Dagoth_Rac wrote: »Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!
Araneae6537 wrote: »Dagoth_Rac wrote: »Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!
Don’t you need to have the trait material to transmute? Or maybe I misremember…
If you’ve collected a good part of the set, I believe you could recon a nirnhoned weapon from Scrivener’s Hall and decon with chances for potent nirncrux and glass eyes of Mora for extra potential profit.
Araneae6537 wrote: »Dagoth_Rac wrote: »Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!
Don’t you need to have the trait material to transmute? Or maybe I misremember…
If you’ve collected a good part of the set, I believe you could recon a nirnhoned weapon from Scrivener’s Hall and decon with chances for potent nirncrux and glass eyes of Mora for extra potential profit.
You don't need the trait mat, just to have researched it.
Doesn't work with reconning, you don't get anything back except transmutes and improvers (and those only if you improved it to higher than the base level).
Tommy_The_Gun wrote: »I think they should just remove the cap for the Transmute stone currency. I mean what is better:
- For the server to remember that a player has 37 bags of Transmute stones & 143 daggers of specific set crafted and stored on an alt ?
- For the server to remember that player has 2643 Transmute Stones ?
Tommy_The_Gun wrote: »I think they should just remove the cap for the Transmute stone currency. I mean what is better:
- For the server to remember that a player has 37 bags of Transmute stones & 143 daggers of specific set crafted and stored on an alt ?
- For the server to remember that player has 2643 Transmute Stones ?
Dagoth_Rac wrote: »Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!
AnduinTryggva wrote: »Dagoth_Rac wrote: »Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!
Isn't that transmutation meant to consume a nirncrux?
moderatelyfatman wrote: »I love transmute stones but as a a long term casual PvPer, I have WAY more than I need:
At least with Undaunted Keys I can buy motifs and resell them for gold if I don't need shoulder pieces but there is literally nothing else I can do with transmute stones. Once I hit my 500 (1000 with ESO+) cap I feel disinclines to keep doing dailies or Undaunted Pledges since I have to destroy the transmute boxes to prevent them cluttering my inventory.
AnduinTryggva wrote: »Dagoth_Rac wrote: »Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!
Isn't that transmutation meant to consume a nirncrux?
RicAlmighty wrote: »
Tommy_The_Gun wrote: »I think they should just remove the cap for the Transmute stone currency. I mean what is better:
- For the server to remember that a player has 37 bags of Transmute stones & 143 daggers of specific set crafted and stored on an alt ?
- For the server to remember that player has 2643 Transmute Stones ?
I can't see why the server cares either way. An inventory slot is an inventory slot, no matter what is in it. I can't see that it cares about the value of the number, either.
RicAlmighty wrote: »
It happened to me. Yes, likely a bug, but I don't trust them anymore.
Tommy_The_Gun wrote: »I think they should just remove the cap for the Transmute stone currency. I mean what is better:
- For the server to remember that a player has 37 bags of Transmute stones & 143 daggers of specific set crafted and stored on an alt ?
- For the server to remember that player has 2643 Transmute Stones ?I can't see why the server cares either way. An inventory slot is an inventory slot, no matter what is in it. I can't see that it cares about the value of the number, either.
Because 37 bags and 143 daggers take up 180 slots, while 2643 transmute stones are currency, and take up zero.
One would think that if they are so concerned about 30 day mails taking up more data space than 3 mails of 14, 14, and 2 days (still trying to figure out how that works), then they would be concerned about hundreds of thousands of 50-rocks and reconstructed pseudo-storage items having to be tracked. But, that doesn't appear to be on their radar.
SaffronCitrusflower wrote: »moderatelyfatman wrote: »I love transmute stones but as a a long term casual PvPer, I have WAY more than I need:
At least with Undaunted Keys I can buy motifs and resell them for gold if I don't need shoulder pieces but there is literally nothing else I can do with transmute stones. Once I hit my 500 (1000 with ESO+) cap I feel disinclines to keep doing dailies or Undaunted Pledges since I have to destroy the transmute boxes to prevent them cluttering my inventory.
I totally agree. We should have something else to spend our transmute stones on or be able to trade them for something.
As it stands, it appears ZOS set up the transmute system to deliberately bottleneck storage capacity, which is a general theme ZOS uses in many other cases as well. In short, it's set up this way to encourage people to buy ESO+.
If the goal was to decrease server load, they'd just remove the cap on transmute stones.
Dagoth_Rac wrote: »Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!
moderatelyfatman wrote: »Dagoth_Rac wrote: »Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!
People got their accounts permabanned for that during the last crafting event. Not risking it.
kringled_1 wrote: »moderatelyfatman wrote: »Dagoth_Rac wrote: »Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!
People got their accounts permabanned for that during the last crafting event. Not risking it.
That's not the part of the loop people got bans for. the nirncrux part wasnt dependent on that event. It was the other part of the event where people were basically printing crystals from nothing that got them bans.
CrazyKitty wrote: »kringled_1 wrote: »moderatelyfatman wrote: »Dagoth_Rac wrote: »Transmute existing weapons to nirnhoned. Decon. Hope for a potent nirncrux. Profit!
People got their accounts permabanned for that during the last crafting event. Not risking it.
That's not the part of the loop people got bans for. the nirncrux part wasnt dependent on that event. It was the other part of the event where people were basically printing crystals from nothing that got them bans.
Which was totally unfair to those who got the ban. People posted on this forum before the update went live that the rules made it possible to get more transmutes out than were put in. ZOS put out the update live, then punished players for using the system ZOS set up and knew would allow people to essentially print transmute crystals. ZOS punished players for a mistake ZOS made.
What if they just made the geodes tradable?
Necrotech_Master wrote: »my suggestion would be that for eso+ they should just basically remove the cap on transmutes