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Really, I don't want scribing.

Parasaurolophus
Parasaurolophus
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My opinion is not popular, but I still love hybridization. People say that we had more classes before hybridization. But I think that all the stamina classes were similar, and the magic classes were all the same. And only when we were able to use the entire functionality of the classes, we truly had all 7 different classes and not just 2.
Scribing will blur it...

It will be very interesting to watch how the raid building will be built now. Each of the 12 players will now have easy access to all buffs and debuffs. You just need to insert them into their slot. So we just take 8 arcanists, give each a powerful skill + the necessary buff and that’s it.

Seriously, who would have thought that such free crafting of skills in an online game with classes was a good idea?

I'm not even saying that with the release of the new chapter we are expecting a big big farm.

I’ll also add that we have a complete mess in the buff system. We can get the same effects from different sources. Potions, sets, skills, and now custom skills. It seems to me that the sets that now give buffs are simply not needed. And there are a lot of them. There will be more trash sets.
Edited by Parasaurolophus on May 25, 2024 9:40PM
PC/EU
  • sarahthes
    sarahthes
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    My opinion is not popular, but I still love hybridization. People say that we had more classes before hybridization. But I think that all the stamina classes were similar, and the magic classes were all the same. And only when we were able to use the entire functionality of the classes, we truly had all 7 different classes and not just 2.
    Scribing will blur it...

    It will be very interesting to watch how the raid building will be built now. Each of the 12 players will now have easy access to all buffs and debuffs. You just need to insert them into their slot. So we just take 8 arcanists, give each a powerful skill + the necessary buff and that’s it.

    Seriously, who would have thought that such free crafting of skills in an online game with classes was a good idea?

    I'm not even saying that with the release of the new chapter we are expecting a big big farm.

    I’ll also add that we have a complete mess in the buff system. We can get the same effects from different sources. Potions, sets, skills, and now custom skills. It seems to me that the sets that now give buffs are simply not needed. And there are a lot of them. There will be more trash sets.

    I don't think the scribed skills will be used much on DDs in raids. Mostly gonna be on supports. The meta isn't changing very much at all, other than adding in another set to the comp (the new tank set).

    It's far more efficient to have one person provide a buff to the group than it is for everyone to bring their own.
  • Tandor
    Tandor
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    I'm not yet sure how many will actually take up scribing, at least meaningfully, given the scale of the hoops you have to jump through in order to do so.
  • SilverBride
    SilverBride
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    I'm not the least bit interested in scribing. I hate micromanaging and that is what this seems like to me.
    PCNA
  • TaSheen
    TaSheen
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    Yeah, I'm not real thrilled myself. I HATE micromanagement anywhere - and it's worse in games I'm supposedly playing for fun....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • LaintalAy
    LaintalAy
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    I'd really like to see Morrowind's original enchanting system in ESO, built with Soul gems. But If I recall, Jewellery items back then were 'active weapons'.

    I built an enchantment that flung a fireball in a straight line, with a Drain Health over time spell. NPCs near the path, just stumbled around for a few secs and then fell over dead. Truly hilarious to watch.
    Game over, man
    Hudson ~ Aliens ~ 1986
  • silky_soft
    silky_soft
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    Make sub classes instead. I want a shield stacked streaking nightblade that incaps with super buff insta cast proc crystal frag.
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • Kainarel
    Kainarel
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    LaintalAy wrote: »
    I'd really like to see Morrowind's original enchanting system in ESO, built with Soul gems. But If I recall, Jewellery items back then were 'active weapons'.

    I built an enchantment that flung a fireball in a straight line, with a Drain Health over time spell. NPCs near the path, just stumbled around for a few secs and then fell over dead. Truly hilarious to watch.

