Parasaurolophus wrote: »My opinion is not popular, but I still love hybridization. People say that we had more classes before hybridization. But I think that all the stamina classes were similar, and the magic classes were all the same. And only when we were able to use the entire functionality of the classes, we truly had all 7 different classes and not just 2.
Scribing will blur it...
It will be very interesting to watch how the raid building will be built now. Each of the 12 players will now have easy access to all buffs and debuffs. You just need to insert them into their slot. So we just take 8 arcanists, give each a powerful skill + the necessary buff and that’s it.
Seriously, who would have thought that such free crafting of skills in an online game with classes was a good idea?
I'm not even saying that with the release of the new chapter we are expecting a big big farm.
I’ll also add that we have a complete mess in the buff system. We can get the same effects from different sources. Potions, sets, skills, and now custom skills. It seems to me that the sets that now give buffs are simply not needed. And there are a lot of them. There will be more trash sets.
I'd really like to see Morrowind's original enchanting system in ESO, built with Soul gems. But If I recall, Jewellery items back then were 'active weapons'.
I built an enchantment that flung a fireball in a straight line, with a Drain Health over time spell. NPCs near the path, just stumbled around for a few secs and then fell over dead. Truly hilarious to watch.
Parasaurolophus wrote: »My opinion is not popular, but I still love hybridization. People say that we had more classes before hybridization. But I think that all the stamina classes were similar, and the magic classes were all the same. And only when we were able to use the entire functionality of the classes, we truly had all 7 different classes and not just 2.
Scribing will blur it...
It will be very interesting to watch how the raid building will be built now. Each of the 12 players will now have easy access to all buffs and debuffs. You just need to insert them into their slot. So we just take 8 arcanists, give each a powerful skill + the necessary buff and that’s it.
Seriously, who would have thought that such free crafting of skills in an online game with classes was a good idea?
I'm not even saying that with the release of the new chapter we are expecting a big big farm.
I’ll also add that we have a complete mess in the buff system. We can get the same effects from different sources. Potions, sets, skills, and now custom skills. It seems to me that the sets that now give buffs are simply not needed. And there are a lot of them. There will be more trash sets.
Parasaurolophus wrote: »My opinion is not popular, but I still love hybridization. People say that we had more classes before hybridization. But I think that all the stamina classes were similar, and the magic classes were all the same. And only when we were able to use the entire functionality of the classes, we truly had all 7 different classes and not just 2.
Scribing will blur it...
It will be very interesting to watch how the raid building will be built now. Each of the 12 players will now have easy access to all buffs and debuffs. You just need to insert them into their slot. So we just take 8 arcanists, give each a powerful skill + the necessary buff and that’s it.
Seriously, who would have thought that such free crafting of skills in an online game with classes was a good idea?
I'm not even saying that with the release of the new chapter we are expecting a big big farm.
I’ll also add that we have a complete mess in the buff system. We can get the same effects from different sources. Potions, sets, skills, and now custom skills. It seems to me that the sets that now give buffs are simply not needed. And there are a lot of them. There will be more trash sets.
For what it's worth, this redundancy will be extremely good for PvP build diversity and flexibility, where players very often rely on self buffs and debuffs, even when grouped. It will also provide bar compression and additional functionality to bar slots that previously were nothing but a timer to manage.Parasaurolophus wrote: »We can get the same effects from different sources. Potions, sets, skills, and now custom skills. It seems to me that the sets that now give buffs are simply not needed.
tsaescishoeshiner wrote: »Scribing on PTS does not seem like it's about to ruin the game in any way. Dreading it without even reading about people's test results or trying it out on PTS is kind of being sad or upset over pure imagination. The information is out there and freely available lol.
You don't get class passives from Scribing. There are no good DoT abilities, so they would have to replace a spammable or a buff—and the buffs generally aren't that strong. Most are random minor buffs, some have short major buffs—but only certain ones, not just any buff or effect in the game.
Some builds will benefit from a scribed ability, and some won't. It's not spellcrafting, it's all utility abilities, burst heals, and spammables
SeaGtGruff wrote: »I haven't even checked out Scribing or the new zone on the PTS, but I'm sure I'll check it out once the chapter goes live. I've still collected only a few of the mythic Antiquities, and haven't even collected all of the Group Dungeon monster gear yet. I'm very much interested in learning all of the new things that get added to the game (Psijic Skill Line, Antiquities system, etc.), but my attitude is too casual to push myself to grind unendingly for gear, leads, and other "must haves" that the playerbase considers to be META.
SilverBride wrote: »I'm not the least bit interested in scribing. I hate micromanaging and that is what this seems like to me.