I suggest removing the variety of resources from level 1 - 140.
Does anyone know where this info came from? I know the OP said they can't remember but I hadn't heard that they had to remove things in order to add new stuff to the game.
moderatelyfatman wrote: »Just_Attivi wrote: »*tin foil hat on*
I think they introduce a 'New PVP mode'' at the end of the year. hopefully its a greater success than tales of tribute (i predict its a 24 man deathmatch free for all, but honestly id settle for being able to just select deathmatch in BGs again)
*tin foil hat off*
As someone with a bigger tin foil hat, I'd cynically say that the new 24 man deathmatch will be Cyrodiil after the next round of population cap reductions!
They have the ability to improve infrastructure to fit the game, rather than removing pieces of the game to fit the infrastructure. But they choose the latter. People who have been around for a long time see and feel the effects of the persistent degradation of the player experience, but new players will not.
We will never know the full reasoning behind this strategy, beyond their statements that they need to free up space for new systems, achievements, the ever expanding glut of gear sets, content, paid inventory slots, and whatnot. Plus the eroding away of things that have been constant since the beginning, like group size, mail and trader timers, effects visibility, pixel densities, glyph functionality, combat ticks, and so forth.
SaffronCitrusflower wrote: »Does anyone know where this info came from? I know the OP said they can't remember but I hadn't heard that they had to remove things in order to add new stuff to the game.
ZOS has been moving resources (server and dev resources) away from Cyrodiil to other parts of the game since 2018 or so.
spartaxoxo wrote: »SaffronCitrusflower wrote: »Does anyone know where this info came from? I know the OP said they can't remember but I hadn't heard that they had to remove things in order to add new stuff to the game.
ZOS has been moving resources (server and dev resources) away from Cyrodiil to other parts of the game since 2018 or so.
They dedicated a lot of resources, server wise, since 2018. They halted development until they fixed performance. But they bought new servers and attempted a server re-architecture to fix Cyrodiil. I have actually never heard of a game developer doing something that extremely expensive for something so niche before. It didn't work out so now they have focused dev development on some new PvP project that will release Q4 of this year and appear to have scrapped the re-architecture since it wasn't actually improving performance.
It's fair to say they have not accomplished nearly enough to get Cyrodiil in a good spot. It's fair to say no PvP focused content has been released. It's untrue that they have not been putting server resources into it. That's conflating success with resources.
spartaxoxo wrote: »SaffronCitrusflower wrote: »Does anyone know where this info came from? I know the OP said they can't remember but I hadn't heard that they had to remove things in order to add new stuff to the game.
ZOS has been moving resources (server and dev resources) away from Cyrodiil to other parts of the game since 2018 or so.
They dedicated a lot of resources, server wise, since 2018. They halted development until they fixed performance. But they bought new servers and attempted a server re-architecture to fix Cyrodiil. I have actually never heard of a game developer doing something that extremely expensive for something so niche before. It didn't work out so now they have focused dev development on some new PvP project that will release Q4 of this year and appear to have scrapped the re-architecture since it wasn't actually improving performance.
It's fair to say they have not accomplished nearly enough to get Cyrodiil in a good spot. It's fair to say no PvP focused content has been released. It's untrue that they have not been putting server resources into it. That's conflating success with resources.
That depends on the timeline you're basing that on.
SerafinaWaterstar wrote: »Allowing motifs & recipes to be account and not character based would be catastrophic to the in game economy.
And no-one has any evidence that the OPs original post is actually true.
SerafinaWaterstar wrote: »Allowing motifs & recipes to be account and not character based would be catastrophic to the in game economy.
And no-one has any evidence that the OPs original post is actually true.
Please explain to me how it would be catastrophic ? You would lose some gold ?
spartaxoxo wrote: »SerafinaWaterstar wrote: »Allowing motifs & recipes to be account and not character based would be catastrophic to the in game economy.
And no-one has any evidence that the OPs original post is actually true.
Please explain to me how it would be catastrophic ? You would lose some gold ?
