A C E account wide (Alchemy, Cooking, Enchanting) Learned Stuff

ZoeliTintanie
ZoeliTintanie
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So Provisioning, Alchemy and Enchanting have 0 Research. So no research scrolls to use/buy which leads to my request, which has probably been made a thousand times.

Dear Zos beings, may we all please have account-wide knowledge shared across our characters for the above professions so we can learn recipes we pick up instead of having to play the inventory-logout-login-logout-login game to give recipes to the main crafter?

Also, Housing, please let my noob carebear self have more than 10 pets in a house. There are sooooo many non-combat pets and mounts and even on Willowpond I can only put 10 minipets and a few mounts. Increase the slot capacity, pretty please?

Edited by ZOS_Volpe on April 24, 2024 6:47PM
  • El_Borracho
    El_Borracho
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    I'd rather have account wide motifs, but I understand that would have a major impact on the ESO economy. Don't really care about provisioning, enchanting, or alchemy as you really only need a handful of recipes for the daily writ for provisioning as well as foods/drinks for content, and leveling enchanting and alchemy is pretty short.

    If anything beyond AWA became account wide, make it companions. Is not outside the realm of possibilities, or lore, or RP to believe that a bunch of characters who share many homes would introduce their companions to their roommates.
    Edited by El_Borracho on April 23, 2024 11:19PM
  • Tandor
    Tandor
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    Please, no more account-wide stuff, it's got out-of-hand already. A lot of players want to play their individual characters fully.
  • ZoeliTintanie
    ZoeliTintanie
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    TLDR : Individual Characters are like Lenses on a Flashlight, limiting account-features & bonuses due to RP-reasons of Per-character progression is silly, considering those same characters, benefit from achivements done on other characters, that have benefits on the "other" character, that is being used as a justification to not have A.C.E account wide.

    Makes no sense. So here's the analogies and metaphors in story form to help it sink in so we can move on from this already, grant the feature and get to the next step on the ladder of the games evolution and perks for ESO members and ESO + Members. I'm an ESO + and I for one don't want to learn every dang ACE recipe on every character I make, after I have to do the certifications for each one, just to do daily quests and have the recipes & knowledge of alchemy, cooking and enchanting, to complete the quests.

    ITS SILLY.

    Individual characters are on the ACCOUNT.
    Having majority of things account wide is what makes sense. The account isn't based on the characters on it, the account HOLDS the characters on it.

    So what the characters/avatar does in the game, is tied to the account, some things aren't due to monetization, but to associate each character as its own account, isn't really a debating point. I get that we RP and get emotional-attachment-sentimentality to our characters, but each one of the X amount on the account, don't make the account itself the big-cheese.

    Its like the account is a crystal, and the characters are little fragments.
    Or the account is a light bulb, and each character is a lense of a different color, to see the game through.

    The account doesn't become the Templar or the Sorcerer, the race/gender combo you pick does, and that class/race/gender combo should benefit from much more things that the other race/class/gender combo "lenses" have done on the same light bulb.

    I hope these examples portray politely, how silly it is to handicap account features due to sentimentality of a class in a game and how many things have been right clicked with it alone.

    We can't treat chars like each one speaks for the account. Its similar to someone with multiple personalities (no offense) wanting a different body for each personality but the same mind, but for that mind, to not give the benefits of itself to the personality.
    its kiiiinda like, saying no to account wide recipes learned for certain crafts, because I want to RP my Warden as a Druid and I haven't gotten that far in the game yet to have Learned a recipe that's greyed-out until I have enough skill points to put into the skill line.

    :wink:

  • Tandor
    Tandor
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    TLDR : Individual Characters are like Lenses on a Flashlight, limiting account-features & bonuses due to RP-reasons of Per-character progression is silly, considering those same characters, benefit from achivements done on other characters, that have benefits on the "other" character, that is being used as a justification to not have A.C.E account wide.

    Makes no sense. So here's the analogies and metaphors in story form to help it sink in so we can move on from this already, grant the feature and get to the next step on the ladder of the games evolution and perks for ESO members and ESO + Members. I'm an ESO + and I for one don't want to learn every dang ACE recipe on every character I make, after I have to do the certifications for each one, just to do daily quests and have the recipes & knowledge of alchemy, cooking and enchanting, to complete the quests.

