LucyferLightbringer wrote: »It is insane how little we can put in our houses, even the biggest ones with ESO+. Even in Star WARS Galaxies, a game from 2003 we could have placed up to 1200 items in houses. The ESO limits in current times are a joke. I suggest at least doubling them.
ZoeliTintanie wrote: »[Snip]
NoticeMeArkay wrote: »What I don't understand from a technical perspective: We cannot increase the item limit for houses we got but we can release new houses and therefore new cells with up to 700 possible items to place every year without worrying about performance. Does anybody know how these two cases differ in terms of performance?
ZoeliTintanie wrote: »[Snip]
ZoeliTintanie wrote: »[Snip]
ZoeliTintanie wrote: »[Snip]
Necrotech_Master wrote: »houses feel limited to me, but i also came from city of heroes, and i had a supergroup base with between 8,000 and 12,000 items in it lol
that game didnt start to become unstable with the bases until there were ~24,000+ items in the base
furiouslog wrote: »Necrotech_Master wrote: »houses feel limited to me, but i also came from city of heroes, and i had a supergroup base with between 8,000 and 12,000 items in it lol
that game didnt start to become unstable with the bases until there were ~24,000+ items in the base
City of Heroes had a low poly count for its assets. When it came out, character assets from comparable games had about 1000 polys, and entire levels had fewer than 10K.
ESO is specced to work on a GTX 960. Games designed to run on that card at 1080p/30fps originally had character models of about 4000. Today, cartoony hero games are about 15K-20K per character, with current AAA games hitting over 100K per toon. Yes, there are more polys to account for, like the environment, but it gives you a sense of the order of magnitude we're talking about.
ESO's character models have considerably more polys than games like City of Heroes (I ripped my main toon for a 3D print, and it had 43K polys in it, with my toon outfitted as it currently is. Different armor, hair, cosmetics, and race all have a factor in driving this). Given that this obviously extends to housing assets, things like additional polys and textures have an effect on one's computer to properly render a house. City of Heroes and Star Wars Galaxies had a lot of simple, blocky assets. ESO, less so, but it still needs to run on that GTX 960. The max design spec for the GTX 960 is 16.7 polys (tris) at 1080p to maintain 60fps. Of course, that does not match reality, as there are a ton of variables to also consider that reduce that count. It's basically rendering a wireframe at that point. Once you add textures, animations, etc, it goes way down. One GTX 960 gamer reported that he experienced severe drop rates below 30fps once the poly count hit 9M.
Also consider the age of ESO's engine, which was already old when it came out. It can't possibly be as efficient and optimized as the engines of today, despite ZOS's best efforts to maintain and upgrade the engine to keep pace. ZOS is trying to thread the needle when it comes to creating assets that are beautiful on a current gaming PC, while also being accessible to older computers. That's a business strategy which appears to have served them well to date, since they are having a 10 year anniversary celebration and flying all over Europe and the US to show off a bit.
Looking around reddit a bit, the average unique game asset (like a furnishing) can have between 10 and 10K polygons. I could not find any information on what an entire instance comparable to a notable home would carry, but we can safely assume that it's more than 10 polys - let's call it 500K. If we max out our notable home with high poly and animated furnishings, we're looking at over 7M polys, even without counting the house, and if the houseguests are included, you're looking at another 300K+ polys for those, plus animation, pathing, etc etc etc. That comes pretty close to the danger zone for our potato PC, but that was on a game engine that was out at the time of the GTX 960, much like the ESO engine, which has been tweaked over time to accommodate the high end but still limited at the low end.
So, it seems pretty obvious to me that there is no ridiculous conspiracy about the item placement issue. ZOS is being inclusive to people who can't afford to upgrade their computers every 3 years, while also allowing people who started the game to still play on the computer that they started it on, if they choose. Many gamers are like this - just look at CS:GO, which is one of the top games in the world, and has the lowest technical requirements. Not everyone in this community is a big PC builder type. My guild buddy still runs ESO in 720p on an 8 year old PC, and she pretty much plays only for housing. Everything she does is housing. She appreciates the limitations and views it as a creative challenge rather than complaining to ZOS about everything, and that is because she has empathy for people like her, and for the technical limitations placed on the designers.
