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If you could block a dungeon from Dungeon Finder (Vet) ...
I like that Lair of Maarselok continued Selene’s story and freed her from that vile mage, but I’m otherwise not a fan of the dungeon; it feels very drawn out.
Sometimes though I would rather queue for any vet DLC only, as many of those I would like to do more and learn the mechanics better. I appreciate the design and detail in many of the base game dungeons, but I’ve done them the most and they are not challenging enough to show me where I need to improve.
1. Lair of maarselok, because of the forced dmg stops
2. Moongrave fane , because of the forced dmg stops (something about that dlc is just *** xD)
3. Ruins of Mazzatun, because of the riddle. If a player manages to get through a door while adds are agroed, you have to wait 40 mins, because the game wont let you press the buttons. ( just stop skipping adds, we have so much dps these days that its faster to play them than to run /sneak through )
I'd do any dungeon if it was with guildies and we were looking out for each other.
The problem these days is the large number of players with CP200-300 trying hardmodes in vet dlc dungeons where they don't even know the mechs. Even in non-dlc dungeos such as happened to me recently in Wayrest 2 the tank died on the first boss because I was the only player who ran over to the altar to the mechs. And then I had to run over and rez the tank because the 'healer' and other dps were too busy beaming the boss.
Any dungeon with party wipe mechanics tends to be a no-no these days.
Edited by moderatelyfatman on May 22, 2024 10:19AM
Lair of Maarselok, not because its necessarily a long dungeon, we timed it many times, its not longer than most dungeons, it just *feels long*. which is even worse than it just being long. because all the boss encounters are multi-staged and you run a marathon between each boss