    ITS SILLY.

    Individual characters are on the ACCOUNT.
    Having majority of things account wide is what makes sense. The account isn't based on the characters on it, the account HOLDS the characters on it.

    So what the characters/avatar does in the game, is tied to the account, some things aren't due to monetization, but to associate each character as its own account, isn't really a debating point. I get that we RP and get emotional-attachment-sentimentality to our characters, but each one of the X amount on the account, don't make the account itself the big-cheese.

    Its like the account is a crystal, and the characters are little fragments.
    Or the account is a light bulb, and each character is a lense of a different color, to see the game through.

    The account doesn't become the Templar or the Sorcerer, the race/gender combo you pick does, and that class/race/gender combo should benefit from much more things that the other race/class/gender combo "lenses" have done on the same light bulb.

    I hope these examples portray politely, how silly it is to handicap account features due to sentimentality of a class in a game and how many things have been right clicked with it alone.

    We can't treat chars like each one speaks for the account. Its similar to someone with multiple personalities (no offense) wanting a different body for each personality but the same mind, but for that mind, to not give the benefits of itself to the personality.
    its kiiiinda like, saying no to account wide recipes learned for certain crafts, because I want to RP my Warden as a Druid and I haven't gotten that far in the game yet to have Learned a recipe that's greyed-out until I have enough skill points to put into the skill line.

    :wink:

    It might not make sense to you, but it does to those of us who want to play the game fully and not simply take alts from the creation screen to endgame via grinding in Alik'r for levels and with everything else handed to them on the account.

    I get your preferred playstyle and don't feel it necessary to label that playstyle "SILLY". There needs to be a fair balance between the different preferred playstyles and there used to be one, but in the last couple of years or so the balance has shifted one way, and it's gone far enough in that direction.
  • kargen27
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    Your account is more like a team than an individual. You and your characters are all part of that team. Before ZoS wrecked the game with account wide achievements you and the character of your choice worked together for a particular achievement. You couldn't do it without the character and the character couldn't do it without you.
    Had nothing to do with your other characters. The beauty of that system was we could repeat accomplishments on other characters. Those characters would help earn their own titles and achievements. It allowed many a type of gameplay they enjoyed.
    We could treat each character as an individual. The account isn't one entity with a split personality. It is a team and looking at baseball as an example just because a reliever in the bull pin has a 101 fastball with movement that doesn't mean the shortstop should or would also.
    The team can and does benefit from the individual achievements but it has already gone to far with what is shared across characters.
    And yes it is exactly like saying no to account wide recipes or crafts because my character isn't there yet. Many see that character as a unique entity in their account and don't want to be forced into accepting something on that character that the character has not earned.
    Sentimentality towards a character is a real thing for many and that has already been hindered more than enough. Allow these players to continue (as much as they can after the account wide achievements disaster) to play the game as they wish. We should take away their enjoyment because others want a shortcut in game play.
    and then the parrot said, "must be the water mines green too."
  • Gorø
    Gorø
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    Tandor wrote: »
    TLDR : Individual Characters are like Lenses on a Flashlight, limiting account-features & bonuses due to RP-reasons of Per-character progression is silly, considering those same characters, benefit from achivements done on other characters, that have benefits on the "other" character, that is being used as a justification to not have A.C.E account wide.

    Makes no sense. So here's the analogies and metaphors in story form to help it sink in so we can move on from this already, grant the feature and get to the next step on the ladder of the games evolution and perks for ESO members and ESO + Members. I'm an ESO + and I for one don't want to learn every dang ACE recipe on every character I make, after I have to do the certifications for each one, just to do daily quests and have the recipes & knowledge of alchemy, cooking and enchanting, to complete the quests.

    ITS SILLY.

    Individual characters are on the ACCOUNT.
    Having majority of things account wide is what makes sense. The account isn't based on the characters on it, the account HOLDS the characters on it.

    So what the characters/avatar does in the game, is tied to the account, some things aren't due to monetization, but to associate each character as its own account, isn't really a debating point. I get that we RP and get emotional-attachment-sentimentality to our characters, but each one of the X amount on the account, don't make the account itself the big-cheese.