[Snip]
Necrotech_Master wrote: »
yeah im very aware of that, city of heroes was released in 2004, and eso was released 2014 so that was at least a 10 year difference there
the problem with ESO is that the count of furnishings does not account for size of furnishing
1 very small candle on a table effectively takes up the same amount of space as the incredibly giant windmill in terms of furnishing slots
so 700 slots means nothing if your trying to do a more detailed room such as a bakery, there could be 50 slots "wasted" on literally decorative food items which are very small, and is especially noticeable in some of the larger houses we have
coming up in the next update they have furnishings like a cheese rack, which is a full set of shelves with like 25-30 pieces of cheese on it, but it counts as 1 furnishing item
thats not even counting some of the extremely limited slots for collectible furnishings, i literally have years worth of eso+ freebies, but you can only put 110 collectible furnishings in a house, even though a lot of them are not any different from standard housing items (paintings, statuettes, etc)
the limitation on more interactive stuff (houseguests, mounts, pets) is more understandable, but i feel 10 is still an incredibly small limit, especially when assistants take up at least 4 of those slots if you have 1 of each type
furiouslog wrote: »Necrotech_Master wrote: »
yeah im very aware of that, city of heroes was released in 2004, and eso was released 2014 so that was at least a 10 year difference there
the problem with ESO is that the count of furnishings does not account for size of furnishing
1 very small candle on a table effectively takes up the same amount of space as the incredibly giant windmill in terms of furnishing slots
so 700 slots means nothing if your trying to do a more detailed room such as a bakery, there could be 50 slots "wasted" on literally decorative food items which are very small, and is especially noticeable in some of the larger houses we have
coming up in the next update they have furnishings like a cheese rack, which is a full set of shelves with like 25-30 pieces of cheese on it, but it counts as 1 furnishing item
thats not even counting some of the extremely limited slots for collectible furnishings, i literally have years worth of eso+ freebies, but you can only put 110 collectible furnishings in a house, even though a lot of them are not any different from standard housing items (paintings, statuettes, etc)
the limitation on more interactive stuff (houseguests, mounts, pets) is more understandable, but i feel 10 is still an incredibly small limit, especially when assistants take up at least 4 of those slots if you have 1 of each type
[Snip]
I have like 15 necrom platforms in my house. Those are probably much easier to render than the little moon sugar bong thing that I have next to my floating bed. So a small thing can be complex, and a big thing can be simple. Does that make sense?
Araneae6537 wrote: »What I would like to see is a bit more flexibility in the various limits, if that could be possible to implement, such as a tradeoff between max houseguests and max visitors (assuming these produce similar loads between polys, pathing, running around, etc. — that way a house built for a guild hall, competition, etc. could allow more players while players who prefer to create a scene/story/contained environment and want few visitors at a time, if any, could place more houseguests (and emotes for them? please, with moonsugar sprinkled on top? 🥹 )
Similarly, might it be possible to have max polys in a way, so that the current limit could be exceeded if mostly using low poly furnishings? This could be SUPER helpful for my library and maybe for those players who like to include a lot of “clutter” in their builds as well.
Just some thoughts based on what I’ve read of the reasons but zero knowledge myself of the limitations, only what I see as the pain points as a player.
Necrotech_Master wrote: »furiouslog wrote: »Necrotech_Master wrote: »
yeah im very aware of that, city of heroes was released in 2004, and eso was released 2014 so that was at least a 10 year difference there
the problem with ESO is that the count of furnishings does not account for size of furnishing
1 very small candle on a table effectively takes up the same amount of space as the incredibly giant windmill in terms of furnishing slots
so 700 slots means nothing if your trying to do a more detailed room such as a bakery, there could be 50 slots "wasted" on literally decorative food items which are very small, and is especially noticeable in some of the larger houses we have
coming up in the next update they have furnishings like a cheese rack, which is a full set of shelves with like 25-30 pieces of cheese on it, but it counts as 1 furnishing item
thats not even counting some of the extremely limited slots for collectible furnishings, i literally have years worth of eso+ freebies, but you can only put 110 collectible furnishings in a house, even though a lot of them are not any different from standard housing items (paintings, statuettes, etc)
the limitation on more interactive stuff (houseguests, mounts, pets) is more understandable, but i feel 10 is still an incredibly small limit, especially when assistants take up at least 4 of those slots if you have 1 of each type
[Snip]
I have like 15 necrom platforms in my house. Those are probably much easier to render than the little moon sugar bong thing that I have next to my floating bed. So a small thing can be complex, and a big thing can be simple. Does that make sense?
