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Grim Focus permanent red glow - ZOS please give us a toggle to hide or show it!

twigbot11k
twigbot11k
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People seem divided upon this. I enjoy it!

Others do not, and would love to toggle it off.

ZOS, please give us an interface option to hide/show this [and.. perhaps, have it apply to anything else that works similarly.]
Edited by ZOS_Hadeostry on May 16, 2024 7:06PM
  • Dragonnord
    Dragonnord
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  • twigbot11k
    twigbot11k
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    Yes, I saw and read it.

    Seems mostly focused on complaining about the permanent red glow.

    My intent here is a request for a toggle [with luck not harsh for ZOS to implement], a thing that lets me enjoy the glow, and others who rather have it off, can enjoy their glow-free weapon looks or the original arms pack glows not tainted by the red glow being mixed in.
    Edited by twigbot11k on May 16, 2024 12:14AM
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
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    twigbot11k wrote: »
    Yes, I saw and read it.

    Seems mostly focused on complaining about the permanent red glow.

    My intent here is a request for a toggle [with luck not harsh for ZOS to implement], a thing that lets me enjoy the glow, and others who rather have it off, can enjoy their glow-free weapon looks or the original arms pack glows not tainted by the red glow being mixed in.
    No, the other long thread had plenty of replies (mine included) suggesting either a toggle or making the glow scale with the number of grim focus stacks (i.e. 0 stacks = 0 glow, 5 stacks = max glow).
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • twigbot11k
    twigbot11k
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    Upside here, front-loaded suggestion ZOS can spot without any effort.

    Linked thread with 33 pages... oof. I do not envy anyone tasked with diving into that pile of posts.
  • ZOS_Hadeostry
    Greetings,

    Because there is a thread already open on this topic, we're going to close this one down so that all feedback can be consolidated in one place.

    You may continue the discussion here. Thank you for your understanding.
    Staff Post
This discussion has been closed.