This will probably be a very unpopular opinion, but: I don't think skyshards should be easy to get.
Another unpopular opinion? I like complex delves, it makes them more interesting (for me).
SilverBride wrote: »Gorne is the worst one I've ever been in. It's a real nightmare of dead ends and multiple levels and the map is not helpful at all. And to make it worse it's part of unlocking Sharp, so I had to do it multiple times so all my alts would have access to this Companion.
Necrotech_Master wrote: »SilverBride wrote: »Gorne is the worst one I've ever been in. It's a real nightmare of dead ends and multiple levels and the map is not helpful at all. And to make it worse it's part of unlocking Sharp, so I had to do it multiple times so all my alts would have access to this Companion.
the part for sharp was pretty easy, you just have to take the left path on entrance and go straight up, dont have to go anywhere else in the public dungeon
WhiteCoatSyndrome wrote: »I’d like the complex ones better if this were a single player game and not an MMO. The issue is that I have to navigate the complex ones multiple times for alts/daily quests etc., so instead of exploring a vast new labyrinth - which to be clear, I do enjoy in other games - it becomes the video game equivalent of a long, complicated commute to work. It’s not fun after the first time, it’s just long and tedious.
Also, since this is an MMO the monsters respawn regularly. If it were Skyrim once they were all dead they’d leave me alone to poke around in corners until I eventually found the path I needed, and might even provide clues - ‘hey, there are monsters over there that aren’t dead, I must not have checked that corner yet!’ Instead I have to re-kill them every five minutes or so, further dragging out the slog, or try to run past everything until they lose interest, which is immersion-breaking.
WhiteCoatSyndrome wrote: »I’d like the complex ones better if this were a single player game and not an MMO. The issue is that I have to navigate the complex ones multiple times for alts/daily quests etc., so instead of exploring a vast new labyrinth - which to be clear, I do enjoy in other games - it becomes the video game equivalent of a long, complicated commute to work. It’s not fun after the first time, it’s just long and tedious.
Also, since this is an MMO the monsters respawn regularly. If it were Skyrim once they were all dead they’d leave me alone to poke around in corners until I eventually found the path I needed, and might even provide clues - ‘hey, there are monsters over there that aren’t dead, I must not have checked that corner yet!’ Instead I have to re-kill them every five minutes or so, further dragging out the slog, or try to run past everything until they lose interest, which is immersion-breaking.
To be honest, I hated Ayelid ruins and cave delving in Oblivion and Dwemer ruins and cave delving in Skyrim too. I think I’m just not a fan of caves and overland combat regardless of what TES game it is. (Reasons to be a sneak archer with Inigo… lol.)