What changes have they made to the engine to allow them to do something that was a limitation of the engine since the game was launched?
I cannot think of anything I have seen or even heard of. It is one of the most complex and expensive things that can be done to a game. That is not a feeling.
What changes have they made to the engine to allow them to do something that was a limitation of the engine since the game was launched?
I cannot think of anything I have seen or even heard of. It is one of the most complex and expensive things that can be done to a game. That is not a feeling.
I am not going to talk about the ESO engine in any detail, because I don't know any details.
If you think back to all of the technical things they have done since launch that the engines did not support, you can see changes along the way. FaceFX and Inverse Foot Kinetics come to mind as far as technical capabilities. Googling "FaceFX' reveals that it is a product, so that sounds like something that ZOS added to the client engine to allow that capability. Additionally, they did client performance changes a few years back that sound to me like engine upgrades. Things like "Multi-threaded Fixture Creation", "Physics Simulation Stability Improvements", and "Animation Set Caching". To me, these have that "custom engine code" feel to them, but they never said, and it is just a feeling.
Of course, adding capability to the engine is irrelevant if the game was not designed to use it. This game was ultimately not rigged to have capes with cloth physics, according to the senior technical artist at GDC (Game Developers Conference 2015). That is probably the bigger issue than whether the engine can support it or not.
Cin_Vhetin wrote: »
I thought of this too, BUT ESO does not have any flying skills available which is how almost every cape disaster Edna lists occurs. So, in ESO, let there be CAPES! (edit: almost added)
UNLESS... ESO has flying as a skill up their sleeves.
I don't know how to set up a vote BUT -
Who wants Cloaks/Capes?
Who wants to fly?
Pick one.
Cooperharley wrote: »Cooperharley wrote: »It was an engine limitation to my knowledge.
I think the entire ESO player base would love the option & ability to wear cloaks, I just don’t know what advancements have been made with the engine towards that.
I also haven’t heard them comment on this in like forever. 🤷🏻♂️
I wouldn't. I've despised cloaks in any game where they've been available - including WoW.
That’s ok, don’t use it then 👍🏻 that’s why it’s *optional*
For me, it equates to a waste of dev time that could be used for other things. And it wouldn't be optional if it was another actual slot for armor....
Warhawke_80 wrote: »@Elsonso
Interesting article...still I wonder why it still says HeroEngine when you install it...one would think they would be proud of whatever proprietary engine they created...does it even have a name?
Not being snarky I am truly interested.
TheMajority wrote: »JustLovely wrote: »TheMajority wrote: »It had very little impact on me or my peers' upbringing in the 1970s.I think you are not very familiar with how broad the fantasy genre is and where it comes from
The general appearance of the Morrowind world in 2002 was reminiscent of the Helliconia trilogy from the early 1980s.
Helliconia probably best demonstrates the 'genre' that I slot myself into.
I'm not sure why the cloaks and capes thing has come again right in after two weeks of complaints about performance, lags, disconnections and login queues. I hope you get cloaks or capes or whatever, but it will only make things worse.
I read the Helliconia Trilogy when I was young, with a lot of H.G. Wells besides. I see where the interest in that comes from. But I think ESO is broadly inspired by the rise of a lot of 80's fantasy movies and books as well, and of course also Toliken, which while they have some of the medieval fantasy elements, they also have some very "unusual" to borrow your word "alien" world building elements in them too. So there was a blend of sci-fi and fantasy. I do cross over and like both.
(First ES game, Elder Scrolls Arena, 1994, had very typical fantasy novel-like cover for example)
I think the alien elements of ESO's world building are still present even with the medieval appearances. Just under the surfaces. If you see Morrowind as the first game, I can understand why a misinterpretation could occur and one would think its only this kind of alien world, but the world building was established before for both styles. (Necrom mentioned in the earlier games too)
I doubt we'll get them at all, people just like to talk about things they'd like to see happen. No harm in it honestly. Ultimately the dev will make the choice or not.
The devs "borrow" heavily from Game of Thrones too.
Game of thrones borrows heavily from other things too, and ain't all too original nor is it exactly the pinnacle of good fantasy. So not really borrowing from GoT since GoT obtained it from someone else first, lol.
It's really not that bad. I've never seen a game where the moderate clipping from a cloak was worse than a game having no cloaks at all (not that I'm in favor of ESO getting cloaks since clearly the engine and it's server are incapable of handling them, they might cause the game to self combust).WoW and other MMOs do have cloaks ... they also have clipping, lots of weapon clipping.
To support my comment I was not able to find a comment directly attributed to the devs. However, I did find a video from 2014 from @Nefas , a very respected ESO player, who commented on this subject since capes were part of the early development in the game but did not make it to the final release. The link stars the video just before Nefas comments on this.
To support my comment I was not able to find a comment directly attributed to the devs. However, I did find a video from 2014 from @Nefas , a very respected ESO player, who commented on this subject since capes were part of the early development in the game but did not make it to the final release. The link stars the video just before Nefas comments on this.
There was some concept art, that was mostly static, that showed the Capes and Cloaks. However, the one time they were added to an Alpha Build, PVP slowed to a Slide Show for the players. And, this was back when PvP had otherwise good performance. The game engine can not process the frame count needed to make the cloaks look, well, not like boards flapping against the back of the player.
Personally, what makes it awful to me is the rigging of the costume and not the actual lack of physics.... the way it buckles in at the knees (like pretty much every robe skirt in this game) is especially bad and the awkward looking/fitting hood doesn't help anything either.And there is the hero costume they sold that does have a cloak. However, that was not well received since there is no physics involved. It looks like it is glued to the character. It is awful.
Cooperharley wrote: »Cooperharley wrote: »It was an engine limitation to my knowledge.
I think the entire ESO player base would love the option & ability to wear cloaks, I just don’t know what advancements have been made with the engine towards that.
I also haven’t heard them comment on this in like forever. 🤷🏻♂️
I wouldn't. I've despised cloaks in any game where they've been available - including WoW.
That’s ok, don’t use it then 👍🏻 that’s why it’s *optional*
For me, it equates to a waste of dev time that could be used for other things. And it wouldn't be optional if it was another actual slot for armor....
It's really not that bad. I've never seen a game where the moderate clipping from a cloak was worse than a game having no cloaks at all (not that I'm in favor of ESO getting cloaks since clearly the engine and it's server are incapable of handling them, they might cause the game to self combust).WoW and other MMOs do have cloaks ... they also have clipping, lots of weapon clipping.
Comparing a single-player game that's not even two years old to a 10 year old MMO (any MMO, really) makes no sense, just saying. Also not sure what a game having no cloak clipping has anything to do with what I said since I simply stated that a MMO having no cloaks and even more pathetic, being unable to handle them, is worse than a little bit of clipping.... not anything along the lines of "no games have no clipping". But what makes this funny is what I'm going to say next.... and that's the fact that Hogwarts Legacy, indeed, does have clipping. Minimal clipping, but clipping, with some robes/cloaks doing it more than others. Sometimes even the physics physic too hard and the cloaks/robes get stuck on themselves.No clipping in hogwarts legacy.
I think tbh, the 'new game" they talk about is just porting everything over off this one but onto better systems. Why not just keep the cash cow going? Why risk a new game noone likes?