    Its like the account is a crystal, and the characters are little fragments.
    Or the account is a light bulb, and each character is a lense of a different color, to see the game through.

    The account doesn't become the Templar or the Sorcerer, the race/gender combo you pick does, and that class/race/gender combo should benefit from much more things that the other race/class/gender combo "lenses" have done on the same light bulb.

    I hope these examples portray politely, how silly it is to handicap account features due to sentimentality of a class in a game and how many things have been right clicked with it alone.

    We can't treat chars like each one speaks for the account. Its similar to someone with multiple personalities (no offense) wanting a different body for each personality but the same mind, but for that mind, to not give the benefits of itself to the personality.
    its kiiiinda like, saying no to account wide recipes learned for certain crafts, because I want to RP my Warden as a Druid and I haven't gotten that far in the game yet to have Learned a recipe that's greyed-out until I have enough skill points to put into the skill line.

    :wink:

    It might not make sense to you, but it does to those of us who want to play the game fully and not simply take alts from the creation screen to endgame via grinding in Alik'r for levels and with everything else handed to them on the account.

    I get your preferred playstyle and don't feel it necessary to label that playstyle "SILLY". There needs to be a fair balance between the different preferred playstyles and there used to be one, but in the last couple of years or so the balance has shifted one way, and it's gone far enough in that direction.

    Yeah, doesn't make sense to me. Why don't you want to have account wide stuff? Motifs that you apply to different chars are already account wide, upgrades such as the endless archives buffs are account bound (and thank god omg). As someone who has over 12 character that are fully built, I don't see the issue. It makes up a LOT of gold save from buying motifs and recipes. I'm okay with content such as quests and mount training being character bound but I really can't see why that would make sense
  • ZoeliTintanie
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    Now, think about it this other way.

    You guys that want the limitation, have your points.
    Those that want account wide access, have their points.

    Whos "points-reasons" need to matter more to make the other group submit to the other groups desire for account-options?

    Adding the account-wide feature, while adding an option to disable it per char until that recipe is found/clicked , can be done with the systems/technology that these games run.
    It would be as simple as a checkbox in the game menu.

    Why would the group that wants account-wide, have to play the same game, but not as happily/comfortably, simply because another group wants limitations for "reasons" which are just as valid as the other groups reasons.

    Solution : Checkbox in options settings
  • TaSheen
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    All my girls are themselves. None of them are "exactly" me, and I don't play them as if it's me in their skins. I don't care about achievements personally, though I understand the angst that those who do are still feeling about "AWA".

    Just leave well enough alone please. Many of us have been here for the greater part of a decade, and we're perfectly happy with the status quo. There have already been too many " sweep it all up and mix it around" decisions lately.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ZoeliTintanie
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    Also, if you don't want account wide stuff, due to reasons of 'per character' then each of those characters should have to re-earn all the achievements, costumes, motifs, mounts, pets, houses, etc.

    Can't just argue against something but accept the same perks on something else.
  • TaSheen
    TaSheen
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    Also, if you don't like the way this game is set up, perhaps it's not the game for you.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ZoeliTintanie
    ZoeliTintanie
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    TaSheen wrote: »
    Just leave well enough alone please. Many of us have been here for the greater part of a decade, and we're perfectly happy with the status quo. There have already been too many " sweep it all up and mix it around" decisions lately.

    That's the problem, being too comfortable with features & mechanics that are outdated, as you yourself just stated.
    Change is good, change was good, change will be good, though always uncomfortable.

  • ZoeliTintanie
    ZoeliTintanie
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    TaSheen wrote: »
    Also, if you don't like the way this game is set up, perhaps it's not the game for you.

    I like the game just fine, it's the decade old account systems that need the snark, not me.
    I like the game so much as a matter of fact, that i'm proposing changes towards a better version of the game.

    Maybe if you're so comfortable with the game and don't want it to change, you should play a different game and see how outdated these mechanics are.
  • TaSheen
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    Nope. Change for the sake of change is absolutely NOT GOOD. There's no compelling reason to undo things that are working just fine.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ZoeliTintanie
    ZoeliTintanie
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    [Snip]

    None of you that want to "not have alchemy, cooking, enchanting" unlocked after you learn a recipe, have to have them unlocked, don't click the checkbox.

    Ok?

