tsaescishoeshiner wrote: »You have to not read the quest section of the patch notes if you want to avoid spoilers. Also, your thread did spoil that little bit for me : p
WhiteCoatSyndrome wrote: »Important note: you need to have finished Necrom’s main story in order to get to that part.The main quest involves returning Ithelia to power and fighting the Bosmer cult mentioned in the previews. Aforementioned cult is trying to use corrupted seeds that caused all the unnatural growth in the zone while looking for things related to Ithelia. Ithelia meanwhile starts out without most of her memories and power. You help her get back both, in the process taking out the cult. Ithelia then tries to rewrite reality to make it so she’d never been imprisoned, but you destroy the Loom she’s using and she goes a little crazy. She tries to take over Apocrypha and you defeat her. She then agrees to be re-imprisoned, but the two Princes note the breaking out and trying to rewrite reality bit will keep happening because their nature doesn’t allow them to change. Ultimately you the player suggest sending Ithelia to a realm with no magic and pull a metaphysical stunt with one of Boethia’s artifacts to make sure she can’t come back.
Do they both have to be done on the same character?
TX12001rwb17_ESO wrote: »WhiteCoatSyndrome wrote: »Important note: you need to have finished Necrom’s main story in order to get to that part.The main quest involves returning Ithelia to power and fighting the Bosmer cult mentioned in the previews. Aforementioned cult is trying to use corrupted seeds that caused all the unnatural growth in the zone while looking for things related to Ithelia. Ithelia meanwhile starts out without most of her memories and power. You help her get back both, in the process taking out the cult. Ithelia then tries to rewrite reality to make it so she’d never been imprisoned, but you destroy the Loom she’s using and she goes a little crazy. She tries to take over Apocrypha and you defeat her. She then agrees to be re-imprisoned, but the two Princes note the breaking out and trying to rewrite reality bit will keep happening because their nature doesn’t allow them to change. Ultimately you the player suggest sending Ithelia to a realm with no magic and pull a metaphysical stunt with one of Boethia’s artifacts to make sure she can’t come back.I feel ZOS could of written that better, not once did I feel that she was a villian, if anything Hermaeus Mora felt like he was just being a paranoid bully, maybe that is why he made you sign something at the start of Necrom, so you could not turn on him when you realized he was the bad guy, it would of been rather hilarious though if ZOS instead made the ending anti-climactic and just have iIthelia wanting to become a mortal hereby eventually die from old age long before the events of any single player game explaining her absence.
WhiteCoatSyndrome wrote: »Do they both have to be done on the same character?
I had to power through the entire Necrom storyline on a template to unlock it so I’m going to go with ‘yes.’
(Full disclosure - I had a different template active on a different character that’s supposed to already have the Necrom story completed and didn’t find that out until afterwards, but it’s possible I misunderstood the template settings or misremembered the order I made them in as I was testing stuff for Scribing too.)TX12001rwb17_ESO wrote: »WhiteCoatSyndrome wrote: »Important note: you need to have finished Necrom’s main story in order to get to that part.The main quest involves returning Ithelia to power and fighting the Bosmer cult mentioned in the previews. Aforementioned cult is trying to use corrupted seeds that caused all the unnatural growth in the zone while looking for things related to Ithelia. Ithelia meanwhile starts out without most of her memories and power. You help her get back both, in the process taking out the cult. Ithelia then tries to rewrite reality to make it so she’d never been imprisoned, but you destroy the Loom she’s using and she goes a little crazy. She tries to take over Apocrypha and you defeat her. She then agrees to be re-imprisoned, but the two Princes note the breaking out and trying to rewrite reality bit will keep happening because their nature doesn’t allow them to change. Ultimately you the player suggest sending Ithelia to a realm with no magic and pull a metaphysical stunt with one of Boethia’s artifacts to make sure she can’t come back.I feel ZOS could of written that better, not once did I feel that she was a villian, if anything Hermaeus Mora felt like he was just being a paranoid bully, maybe that is why he made you sign something at the start of Necrom, so you could not turn on him when you realized he was the bad guy, it would of been rather hilarious though if ZOS instead made the ending anti-climactic and just have iIthelia wanting to become a mortal hereby eventually die from old age long before the events of any single player game explaining her absence.I agree having her go stark raving mad after the Loom gets destroyed was a bit clunky - maybe if we’d talked to her right beforehand ‘Ithelia you know you know you’re going to wipe out lots of us mortals by doing this, right? I have to stop you.’ ‘No no no I can make it work!’ And then have the thing overload as she tries to find a path that makes everyone alive and all the other Princes happy in a universe where everyone fights everyone else more often than not, and that kicks off reality unraveling. We can even still have a boss fight, it would just be stuff spilling over from different paths instead of Mirrormoor Daedra trying to defend the Loom in the first place. And then we can even keep most of the existing ending; she tries to dump her power and get herself reimprisoned out of guilt because ‘even when I try to fix things they break!’ and Torvesard takes her power for the final boss fight.
