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ZOS: Can we have something else to spend our transmutes stones on?

moderatelyfatman
moderatelyfatman
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I love transmute stones but as a a long term casual PvPer, I have WAY more than I need:
ra0sfe3w2qrz.png
At least with Undaunted Keys I can buy motifs and resell them for gold if I don't need shoulder pieces but there is literally nothing else I can do with transmute stones. Once I hit my 500 (1000 with ESO+) cap I feel disinclined to keep doing dailies or Undaunted Pledges since I have to destroy the transmute boxes to prevent them cluttering my inventory.
Edited by moderatelyfatman on May 17, 2024 1:12AM
  • Sakiri
    Sakiri
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    Make gear and bank it til you need more then decon.
  • moderatelyfatman
    moderatelyfatman
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    Sakiri wrote: »
    Make gear and bank it til you need more then decon.

    I already have 46 Campaign crates with 50 transmutes each. I just need to do something other than destroy them.
  • Dagoth_Rac
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    Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!
  • Araneae6537
    Araneae6537
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    Dagoth_Rac wrote: »
    Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!

    Don’t you need to have the trait material to transmute? Or maybe I misremember…

    If you’ve collected a good part of the set, I believe you could recon a nirnhoned weapon from Scrivener’s Hall and decon with chances for potent nirncrux and glass eyes of Mora for extra potential profit.


    Edit: Please disregard, I misunderstood.
    Edited by Araneae6537 on May 16, 2024 1:15PM
  • lillybit
    lillybit
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    Dagoth_Rac wrote: »
    Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!

    Don’t you need to have the trait material to transmute? Or maybe I misremember…

    If you’ve collected a good part of the set, I believe you could recon a nirnhoned weapon from Scrivener’s Hall and decon with chances for potent nirncrux and glass eyes of Mora for extra potential profit.

    You don't need the trait mat, just to have researched it.

    Doesn't work with reconning, you don't get anything back except transmutes and improvers (and those only if you improved it to higher than the base level).
    PS4 EU
  • Araneae6537
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    lillybit wrote: »
    Dagoth_Rac wrote: »
    Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!

    Don’t you need to have the trait material to transmute? Or maybe I misremember…

    If you’ve collected a good part of the set, I believe you could recon a nirnhoned weapon from Scrivener’s Hall and decon with chances for potent nirncrux and glass eyes of Mora for extra potential profit.

    You don't need the trait mat, just to have researched it.

    Doesn't work with reconning, you don't get anything back except transmutes and improvers (and those only if you improved it to higher than the base level).

    Thank you for the clarification! I was going by what I thought I’d remembered reading; I decon reconned gear too rarely to recall if I ever got trait or style mats from it.
  • Tommy_The_Gun
    Tommy_The_Gun
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    I think they should just remove the cap for the Transmute stone currency. I mean what is better:
    - For the server to remember that a player has 37 bags of Transmute stones & 143 daggers of specific set crafted and stored on an alt ?
    - For the server to remember that player has 2643 Transmute Stones ?
  • Elsonso
    Elsonso
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    I think they should just remove the cap for the Transmute stone currency. I mean what is better:
    - For the server to remember that a player has 37 bags of Transmute stones & 143 daggers of specific set crafted and stored on an alt ?
    - For the server to remember that player has 2643 Transmute Stones ?

    I can't see why the server cares either way. An inventory slot is an inventory slot, no matter what is in it. I can't see that it cares about the value of the number, either.

    I have been a fan of "unlimited" transmute stones, mainly for the reason that I lost a bunch of my transmute stones one time when my ESO Plus expired and the upper limit was reduced. I don't consider them "easy" to get, as it requires time and effort, so getting them and then having to throw them away seems like a waste of time and effort.

    However, apparently, these things are super easy to get, and so I can see why they have a limit. If they are easy to get and someone collects thousands of transmute stones, they basically have a lifetime supply of them.

    So, yeah, apparently, we need to be able to spend transmute stones on more things.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • lillybit
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    I think they should just remove the cap for the Transmute stone currency. I mean what is better:
    - For the server to remember that a player has 37 bags of Transmute stones & 143 daggers of specific set crafted and stored on an alt ?
    - For the server to remember that player has 2643 Transmute Stones ?

