Dives we can tackle later in the year.
As for PvP, we noted in January that we will have a PvP update in Q4 of this year. We still have Q3 content to get through before we start talking about Q4. So that will be later in the year.
It seems like the topic will be item sets so in that regard i would like to also hear about the sets of no proc ruleset campaign, why are they chosen and what are the future thoughts about the set list. I would also like to suggest changing the concept whole together because the current form is massively unpopular and i think that is because you need to create and store sets that you otherwise would not need in other areas of the game which pushes especially the newer players away from the campaign, which if you think about it no cp campaign should be pulling in. What i want to suggest is disabling all set bonuses together and creating items similar to torc of the last ayleid king for for bunch of focuses like a crit damage one or one for healers with healing done bonuses and make these items available in vendor so it is very easy to get in the action right off the bat. I would love to hear about teams thoughts on this and availability of the idea developing wise.
Hi All! We're planning out the next few Developer Deep Dives and we want you to choose which of the highlighted poll topics we tackle first. For those unfamiliar with the developer deep dives, it's a blog series where ESO Dev Team members discuss various elements of ESO game design in detail. Players get to learn about our development process and philosophy and our dev team gets to nerd out a bit.
For the next Developer Deep Dive, you get to vote on next blog focus out of the three topics below.We plan on covering all three, but the results of the poll will decide which topic you get to read about first. The poll is live now, and will be available until Friday, June 28 @10am ET. If the three topics mentioned are not of interest, let us know in the thread what topics you would like to see highlighted in a future Developer Deep Dive. Thanks all and happy voting!
- Item Sets
- Delves and Public Dungeons
- Stand-alone quests (non-zone story quests)
Where is the PvP option?
Why isn't there a PvP option?
Is ZOS ever going to invest in PvP in the future?
Why has PvP been, as far as we can tell, not seen any priority what so ever in the last 5 years except to determine how low ZOS can get away with lowering population caps?
Does ZOS realize that Cyrodiil still exists and that many of it's customers log in primarily to PvP?
PvP is the true test of skill in ESO. Ignoring it won't make the issues magically go away.
These are the three options we currently have on the list. As noted before, if these three topics do not interest you, please offer suggestions for other Dev Deep Dives we can tackle later in the year.
As for PvP, we noted in January that we will have a PvP update in Q4 of this year. We still have Q3 content to get through before we start talking about Q4. So that will be later in the year.
Kevin, there's more to PVP than whatever the Q4 update contains. People want to talk about the history and current state of PVP with developers.
kyle.wilson wrote: »Unless you are planning on something completely unexpected, another battleground map isn't going to interest me.
Izanagi.Xiiib16_ESO wrote: »@ZOS_Kevin @ZOS_BrianWheeler
Hi Guys,
Can we expect any feedback on this prior to the Christmas break or should we look out for something early next year / after the Global Reveal Show?
Thanks
We should have an update next week.
The follow up to that was a few comments down on the page. Linked here. But that was also related to the stress test run at the end of Q4 2023. Not part of the announcement of PvP content coming in Q4 2024.kyle.wilson wrote: »Did the update get buried somewhere on the forum? Or, was it never put out?
Can we leave specific questions about one of the three topics in here or should we wait until the (clear) winner is decided?
Is there even a Q&A format or will it just be a dev discussion?
spartaxoxo wrote: »I voted for standalone quests because those are always fun. But, on deeper consideration, I think item sets would be best. There's a lot I don't quite get about why and how developers make so many sets, and why so many sets are so clearly inferior.
Kevin, there's more to PVP than whatever the Q4 update contains. People want to talk about the history and current state of PVP with developers.
I understand that. The comment I responded to was asking about PvP updates. So it was a reminder of that. If the point was they would like the next deep dive to be PvP, then point taken. Which was also address in another answer provided to another player. Was just trying to address the specific question at hand about PvP updates.
StihlReign wrote: »We should probably lower our expectations significantly. A review of recent deep dives reveal an explanation of the process is the primary focus and that's about it.
StihlReign wrote: »Deeper discussions are held on the forums and in comment sections elsewhere, by players. It is extremely rare to have a concern answered in this format.
StihlReign wrote: »When player concerns are addressed it is most often limited, and usually tied to a game-breaking bug occurring in real time on the server or, PTS.
StihlReign wrote: »Read (or re-read) them for yourself and see if you come to a different conclusion.
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