    Ah, Morrowind was so much fun with enchanting and spells because you could do basically anything at all. I had boots for permanent flying if I needed it, a helm for breathing under water etc. It was amazing with how much was possible. Good times.
  • SeaGtGruff
    SeaGtGruff
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    I haven't even checked out Scribing or the new zone on the PTS, but I'm sure I'll check it out once the chapter goes live. I've still collected only a few of the mythic Antiquities, and haven't even collected all of the Group Dungeon monster gear yet. I'm very much interested in learning all of the new things that get added to the game (Psijic Skill Line, Antiquities system, etc.), but my attitude is too casual to push myself to grind unendingly for gear, leads, and other "must haves" that the playerbase considers to be META.
    I've fought mudcrabs more fearsome than me!
  • colossalvoids
    colossalvoids
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    My problem with it is that it's too lackluster, I like my RPGs having enough choices to cover more than three basic archetypes, the more the better - it's RPGs after all. And after hybridisation skills became more of a cosmetic feel, I don't feel much identity in classes I play not even mentioning things that were taken from kits due to different reasons robbing them from their identity directly.
  • RaddlemanNumber7
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    I have used the Scribing system on PTS.

    There's a storyline with several quests. I think they're worth doing regardless of the scribing functionality they open up.

    All the scribing kit can be accumulated without it necessarily taking up any bag or bank space. It's going to take weeks or months to get it all. But, there's no need to rush. And you can just ignore it all, at no cost, if you want to.

    I plan to try out a few of the scribing skills to fill out some gaps and weaknesses in my overland RP builds. Maybe one or two skills used on any character. A bit of extra damage here, an extra buff there. Nothing spectacular.

    One of my RP characters is an homage to Rincewind. I'm going to see if the charging mount will work as a substitute for the Luggage.

    It's all about RP and options, like ZOS said.

    A "nice to have", not an essential, I think.
    PC EU
  • Dracane
    Dracane
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    It could narrow class variety in trials, but it might as well expand it, when people are free to bring whatever skill platform (class) they want. Though it won't go so far, because some classes are just objectively better tanks or healers. DK for example provides unique damage buffs nothing can replace.

    As soon as we move away from hyper specilized guilds, build and class variety will flourish, and that makes up a larger portion than those few top groups.

    For most people it will be a renaissance. The build I have prepare for my Sorc tank next patch will do nothing less than make my group virtually immortal, with permanent, spammable 30k shielding on my whole group. All the while providing minor courage (previously unique to Arcanist as a class buff), recovery, healing and so on.

    I finally don't have to feel so inferior to Arcanist and DK tanks in terms of boosting group damage as a tank.
    The next update will be huge. :)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • GooGa592
    GooGa592
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    My opinion is not popular, but I still love hybridization. People say that we had more classes before hybridization. But I think that all the stamina classes were similar, and the magic classes were all the same. And only when we were able to use the entire functionality of the classes, we truly had all 7 different classes and not just 2.
    Scribing will blur it...

    It will be very interesting to watch how the raid building will be built now. Each of the 12 players will now have easy access to all buffs and debuffs. You just need to insert them into their slot. So we just take 8 arcanists, give each a powerful skill + the necessary buff and that’s it.

    Seriously, who would have thought that such free crafting of skills in an online game with classes was a good idea?

    I'm not even saying that with the release of the new chapter we are expecting a big big farm.

    I’ll also add that we have a complete mess in the buff system. We can get the same effects from different sources. Potions, sets, skills, and now custom skills. It seems to me that the sets that now give buffs are simply not needed. And there are a lot of them. There will be more trash sets.

    Me either. I think this scribing thing is a horrible idea and will likely be game breaking in many ways. We'd be far better off if ZOS focused on fixing the buggy code they've already got, not adding more buggy code that is going to cause more problems.
  • Erickson9610
    Erickson9610
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    I'm of the opinion that Scribing and Skill Styles would do a lot for Werewolf — which has only 5 skills and 0 appearance customization independent of morph chosen (or 3 if you count the brown fur from Werewolf Transformation, the white fur from Pack Leader, and the black fur from Werewolf Berserker. Note that appearance is tied to the combat system, which is undesirable).

    We aren't getting any of those for Werewolf with the launch of Gold Road, but we may get some later on. That's why I'm excited for Scribing and Skill Styling — the chance to have more than 5 skills to pick from and cosmetics that aren't bound to which morph of the transformation ultimate I use.

    Werewolf arguably needs these features more than any other playstyle in the game — considering non-werewolves have access to all of their Class, Weapon, Armor, Guild, Alliance War, and other skill lines, in addition to all of their Skins, Costumes, Major/Minor Adornments, Polymorphs, Personalities, and other cosmetics — so my hope is that Werewolf specifically will get a few Grimoires and Skill Styles to make up for the lack of combat and cosmetic options compared to the rest of the game.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Desiato
    Desiato
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    I don't think balance is completely irrelevant to ZOS, but it's definitely not a primary concern.

