Maintenance for the week of November 4:
• [COMPLETE] ESO Store and Account System for maintenance – November 6, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)

Weapons not quite working correctly?

  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    oldbobdude wrote: »
    Haven’t played a heavy attack build. Sounds like folks are saying they just hold down the trigger and the weapon just keeps doing heavy attacks? If so is that hard on your fingers?

    press and hold is easier for some than constantly pressing. RSI sucks.
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    oldbobdude wrote: »
    Haven’t played a heavy attack build. Sounds like folks are saying they just hold down the trigger and the weapon just keeps doing heavy attacks? If so is that hard on your fingers?
    oldbobdude wrote: »
    Haven’t played a heavy attack build. Sounds like folks are saying they just hold down the trigger and the weapon just keeps doing heavy attacks? If so is that hard on your fingers?

    It can be hard on the fingers. I don't do it very often. I was testing the stacking with Sargents Mail and was focused on the heavy attack for that.

    In my case, the only times I find it can become painful is like if I'm running vet City of Ash 2 solo, or a high run of Infinite Archive solo, then after hours of intense fights it gets hard.

    Personally I find it way more bearable on my nerves than light attacking (re-pressing).
    That's why I used to always do it and now it's disappointing... I may even end up playing less (fighting less) since it gets more painful now.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    Also, "Heavy Attack weaving" performs worse.

    It used to be that you could keep pressed the HA button all the time and press skill buttons just before the HAs ended and it would "weave".

    This is not working as well as before, often requiring you to release the HA button to fire a skill, otherwise the input for the skill would not be taken.

    Has anyone noticed this too?
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • fizl101
    fizl101
    ✭✭✭✭✭
    ✭✭
    SkaiFaith wrote: »
    Also, "Heavy Attack weaving" performs worse.

    It used to be that you could keep pressed the HA button all the time and press skill buttons just before the HAs ended and it would "weave".

    This is not working as well as before, often requiring you to release the HA button to fire a skill, otherwise the input for the skill would not be taken.

    Has anyone noticed this too?

    caltrops is an awful one for this
    Soupy twist
  • Anifaas
    Anifaas
    ✭✭✭✭✭
    That happens to me often. Roll-dodging seems to fix the problem.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭
    oldbobdude wrote: »
    Haven’t played a heavy attack build. Sounds like folks are saying they just hold down the trigger and the weapon just keeps doing heavy attacks? If so is that hard on your fingers?

    It is as hard on my hands as light weaving.

    I had to switch to arcanist to be able to do content now.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    I am also seeing some keypresses (such as for a 3rd action on a bar) fail to properly engage the final action. That is annoying as well.

    This is all probably a common annoying bug.
    PC
    PS4/PS5
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    As far as the overall difficulty targeting, I've noticed that the camera's elevation in the third-person view can impact how easy or difficult it is to target something. When I start noticing my melee skills being grayed-out despite being well within range of an enemy, I lower the camera so I'm not looking down at the action from overhead. It seems to help.
    I've fought mudcrabs more fearsome than me!
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    SeaGtGruff wrote: »
    As far as the overall difficulty targeting, I've noticed that the camera's elevation in the third-person view can impact how easy or difficult it is to target something. When I start noticing my melee skills being grayed-out despite being well within range of an enemy, I lower the camera so I'm not looking down at the action from overhead. It seems to help.

    I am playing the same basic way I have been for years. It was not a problem until relatively recently.
    PC
    PS4/PS5
  • Lalothen
    Lalothen
    ✭✭✭✭
    SkaiFaith wrote: »
    Also, "Heavy Attack weaving" performs worse.

    It used to be that you could keep pressed the HA button all the time and press skill buttons just before the HAs ended and it would "weave".

    This is not working as well as before, often requiring you to release the HA button to fire a skill, otherwise the input for the skill would not be taken.

    Has anyone noticed this too?

    It appears to be any ranged ground-targeted ability with a fairly pronounced animation. This includes (but is not limited to):

    Scalding Rune + morphs
    Elemental Ring
    Lightweight Beast Trap
    Elemental Rage ult
    Shooting Star ult + morphs

    (Sorc) Lightning Flood + morphs
    (Warden) Winter's Revenge + morphs
    (Necro) Avid Boneyard + morphs
    (DK) Eruption + morphs
    (Templar) Blazing Spear + morphs

    I don't know what change they made behind the scenes, but having to regularly break HA chains just to get these abilities to fire can hamper output quite significantly - especially in poor instancing scenarios where fights can start to get laggy (e.g. vMoL twins). For an accessibility playstyle created by players to work decently with any class it sure does have some stark, long term glitching issues hampering it - and that's before accounting for ZOS gutting its AoE capabilities to force players to buy Necrom for the Arcanist class.
    Edited by Lalothen on June 6, 2024 12:29PM
Sign In or Register to comment.