This feedback right here is what these forums desperately need. I frigging hate micro-managing my build, see what's provided to me, what I am missing etc. etc. it's stupid, couple that with the already bad combat and you get a very bad mix for gameplay.No, they need to delete the buff system so you pick skills for what they do instead of the buffs they provide. The buff standardization failed miserably, just look at necro. Irrelevant cause it doesn't have access to as many buffs and debuffs. Delete the need to slot things just to have certain buffs to meet base line power levels and watch bar space free up.
Alternatively they could just add a passive slotting system and remove them from active skills.
I'm willing to bet that Oakensoul remains the most popular Mythic. Clicking on empty GCDs that offer nothing but a timer to babysit is unsatisfying, and interferes with engaging in the combat itself.This feedback right here is what these forums desperately need. I frigging hate micro-managing my build
The problem with Barbed Trap is that there just isn't a better way to proc Minor Force. It's either Trap, Accelerate, Stalwart Guard or Dark Deal. Of those Trap is the only one that deals damage. Not only does it deal damage but it also happens to be 1 of the strongest DOTs in the game .
xylena_lazarow wrote: »I'm willing to bet that Oakensoul remains the most popular Mythic. Clicking on empty GCDs that offer nothing but a timer to babysit is unsatisfying, and interferes with engaging in the combat itself.This feedback right here is what these forums desperately need. I frigging hate micro-managing my build
.. there's something about this tired old meta that won't change very much. That is the need to slot certain abilities for them 'to just be there' for their passive effects, that kind of design is simply not fun. Abilities like Flawless Dawnbreaker, Beast Trap, Camouflaged Hunter etc. At the very least give us alternatives, or in the case of ultimates.. make other weapon or class ults more appealing. Was also hoping for some change or cool addition for Vampires, but alas.
@ZOS_Kevin
Twohothardware wrote: ».. there's something about this tired old meta that won't change very much. That is the need to slot certain abilities for them 'to just be there' for their passive effects, that kind of design is simply not fun. Abilities like Flawless Dawnbreaker, Beast Trap, Camouflaged Hunter etc. At the very least give us alternatives, or in the case of ultimates.. make other weapon or class ults more appealing. Was also hoping for some change or cool addition for Vampires, but alas.
@ZOS_Kevin
I definitely would like to see all of these skills retired and replaced with new best in slot skills that have updated visuals and sounds. These are old vanilla launch day skills that we still have to run even on the newest classes like Arcanist in order to reach meta DPS. Scribing should replace all of them.
Highly unlikely, but seeing how Zeni always like to play safe.. I wouldn't rule out the possibility of "ESO 2" happening. The IP is the only thing that keeps this game afloat, so unless they've acquired an equally powerful IP - making a completely new one in this economy would be pretty stupid of them.The best way out of this mess of combat buffs driving how we build and fight rather than the fun of it, and the extraordinary volumes of code stopping all hopes of change, is that the new engine and 'new game' is a reformed ESO.
MudcrabAttack wrote: »Usually when these summer patches hit there’s a huge crowd of people grinding to get the latest thing. This might be one of the rare patches where lots of people won’t grind for anything, since DPS builds don’t seem to be changing.
Should be interesting for player retention.
When your veterans have no reason to interact with the chapter system, they don’t purchase it or even play the patch… we saw this with High Isle and Tales of Tribute.
Lowest numbers in a long time that update, and now we’re getting a system that’s useless for a large group of players on launch.