SaffronCitrusflower wrote: »JustLovely wrote: »It makes me wonder how much server resources they transfer from the regular game to support the PTS. This seems to be a pretty common issue when the PTS is open.
It's a fact that performance always suffers when the PTS is running, at least this has been the case in the last two to three years. It makes it seem like ZOS is running an absolute bare bones server farm to support their game, then they squeeze in the PTS by taking resources from other aspects of the game and we all suffer for it.
SaffronCitrusflower wrote: »The players who continually claim "I've never had lag", at this point, after all these years, are simply not believable. The problem is too consistent over both NA and EU servers and to ubiquitous to claim it doesn't exist.
SilverBride wrote: »SaffronCitrusflower wrote: »The players who continually claim "I've never had lag", at this point, after all these years, are simply not believable. The problem is too consistent over both NA and EU servers and to ubiquitous to claim it doesn't exist.
I am being completely honest when I say I never lag. The only person in game that I ever heard complain of lag is playing on an 11 year old computer.
I never claimed that some players aren't lagging but I think it's most likely for reasons other than just server performance or we all would be experiencing it.
SaffronCitrusflower wrote: »JustLovely wrote: »It makes me wonder how much server resources they transfer from the regular game to support the PTS. This seems to be a pretty common issue when the PTS is open.
It's a fact that performance always suffers when the PTS is running, at least this has been the case in the last two to three years. It makes it seem like ZOS is running an absolute bare bones server farm to support their game, then they squeeze in the PTS by taking resources from other aspects of the game and we all suffer for it.
I might be mistaken, but I think that the PTS is up for the entire year? Though it's possible that more resources are spend on the PTS when a new patch is actively being tested by more players.
The only players who don't have lag at least to some degree every day they play are the players who don't engage in end game content. (they don't PvP or participate in vet trials or vet dlc dungeons)
tsaescishoeshiner wrote: »It would be more likely that one individual just wasn't impacted by it, or that they weren't doing anything where they notice it. For example, I don't get as much lag in the wilds of Cyrodiil as I do trying to cast any ability with a cast time or drink a potion around a lot of other players.
Addons can interfere with your connectivity, e.g. if the game detects an addon is "spamming", you'll get error 318 and be disconnected.tsaescishoeshiner wrote: »It's definitely not addons. Last week, I saw several people in a group get kicked from the server all at the same time. Addons don't interact with your connectivity to the game--many are client-side, and some of them request tiny amounts of data from the server, nowhere near enough to cause lag. (EDIT: Also, people have had addons this whole time, but this general lag storm was suddenly felt last week.)
It would be more likely that one individual just wasn't impacted by it, or that they weren't doing anything where they notice it. For example, I don't get as much lag in the wilds of Cyrodiil as I do trying to cast any ability with a cast time or drink a potion around a lot of other players.
Last week I had lag in housing! With no housing addons. Rubberbanding, "Someone is already moving that furnishing" (while I'm alone), etc. In addition to getting teleported around dragon fights. It's been fine like 95% of the time, it's just that 5% that make it really distracting. It seemed to stop over the weekend.
Addons can interfere with your connectivity, e.g. if the game detects an addon is "spamming", you'll get error 318 and be disconnected.tsaescishoeshiner wrote: »It's definitely not addons. Last week, I saw several people in a group get kicked from the server all at the same time. Addons don't interact with your connectivity to the game--many are client-side, and some of them request tiny amounts of data from the server, nowhere near enough to cause lag. (EDIT: Also, people have had addons this whole time, but this general lag storm was suddenly felt last week.)
It would be more likely that one individual just wasn't impacted by it, or that they weren't doing anything where they notice it. For example, I don't get as much lag in the wilds of Cyrodiil as I do trying to cast any ability with a cast time or drink a potion around a lot of other players.
Last week I had lag in housing! With no housing addons. Rubberbanding, "Someone is already moving that furnishing" (while I'm alone), etc. In addition to getting teleported around dragon fights. It's been fine like 95% of the time, it's just that 5% that make it really distracting. It seemed to stop over the weekend.
SilverBride wrote: »SaffronCitrusflower wrote: »The players who continually claim "I've never had lag", at this point, after all these years, are simply not believable. The problem is too consistent over both NA and EU servers and to ubiquitous to claim it doesn't exist.
I am being completely honest when I say I never lag. The only person in game that I ever heard complain of lag is playing on an 11 year old computer.
I never claimed that some players aren't lagging but I think it's most likely for reasons other than just server performance or we all would be experiencing it.
SilverBride wrote: »SaffronCitrusflower wrote: »The players who continually claim "I've never had lag", at this point, after all these years, are simply not believable. The problem is too consistent over both NA and EU servers and to ubiquitous to claim it doesn't exist.
I am being completely honest when I say I never lag. The only person in game that I ever heard complain of lag is playing on an 11 year old computer.
I never claimed that some players aren't lagging but I think it's most likely for reasons other than just server performance or we all would be experiencing it.
