For PvP scribing is definitely going to be important…
Other than not fixing Necro, disagree. Many PvP builds are going to want the delayed burst skill that also gives a powerful flat additive buff to the next direct attack, esepcially NBs. Wield Soul having Major Breach finally gives an alternative to Ele Sus and back bar Destro. The aforementioned StamSorc gets the best class script and can get its missing major crit chance from the DW knife throw. Wardens can finally have an on-demand stun. I'm looking forward to the possibilities.For PvP It all depends on the class you’re playing, like if you’re trying to make a StamSorc, having access to a good burst heal will be nice, but other than that there really isn’t much. The DoTs are bad, the HoTs are bad, the buffs aren’t great enough to fix Necromancer
xylena_lazarow wrote: »Other than not fixing Necro, disagree. Many PvP builds are going to want the delayed burst skill that also gives a powerful flat additive buff to the next direct attack, esepcially NBs. Wield Soul having Major Breach finally gives an alternative to Ele Sus and back bar Destro. The aforementioned StamSorc gets the best class script and can get its missing major crit chance from the DW knife throw. Wardens can finally have an on-demand stun. I'm looking forward to the possibilities.For PvP It all depends on the class you’re playing, like if you’re trying to make a StamSorc, having access to a good burst heal will be nice, but other than that there really isn’t much. The DoTs are bad, the HoTs are bad, the buffs aren’t great enough to fix Necromancer
For PvP scribing is definitely going to be important…
For PvP It all depends on the class you’re playing, like if you’re trying to make a StamSorc, having access to a good burst heal will be nice, but other than that there really isn’t much. The DoTs are bad, the HoTs are bad, the buffs aren’t great enough to fix Necromancer, and every other class has access to better skills through the very weapon skill lines that these skills belong to.
Scribing on launch will be a standardized, watered down mess if it’s anything like the last week of PTS.
As far as PvE, the only builds that will truly benefit from this on launch will be non-Arcanist support builds.
The opposite. Bar compression. There are a lot of slots that are nothing but a timer to babysit, or dead altogether like Camo Hunter. Take Warden's Ice Fortress, which looks good on paper, but doesn't actually do anything. Now I can replace it with an on-demand stun that also gives me the mandatory Major Resolve, plus some other effect trading off with the rest.But what sacrifices are you making to use those skills?
StaticWave wrote: »For PvP scribing is definitely going to be important…
For PvP It all depends on the class you’re playing, like if you’re trying to make a StamSorc, having access to a good burst heal will be nice, but other than that there really isn’t much. The DoTs are bad, the HoTs are bad, the buffs aren’t great enough to fix Necromancer, and every other class has access to better skills through the very weapon skill lines that these skills belong to.
Scribing on launch will be a standardized, watered down mess if it’s anything like the last week of PTS.
As far as PvE, the only builds that will truly benefit from this on launch will be non-Arcanist support builds.
I disagree. Wield Soul and Mage's Guild Contingency will be the 2 key abilities that allow any class to free up bar space or add extra burst to their rotation. On my stamsorc I will be using Wield Soul as my spammable with Major Breach, and use that free slot from dropping Ele sus for Contingency. I'll have Contingency be a damage skill, which will add 1 extra delayed burst to my combo. I'll also have it give Minor Protection as well, which means I can drop Undo and slot another ultimate there. I'll also have Wield Soul restore 1k mag and stam every cast, meaning I can drop Ice staff too because I no longer need it as a source of mag regen (heavy attacks). This opens up other weapon combinations that are no longer meta on stamsorc, such as DW/SnB, 2h/SnB, or DW/Resto.
I'm looking forward to trying these skills on the live server.
StaticWave wrote: »For PvP scribing is definitely going to be important…
For PvP It all depends on the class you’re playing, like if you’re trying to make a StamSorc, having access to a good burst heal will be nice, but other than that there really isn’t much. The DoTs are bad, the HoTs are bad, the buffs aren’t great enough to fix Necromancer, and every other class has access to better skills through the very weapon skill lines that these skills belong to.
Scribing on launch will be a standardized, watered down mess if it’s anything like the last week of PTS.
As far as PvE, the only builds that will truly benefit from this on launch will be non-Arcanist support builds.
I disagree. Wield Soul and Mage's Guild Contingency will be the 2 key abilities that allow any class to free up bar space or add extra burst to their rotation. On my stamsorc I will be using Wield Soul as my spammable with Major Breach, and use that free slot from dropping Ele sus for Contingency. I'll have Contingency be a damage skill, which will add 1 extra delayed burst to my combo. I'll also have it give Minor Protection as well, which means I can drop Undo and slot another ultimate there. I'll also have Wield Soul restore 1k mag and stam every cast, meaning I can drop Ice staff too because I no longer need it as a source of mag regen (heavy attacks). This opens up other weapon combinations that are no longer meta on stamsorc, such as DW/SnB, 2h/SnB, or DW/Resto.
I'm looking forward to trying these skills on the live server.