    So much this! I hate caps on currencies - I earned it, let me just have it!

    Same for event tickets, surely the important thing is that you're joining in with events without it needing to be exact ones every time.
    PS4 EU
  • RicAlmighty
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    [Removed]
    Edited by RicAlmighty on July 13, 2024 1:43AM
  • Dagoth_Rac
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    When Infinite Archive came out, I was doing a lot of transmuting and reconstruction. IA requires builds very different than any other PvE content. Figuring out what worked and what didn't ran me through a lot of transmutes. Which, to replenish my transmute stores, had me doing lots of random dailies and getting different chars to reward tier in PvP. If there were no cap on transmutes, my transmute supply probably would have gone from about 30,000 to 29,200. Instead it went from 1,000 to 200. Having only 200 transmute left inspired me to engage in dungeons/PvP in a way that having only 29,200 would not have.

    Would it personally have been more convenient if I did not have to replenish my dwindling transmute supply? Yes. But I am guessing the players that had their dungeon queue pop faster, or the PvP players who got to kill my characters, are glad that I was in those activities.

    Both transmute cap and event ticket cap are one of those things not in place to make you happy, but to make everyone else in the game happy. ;)
  • AnduinTryggva
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    Dagoth_Rac wrote: »
    Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!

    Isn't that transmutation meant to consume a nirncrux?
  • kringled_1
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    Dagoth_Rac wrote: »
    Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!

    Isn't that transmutation meant to consume a nirncrux?

    No.
  • SaffronCitrusflower
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    I love transmute stones but as a a long term casual PvPer, I have WAY more than I need:
    ra0sfe3w2qrz.png
    At least with Undaunted Keys I can buy motifs and resell them for gold if I don't need shoulder pieces but there is literally nothing else I can do with transmute stones. Once I hit my 500 (1000 with ESO+) cap I feel disinclines to keep doing dailies or Undaunted Pledges since I have to destroy the transmute boxes to prevent them cluttering my inventory.

    I totally agree. We should have something else to spend our transmute stones on or be able to trade them for something.

    As it stands, it appears ZOS set up the transmute system to deliberately bottleneck storage capacity, which is a general theme ZOS uses in many other cases as well. In short, it's set up this way to encourage people to buy ESO+.

    If the goal was to decrease server load, they'd just remove the cap on transmute stones.

    Edited by SaffronCitrusflower on May 16, 2024 3:04PM
  • freespirit
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    Dagoth_Rac wrote: »
    Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!

    Isn't that transmutation meant to consume a nirncrux?

    As long as you know the nirnhoned trait for the weapon no nirn is needed.

    I make one white axe with any trait, then take it to the Transmute table and change the trait to Nirnhoned THEN I go back to the blacksmith station and decon that axe, I get a potent nirn a good percentage of the time.

    I'm disappointed when I don't because it is quite rare that happens!
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Elsonso
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    Elsonso wrote: »
    mainly for the reason that I lost a bunch of my transmute stones one time when my ESO Plus expired and the upper limit was reduced.

    That's not how it works. You don't lose any stones when the limit goes from 1000 to 500, you just cannot add any more.

    It happened to me. Yes, likely a bug, but I don't trust them anymore.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Jaraal
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    I think they should just remove the cap for the Transmute stone currency. I mean what is better:
    - For the server to remember that a player has 37 bags of Transmute stones & 143 daggers of specific set crafted and stored on an alt ?
    - For the server to remember that player has 2643 Transmute Stones ?
    Elsonso wrote: »
    I can't see why the server cares either way. An inventory slot is an inventory slot, no matter what is in it. I can't see that it cares about the value of the number, either.

    Because 37 bags and 143 daggers take up 180 slots, while 2643 transmute stones are currency, and take up zero.

