Please excuse my english, and the length its not my first language. (TLDR, please make Wardens more Druidie, Naturie and organized too)
You know that feeling you get when you read about a class and imagine all the amazingness? (Wardens, changing reality with words/songs and the balance of nature, or something along those lines, in the class description)
But then you play it and...it's not really that, at all (its kind of a winter and spring theme, but no summer/fall)
then you play something else, and notice, how much better its consolidated in regards to design, comparatively? (Arcanist skill descriptions/layout vs wardens for example)
I've been thinking far too much about Wardens and other classes lately and I keep going back to visuals and skills, what the skills actually do.
Warden skills are kinda meh. Now I won't go into all that, but I want to show you some ideas that I think are fun and not to be taken seriously or exactly.
For example, the mushroom heal
So many classes have that Stam/Mag % regen on so many other skills with far more efficiency.
What if it was a Circle-AoE with Torchbugs added to the animation, that gives another heal over time, along with the regen buffs while the other morph does poison damage and immobilize (target lost in awe of looking at all the fireflies and prolly high on shrooms)
Its a mushroom ring after all, why is it a cone shape and not circular with a duration?
Could even add a run speed buff on it from the "Wings" skill and make it a heal/regen/run speed buff that leaves a magic mushroom circle with fireflies behind. That would be so much fun to play with and see visually. Like the magenta healing spring but multi colored torchbugs and a mushroom circle with various sized shrooms.
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Another skill I love is the flower field
but it's so boring, what if some wind animation was added to it along with some torchbug things or like the templars Solar Barrage (those glowing orbs)
One morph to heal allies, add resolve (remove from ice fortress) and grant something weird and fun like mage light orbs or something to one of the morphs to make it the pvp/dps morph, while the other is a healing field/buff allies morph.
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Forest Ultimate is so nice but what about different seasons?
One morph to cause damage to enemies/heal allies
the other to heal allies and give an absurd amount of buffs or cycling buffs, like elemental sus but, positively to allies and negatively to enemies.
A huge seasonal storm!! pew pew
Betty Netch, please, please, please, I beseech you, great Zos Deities and Dev'ities, please, give us an option to turn this into a spriggan-ish or glowing Nixad, or a butterfly even, anything other than this tentacle brain with very x-rated apendages flappin around.
Bear Ultimate
Please make both undying, and give the Eternal variant earth-crush damage? its a giant bear, bear go smash, pls make bear smush. Also it would be hilarious the bear would dance.
Sidenote, when styling comes, please add a Indrik as an option, as well as Spriggans and Ice Atronachs, Nature-ish Atronachdonalds
Ice Fortress
Currently its just a resolve buff, maybe with minor protection.
Why is this not a huge ice aoe that prevents anyone from entering or exiting?
Why does it also not have bonkers bleed damage from all that ice, along with movement speed reduction and attacks missing (too cold to attack properly)
there's also frostbite, ice pillar shards comin down from the sky, a blizzard, sooooomething.
The current animation is so meh again but unique enough to improve upon.
If it stays a buff/group buff, the visuals could be intensified on the warden, like on Sorcer, Arcanist, Dragon knight, etc, where their self-buff, changes/adds.
So Ice Fortress would add something like Frost Damage Per Light/Heavy, Restore Stamina/Mana per Light / Heavy, or it could have the resolve/movement speed/prophecy etc buffs all in one, I dont know.
I'm just throwin ideas out to you guys from the point of view of a noob who plays solo all the time.
Arctic WInd
I love the damage/heal variant.
the heal/hot variant would have been amazing as a rain/breeze ability in the Green Balance line while Arctic wind turns into a self-buff-aoe thing like Hurricane , heailng frost, blizzards.
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The Hunter things from Animal Companion (Wings)
would be soooooo nice if it was a full fledged bird-aura, like a green/teal phoenix that does the wings/animation and grants those buffs
One version for elemental damage/physical poison etc, and one for tanking, damage mitigation, self healing, etc.
The wings animation is so nice and it sounds great, its definitely not one I want to loose with scribing.
Animations I don't want to loose
Flower Field, Forest, Mushrooms (pls make bigger * add torchbugs & make circle)
Arctic wind - more wind all around, aoe radious
Festerflies - if it was more like torchbugs and stuff
Shalks - if it had an earthquake variant without the bugs
Launching Vines - if I could use it to move to a spot, like sorcs streak, instead of just to allie to heal them, let me vine to the location and heal everything as I land and leave, with the morph doing damage where I leave/land. Instead of just healing, or healing faster.
Lotus Blossom, gorgoeeeeeeeous, but why not shields?, more parts of the body? a different hue around, like hurricane but petals that change from summer/fall/winter/spring colors for the duration (around the warden)
Also, the Memento seed that grows glowing flowers behind us as we walk, storm atronauchs aura, mix + add to Wardens Green Balance Leeching Vines skill
Then, the last thing i've noticed, a Guild Savant in Auridon i think, likes to float around the ground, levitates herself across the city area with the other npcs.
Please add that skill to the Warden, somewhere in the Frost Skill line, some big aoe of snowy sparkly beautifulness with some bleed damage for the pvpers.
Ok bye.