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A PvE "friendly" Cyrodiil idea I think most everyone might accept

ArchMikem
ArchMikem
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PvErs want a more accessible Cyrodiil.

PvPers want, more or less, "Open World PvP".

I suggest a combination of the two. In the event ZOS somehow increases stability of the Cyrodiil campaigns, allowing for increased populations, I put forward the proposal of a Cyrodiil Remaster content quarter. Using the current design and level quality their team has developed over the years, the Cyrodiil zone gets a total overhaul, centered primarily around the Cities. Chorrol, Cheydinhal, and Bruma are remade into proper player hubs with Quests that can be completed both within and without their walls.

The main question is, "How do we make this benefit PvP?" My first thought was to simply make the cities into safe zones, protected by the Imperial Legion, but Bruma is a capturable Town. Why not turn the other cities into Capturable points as well? Chorrol and Cheydinhall turn into Keeps with city walls, but only certain sections/the doors can be seiged. In order to keep these places "safe zones" for players for longer periods of time, they must be harder to capture, and a siege from a sizable force would require the local PvE players to take part in the defense, or lose out on their local Quest/Exploration access until retaken.

Keep door strength could also do with the good HP buff so ball groups with dedicated tanks and healers can't just sit there ignoring all incoming damage while busting the door down quickly.

Edited by ArchMikem on May 27, 2024 3:39PM
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  • SaffronCitrusflower
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    Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.
  • TaSheen
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    I don't think that's necessary. Cyrodiil doesn't need to be any more pve "friendly" than it is already.
    Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.

    This.

    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ArchMikem
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    Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.

    You mean one of the many "Deliver this" or fetch quests? Cyrodiil's in need of a massive overhaul regardless for both game modes. We could at least also get some layout diversity with the Keeps.

    If you wanna dumb down the OP, Cyro could use a glow up.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • valenwood_vegan
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    The thing is, I don't think the "local pve players" are looking to take part in the defense of the city where they're questing... the players who are looking for some kind of like "pve cyrodiil" don't want to pvp. Adding more pve with a pvp element to it is simply not what these players are looking for - I don't think it would be popular. I would personally focus more on making the pvp experience better for those who are interested in pvp.
  • LunaFlora
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    yea i agree to the comment above me.
    i really am not interested in defending towns.


    i would only want a PvE campaign if the only difference is that PvP is disabled.
    i just wanna complete the zone calmly and do any of those tiny quests just because i haven't been able to do them.
    miaow! i'm Luna ( she/her ).

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  • TechMaybeHic
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    Nope. Cyrodiil for all its faults, is the one real draw. Any touch up should be with Pvp strictly in mind.
  • SilverBride
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    Cyrodiil is a war zone and should remain that way.
    PCNA
  • Desiato
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    Like the game is lacking in PVE content. I read posts like this as "it's not okay for anything in the game to not be for players like me."
    spending a year dead for tax reasons
  • DoofusMax
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    The thing is, I don't think the "local pve players" are looking to take part in the defense of the city where they're questing... the players who are looking for some kind of like "pve cyrodiil" don't want to pvp. Adding more pve with a pvp element to it is simply not what these players are looking for - I don't think it would be popular. I would personally focus more on making the pvp experience better for those who are interested in pvp.

    I guess we'll ignore the many dozens of times my PvE'ing toons have died trying to keep another alliance from flipping the town where they were questing.
    And if you die, it's not the end of the world.

    This is true, too. It's annoying, but not the end of the world.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Grizzbeorn
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    Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.

    Agreed.

    (so sayeth a PvEer)
      PC/NA Warden Main
    • tincanman
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      Cyrodiil suffers ONLY from neglect.

      It does NOT need more pve (which as someone else has pointed out it has plenty of already), it needs more resources to restore what has been stripped out of it over the years (reduced pop caps, for example) and performance issues that have plagued it for a decade fixed.
    • Alinhbo_Tyaka
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      Cyrodill already accommodates PvP and PvE in the same area and reworking it to be more PvE friendly would likely drive more PvP players away. A much simpler approach would be to create an instanced of Cyrodiil that is PvE only. However I suspect it would have a lot of activity for a few months then fall into disuse wasting the effort that could have been better put elsewhere.
    • valenwood_vegan
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      DoofusMax wrote: »

      I guess we'll ignore the many dozens of times my PvE'ing toons have died trying to keep another alliance from flipping the town where they were questing.

      Or you could just comment that you like the idea of mixing pve with pvp? Which is cool, I was just giving my opinion on the matter. I'm certainly not "ignoring" you, I don't even know you.