that might apply in some cases, but not all
sure the skooma bubbler might have more processing its animated an all that, but there are also small housing items which are non-animated that again are small and simple that still take up the same amount of "space" as the giant animated windmill
my main point is that the size of the houses is too large for the amount of furnishing slots to adequately furnish with any level of detail, or without blocking off half of the house that you had no more slots to decorate
if they dont want to give more slots than we have now, they need to make the houses smaller to accommodate that limit
Araneae6537 wrote: »Necrotech_Master wrote: »furiouslog wrote: »Necrotech_Master wrote: »
yeah im very aware of that, city of heroes was released in 2004, and eso was released 2014 so that was at least a 10 year difference there
the problem with ESO is that the count of furnishings does not account for size of furnishing
1 very small candle on a table effectively takes up the same amount of space as the incredibly giant windmill in terms of furnishing slots
so 700 slots means nothing if your trying to do a more detailed room such as a bakery, there could be 50 slots "wasted" on literally decorative food items which are very small, and is especially noticeable in some of the larger houses we have
coming up in the next update they have furnishings like a cheese rack, which is a full set of shelves with like 25-30 pieces of cheese on it, but it counts as 1 furnishing item
thats not even counting some of the extremely limited slots for collectible furnishings, i literally have years worth of eso+ freebies, but you can only put 110 collectible furnishings in a house, even though a lot of them are not any different from standard housing items (paintings, statuettes, etc)
the limitation on more interactive stuff (houseguests, mounts, pets) is more understandable, but i feel 10 is still an incredibly small limit, especially when assistants take up at least 4 of those slots if you have 1 of each type
[Snip]
I have like 15 necrom platforms in my house. Those are probably much easier to render than the little moon sugar bong thing that I have next to my floating bed. So a small thing can be complex, and a big thing can be simple. Does that make sense?
that might apply in some cases, but not all
sure the skooma bubbler might have more processing its animated an all that, but there are also small housing items which are non-animated that again are small and simple that still take up the same amount of "space" as the giant animated windmill
my main point is that the size of the houses is too large for the amount of furnishing slots to adequately furnish with any level of detail, or without blocking off half of the house that you had no more slots to decorate
if they dont want to give more slots than we have now, they need to make the houses smaller to accommodate that limit
More small houses, sure, but not only. I like having options while the smaller houses are a more defined space. Plus, I don’t have to place furnishings everywhere to enjoy a property. For instance, I enjoy hiking around my Varlaisvea Ayleid Ruins with only a couple hundred larger furnishings added.
furiouslog wrote: »Araneae6537 wrote: »What I would like to see is a bit more flexibility in the various limits, if that could be possible to implement, such as a tradeoff between max houseguests and max visitors (assuming these produce similar loads between polys, pathing, running around, etc. — that way a house built for a guild hall, competition, etc. could allow more players while players who prefer to create a scene/story/contained environment and want few visitors at a time, if any, could place more houseguests (and emotes for them? please, with moonsugar sprinkled on top? 🥹 )
Similarly, might it be possible to have max polys in a way, so that the current limit could be exceeded if mostly using low poly furnishings? This could be SUPER helpful for my library and maybe for those players who like to include a lot of “clutter” in their builds as well.
Just some thoughts based on what I’ve read of the reasons but zero knowledge myself of the limitations, only what I see as the pain points as a player.
I don't know the answer to that question at all, but if I were to guess it's that setting the limits as a hard line ensures a simpler player experience - if we had tradeoff stuff that had to be configured by each player, I'm not sure how the community would react, but it would likely provide another barrier to understanding for newbie housing enjoyers, create more work for ZOS, require more things to go through QA with patches, and there would be more things to fix if something goes wrong.
If you envision a system where each furnishing is individually scored by is complexity and then a setup where the ceiling was on the total complexity count, it seems like that would work, but would only require work to categorize those assets - so like a points system for furnishings where the points are being counted instead of the number of assets?
Araneae6537 wrote: »Plus, I don’t have to place furnishings everywhere to enjoy a property. For instance, I enjoy hiking around my Varlaisvea Ayleid Ruins with only a couple hundred larger furnishings added.
