SaffronCitrusflower wrote: »Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.
SaffronCitrusflower wrote: »Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.
valenwood_vegan wrote: »The thing is, I don't think the "local pve players" are looking to take part in the defense of the city where they're questing... the players who are looking for some kind of like "pve cyrodiil" don't want to pvp. Adding more pve with a pvp element to it is simply not what these players are looking for - I don't think it would be popular. I would personally focus more on making the pvp experience better for those who are interested in pvp.
SaffronCitrusflower wrote: »And if you die, it's not the end of the world.
SaffronCitrusflower wrote: »Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.
I guess we'll ignore the many dozens of times my PvE'ing toons have died trying to keep another alliance from flipping the town where they were questing.
PvErs want a more accessible Cyrodiil.
Cyrodiil suffers ONLY from neglect.
It does NOT need more pve (which as someone else has pointed out it has plenty of already), it needs more resources to restore what has been stripped out of it over the years (reduced pop caps, for example) and performance issues that have plagued it for a decade fixed.
Yes the Cyrodil none repeating quests are not the highlight of ESO quests and I have done them all.SaffronCitrusflower wrote: »Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.
You mean one of the many "Deliver this" or fetch quests? Cyrodiil's in need of a massive overhaul regardless for both game modes. We could at least also get some layout diversity with the Keeps.
If you wanna dumb down the OP, Cyro could use a glow up.
PvErs want a more accessible Cyrodiil.
PvPers want, more or less, "Open World PvP".
I suggest a combination of the two. In the event ZOS somehow increases stability of the Cyrodiil campaigns, allowing for increased populations, I put forward the proposal of a Cyrodiil Remaster content quarter. Using the current design and level quality their team has developed over the years, the Cyrodiil zone gets a total overhaul, centered primarily around the Cities. Chorrol, Cheydinhal, and Bruma are remade into proper player hubs with Quests that can be completed both within and without their walls.
The main question is, "How do we make this benefit PvP?" My first thought was to simply make the cities into safe zones, protected by the Imperial Legion, but Bruma is a capturable Town. Why not turn the other cities into Capturable points as well? Chorrol and Cheydinhall turn into Keeps with city walls, but only certain sections/the doors can be seiged. In order to keep these places "safe zones" for players for longer periods of time, they must be harder to capture, and a siege from a sizable force would require the local PvE players to take part in the defense, or lose out on their local Quest/Exploration access until retaken.
Keep door strength could also do with the good HP buff so ball groups with dedicated tanks and healers can't just sit there ignoring all incoming damage while busting the door down quickly.
PvErs want a more accessible Cyrodiil.
PvPers want, more or less, "Open World PvP".
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The main question is, "How do we make this benefit PvP?" My first thought was to simply make the cities into safe zones, protected by the Imperial Legion, but Bruma is a capturable Town. Why not turn the other cities into Capturable points as well? Chorrol and Cheydinhall turn into Keeps with city walls, but only certain sections/the doors can be seiged. In order to keep these places "safe zones" for players for longer periods of time, they must be harder to capture, and a siege from a sizable force would require the local PvE players to take part in the defense, or lose out on their local Quest/Exploration access until retaken.
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SilverBride wrote: »Cyrodiil is a war zone and should remain that way.
Warhawke_80 wrote: »SilverBride wrote: »Cyrodiil is a war zone and should remain that way.
A warzone with just a handful of people at any given time...it's kinda silly to waste all that land of on just a few when it could provide thousands of players with content they want to play.
SaffronCitrusflower wrote: »Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.
SaffronCitrusflower wrote: »Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.
There even seems to be an unofficial rule that says you don't attack players when exploring delves
Warhawke_80 wrote: »SilverBride wrote: »Cyrodiil is a war zone and should remain that way.
A warzone with just a handful of people at any given time...it's kinda silly to waste all that land of on just a few when it could provide thousands of players with content they want to play.
That argument might fly if there was not so much of the map we haven't even set foot in PvE, PvP or otherwise. Cyrodiil not having a PvE exclusive option is in part what brings new people to PvP. New people is always something PvP needs.