      (My *personal* experience has been that most pve questers leave the towns immediately if pvp players show up).
      Edited by valenwood_vegan on May 27, 2024 8:53PM
    • spartaxoxo
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      Hard Pass. If I wanted to PvE in Cyrodiil, then I don't want to take part in keep defense. And if I wanted to take keeps, I don't want to spend even longer at doors.
    • VisitHammerfell
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      ArchMikem wrote: »
      PvErs want a more accessible Cyrodiil.

      Translation: entitled PvErs want everything catered to them. Cyrodiil is very accessible, there are plenty of even non CP and crafted gear options out there. Anybody can queue in. I want a more accessible PvE where I don't have to so random dungeons. But you don't see me making posts every Undaunted event.

      As much as I would love to see my favorite towns Cheydinhal and Cropford more fleshed out, I don't think we should be encouraging entitled attitudes where people who refuse to make builds or immediately dismiss an entire game mode they never try, and reward such behavior.
      tincanman wrote: »
      Cyrodiil suffers ONLY from neglect.

      It does NOT need more pve (which as someone else has pointed out it has plenty of already), it needs more resources to restore what has been stripped out of it over the years (reduced pop caps, for example) and performance issues that have plagued it for a decade fixed.

      Exactly. Stuck in combat bug and crashes fix is far more important than a Skyrim stealth archer solo player having more player free quests to do.
      Edited by VisitHammerfell on May 27, 2024 9:59PM
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    • EdjeSwift
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      Your initial premise suffers from two major issues outside of trying to fundamentally change Cyrodiil. The locations of two of your proposed changes are so skewed to one faction that making it a keep/transportable location could lead to major balance issues.

      h5y20jrn9sge.png

      xk73gkqhcl9u.png

      Bruma and the other two current capture able towns are strategically located and balanced for two of the tree factions to have teleporter lines to them. These two proposed cities would have to have major re haul of the transport system as the second issue.
      Antiquities Addict
    • silky_soft
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      It's got about as much chance as them bringing back gold trial gear as leader board reward, but this time perfected.
      Here $15, goat mount please. Not gambling or paying 45 : lol :
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      They should of made 4v4v4v4 instead of 8v8.
    • zaria
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      ArchMikem wrote: »
      Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.

      You mean one of the many "Deliver this" or fetch quests? Cyrodiil's in need of a massive overhaul regardless for both game modes. We could at least also get some layout diversity with the Keeps.

      If you wanna dumb down the OP, Cyro could use a glow up.
      Yes the Cyrodil none repeating quests are not the highlight of ESO quests and I have done them all.
      Died once to PvP doing this and it was my own fault running towards another player believing him to be in my own faction as we owned the map.
      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • furiouslog
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      ArchMikem wrote: »
      PvErs want a more accessible Cyrodiil.

      PvPers want, more or less, "Open World PvP".

      I suggest a combination of the two. In the event ZOS somehow increases stability of the Cyrodiil campaigns, allowing for increased populations, I put forward the proposal of a Cyrodiil Remaster content quarter. Using the current design and level quality their team has developed over the years, the Cyrodiil zone gets a total overhaul, centered primarily around the Cities. Chorrol, Cheydinhal, and Bruma are remade into proper player hubs with Quests that can be completed both within and without their walls.

      The main question is, "How do we make this benefit PvP?" My first thought was to simply make the cities into safe zones, protected by the Imperial Legion, but Bruma is a capturable Town. Why not turn the other cities into Capturable points as well? Chorrol and Cheydinhall turn into Keeps with city walls, but only certain sections/the doors can be seiged. In order to keep these places "safe zones" for players for longer periods of time, they must be harder to capture, and a siege from a sizable force would require the local PvE players to take part in the defense, or lose out on their local Quest/Exploration access until retaken.

      Keep door strength could also do with the good HP buff so ball groups with dedicated tanks and healers can't just sit there ignoring all incoming damage while busting the door down quickly.

      I personally appreciate that you're trying to think outside of the box with respect to PVP, but the PVP side of the community hates changes and always goes back to talking about fixing the existing problems, the PVE side will just poo-poo anything you say without providing any helpful insight, and on top of that a handful of negative know-it-alls will just try to troll you until you hit a deep depression. This forum is really just not a good place to discuss ideas. The vocal remainder of the community is too set in its ways.

      I think one valid comment that was made was that transport and geographic balance needs to be a key component of this or any other proposed change, which makes it more challenging. I do kind of like the idea in general that there were walled off quest hubs that had to be captured to access.
    • LaintalAy
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      ArchMikem wrote: »
      PvErs want a more accessible Cyrodiil.

