Nugeneration wrote: »I don't see the big deal with everyone wanting better racials. Can someone please explain it to me?
Nugeneration wrote: »Outside of DK very few heavy hitting abilities are "fire".
Stealth can be used once afaik on a boss fight. If being able to vanish and re-open counts as stealth that happens so few times on boss fights I don't see it making a difference.
Nugeneration wrote: »Not to forget mention the "other" Kahjiit racial I mentioned, which gives a flat chance to critical and upto +15% more physical dmg on each critical.
+15% dmg, is a metric truckload of DPS simply given as a racial, especially in PvP.
And receiving 6% increased healing at all times is a truck load of healing when/if being targeted by 2 or more healers. One has better sustain one has better burst. I fail to see how this is game breaking in a zerg style pvp environment such as eso.
If it promoted a more "arena" style game play or was balanced around and offered ranked 2v2-3v3 etc. racials might play a bit more of a role.
Edit: And what is the use of the faster swimspeed? Ok, perhaps it is nice for RP reasons, but slaughter fishes will kill you nevertheless... It has no use in combat, healing or whatever
Gruffysb16_ESO wrote: »Has there been any announcement on when Zen will look at making our racial skills viable?I love the looks and lore of the Argonians but as a spell caster ( or any other class) they truly suck.
I'm really torn at the moment and am considering ditching my cool looking lizard for a more practical race like high elf.
Its hard to ignore the huge benefits that races like the Altmer in terms of my class -9% magic recovery 10% extra mana and 6% extra damage. Our best passive imo 3% extra hp is overshadowed by both the Imperial and the Orcs which are both better.
At the moment I cant see any any reason to waste any of my skill points in any of our racials and I'm worried that my character will be somewhat gimped endgame because them.
What do you guys think?
Gruffysb16_ESO wrote: »Has there been any announcement on when Zen will look at making our racial skills viable?I love the looks and lore of the Argonians but as a spell caster ( or any other class) they truly suck.
merfpmerfinton wrote: »No one has seemed to mention the fact that Khajiit lost the +15% critical damage that was in carnage. It's now only 2/4/6% melee critical chance.
If you want to take advantage of the Khajiit racials, you're pretty much pigeon holed into making an assassin or a mdps.
I find it amusing that the two races (argonian and bosmer) that are perceived to have the weakest racials (though I would argonian racials are actually pretty good) also have the worst looking armor motifs.
Racial
- Rugged: This Nord passive has changed from an armor bonus to a damage reduction bonus that grants 2% (Rank I), 4% (Rank II), and 6% (Rank III) reduced damage.
- Reduce Damage Taken is unaffected by Armor Overcharge and effects spell damage as well.
- Robust: This Khajiit, Nord, and Orc, passive bonus has been increased from 5% (Rank I), 10% (Rank II), and 15% (Rank III) to 10% (Rank I), 20% (Rank II), and 30% (Rank III).
- Swift: This Orc passive now also causes charge attacks to deal 2% (Rank I) 4% (Rank II) and 6% (Rank III) more damage.
- Vigor: This Wood Elf racial passive’s effectiveness has been increased by 50%.
stevenyaub16_ESO wrote: »they shouldnt change the racials, but instead boost them, so the health becomes 2%/4%/6% instead.
the potion effectiveness also increases duration.
heals are 3%/6%/9%.
there problems solved. i would find those racials rather useful.
Wow, this was posted in April and still no buff or redesign? I'm pretty bummed about this. Every other race got some attention except Argonians. I've been sending feedback but it seems like the devs don't care.
Based on the lore, it would be great for them to get something like Stealthy. Argonians are supposed to be masters of guerrilla warfare. Their racials don't suggest that at all.