ArchangelIsraphel wrote: »-Erlibru's Cottage in High Isle (TaSheen)
Oh you know there's another little house I've always wanted. Well, technically, an inn room.
I've always wanted an inn room in Fargrave. I feel like there'd be room for one in that bar place the Wishbone in the Shambles. Would just be nice, lore wise, to have this feeling there's a place to stay temporarily in this weird and cool Oblivion realm. The sort of "my adventurer stayed the night here to rest".
The mansion in Fargrave is nice, but it just doesn't have that feeling. A little too ostentatious and disconnected from the town for my taste.
TX12001rwb17_ESO wrote: »To add to this ESO does need a buyable home in each zone, if you want to live in Murkmire your only choice is a giant Xanmeer in the literal middle of nowhere, if you want to live in Hew's Bane your only option is a Palace, this is not acceptable.
ZOS could add a bunch of homes to fill out the staple and classic home categories, imagine a shanty in Slag Town, a home in Sadrith Mora, a Mud Hut in Lilmoth, a Shack in Dusktown, a House in Orsinium. a Townhouse in Anvil, something more suited for a thief in Abah's Landing, Maybe a hidey hole to call your own in the Shambles of Fargrave or perhaps you fancy a haunt in Cipher's Midden or Wretched Spire.
For me, it isn't even an issue of furnishing slots. If slots were unlimited, I'd still want medium or small homes. My ideal is entering to a nice yard with a medium or small house on it. I love housing and I love the styles of a lot of the recent offerings (Sweetwater Cascades, Gladesong Arboretum, Willowpond Haven). Unfortunately, they're just too big for me..
ArchangelIsraphel wrote: »Oh you know there's another little house I've always wanted. Well, technically, an inn room.
I've always wanted an inn room in Fargrave. I feel like there'd be room for one in that bar place the Wishbone in the Shambles. Would just be nice, lore wise, to have this feeling there's a place to stay temporarily in this weird and cool Oblivion realm. The sort of "my adventurer stayed the night here to rest".
The mansion in Fargrave is nice, but it just doesn't have that feeling. A little too ostentatious and disconnected from the town for my taste.
Ooooooh I LOVE this idea, I've wanted something a little smaller and more secretive feeling in Fargrave as well. Something that makes you feel like you're blending in with the locals.
This makes me wish we could get apartments with a view of the outside- wouldn't it be amazing if we had one that included windows/arches overlooking a view of Fargrave from high up? Or a balcony we could walk out on, with an intractable chair we could sit on to watch the goings on below.
(I love all the ideas you all have been posting, I'll update the first post with everyones ideas when I get a chance!)
Wildberryjack wrote: »Erlibru's Cottage in High Isle is one I sent in a request for. It needs to begin at that entrance with the three pillars. That whole area is beyond awesome and would be perfect as a Classic.
Also, when was the last time they added a Staple house to the game anyway? I started playing around five or so years ago and I haven't seen one Staple house added to what was already there.
I'd also like to see a new class of house, Tiny. It can be the size and furnishing limit of an apartment. Make them small caves off waterfalls, little islands in the middle of rivers, a hole in the wall of a caved-in ruin, etc. Basically an inn out in the middle of nowhere rather than in a building in a town.
Wildberryjack wrote: »Erlibru's Cottage in High Isle is one I sent in a request for. It needs to begin at that entrance with the three pillars. That whole area is beyond awesome and would be perfect as a Classic.
Also, when was the last time they added a Staple house to the game anyway? I started playing around five or so years ago and I haven't seen one Staple house added to what was already there.
I'd also like to see a new class of house, Tiny. It can be the size and furnishing limit of an apartment. Make them small caves off waterfalls, little islands in the middle of rivers, a hole in the wall of a caved-in ruin, etc. Basically an inn out in the middle of nowhere rather than in a building in a town.
Oh yes please! I have this Skyrim mod called "Hidden Hideouts", and I absolutely love it. It adds all these tiny little hideaways with bedrolls (and often cooking pots), and so it feels more like my characters are rugged adventurers, going from place to place and taking shelter where they can.
This reminds me so much of that mod. I would love to have a little hideout out in the middle of nowhere for my toons to rest. I often take breaks to rest at crafting locations, as they often look the part of little hidey holes.
~
Exactly. What if I really like the look & vibe of an area, or sometimes only the music? Many times I have wished I could just.. build in X or Y zone, but ESO is not that kind of game, so why not give us more options? Most of the time the option is a rotating house that comes once every year or two and costs 100-130$, that's just sad design.TX12001rwb17_ESO wrote: »To add to this ESO does need a buyable home in each zone, if you want to live in Murkmire your only choice is a giant Xanmeer in the literal middle of nowhere, if you want to live in Hew's Bane your only option is a Palace, this is not acceptable.
We have a treehouse already: The Gorinir Estate at the north end of Grahtwood. I've been working on this one recently, trying out house decorating ideas.
ArchangelIsraphel wrote: »-Cottage in Skyrim (Located south of Deepwood Vale) (ArchangelIsraphel/Me)
[*]A treehouse in one of the Valenwood zones or Dawnwood in the West Weald.