    One would think that if they are so concerned about 30 day mails taking up more data space than 3 mails of 14, 14, and 2 days (still trying to figure out how that works), then they would be concerned about hundreds of thousands of 50-rocks and reconstructed pseudo-storage items having to be tracked. But, that doesn't appear to be on their radar.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Drammanoth
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    Give us companion traits to research so that we could transmute those which WE require - RNGsus may be whimsical, so ZOS could step in.
  • RicAlmighty
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    Elsonso wrote: »
    Elsonso wrote: »
    mainly for the reason that I lost a bunch of my transmute stones one time when my ESO Plus expired and the upper limit was reduced.

    That's not how it works. You don't lose any stones when the limit goes from 1000 to 500, you just cannot add any more.

    It happened to me. Yes, likely a bug, but I don't trust them anymore.

    Never heard this happen to anyone else. Did you file a support ticket?



    Edited by RicAlmighty on May 16, 2024 6:01PM
  • Elsonso
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    Jaraal wrote: »
    I think they should just remove the cap for the Transmute stone currency. I mean what is better:
    - For the server to remember that a player has 37 bags of Transmute stones & 143 daggers of specific set crafted and stored on an alt ?
    - For the server to remember that player has 2643 Transmute Stones ?
    Elsonso wrote: »
    I can't see why the server cares either way. An inventory slot is an inventory slot, no matter what is in it. I can't see that it cares about the value of the number, either.

    Because 37 bags and 143 daggers take up 180 slots, while 2643 transmute stones are currency, and take up zero.

    One would think that if they are so concerned about 30 day mails taking up more data space than 3 mails of 14, 14, and 2 days (still trying to figure out how that works), then they would be concerned about hundreds of thousands of 50-rocks and reconstructed pseudo-storage items having to be tracked. But, that doesn't appear to be on their radar.

    I expect that mail is done a little differently than items and inventory, except where the mail includes items, so the two concepts may not be the same. I do not know how ZOS does mail, but in my experience, mail tends to start off as a queue. The mail expiration date and sorting changes may be related to optimization of how the mail is handled by the server.

    As for inventory, or more properly items that exist in the game that are linked to the player's item storage, we have seen them doing more work to stack items. This has the QoL benefit of reducing the number of slots the player is using. I doubt that it really matters to the server whether they are transmute geodes, crafted sets, some stacked item, or random garbage picked up while running around. If the player has 200 slots, I will guess that the server has to expect that the player will put items in them. Maybe they play the "averages" game and assume that only some of them will actually be used by most of the players, on average. Either way, I think the server assumes that some number of slots are going to be used, and it does not care what is in that slot.

    The items take up server space. From this chair, what I see is a few transmute geode items being stored and taking up server space while people are using banks, chest, mules and multiple accounts to store thousands of general items, long term. A drop in the ocean.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • kargen27
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    I love transmute stones but as a a long term casual PvPer, I have WAY more than I need:
    ra0sfe3w2qrz.png
    At least with Undaunted Keys I can buy motifs and resell them for gold if I don't need shoulder pieces but there is literally nothing else I can do with transmute stones. Once I hit my 500 (1000 with ESO+) cap I feel disinclines to keep doing dailies or Undaunted Pledges since I have to destroy the transmute boxes to prevent them cluttering my inventory.

    I totally agree. We should have something else to spend our transmute stones on or be able to trade them for something.

    As it stands, it appears ZOS set up the transmute system to deliberately bottleneck storage capacity, which is a general theme ZOS uses in many other cases as well. In short, it's set up this way to encourage people to buy ESO+.

    If the goal was to decrease server load, they'd just remove the cap on transmute stones.

    We were given the system so getting a desired weapon or piece of armor in the desired trait wouldn't be such a huge grind. It wasn't meant to be something we could horde and then be able to ignore content for long periods of time. The idea was we would still play the content on a somewhat regular basis. The cap is about game play.
    We should count ourselves lucky that we can store additional stones in weapons. They could have just as easily only returned half (or no) stones on deconstruction.
    and then the parrot said, "must be the water mines green too."
  • moderatelyfatman
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    Dagoth_Rac wrote: »
    Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!

    People got their accounts permabanned for that during the last crafting event. Not risking it.
  • kringled_1
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    Dagoth_Rac wrote: »
    Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!

    People got their accounts permabanned for that during the last crafting event. Not risking it.