    [Edited for baiting]
    Edited by ZOS_Volpe on April 24, 2024 5:56PM
  • kargen27
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    Now, think about it this other way.

    You guys that want the limitation, have your points.
    Those that want account wide access, have their points.

    Whos "points-reasons" need to matter more to make the other group submit to the other groups desire for account-options?

    Adding the account-wide feature, while adding an option to disable it per char until that recipe is found/clicked , can be done with the systems/technology that these games run.
    It would be as simple as a checkbox in the game menu.

    Why would the group that wants account-wide, have to play the same game, but not as happily/comfortably, simply because another group wants limitations for "reasons" which are just as valid as the other groups reasons.

    Solution : Checkbox in options settings

    We suggested that when the account wide achievements was first being kicked around. Many and I do mean many players were asking for a toggle. ZoS decided not to go that route instead forcing account wide on all players.

    That aside looking for recipes for alternate characters has players repeating content and engaging in a variety of activities. Both those behaviors are essential to the long term well being of the game.

    You are suggesting a better version of the game for you. I see the suggestion as harmful to the game. It is a shortcut to game play meaning players spending less time in game.
    and then the parrot said, "must be the water mines green too."
  • Araneae6537
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    Now, think about it this other way.

    You guys that want the limitation, have your points.
    Those that want account wide access, have their points.

    Whos "points-reasons" need to matter more to make the other group submit to the other groups desire for account-options?

    Adding the account-wide feature, while adding an option to disable it per char until that recipe is found/clicked , can be done with the systems/technology that these games run.
    It would be as simple as a checkbox in the game menu.

    Why would the group that wants account-wide, have to play the same game, but not as happily/comfortably, simply because another group wants limitations for "reasons" which are just as valid as the other groups reasons.

    Solution : Checkbox in options settings

    You mean like how they implemented when achievements were made account-wide?
    Oh, wait…
  • Tandor
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    Also, if you don't want account wide stuff, due to reasons of 'per character' then each of those characters should have to re-earn all the achievements, costumes, motifs, mounts, pets, houses, etc.

    Can't just argue against something but accept the same perks on something else.

    That would be the ideal way for me, not forgetting champion points too, but I recognise it isn't everyone's way and that a fair balance between the different playstyles of "account versus character" is sensible. It's how the game was built initially, but it's moved away from that balance and enough is enough.
  • ZoeliTintanie
    ZoeliTintanie
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    Now, think about it this other way.

    You guys that want the limitation, have your points.
    Those that want account wide access, have their points.

    Whos "points-reasons" need to matter more to make the other group submit to the other groups desire for account-options?

    Adding the account-wide feature, while adding an option to disable it per char until that recipe is found/clicked , can be done with the systems/technology that these games run.
    It would be as simple as a checkbox in the game menu.

    Why would the group that wants account-wide, have to play the same game, but not as happily/comfortably, simply because another group wants limitations for "reasons" which are just as valid as the other groups reasons.

    Solution : Checkbox in options settings

    You mean like how they implemented when achievements were made account-wide?
    Oh, wait…

    Hilarious isn't it?
    The back and forth and total hypocrisy of all of it. :neutral:

    "yes i want these account features and not those"
    "but why does what you want have to affect what I want?"
    "a checkbox can make your want, happen and my want happen, whats the problem?"
    "change is scary"
    "no we dont want quality of life improvements, my characters haven't studied that class yet to learn that"
    "pleases no checkbox, i'd rather the option not be there at all, because"
    "too much change, can't handle it right now, go play something else"
    "i dont want my warden to know how to cook what my sorcerer does!"

    What even is this? :smiley:

    Now let's debate on wether or not cooked food on one character should be passable to another character since they didn't cook it themselves and never went to a restaurant to buy it/see it to know what it is to eat it.
    Because, reasons.

    :wink:
  • Tandor
    Tandor
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    Now, think about it this other way.

    You guys that want the limitation, have your points.
    Those that want account wide access, have their points.

    Whos "points-reasons" need to matter more to make the other group submit to the other groups desire for account-options?

    Adding the account-wide feature, while adding an option to disable it per char until that recipe is found/clicked , can be done with the systems/technology that these games run.
    It would be as simple as a checkbox in the game menu.