Crafting materials and motifs are really the bread and butter of player trade. If that were to change, the cost of other stuff would rise to offset the loss. There would also be less incentive to do group activities. Although gear and transmutes are the primary motivator there so that would be much less impacted. Most likely housing would be hit hardest since it's a tradeable item awarded from normal player activity.
furiouslog wrote: »I don't think that the motif/recipe economy would change all that much. Few people actually eat motifs and furnishing recipes on more than one toon unless they are cheap items that people are just trying to get out of their inventory, in which case they probably would not get sold often in the first place, except by players who have multiple accounts with trading guilds specifically to farm and distribute cheaper items.
spartaxoxo wrote: »furiouslog wrote: »I don't think that the motif/recipe economy would change all that much. Few people actually eat motifs and furnishing recipes on more than one toon unless they are cheap items that people are just trying to get out of their inventory, in which case they probably would not get sold often in the first place, except by players who have multiple accounts with trading guilds specifically to farm and distribute cheaper items.
I never have a problem selling motifs. I can't even give some style pages away.
ComboBreaker88 wrote: »The solution is simple. End support for the older consoles and be done with it. They're holding the entire community back at this point and it's ridiculous. Also, give the guild system some serious love. It's never had a significant update and it needs it.
furiouslog wrote: »spartaxoxo wrote: »furiouslog wrote: »I don't think that the motif/recipe economy would change all that much. Few people actually eat motifs and furnishing recipes on more than one toon unless they are cheap items that people are just trying to get out of their inventory, in which case they probably would not get sold often in the first place, except by players who have multiple accounts with trading guilds specifically to farm and distribute cheaper items.
I never have a problem selling motifs. I can't even give some style pages away.
I'm specifically thinking of the more common motifs (like Thieves Guild) that drop during Jubilee and such - people's inventory can not handle the influx of pages, and so some of the cheap ones get eaten. I have 15 toons - doing dailies on all of them every day really created an inventory issue. People walk the cities giving away inexpensive motifs still to this day because of that event.
Check out the price history for Worm Cult Chests (use the sliders):
https://us.tamrieltradecentre.com/pc/Trade/PriceDetail/17501-1-3
Increasing supply, not decreasing demand was the issue with that. If people are worried about the economy, achievements are not the issue, nor will they likely ever be.
spartaxoxo wrote: »SaffronCitrusflower wrote: »Does anyone know where this info came from? I know the OP said they can't remember but I hadn't heard that they had to remove things in order to add new stuff to the game.
ZOS has been moving resources (server and dev resources) away from Cyrodiil to other parts of the game since 2018 or so.
They dedicated a lot of resources, server wise, since 2018. They halted development until they fixed performance. But they bought new servers and attempted a server re-architecture to fix Cyrodiil. I have actually never heard of a game developer doing something that extremely expensive for something so niche before. It didn't work out so now they have focused dev development on some new PvP project that will release Q4 of this year and appear to have scrapped the re-architecture since it wasn't actually improving performance.
It's fair to say they have not accomplished nearly enough to get Cyrodiil in a good spot. It's fair to say no PvP focused content has been released. It's untrue that they have not been putting server resources into it. That's conflating success with resources.
spartaxoxo wrote: »SerafinaWaterstar wrote: »Allowing motifs & recipes to be account and not character based would be catastrophic to the in game economy.
And no-one has any evidence that the OPs original post is actually true.
Please explain to me how it would be catastrophic ? You would lose some gold ?
Crafting materials and motifs are really the bread and butter of player trade. If that were to change, the cost of other stuff would rise to offset the loss. There would also be less incentive to do group activities. Although gear and transmutes are the primary motivator there so that would be much less impacted. Most likely housing would be hit hardest since it's a tradeable item awarded from normal player activity.
I did quickly skim through the existing posts but I didn't see anything related to the proposed changes to the MAIL system.
I don't know if ESO's mail system is a true email system; but as a former email admin, I have seen how mail DBs can grow and chew up performance, both server and network.
So my money's on Mail System being cut as proposed.