I’d be fine with her turning mortal at the end; giving up a large chunk of her power and dying to reinforce reality would effectively make her an Aedra, then we could have gotten a little footnote in Elder Scrolls 6 about a little cult that sprang up in the Second Era for ‘Ithelia, Last of the Earthbones’ or whatever.
All that said, I have a bigger problem with the fact that we are asked to stop her and then asked not once but twice during the questline to do things that will help restore her power - it’s not an accident, we aren’t being tricked, and Leramil is just like ‘well Proxy you did what you needed to, it’s fine.’ If we’re going to be stuck being Mora’s lackey we should be doing the job properly, and we really aren’t. How much skooma has that woman consumed that she, Hermaeus Mora’s primary agent, is perfectly fine with this?
WhiteCoatSyndrome wrote: »Do they both have to be done on the same character?
I had to power through the entire Necrom storyline on a template to unlock it so I’m going to go with ‘yes.’
(Full disclosure - I had a different template active on a different character that’s supposed to already have the Necrom story completed and didn’t find that out until afterwards, but it’s possible I misunderstood the template settings or misremembered the order I made them in as I was testing stuff for Scribing too.)TX12001rwb17_ESO wrote: »WhiteCoatSyndrome wrote: »Important note: you need to have finished Necrom’s main story in order to get to that part.The main quest involves returning Ithelia to power and fighting the Bosmer cult mentioned in the previews. Aforementioned cult is trying to use corrupted seeds that caused all the unnatural growth in the zone while looking for things related to Ithelia. Ithelia meanwhile starts out without most of her memories and power. You help her get back both, in the process taking out the cult. Ithelia then tries to rewrite reality to make it so she’d never been imprisoned, but you destroy the Loom she’s using and she goes a little crazy. She tries to take over Apocrypha and you defeat her. She then agrees to be re-imprisoned, but the two Princes note the breaking out and trying to rewrite reality bit will keep happening because their nature doesn’t allow them to change. Ultimately you the player suggest sending Ithelia to a realm with no magic and pull a metaphysical stunt with one of Boethia’s artifacts to make sure she can’t come back.I feel ZOS could of written that better, not once did I feel that she was a villian, if anything Hermaeus Mora felt like he was just being a paranoid bully, maybe that is why he made you sign something at the start of Necrom, so you could not turn on him when you realized he was the bad guy, it would of been rather hilarious though if ZOS instead made the ending anti-climactic and just have iIthelia wanting to become a mortal hereby eventually die from old age long before the events of any single player game explaining her absence.I agree having her go stark raving mad after the Loom gets destroyed was a bit clunky - maybe if we’d talked to her right beforehand ‘Ithelia you know you know you’re going to wipe out lots of us mortals by doing this, right? I have to stop you.’ ‘No no no I can make it work!’ And then have the thing overload as she tries to find a path that makes everyone alive and all the other Princes happy in a universe where everyone fights everyone else more often than not, and that kicks off reality unraveling. We can even still have a boss fight, it would just be stuff spilling over from different paths instead of Mirrormoor Daedra trying to defend the Loom in the first place. And then we can even keep most of the existing ending; she tries to dump her power and get herself reimprisoned out of guilt because ‘even when I try to fix things they break!’ and Torvesard takes her power for the final boss fight.
I’d be fine with her turning mortal at the end; giving up a large chunk of her power and dying to reinforce reality would effectively make her an Aedra, then we could have gotten a little footnote in Elder Scrolls 6 about a little cult that sprang up in the Second Era for ‘Ithelia, Last of the Earthbones’ or whatever.
All that said, I have a bigger problem with the fact that we are asked to stop her and then asked not once but twice during the questline to do things that will help restore her power - it’s not an accident, we aren’t being tricked, and Leramil is just like ‘well Proxy you did what you needed to, it’s fine.’ If we’re going to be stuck being Mora’s lackey we should be doing the job properly, and we really aren’t. How much skooma has that woman consumed that she, Hermaeus Mora’s primary agent, is perfectly fine with this?