    Why would the group that wants account-wide, have to play the same game, but not as happily/comfortably, simply because another group wants limitations for "reasons" which are just as valid as the other groups reasons.

    Solution : Checkbox in options settings

    When the account-wide achievements were announced, and put on PTS, a lot of testers, including those who wanted account-wide achievements, asked for it to be optional. ZOS said it couldn't be done because of database restrictions so the chances are that the same answer will apply to any other changes. That's why I think it's right to maintain a fair balance between account-wide and character-specific things, rather than moving things all one way.
  • NeoniKa
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    I don't think I understand. If everything is account-wide, there will be no reason to play more than one character. In that case they'd just need to give us an option to swap class and we could delete all our alt characters.

    Why do you want all your characters to be the same and know the same? It's already confusing with the map completion giving wrong information on all alt characters. For example, I only complete most WB in my main character, but somehow it shows as complete on all my other characters. Account-wide stuff like this isn't very helpful.

    Seems to me that you're asking for a massive downgrade and forgetting that there are players the who even paid for more new characters.
  • ZoeliTintanie
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    Guys

    Cooking Recipes for food & drinks - crafting recipes for furniture
    Alchemy Potion - herbs knowledge - crafting recipes for furniture
    enchanting knowledge of the runes, crafting recipes for furniture

    none are researchable (so not loosing out on "research scroll sales")
    None are Motifs


    What, is, the, problem?
    Tandor wrote: »
    Some of ya'll are just trollin now to get the thread closed.

    None of you that want to "not have alchemy, cooking, enchanting" unlocked after you learn a recipe, have to have them unlocked, don't click the checkbox.

    Ok?

    [Snip]

    [Snip]

    [Edited quote and for removed content/baiting]
    Edited by ZOS_Volpe on April 24, 2024 6:22PM
  • TaSheen
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    NeoniKa wrote: »
    I don't think I understand. If everything is account-wide, there will be no reason to play more than one character. In that case they'd just need to give us an option to swap class and we could delete all our alt characters.

    Why do you want all your characters to be the same and know the same? It's already confusing with the map completion giving wrong information on all alt characters. For example, I only complete most WB in my main character, but somehow it shows as complete on all my other characters. Account-wide stuff like this isn't very helpful.

    Seems to me that you're asking for a massive downgrade and forgetting that there are players the who even paid for more new characters.

    Well, I guess some people might play alts to their own version of "completion" (doing things the same on every alt); I don't - but a friend of mine does (that's how he likes to play). My girls are their own people, they all have different "origin/backstories"; they all do different blends of zones and questing. Just about the only thing they all do is read every book they come across! Which isn't just in this game, it's in every game I've ever played beginning in 1985....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • NeoniKa
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    Maybe if you're so comfortable with the game and don't want it to change, you should play a different game and see how outdated these mechanics are.

    I've been playing tons of new games all the time and I really don't understand what you are talking about. Yeah I played games with better graphics (not MMOs) but what are you talking about regarding mechanics? Can you give us examples. I don't know many games with much better mechanics and in case of MMOs absolutely none better than this.

  • ZoeliTintanie
    ZoeliTintanie
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    NeoniKa wrote: »
    Maybe if you're so comfortable with the game and don't want it to change, you should play a different game and see how outdated these mechanics are.

    I've been playing tons of new games all the time and I really don't understand what you are talking about. Yeah I played games with better graphics (not MMOs) but what are you talking about regarding mechanics? Can you give us examples. I don't know many games with much better mechanics and in case of MMOs absolutely none better than this.

    [Snip]

    Again I say :

    Cooking Recipes for food & drinks - crafting recipes for furniture
    Alchemy Potion - herbs knowledge - crafting recipes for furniture
    enchanting knowledge of the runes, crafting recipes for furniture

    none are researchable (so not loosing out on "research scroll sales")
    None are Motifs

    Made account wide once unlocked. [Snip] This is what i'm attempting to request. Not Motifs, character stories, histories, sentimentalities, other games, other peoples lengh of game time, or what a dev said years ago.

    [Edited for baiting]
    Edited by ZOS_Volpe on April 24, 2024 6:19PM
  • ZoeliTintanie
    ZoeliTintanie
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    Grizzbeorn wrote: »
    [Snip]

    [Snip]

    [Snip]

    This is what the original post is/was about. Not the rest.