    That's not the part of the loop people got bans for. the nirncrux part wasnt dependent on that event. It was the other part of the event where people were basically printing crystals from nothing that got them bans.
  • CrazyKitty
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    kringled_1 wrote: »
    Dagoth_Rac wrote: »
    Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!

    People got their accounts permabanned for that during the last crafting event. Not risking it.

    That's not the part of the loop people got bans for. the nirncrux part wasnt dependent on that event. It was the other part of the event where people were basically printing crystals from nothing that got them bans.

    Which was totally unfair to those who got the ban. People posted on this forum before the update went live that the rules made it possible to get more transmutes out than were put in. ZOS put out the update live, then punished players for using the system ZOS set up and knew would allow people to essentially print transmute crystals. ZOS punished players for a mistake ZOS made.
  • moderatelyfatman
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    CrazyKitty wrote: »
    kringled_1 wrote: »
    Dagoth_Rac wrote: »
    Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!

    People got their accounts permabanned for that during the last crafting event. Not risking it.

    That's not the part of the loop people got bans for. the nirncrux part wasnt dependent on that event. It was the other part of the event where people were basically printing crystals from nothing that got them bans.

    Which was totally unfair to those who got the ban. People posted on this forum before the update went live that the rules made it possible to get more transmutes out than were put in. ZOS put out the update live, then punished players for using the system ZOS set up and knew would allow people to essentially print transmute crystals. ZOS punished players for a mistake ZOS made.

    I think the worse issue was people who didn't know the event was even on (it was a minor event so there were no tickets and little fanfare in the build up) so people just doing their regular thing got in trouble.

    I just looked into this in the forums and it looks like I was incorrect in this issue: most of the bans were temporary ('suspensions') to stop activity while the accounts were being investigated. There is a statement from ZOS Kevin saying that the people who stumbled upon this had their accounts restored while only the obvious exploiters received the ban.

    https://forums.elderscrollsonline.com/en/discussion/653396/allow-us-to-opt-out-of-events/p1

    That being said and done, it was really poor effort of those in charge for not seeing something like this happening.
    Edited by moderatelyfatman on May 17, 2024 1:40AM
  • VisitHammerfell
    VisitHammerfell
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    Become a tank. Issue solved.
    FOR THE COVENANT! 🦁

    PS NA 2300+
    PS EU 1500+
    PS NA Alt 600+

    Bring back Crafty Lerisa & Sergeant Seyne

    The dwarven spider enthusiast
  • notyuu
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    What if they just made the geodes tradable?
  • Elsonso
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    notyuu wrote: »
    What if they just made the geodes tradable?

    The universe would end and be replaced by one where geodes are not tradable. There is a theory that this has already happened. :smile: (yes, a play on HHGTTG.)

    Seriously, I do think that pretty much everything that is earned within the game should have been made tradeable/sellable. Allowing the selling of geodes would solve a lot of problems for people, but it would create the situation where people don't do content and instead buy what they would get if they did. I guess that is the reason things are not tradable, and I get it, but I think ZOS has gotten a little too friendly with the concept of bind-on-pickup items.

    I should also add that nothing that comes from outside of the game, including Twitch drops, Crown store items, loyalty rewards, and the like, should be tradable, sellable, or giftable. This whole drama with Crown Store gifting just emphasizes that the idea was a bad one to start with. :neutral:
    Edited by Elsonso on May 17, 2024 3:39PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Necrotech_Master
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    my suggestion would be that for eso+ they should just basically remove the cap on transmutes

    an alternate suggestion would be to let us sell/trade the geodes

    my current "workaround" to too many transmutes is i just craft a bunch of weapons, transmute them to nirnhoned and decon to get nirncrux out of it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Elsonso
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    my suggestion would be that for eso+ they should just basically remove the cap on transmutes

    They might as well just drop the limit for everyone if they do it for ESO Plus. Imagine someone who has a semitruck filled with geodes sitting around. Free ESO Plus comes around, or maybe they buy 1 month, then they open all of those geodes and store them away without a limit. Now they have 40 gazillion transmute thingies, and are not ESO Plus anymore.

    I am not opposed to them doing this. My basic issue is why bother? Just remove the limit for everyone.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
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