Araneae6537 wrote: »Necrotech_Master wrote: »furiouslog wrote: »Necrotech_Master wrote: »
yeah im very aware of that, city of heroes was released in 2004, and eso was released 2014 so that was at least a 10 year difference there
the problem with ESO is that the count of furnishings does not account for size of furnishing
1 very small candle on a table effectively takes up the same amount of space as the incredibly giant windmill in terms of furnishing slots
so 700 slots means nothing if your trying to do a more detailed room such as a bakery, there could be 50 slots "wasted" on literally decorative food items which are very small, and is especially noticeable in some of the larger houses we have
coming up in the next update they have furnishings like a cheese rack, which is a full set of shelves with like 25-30 pieces of cheese on it, but it counts as 1 furnishing item
thats not even counting some of the extremely limited slots for collectible furnishings, i literally have years worth of eso+ freebies, but you can only put 110 collectible furnishings in a house, even though a lot of them are not any different from standard housing items (paintings, statuettes, etc)
the limitation on more interactive stuff (houseguests, mounts, pets) is more understandable, but i feel 10 is still an incredibly small limit, especially when assistants take up at least 4 of those slots if you have 1 of each type
[Snip]
I have like 15 necrom platforms in my house. Those are probably much easier to render than the little moon sugar bong thing that I have next to my floating bed. So a small thing can be complex, and a big thing can be simple. Does that make sense?
that might apply in some cases, but not all
sure the skooma bubbler might have more processing its animated an all that, but there are also small housing items which are non-animated that again are small and simple that still take up the same amount of "space" as the giant animated windmill
my main point is that the size of the houses is too large for the amount of furnishing slots to adequately furnish with any level of detail, or without blocking off half of the house that you had no more slots to decorate
if they dont want to give more slots than we have now, they need to make the houses smaller to accommodate that limit
More small houses, sure, but not only. I like having options while the smaller houses are a more defined space. Plus, I don’t have to place furnishings everywhere to enjoy a property. For instance, I enjoy hiking around my Varlaisvea Ayleid Ruins with only a couple hundred larger furnishings added.
[Edited quote]
Araneae6537 wrote: »Necrotech_Master wrote: »furiouslog wrote: »Necrotech_Master wrote: »
yeah im very aware of that, city of heroes was released in 2004, and eso was released 2014 so that was at least a 10 year difference there
the problem with ESO is that the count of furnishings does not account for size of furnishing
1 very small candle on a table effectively takes up the same amount of space as the incredibly giant windmill in terms of furnishing slots
so 700 slots means nothing if your trying to do a more detailed room such as a bakery, there could be 50 slots "wasted" on literally decorative food items which are very small, and is especially noticeable in some of the larger houses we have
coming up in the next update they have furnishings like a cheese rack, which is a full set of shelves with like 25-30 pieces of cheese on it, but it counts as 1 furnishing item
thats not even counting some of the extremely limited slots for collectible furnishings, i literally have years worth of eso+ freebies, but you can only put 110 collectible furnishings in a house, even though a lot of them are not any different from standard housing items (paintings, statuettes, etc)
the limitation on more interactive stuff (houseguests, mounts, pets) is more understandable, but i feel 10 is still an incredibly small limit, especially when assistants take up at least 4 of those slots if you have 1 of each type
[Snip]
I have like 15 necrom platforms in my house. Those are probably much easier to render than the little moon sugar bong thing that I have next to my floating bed. So a small thing can be complex, and a big thing can be simple. Does that make sense?
that might apply in some cases, but not all
sure the skooma bubbler might have more processing its animated an all that, but there are also small housing items which are non-animated that again are small and simple that still take up the same amount of "space" as the giant animated windmill
my main point is that the size of the houses is too large for the amount of furnishing slots to adequately furnish with any level of detail, or without blocking off half of the house that you had no more slots to decorate
if they dont want to give more slots than we have now, they need to make the houses smaller to accommodate that limit
More small houses, sure, but not only. I like having options while the smaller houses are a more defined space. Plus, I don’t have to place furnishings everywhere to enjoy a property. For instance, I enjoy hiking around my Varlaisvea Ayleid Ruins with only a couple hundred larger furnishings added.
I'm just not interested in anything smaller than notables. The small/medium ones are too hard to furnish without seeming cramped.
[Edited quote]
freespirit wrote: »As far as performance goes, my PC is now just about 7yrs old, I cannot afford to replace it and one of my storage houses already makes my graphics card's fans go nuts........ admittedly it does currently house close to 700 light furnishings and if I turn the lights off my PC is happy once more.