What do you do in game though? I do end game trials (multiple hard modes a day) and pvp. I've seen insane amounts of lag and disconnects in both for the last few weeks
SaffronCitrusflower wrote: »JustLovely wrote: »It makes me wonder how much server resources they transfer from the regular game to support the PTS. This seems to be a pretty common issue when the PTS is open.
It's a fact that performance always suffers when the PTS is running, at least this has been the case in the last two to three years. It makes it seem like ZOS is running an absolute bare bones server farm to support their game, then they squeeze in the PTS by taking resources from other aspects of the game and we all suffer for it.
I might be mistaken, but I think that the PTS is up for the entire year? Though it's possible that more resources are spend on the PTS when a new patch is actively being tested by more players.
PTS is not up all year. It's only up when they are testing a new release.
tsaescishoeshiner wrote: »It's definitely not addons. Last week, I saw several people in a group get kicked from the server all at the same time.
I have seen the mass disconnect happen in Cyrodiil on several occasions, when the action is heavy and all of a sudden a large number of people just disappear. Then, a few minutes later, people are talking in zone chat about the big crash. Just the other day I was waiting in a queue of 38 for Gray Host, so I started doing my crafting dailies, and within three minutes I was porting to Cyro. I found that quite unusual, so I asked in zone chat if there had been a big crash, and the answer was yes. But I was having no issues whatsoever in Vivec City. So take the "it must be a problem on your end" claims with a grain of salt.
Is it also the case in Cyrodiil that there's a known exploit whereby the exploiter(s) can target other players and trigger lag/disconnects? I've seen it mentioned here, but have no knowledge as to whether it's true or not. Also, what about ball groups? Do they cause disconnects or just lag, or neither?
Is it also the case in Cyrodiil that there's a known exploit whereby the exploiter(s) can target other players and trigger lag/disconnects? I've seen it mentioned here, but have no knowledge as to whether it's true or not. Also, what about ball groups? Do they cause disconnects or just lag, or neither?
SilverBride wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »The players who continually claim "I've never had lag", at this point, after all these years, are simply not believable. The problem is too consistent over both NA and EU servers and to ubiquitous to claim it doesn't exist.
I am being completely honest when I say I never lag. The only person in game that I ever heard complain of lag is playing on an 11 year old computer.
I never claimed that some players aren't lagging but I think it's most likely for reasons other than just server performance or we all would be experiencing it.
What do you do in game though? I do end game trials (multiple hard modes a day) and pvp. I've seen insane amounts of lag and disconnects in both for the last few weeks
I quest. I run dungeons and the Infinite Archive and occasionally arenas, and recently started normal trials. I do housing and writs and gather surveys. I occasionally go to Cyrodiil to get skyshards and lore books and do delves and dolmens. I occasionally do battlegrounds.
I've not lagged doing any of these.
I think it would be more helpful to look at what may be causing some player's lag rather than just assuming it's bad server performance.
katanagirl1 wrote: »Arenas are instanced areas with only 1-4 players depending on the area. Shouldn’t be much lag there. Same for group dungeons
If you are in Cyrodiil doing skyshards and lorebooks you are probably not in Gray Host. Other campaigns are not as busy (in fact may have 3 empty bars) and don’t have the lag problems.
So neither of those things prove anything.
SilverBride wrote: »katanagirl1 wrote: »Arenas are instanced areas with only 1-4 players depending on the area. Shouldn’t be much lag there. Same for group dungeons
If you are in Cyrodiil doing skyshards and lorebooks you are probably not in Gray Host. Other campaigns are not as busy (in fact may have 3 empty bars) and don’t have the lag problems.
So neither of those things prove anything.
Vet trials only have additional mechanics on the bosses, not throughtout the entire instance.
As far as Cyrodiil I have done some PvP there in the past with a couple of different friends but it's been awhile... but I didn't lag nor did they.
Players are complaining that server performance is bad, but it appears they only mean Cyrodiil or some Veteran Trials, which makes me think the addons they use for these activities may be to blame, rather than the server.
The only players who don't have lag at least to some degree every day they play are the players who don't engage in end game content. (they don't PvP or participate in vet trials or vet dlc dungeons)
That's just not true. I've been running vet trials and arenas all week with no issues outside of the connectivity issues on the 7th and minor packet loss to the NA server on the 9th. No one I play with has reported any issues either.
If a majority of players were experiencing the significant issues some are reporting, the forums and the subreddit would be melting down.
The only players who don't have lag at least to some degree every day they play are the players who don't engage in end game content. (they don't PvP or participate in vet trials or vet dlc dungeons)
That's just not true. I've been running vet trials and arenas all week with no issues outside of the connectivity issues on the 7th and minor packet loss to the NA server on the 9th. No one I play with has reported any issues either.
If a majority of players were experiencing the significant issues some are reporting, the forums and the subreddit would be melting down.
Except there are many new posts about the problem.