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Giving Housing portals that link between houses would give the illusion of more slots

  • Danikat
    Danikat
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    You're basically suggesting adding more "rooms" to houses, by that logic the existing bigger houses already fix the problem, because they have more space and a higher furniture limit, especially if you focus on ones like the Hall of the Lunar Champion which are already split into seperate sections.

    I doubt that would actually help any of the people who complain about low furnishing limits because they want to put more furnishings in the same place. Like being able to place shelves and then fill them up with objects, or build scenes like setting a table with plates and food (without being restricted to the few pre-made sets) or fill a garden with plants.

    Unless you're suggesting a way for two houses to share their item limit (so you leave one undecorated and use it's item limit in the linked house) and completely failed to mention the key point this idea changes nothing, because you can already teleport between houses at will.

    Also like a lot of people have already mentioned if any platforms minimum specs are "holding the game back" it's PC because the minimum specs are far below the PS4 and Xbox One. If you want to look at RAM specifically the game requires a minimum of 4GB on PC and both those consoles have 8GB as standard.

    But I suspect like a lot of game developers ZOS are reluctant to push the minimum specs more than necessary because most PC users don't have the latest hardware (or anywhere close to it). A lot don't upgrade at all unless their PC breaks, and then get what they can afford, not the best available.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • VouxeTheMinotaur
    VouxeTheMinotaur
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    Danikat wrote: »
    You're basically suggesting adding more "rooms" to houses, by that logic the existing bigger houses already fix the problem, because they have more space and a higher furniture limit, especially if you focus on ones like the Hall of the Lunar Champion which are already split into seperate sections.

    I doubt that would actually help any of the people who complain about low furnishing limits because they want to put more furnishings in the same place. Like being able to place shelves and then fill them up with objects, or build scenes like setting a table with plates and food (without being restricted to the few pre-made sets) or fill a garden with plants.

    Unless you're suggesting a way for two houses to share their item limit (so you leave one undecorated and use it's item limit in the linked house) and completely failed to mention the key point this idea changes nothing, because you can already teleport between houses at will.

    huh.. when you put it this way, it does make a whole lot more sense as to why the linking portals wouldn't work.
    PS5/NA: Vouxe_
  • FelisCatus
    FelisCatus
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    Danikat wrote: »
    You're basically suggesting adding more "rooms" to houses, by that logic the existing bigger houses already fix the problem, because they have more space and a higher furniture limit, especially if you focus on ones like the Hall of the Lunar Champion which are already split into seperate sections.

    I doubt that would actually help any of the people who complain about low furnishing limits because they want to put more furnishings in the same place. Like being able to place shelves and then fill them up with objects, or build scenes like setting a table with plates and food (without being restricted to the few pre-made sets) or fill a garden with plants.

    Unless you're suggesting a way for two houses to share their item limit (so you leave one undecorated and use it's item limit in the linked house) and completely failed to mention the key point this idea changes nothing, because you can already teleport between houses at will.

    huh.. when you put it this way, it does make a whole lot more sense as to why the linking portals wouldn't work.

    Have you ever taken a big house and cornered off most of it? A lot of housers do, as do I. There is simply not enough slots to decorate a big house, this issue can also be the case in medium and small homes. You are then left with a small area that fits the theme you are going for. In many cases you can build the bones of the house but never the skin as you'll have very barren looking rooms with limited furnishings. This is especially true if you custom-build your houses.

    Want to build a whole detailed town? Can't. Not enough slots. At best, you'll have to corner off a section and build a part of your town like a one street with several shops.

    However, if you could link other houses that continue the street or different streets of the same overarching town you are building you can then implement the illusion it is one big sprawling town divided by loading screens just like how many towns in game have load screens between building to building. These portals could look like doors or city gates, or actual portals depending on your taste.
    Edited by FelisCatus on May 13, 2024 5:10PM
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