    When ESO was new, a big complaint among Skyrim players was that they didn't feel powerful. They hated that vet rank mudcrabs could kill them. They hated that overland giants had one shot mechanics. Back then normal base game dungeons were probably more difficult than the vet versions today, and they hated that too.

    The one thing most combat changes have in common is they are intended to make the average player feel powerful. That's the main goal of scribing. How it affects trials and pvp, they're content to let those cards fall where they may. Hopefully they will address major issues, but they might not.

    Just look at how disruptive the Arcanist class has been to trials. I know there's elite players who will say they're not BIS, but for the average raider they dominate the trial scene.

    So I wouldn't be surprised if scribing is just as disruptive and will remain so for a long time.
    spending a year dead for tax reasons
  • SickleCider
    SickleCider
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    I'm a simple person. If it lets me choose the bright colors flashing on my screen, I support it.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Vulkunne
    Vulkunne
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    My opinion is not popular, but I still love hybridization. People say that we had more classes before hybridization. But I think that all the stamina classes were similar, and the magic classes were all the same. And only when we were able to use the entire functionality of the classes, we truly had all 7 different classes and not just 2.
    Scribing will blur it...

    It will be very interesting to watch how the raid building will be built now. Each of the 12 players will now have easy access to all buffs and debuffs. You just need to insert them into their slot. So we just take 8 arcanists, give each a powerful skill + the necessary buff and that’s it.

    Seriously, who would have thought that such free crafting of skills in an online game with classes was a good idea?

    I'm not even saying that with the release of the new chapter we are expecting a big big farm.

    I’ll also add that we have a complete mess in the buff system. We can get the same effects from different sources. Potions, sets, skills, and now custom skills. It seems to me that the sets that now give buffs are simply not needed. And there are a lot of them. There will be more trash sets.

    I completely agree with the Hybridization opinion. It turned out rather well, despite my initial dislike of the concept. But then again at the time it was hard to really understand what Hybridization meant to them as such a system could have been setup in a variety of ways that would have lead to unfavorable result.

    So here we are again, and I'll reserve any criticism for later once I've seen more of the feature. I do feel at this time that Scribing is both necessary and something that is part of progressive agenda. In other words, you can only get so far with regular skills and synergies, Scribing is an attempt to reach beyond that and it is something some could use.

    Is it absolutely necessary, no. Will or can everyone take advantage of it, yes and no. For those of us who do alot of tinkering and are experienced with adding expertise into builds, I think this will be just what we all wanted but never really thought about, especially with so many suggestions and ideas presented on here never really acknowledged, let alone implemented.

    In that regard, the sooner Scribing gets here the better.
    Edited by Vulkunne on May 26, 2024 8:40PM
    "I know that someday that sun is bound to shine." -Ella Fitzgerald
  • tsaescishoeshiner
    tsaescishoeshiner
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    Scribing on PTS does not seem like it's about to ruin the game in any way. Dreading it without even reading about people's test results or trying it out on PTS is kind of being sad or upset over pure imagination. The information is out there and freely available lol.

    You don't get class passives from Scribing. There are no good DoT abilities, so they would have to replace a spammable or a buff—and the buffs generally aren't that strong. Most are random minor buffs, some have short major buffs—but only certain ones, not just any buff or effect in the game.

    Some builds will benefit from a scribed ability, and some won't. It's not spellcrafting, it's all utility abilities, burst heals, and spammables
    PC-NA
    in-game: @tsaescishoeshiner
  • xylena_lazarow
    xylena_lazarow
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    We can get the same effects from different sources. Potions, sets, skills, and now custom skills. It seems to me that the sets that now give buffs are simply not needed.
    For what it's worth, this redundancy will be extremely good for PvP build diversity and flexibility, where players very often rely on self buffs and debuffs, even when grouped. It will also provide bar compression and additional functionality to bar slots that previously were nothing but a timer to manage.
    PC/NA || CP/Cyro || RIP soft caps
  • FelisCatus
    FelisCatus
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    Don't like it, don't use it?
  • Hapexamendios
    Hapexamendios
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    Like with everything else I'll give it a try and see how I like it and how useful it is. Until then I'll reserve judgement.
  • TaSheen
    TaSheen
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    It's a new quest chain. I'll do it even if I never use scribing itself. I'm weird that way.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Gray_howling_parrot
    Gray_howling_parrot
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    Meh, I personally would rather be able to use the sets I want to use and just use new customizable skills over being pigeon-holed into the same META sets personally.

