Yeah lol. With 60k+ max mag in PvP the heal is around 11k in Cyro, rivaling standalone unshielded burst heals on the traditionally tanky classes. There's no reason a DD needs that, they can slot Vigor or Vibrant Shroud if they need extra healing so badly. The hp scaling heal for PvE tanks does sound like it was much needed.What the hell. It scales with magicka afterall? No way.
I haven't noticed. The heal is pretty low in pvp considering how much magicka I have. Well, that's very interesting.
xylena_lazarow wrote: »Yeah lol. With 60k+ max mag in PvP the heal is around 11k in Cyro, rivaling standalone unshielded burst heals on the traditionally tanky classes. There's no reason a DD needs that, they can slot Vigor or Vibrant Shroud if they need extra healing so badly. The hp scaling heal for PvE tanks does sound like it was much needed.What the hell. It scales with magicka afterall? No way.
I haven't noticed. The heal is pretty low in pvp considering how much magicka I have. Well, that's very interesting.
It's also a bit odd to call this "QoL" when it's a direct buff to combat power, not a UI shortcut or whatever.
This is at 62k max mag in Cyro, there's a thread in the PvP Combat section with build details.With 72k magicka, the heal is 4.8k tooltip for me
xylena_lazarow wrote: »This is at 62k max mag in Cyro, there's a thread in the PvP Combat section with build details.With 72k magicka, the heal is 4.8k tooltip for me
To relate back to the PvE topic, across classes PvE DDs have long been fine with LA Annulment if they needed to run a damage shield, including for solo content, no heal was needed on it. The buff was justified for tanks, but not DDs.
xylena_lazarow wrote: »This is at 62k max mag in Cyro, there's a thread in the PvP Combat section with build details.With 72k magicka, the heal is 4.8k tooltip for me
To relate back to the PvE topic, across classes PvE DDs have long been fine with LA Annulment if they needed to run a damage shield, including for solo content, no heal was needed on it. The buff was justified for tanks, but not DDs.
Turtle_Bot wrote: »Now if only the sorc class set was actually worth farming from IA...
Well, this is a PvE post. If you have experience with how this has impacted PvE play, please share. I don’t particularly care about PvP complaints here and don’t need attempts to derail the intended focus.
The heals have been a huge boost for tanky builds. This is especially true for when I am in Infinite Archive. Tanky builds reign supreme there, especially later Arcs. It has helped improve my sustain and made IA much more enjoyable.
StaticWave wrote: »That screenshot over there is a 32k shield in PvE and a 11k burst heal. 32k shield is PLENTY in PvE. I don't understand why a 11k burst heal is needed when you can just spam shield and let Vigor/Surge do the work.
StaticWave wrote: »Well, this is a PvE post. If you have experience with how this has impacted PvE play, please share. I don’t particularly care about PvP complaints here and don’t need attempts to derail the intended focus.
The heals have been a huge boost for tanky builds. This is especially true for when I am in Infinite Archive. Tanky builds reign supreme there, especially later Arcs. It has helped improve my sustain and made IA much more enjoyable.
Turn it into a HoT so PvP isn't infested with overly tanky magsorcs.
StaticWave wrote: »Well, this is a PvE post. If you have experience with how this has impacted PvE play, please share. I don’t particularly care about PvP complaints here and don’t need attempts to derail the intended focus.
The heals have been a huge boost for tanky builds. This is especially true for when I am in Infinite Archive. Tanky builds reign supreme there, especially later Arcs. It has helped improve my sustain and made IA much more enjoyable.
Turn it into a HoT so PvP isn't infested with overly tanky magsorcs.
Indeed, it should be a HoT, or mix between a smaller direct heal and a higher HoT.
StaticWave wrote: »That screenshot over there is a 32k shield in PvE and a 11k burst heal. 32k shield is PLENTY in PvE. I don't understand why a 11k burst heal is needed when you can just spam shield and let Vigor/Surge do the work.
This is untrue. I don't think you understand as much about the skill as you say. Certainly not when it comes to pve.
Ward has an HP cap, so you need both very high magicka and very high health to make it stronger.
For instance my pve tank has about 34k health, 45k magicka, and my ward is like 22kish without vitalities.
I think you just want to rage for the sake of it, about things you do not truly know much about. I love your theorycrafting, and your builds, but this is too much theory.
StaticWave wrote: »What makes magsorc so much harder in comparison?
Turtle_Bot wrote: »As long as the class set for the dark magic line is actually good (and not just because of some stupid OP tooltip or effect, but through actual synergy, fun yet simple mechanics and thematically relevant with the abilities in that line), I'll be somewhat happy (although Monolith of Storms still desperately needs a complete redesign from scratch).
Honestly the Monolith set seems like it should have been made for the Daedric Summoning line, since it summons things and has more to do with creating additional units to help kill enemies, where the Storm Calling line active abilities themselves are far more focused around utility, buffs, AoE, damage over time and mobility.
