freespirit wrote: »
I'm just not interested in anything smaller than notables. The small/medium ones are too hard to furnish without seeming cramped.
[Edited quote]
I like to build "extra bits" and I must admit I enjoy smaller homes because the large platforms and walls available allow me to add those items in small numbers but still create large useable "extra" space
I looked at Sword Singer's Redoubt and immediately started to look for ways to make it smaller....... Kinda annoyed that huge tent isn't moveable.
I would love more spaces and I might even start to want some of the huge Crown Houses, if extra slots were added, however it does suit my rl budget that I can look at them and immediately think "nope too big".
As far as performance goes, my PC is now just about 7yrs old, I cannot afford to replace it and one of my storage houses already makes my graphics card's fans go nuts........ admittedly it does currently house close to 700 light furnishings and if I turn the lights off my PC is happy once more.
My point being it is actually fairly easy to see the complexity of adding more spaces, when you can easily upset a fairly old but when new top of the range PC just by using excessive numbers of lights!!
ZOS could have a simple warning posted when attempting to zone into a house:
ZOS could have a simple warning posted when attempting to zone into a house:
From both a legal and PR perspective I don't think that's something they could even consider doing.
If a player meets the system requirements for a game then legally they're entitled to it working. Period.
And they always have to consider not just how a game plays for regular players, but eg. how it could be either innocently or maliciously portrayed negatively by streamers.
Also interactions thereof. If a player sees a streamer prancing around through a 4567 item house and loses their mind about what they could do in the game, buys it, then are effectively stuck with a 3 item limit, even warning screens and TOS clauses might leave them vulnerable to legal action by consumers or consumer protection agencies. Even if not legally culpable the potential for bad PR - being seen as effectively false advertising - is there.
MasterSpatula wrote: »I get how the hardware/technical limitations are at play here, but I have to agree that the furnishing limits are painfully low.
Remathilis wrote: »I just want the houseguest limit to raise. You can't create the illusion of a bar/market/public space with only 10 houseguests (and that includes pets, mounts, and assistants). Everything looks vacant.
ZoeliTintanie wrote: »[Snip]
They quoted the minimum client hardware requirements as the reason for not increasing the limit.
As long as they do not raise the current minimum hardware requirements, they do not feel they can increase the limit on furnishings because those minimum hardware specs will not be able to keep up.
[Edited quote]
ZoeliTintanie wrote: »[Snip]
It’s typical, very much common, that MMORPGs limit how many decos can go into a home instance. For starters, it’s a fact of a database that such definitions are required. Not sure where this embarrassment that there is a limit when it is nor only common but a requirement.
Even the bottomless crafting bag has a limit. It’s not truly bottomless and Zenimax has even said so.
[Edited quote]
ZoeliTintanie wrote: »[Snip]
They quoted the minimum client hardware requirements as the reason for not increasing the limit.
As long as they do not raise the current minimum hardware requirements, they do not feel they can increase the limit on furnishings because those minimum hardware specs will not be able to keep up.
[Edited quote]
NoticeMeArkay wrote: »What I don't understand from a technical perspective: We cannot increase the item limit for houses we got but we can release new houses and therefore new cells with up to 700 possible items to place every year without worrying about performance. Does anybody know how these two cases differ in terms of performance?
AnduinTryggva wrote: »They might be hard reluctant to do so if they count some ESO+ members with old hardware.
MasterSpatula wrote: »I get how the hardware/technical limitations are at play here, but I have to agree that the furnishing limits are painfully low. Perhaps it's time to take a good, hard look at how holding onto the old can prevent growth, as ZOS did with Win7 support a few years back.
AnduinTryggva wrote: »They might be hard reluctant to do so if they count some ESO+ members with old hardware.
That would certainly be a consideration, but also there's potential new players.
One of the reasons for World of Warcraft's initial and ongoing success is that its minimum specs are just slightly above a toaster.
If a potential ESO player has to upgrade their machine to play then that increases the effective cost of the game from at its lowest of five'ish dollars when it's on sale to hundreds or thousands.
ZoeliTintanie wrote: »[Snip]
It’s typical, very much common, that MMORPGs limit how many decos can go into a home instance. For starters, it’s a fact of a database that such definitions are required. Not sure where this embarrassment that there is a limit when it is nor only common but a requirement.
Even the bottomless crafting bag has a limit. It’s not truly bottomless and Zenimax has even said so.
[Edited quote]
FFXIV limits small houses(two rooms) to 200 and the garden to 20. That was limiting.
But 700 on a notable is limited if you even remotely want to use a lot of clutter.
Now lag inside an house because to much stuff is that I see an an non critical problem. Solution if your house is to remove some items or not visit that house if an friends one.Dagoth_Rac wrote: »This conspiracy theory that ZOS could increase the furnishing limit but are not for some secret nefarious reason is laughable. Housing is a huge revenue generator for ZOS. More furnishing in houses would lead to more purchases of housing items. ZOS is not going to hurt their profit margins out of spite. No explanation makes sense other than exactly what they have told us: the confluence of asset quality, older hardware that the game client is expected to still run on, and server side code that goes back 17 years, does not allow for more furnishings.