      PvPers want, more or less, "Open World PvP".

      snip

      The main question is, "How do we make this benefit PvP?" My first thought was to simply make the cities into safe zones, protected by the Imperial Legion, but Bruma is a capturable Town. Why not turn the other cities into Capturable points as well? Chorrol and Cheydinhall turn into Keeps with city walls, but only certain sections/the doors can be seiged. In order to keep these places "safe zones" for players for longer periods of time, they must be harder to capture, and a siege from a sizable force would require the local PvE players to take part in the defense, or lose out on their local Quest/Exploration access until retaken.

      snip

      I'm very sorry to say that I'm really not interested in being forced into someone else's war campaign. My own thoughts were that Cyrodiil needs to be split into several, smaller zones in order to allow more player in overall.

      Either way, I don't think anything other than a V2.0 will resolve it. I think the problems in Cyro are more than just Cyro itself; they are just magnified there.




      Game over, man
      Hudson ~ Aliens ~ 1986
    • Warhawke_80
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      I really see no need for compromise...sooner or later ZoS will make Cyrodil full PVE...I mean you have this giant dead area and millions of players wanting more content...a revamp is a no brainer.
      ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
    • Warhawke_80
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      Cyrodiil is a war zone and should remain that way.

      A warzone with just a handful of people at any given time...it's kinda silly to waste all that land of on just a few when it could provide thousands of players with content they want to play.
      ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
    • kargen27
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      Cyrodiil is a war zone and should remain that way.

      A warzone with just a handful of people at any given time...it's kinda silly to waste all that land of on just a few when it could provide thousands of players with content they want to play.

      That argument might fly if there was not so much of the map we haven't even set foot in PvE, PvP or otherwise. Cyrodiil not having a PvE exclusive option is in part what brings new people to PvP. New people is always something PvP needs.
      and then the parrot said, "must be the water mines green too."
    • MrGarlic
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      I love Cyro the way it is, but I would like to see more PvE elements added to help with involvement and maybe encourage other payers into the zone who otherwise might avoid it. It is a bit bland (for me) after eight years of doing the same thing over and over.

      The 46 Skyshards are fun to try collect. I have died quite a few times to PvPers collecting them on 49 characters across 3 accounts, both NA and EU.

      It is such a big zone and has such sparseness. It really is missing more PvE content.

      But I understand Zos's decision to not allocate resources to improving a zone that is frankly, rarely utilised. There are not really that many players into PvP.

      I do appreciate people making suggestions to improve Cyrodiil though. Someone has to. Maybe Zos will do something one day if enough people engage here on the forums.
      'Sharp Arrows'Mr.Garlic
      Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
    • Tornaad
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      Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.

      There even seems to be an unofficial rule that says you don't attack players when exploring delves
    • Hapexamendios
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      It's a PvP zone. It isn't supposed to be friendly. Besides there realistically isn't enough PVE content in Cyrodiil for this anyway imo.
    • LunaFlora
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      Tornaad wrote: »
      Cyrodiil is already a PvE heavy zone. There is nothing even remotely "inaccessible" or "unfriendly" when it comes to doing the many PvE quests and delvs in Cyrodiil. Just go to one of the lower populated campaigns and you'll probably never even see another player let alone have to fight them. And if you die, it's not the end of the world.

      There even seems to be an unofficial rule that says you don't attack players when exploring delves

      and it still happens anyways
      miaow! i'm Luna ( she/her ).

      🌸*throws cherry blossom on you*🌸
      "Eagles advance, traveler! And may the Green watch and keep you."
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    • BlueRaven
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      I don’t PvP anymore, but I have to say just leave the PvP areas alone. They don’t have a whole lot, let them keep what they have.
    • fizzylu
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      I'm just in favor of Cyrodiil getting reworked period. It's seriously the worst take on openworld PvP I have ever seen and the siege gameplay is so meh that a whole zone as big as Cyrodiil being dedicated mostly to it is a bit sad. I'd love to see it get more aspects of a normal PvE zone so that players have more reason to go there other than for mindless killing or mind-numbingly capturing keeps just to immediately abandon them and lose them, have some keeps+outposts removed so that the fighting is not as spread out and far between, and a reputation system like Albion Online has would add way more depth to the experience as a whole.
      I love PvP and in theory, should love a PvP zone like Cyrodiil.... but I don't because I find that it gets so old so fast as it is now.
      Edited by fizzylu on May 28, 2024 12:16AM
    • Warhawke_80
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      kargen27 wrote: »
      Cyrodiil is a war zone and should remain that way.

      A warzone with just a handful of people at any given time...it's kinda silly to waste all that land of on just a few when it could provide thousands of players with content they want to play.

      That argument might fly if there was not so much of the map we haven't even set foot in PvE, PvP or otherwise. Cyrodiil not having a PvE exclusive option is in part what brings new people to PvP. New people is always something PvP needs.

      I just feel that PVP is dead in Cyrodil and their is no resurrecting it, the bad PVE that exists there is nothing more than a failed feeder program to bring PVP players victims...no a rework is more than likely inevitable I don't think we will actually see it for a couple more years though
      ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
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