    Cooking Recipes for food & drinks - crafting recipes for furniture
    Alchemy Potion - herbs knowledge - crafting recipes for furniture
    enchanting knowledge of the runes, crafting recipes for furniture

    Made account wide-accessible once proper skill-level-points are put in if they are already learned-recipes on another character.

    none are researchable (so not loosing out on "research scroll sales")

    None are Motifs

    ---

    Why is this being done such a big deal? Is farming the same cooking recipes that important for immersion?

    [Edited quote and for removed content]
    Edited by ZOS_Volpe on April 24, 2024 6:22PM
  • NeoniKa
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    NeoniKa wrote: »
    Maybe if you're so comfortable with the game and don't want it to change, you should play a different game and see how outdated these mechanics are.

    I've been playing tons of new games all the time and I really don't understand what you are talking about. Yeah I played games with better graphics (not MMOs) but what are you talking about regarding mechanics? Can you give us examples. I don't know many games with much better mechanics and in case of MMOs absolutely none better than this.

    [Snip]

    Again I say :

    Cooking Recipes for food & drinks - crafting recipes for furniture
    Alchemy Potion - herbs knowledge - crafting recipes for furniture
    enchanting knowledge of the runes, crafting recipes for furniture

    none are researchable (so not loosing out on "research scroll sales")
    None are Motifs

    Made account wide once unlocked. [Snip] This is what i'm attempting to request. Not Motifs, character stories, histories, sentimentalities, other games, other peoples lengh of game time, or what a dev said years ago.

    [Snip]

    I just said that I didn't understand what you were pointing, when you suggested someone to "play a different game and see how outdated these mechanics are". Then I asked you for examples, so I/we could understand. You didn't give any.

    Anyway, I'm sorry if you I bothered you with my question. It wasn't my intention. I was just curious.

    [Edited quote and for removed content]
    Edited by ZOS_Volpe on April 24, 2024 6:23PM
  • Theist_VII
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    Everyone against AWA is going to be in for a rude awakening when they realize Scribing unlocks are character bound and I’m here for it. 😂
  • TaSheen
    TaSheen
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    Telos_Tim wrote: »
    Everyone against AWA is going to be in for a rude awakening when they realize Scribing unlocks are character bound and I’m here for it. 😂

    Interesting. Won't bother me.... though I'm strictly solo pve, I have the feeling I'm not at all the "target demographic" for scribing.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • kargen27
    kargen27
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    Gorø wrote: »
    kargen27 wrote: »
    Now, think about it this other way.

    You guys that want the limitation, have your points.
    Those that want account wide access, have their points.

    Whos "points-reasons" need to matter more to make the other group submit to the other groups desire for account-options?

    Adding the account-wide feature, while adding an option to disable it per char until that recipe is found/clicked , can be done with the systems/technology that these games run.
    It would be as simple as a checkbox in the game menu.

    Why would the group that wants account-wide, have to play the same game, but not as happily/comfortably, simply because another group wants limitations for "reasons" which are just as valid as the other groups reasons.

    Solution : Checkbox in options settings

    We suggested that when the account wide achievements was first being kicked around. Many and I do mean many players were asking for a toggle. ZoS decided not to go that route instead forcing account wide on all players.

    That aside looking for recipes for alternate characters has players repeating content and engaging in a variety of activities. Both those behaviors are essential to the long term well being of the game.

    You are suggesting a better version of the game for you. I see the suggestion as harmful to the game. It is a shortcut to game play meaning players spending less time in game.

    [Snip]

    [Snip]
    Grinding or not for style pages is a choice the player makes in how they play the game. Getting recipes free across all characters because one found it is wanting to skip gameplay entirely.
    People complain that zones feel empty but account wide achievements and all the other account wide changes/requests would take away even more reason to visit those zones. The game needs players returning to the older zones for the game to stay healthy. Character specific motifs, recipes and other stuff provides that incentive.

    [Edited quote and for removed content]
    Edited by ZOS_Volpe on April 24, 2024 6:24PM
    and then the parrot said, "must be the water mines green too."
  • Hapexamendios
    Hapexamendios
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    I guess ACE was more appealing than APE
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