StaticWave wrote: »StaticWave wrote: »That screenshot over there is a 32k shield in PvE and a 11k burst heal. 32k shield is PLENTY in PvE. I don't understand why a 11k burst heal is needed when you can just spam shield and let Vigor/Surge do the work.
This is untrue. I don't think you understand as much about the skill as you say. Certainly not when it comes to pve.
Ward has an HP cap, so you need both very high magicka and very high health to make it stronger.
For instance my pve tank has about 34k health, 45k magicka, and my ward is like 22kish without vitalities.
I think you just want to rage for the sake of it, about things you do not truly know much about. I love your theorycrafting, and your builds, but this is too much theory.
That's a fair point about the HP cap. But are you going to address the fact that stamsorc doesn't even have a shield but can still do most solo PvE content with just Surge and occasionally Vigor?
What makes magsorc so much harder in comparison?
StaticWave wrote: »StaticWave wrote: »That screenshot over there is a 32k shield in PvE and a 11k burst heal. 32k shield is PLENTY in PvE. I don't understand why a 11k burst heal is needed when you can just spam shield and let Vigor/Surge do the work.
This is untrue. I don't think you understand as much about the skill as you say. Certainly not when it comes to pve.
Ward has an HP cap, so you need both very high magicka and very high health to make it stronger.
For instance my pve tank has about 34k health, 45k magicka, and my ward is like 22kish without vitalities.
I think you just want to rage for the sake of it, about things you do not truly know much about. I love your theorycrafting, and your builds, but this is too much theory.
That's a fair point about the HP cap. But are you going to address the fact that stamsorc doesn't even have a shield but can still do most solo PvE content with just Surge and occasionally Vigor?
What makes magsorc so much harder in comparison?
Stamsorc is the best single target dps in the game, and wanted in most raid groups. Magicka Sorcerer does simply not exist in pve. You see them as healers sometimes, or as tanks for specific tasks.
This shield change has absolutely helped Magsorc secure a stronger role in those. Not having to waste 2 slots for the Clannfear allows us much needed utility for groups. Or it allows us to use the Matriarch instead, which also helps the group.
Magsorc definitely needed help in more serious pve.
The changes are important to make non-pet mag sorcs viable without being over powered.
StaticWave wrote: »StaticWave wrote: »StaticWave wrote: »That screenshot over there is a 32k shield in PvE and a 11k burst heal. 32k shield is PLENTY in PvE. I don't understand why a 11k burst heal is needed when you can just spam shield and let Vigor/Surge do the work.
This is untrue. I don't think you understand as much about the skill as you say. Certainly not when it comes to pve.
Ward has an HP cap, so you need both very high magicka and very high health to make it stronger.
For instance my pve tank has about 34k health, 45k magicka, and my ward is like 22kish without vitalities.
I think you just want to rage for the sake of it, about things you do not truly know much about. I love your theorycrafting, and your builds, but this is too much theory.
That's a fair point about the HP cap. But are you going to address the fact that stamsorc doesn't even have a shield but can still do most solo PvE content with just Surge and occasionally Vigor?
What makes magsorc so much harder in comparison?
Stamsorc is the best single target dps in the game, and wanted in most raid groups. Magicka Sorcerer does simply not exist in pve. You see them as healers sometimes, or as tanks for specific tasks.
This shield change has absolutely helped Magsorc secure a stronger role in those. Not having to waste 2 slots for the Clannfear allows us much needed utility for groups. Or it allows us to use the Matriarch instead, which also helps the group.
Magsorc definitely needed help in more serious pve.
And I agree that Sorc needs some healing, but definitely not a burst heal underneath a shield as that is insanely broken in PvP.
It's more so the fact that we're criticizing the OP of this thread when he has openly stated his stance on Ward, which is:The changes are important to make non-pet mag sorcs viable without being over powered.
Even you are more reasonable than the OP when it comes to combat balance, as you've stated Ward should be a HoT or a mix of both.
I am glad that even "I" am granted the title of reasonable. All I see is that OP has not criticised me or anyone for suggestion a HoT. I even believe that he specifically clicked "Agree" on several of mine. That's merely an assumption though.
My stance on the matter is that I am extremely extremely tired of Stamsorc being the outright better spec in all aspects of the game for what feels like years? I am sure it's been years. They are the much much better pve dps (Magsorc still irrelevant in that aspect) and for so long now, Stamsorc was also the much stronger pvp spec.
Now they feel more leveled, although I still always struggle more against Stamsorcs, both in terms of killing them and surviving them, as they have much more pressure and dodging. Maybe I just know Magsorc too well to struggle against them. It could be anything; but I think Stamsorc is still more effective.
StaticWave wrote: »
I am glad that even "I" am granted the title of reasonable. All I see is that OP has not criticised me or anyone for suggestion a HoT. I even believe that he specifically clicked "Agree" on several of mine. That's merely an assumption though.