You don't have to like it. You can feel that ZOS needs to drop support for older consoles and PCs. Or ZOS should have been more forward looking during initial development. But they are not keeping the limit in place for the lulz.
Now lag inside an house because to much stuff is that I see an an non critical problem. Solution if your house is to remove some items or not visit that house if an friends one.
ZoeliTintanie wrote: »[Snip]
It’s typical, very much common, that MMORPGs limit how many decos can go into a home instance. For starters, it’s a fact of a database that such definitions are required. Not sure where this embarrassment that there is a limit when it is nor only common but a requirement.
Even the bottomless crafting bag has a limit. It’s not truly bottomless and Zenimax has even said so.
[Edited quote]
FFXIV limits small houses(two rooms) to 200 and the garden to 20. That was limiting.
But 700 on a notable is limited if you even remotely want to use a lot of clutter.
I fail to see the point as I am not speaking to the merits of the current caps but that a database requires setting limits unlike the comments in the quote suggested.
ZoeliTintanie wrote: »[Snip]
It’s typical, very much common, that MMORPGs limit how many decos can go into a home instance. For starters, it’s a fact of a database that such definitions are required. Not sure where this embarrassment that there is a limit when it is nor only common but a requirement.
Even the bottomless crafting bag has a limit. It’s not truly bottomless and Zenimax has even said so.
[Edited quote]
FFXIV limits small houses(two rooms) to 200 and the garden to 20. That was limiting.
But 700 on a notable is limited if you even remotely want to use a lot of clutter.
I fail to see the point as I am not speaking to the merits of the current caps but that a database requires setting limits unlike the comments in the quote suggested.
I fail to see your point. The craft bag isn't coded the same as a house, and we all very obviously know databases have limits.
MasterSpatula wrote: »I get how the hardware/technical limitations are at play here, but I have to agree that the furnishing limits are painfully low. Perhaps it's time to take a good, hard look at how holding onto the old can prevent growth, as ZOS did with Win7 support a few years back.
zos dropped Windows 7 support this year of 2024 with update 41, not a few years back.
You cannot possibly tell me that supporting 13 year old hardware is a sustainable option forever.
But the house furniture is does not need to be stored in an the default database as its only unpacked on entering.ZoeliTintanie wrote: »[Snip]
It’s typical, very much common, that MMORPGs limit how many decos can go into a home instance. For starters, it’s a fact of a database that such definitions are required. Not sure where this embarrassment that there is a limit when it is nor only common but a requirement.
Even the bottomless crafting bag has a limit. It’s not truly bottomless and Zenimax has even said so.
[Edited quote]
FFXIV limits small houses(two rooms) to 200 and the garden to 20. That was limiting.
But 700 on a notable is limited if you even remotely want to use a lot of clutter.
I fail to see the point as I am not speaking to the merits of the current caps but that a database requires setting limits unlike the comments in the quote suggested.
I fail to see your point. The craft bag isn't coded the same as a house, and we all very obviously know databases have limits.
furiouslog wrote: »Necrotech_Master wrote: »houses feel limited to me, but i also came from city of heroes, and i had a supergroup base with between 8,000 and 12,000 items in it lol
that game didnt start to become unstable with the bases until there were ~24,000+ items in the base
City of Heroes had a low poly count for its assets. When it came out, character assets from comparable games had about 1000 polys, and entire levels had fewer than 10K.
ESO is specced to work on a GTX 960. Games designed to run on that card at 1080p/30fps originally had character models of about 4000. Today, cartoony hero games are about 15K-20K per character, with current AAA games hitting over 100K per toon. Yes, there are more polys to account for, like the environment, but it gives you a sense of the order of magnitude we're talking about.
So, it seems pretty obvious to me that there is no ridiculous conspiracy about the item placement issue. ZOS is being inclusive to people who can't afford to upgrade their computers every 3 years, while also allowing people who started the game to still play on the computer that they started it on, if they choose. Many gamers are like this - just look at CS:GO, which is one of the top games in the world, and has the lowest technical requirements. Not everyone in this community is a big PC builder type. My guild buddy still runs ESO in 720p on an 8 year old PC, and she pretty much plays only for housing. Everything she does is housing. She appreciates the limitations and views it as a creative challenge rather than complaining to ZOS about everything, and that is because she has empathy for people like her, and for the technical limitations placed on the designers.
[Snip]
[Edited for baiting]
freespirit wrote: »As far as performance goes, my PC is now just about 7yrs old, I cannot afford to replace it and one of my storage houses already makes my graphics card's fans go nuts........ admittedly it does currently house close to 700 light furnishings and if I turn the lights off my PC is happy once more.
I can relate.
Right now I have a better machine but before, a fully furnished but unsubbed (so half limit) Snugpod would cause my game to crash about a third of the time.