Disagree all you want, Contingency is one of the worst skills I’ve seen. Perhaps when they change the proc condition to an active skill instead of any ability it will be worth the play.
As someone who has tested the skills extensively, and I mean EXTENSIVELY, don’t get your hopes up. It’s all standardized. StamSorc will benefit from the burst heal… that’s it.
Also want to add, the Oblivion damage is what made Wield Soul, they took that away. Sure you can tack Major Breach on the spammable, but you can also run Crushing Weapon for the same damage and effect. What you’re looking for is already in the game and nobody uses it.
For PvP scribing is definitely going to be important.
Almost every PvP build will probably want to run at least 1 scribed skill, some will want more than that.
For PvE I'm not sure, but I don't think scribing offers much to at least DDs.
Support roles could get interesting skills through scribing.
You’re attacking a target dummy… what is this supposed to show?
The point of fact is that the skill’s proc can be dictated by your opponent, it is not a reliable skill whatsoever, and when you face anyone with half a brain, they are going to shut down your burst completely.
So no, as long as an opponent can force you to do anything in a fight… because anything can proc it, you’ve wasted a skill slot.
You’re going to be so disappointed when you finally get to try that skill on a player.
You’re attacking a target dummy… what is this supposed to show?
The point of fact is that the skill’s proc can be dictated by your opponent, it is not a reliable skill whatsoever, and when you face anyone with half a brain, they are going to shut down your burst completely.
So no, as long as an opponent can force you to do anything in a fight… because anything can proc it, you’ve wasted a skill slot.
You’re going to be so disappointed when you finally get to try that skill on a player.
So no, as long as an opponent can force you to do anything in a fight… because anything can proc it, you’ve wasted a skill slot.
the1andonlyskwex wrote: »You’re attacking a target dummy… what is this supposed to show?
The point of fact is that the skill’s proc can be dictated by your opponent, it is not a reliable skill whatsoever, and when you face anyone with half a brain, they are going to shut down your burst completely.
So no, as long as an opponent can force you to do anything in a fight… because anything can proc it, you’ve wasted a skill slot.
You’re going to be so disappointed when you finally get to try that skill on a player.
It's not like he's planning on sitting on the contingency for multiple GCDs. He's intending it to proc right away. What's an opponent going to do, force him to use two abilities in one cooldown?
As soon as someone sees you try to line it up, they are either going to roll dodge your entire burst or just block it like you would normally when fighting a Sorcerer.
You’re tacking an entire extra second onto your overall burst GCD with the expectation that it will be possible to land your burst in any 1v1 scenario against anyone not pinging from Mars, good luck.
As soon as someone sees you try to line it up, they are either going to roll dodge your entire burst or just block it like you would normally when fighting a Sorcerer.
You’re tacking an entire extra second onto your overall burst GCD with the expectation that it will be possible to land your burst in any 1v1 scenario against anyone not pinging from Mars, good luck.
Players are going to find ways to become more stat dense, and Sorcerer will finally have a true burst heal, but ultimately no new playstyles are being introduced.
Scribing on launch will be a standardized, watered down mess if it’s anything like the last week of PTS.
StaticWave wrote: »
Necro: Blastbone > Contingency > spammable/UltimateContingency will proc with a spammable and amplify the Blastbone's damage by a flat 2k
Now neither Ward or the new Encase you’ve mentioned are true standardized values comparative to Honor the Dead, Healthy Offering, or pre-scaled Coag.
You have the ability to craft a Major Vitality burst heal with the base value of those skills that scale with your offensive stats, then you’re also able to tack on another affix.
Sorc didn’t have that without the flappy bird, now it does, and as a Sorc main, sorry, StamSorc main, one would assume that was the first thing you tested? How did you skip past that? Weren’t you and Turtle both pushing for a burst heal awhile ago? Before they gave them the heal on Ward.
It’s the only thing from StamSorc that’s been missing other than a truly reliable single-target HoT which is non-existent with Scribing to my complete disappointment.
I would self-claime me as an AD86 (if you don't know what that means - pls click on the link in my signature to the excellent thread from Joy_Division) and I completelly agree to static.StaticWave wrote: »As soon as someone sees you try to line it up, they are either going to roll dodge your entire burst or just block it like you would normally when fighting a Sorcerer.
You’re tacking an entire extra second onto your overall burst GCD with the expectation that it will be possible to land your burst in any 1v1 scenario against anyone not pinging from Mars, good luck.
1) You’re assuming the general PvP population is more skillful than they actually are.
The vast majority of players you run into will not behave like what you said. They will eat the full burst combo or panic dodge roll after getting stunned.
Trust me, even average duelers don’t regularly predict a burst combo. Only a small percentage of players actually see an incoming burst combo and actively try to avoid it. Those players are mostly top tier duelers, who I also happen to fight regularly as I wait in Stormhaven (where people duel on PC NA).
2) You’re assuming people aren’t skillful enough to hide their burst
[...]