My stance on the matter is that I am extremely extremely tired of Stamsorc being the outright better spec in all aspects of the game for what feels like years? I am sure it's been years. They are the much much better pve dps (Magsorc still irrelevant in that aspect) and for so long now, Stamsorc was also the much stronger pvp spec.
Now they feel more leveled, although I still always struggle more against Stamsorcs, both in terms of killing them and surviving them, as they have much more pressure and dodging. Maybe I just know Magsorc too well to struggle against them. It could be anything; but I think Stamsorc is still more effective.
I said you're more reasonable because you're willing to compromise your stance for the sake of balance. If I really wanted Ward nerfed to the ground, I would just ask them to remove the burst heal altogether. Instead, we've agreed that a HoT is more balanced than a burst heal on Ward.
You should have seen his responses on my thread when I raised the concern about Ward change making magsorc too tanky in PvP. Even when I suggested that the burst heal be converted to a HoT, he refused to accept that magsorc is too tanky and would rather leave the change as is. He only agrees with people who doesn't want Ward nerfed, and would pick small parts of people's arguments to agree with them.
I am digging through your thread as we speak. I have been reading on and off all morning.
It's certainly interesting to see all the different opinions in there. I am still in March, and am curious to see if and how the perception changes as I approach current day.
I don't even think a HoT is a nerf. It might even be a buff. Maybe we get awarded with a larger total heal per cast, just spread out over some seconds. I don't see it as a big deal, because I doubt they would just outright nerf the skill without giving anything back.
Zenimax has correctly stated in their commentry that this skill is Sorc's identity and main line of defense. Like every good class main skill, it has to be mighty and competitive. The game will never be balanced around 1v1, and defense options will always be way too strong. But we will see what time brings.
StaticWave wrote: »
I am digging through your thread as we speak. I have been reading on and off all morning.
It's certainly interesting to see all the different opinions in there. I am still in March, and am curious to see if and how the perception changes as I approach current day.
I don't even think a HoT is a nerf. It might even be a buff. Maybe we get awarded with a larger total heal per cast, just spread out over some seconds. I don't see it as a big deal, because I doubt they would just outright nerf the skill without giving anything back.
Zenimax has correctly stated in their commentry that this skill is Sorc's identity and main line of defense. Like every good class main skill, it has to be mighty and competitive. The game will never be balanced around 1v1, and defense options will always be way too strong. But we will see what time brings.
The HoT can be a buff for offense since it allows you to stay on the offense for longer. It's definitely not going to be a buff for defense though, which is my main concern about Ward.
It's just like U40 Ward + Vigor, but you get to save a GCD. Afaik, U40 magsorc was not as difficult to kill as U41 magsorc, so that's a fair defensive change.
xylena_lazarow wrote: »Hardened Ward completely destroys competitive balance in PvP where you now have a spec with no weaknesses, a highly mobile ranged nuke that is also a tank with 1 funny button for survival. Obviously weaker players enjoy that it makes the game "easy" but so would literal god mode and you know darn well people would try to defend that too.
Galeriano2 wrote: »xylena_lazarow wrote: »Hardened Ward completely destroys competitive balance in PvP where you now have a spec with no weaknesses, a highly mobile ranged nuke that is also a tank with 1 funny button for survival. Obviously weaker players enjoy that it makes the game "easy" but so would literal god mode and you know darn well people would try to defend that too.
Yeah sure, we had almost 10 years of a perfect "competitive balance in PvP" until this particular change came up right? Get real
I am glad that even "I" am granted the title of reasonable. All I see is that OP has not criticised me or anyone for suggestion a HoT. I even believe that he specifically clicked "Agree" on several of mine. That's merely an assumption though.
Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »xylena_lazarow wrote: »Hardened Ward completely destroys competitive balance in PvP where you now have a spec with no weaknesses, a highly mobile ranged nuke that is also a tank with 1 funny button for survival. Obviously weaker players enjoy that it makes the game "easy" but so would literal god mode and you know darn well people would try to defend that too.
Yeah sure, we had almost 10 years of a perfect "competitive balance in PvP" until this particular change came up right? Get real
Strawman argument
Isn't brining out a "competitive balance of PvP" in a thread about PvE a strawman argument by definition? .
StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »xylena_lazarow wrote: »Hardened Ward completely destroys competitive balance in PvP where you now have a spec with no weaknesses, a highly mobile ranged nuke that is also a tank with 1 funny button for survival. Obviously weaker players enjoy that it makes the game "easy" but so would literal god mode and you know darn well people would try to defend that too.
Yeah sure, we had almost 10 years of a perfect "competitive balance in PvP" until this particular change came up right? Get real
Strawman argument
Isn't brining out a "competitive balance of PvP" in a thread about PvE a strawman argument by definition? .
Ofc not. PvE and PvP are inter-related. Perfectly reasonable for PvErs to comment on a PvP thread if it affects them and vice versa. Another strawman on your part with this comment.