    There are also lots of different circumstances that you're not thinking about like the fun factor, solo play, PvP, etc. Yea, there will be META skills for the different roles and stuff, but that's inevitable no matter what you do.

    And lastly, if you don't like it, you're not excited about it, etc. then don't use it. I wasn't very excited about Tales of Tribute when it launched and as such, I haven't played much of it. At the very least though I gave it a chance and I recommend you do the same. At the very least, there's a pretty incredible questline associated with it if you're into that kinda stuff. Cheers! :)
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • Gray_howling_parrot
    Gray_howling_parrot
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    Scribing on PTS does not seem like it's about to ruin the game in any way. Dreading it without even reading about people's test results or trying it out on PTS is kind of being sad or upset over pure imagination. The information is out there and freely available lol.

    You don't get class passives from Scribing. There are no good DoT abilities, so they would have to replace a spammable or a buff—and the buffs generally aren't that strong. Most are random minor buffs, some have short major buffs—but only certain ones, not just any buff or effect in the game.

    Some builds will benefit from a scribed ability, and some won't. It's not spellcrafting, it's all utility abilities, burst heals, and spammables

    I agree with this - I've only seen overwhelming support and excitement from friends, content creators, and randoms I've encountered who have tested this briefly & extensively on the PTS.

    The people that will benefit from scribing from a META standpoint are largely support and solo players from what I've seen, which is pretty great! Especially coming from somebody who has always loved playing the lesser played class/role combos (I.e. Templar Tank for the longest time).
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • LaintalAy
    LaintalAy
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    [quote="
    SeaGtGruff wrote: »
    I haven't even checked out Scribing or the new zone on the PTS, but I'm sure I'll check it out once the chapter goes live. I've still collected only a few of the mythic Antiquities, and haven't even collected all of the Group Dungeon monster gear yet. I'm very much interested in learning all of the new things that get added to the game (Psijic Skill Line, Antiquities system, etc.), but my attitude is too casual to push myself to grind unendingly for gear, leads, and other "must haves" that the playerbase considers to be META.

    Psijic skill line was a bit disappointing.

    If you do if for the portals, then be warned: Finding Amber is a rarity. If there were any 'special' items in the early days, I can't recall getting any of them. I won't be wasting my time with that again.

    On the skill line, I didn't find anything that was way superior to what I already had access to.
    Game over, man
    Hudson ~ Aliens ~ 1986
  • katanagirl1
    katanagirl1
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    I don’t know much about scribing, I don’t seek out upcoming changes like this because I’m on console and we get everything two weeks later anyway.

    Some people here claim it will be game-changing, others say it’s just cosmetic. Which will it be? I guess I will have to wait to find out.

    I am concerned about what it will do to end game trials requirements, though. Unlike the OP, I do not like what hybridization did and in end game content I do not get the choice of whether to ignore it or not if it’s required. I don’t like having a dual wield front bar and having a staff back bar but that’s what just about every dps class does now. I haven’t changed my main toon’s build in years and I am happy with that but I am consigned to play solo with her because she cannot do hard content.

    So yeah it is a choice to do these new things but sometimes it is not a choice.

    I hope I will not have a significant impact on me personally.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • RandomKodiak
    RandomKodiak
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    Best way I heard to describe the new skills as far as PvE goes was this "There are 2-3 useful combos for dps, 7-12 for healers and 1237 for tanks." The meta won't change much as far as trials goes at all for dps but semi to very useful for support. Dungeon groups will have easier access to more buffs and solo play will be affected greatly. All in all a cool system if not very useful at first with a lot of room for more in the future.
  • SkaraMinoc
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    I'm not the least bit interested in scribing. I hate micromanaging and that is what this seems like to me.

    There's not a single scribing ability I'll use after the pre-nerfs. Saves me some farming, I guess.
    PC NA
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