@ZOS_Kevin @ZOS_RichLambert @ZOS_GinaBruno if you could pass this feedback along to the team, that would be awesome.
First off, I want to say that this ability is one of the most fun to use skills I've tested in a very long time, so the design of Vault is definitely a home run in that aspect.
The issue I have with this ability in particular is the following:
It does not have a ramping cost like all the other "mobility"/"teleport" abilities/mechanics in ESO such as streak, mist form and roll dodge.
Vault is a very strong ability already thanks to the following utility that it offers:
- teleport (on par with streak)
- heal (stamina heal)
- immobilize (AoE)
- snare (AoE)
- snare/immovability removal
- reduction in roll dodge ramping cost + 50% fall damage mitigation (wood elf with this will be able to survive back-flipping off some absurdly tall cliffs)
- MAJOR evasion (20% is a lot of mitigation to get, especially on a mobility tool)
- minor expedition (this is supposed to be a rare buff)
But, while this utility could be considered somewhat balanced on a standardized "teleport" ability such as mist form that has a ramping cost preventing it being endlessly spammed, what raises this amount of utility, mobility and flexibility on Vault to unbalanced levels is when it is combined with no ramping cost, allowing it to be spammed endlessly while never draining resources.
A couple of particularly notable combinations for this include:
- Immobilize + dodge roll cost reduction/fall damage mitigation + evasion
This makes the caster very mobile as well as being very disruptive (the same as streak) while also granting 20% mitigation to AoE as well as cost reduction on roll dodge and granting environmental (fall) damage mitigation.
- Heal + snare/immobilize removal + expedition
This makes the kiting tool also into a heal while also removing any soft CC and granting even more speed making this one of the best escape tools possible, all in 1 ability.
Due to there not being a ramping cost on vault (which is essentially a "Stamina Streak"), it is so strong that sorc mains are even considering dropping streak for it or simply combining it with streak for unmatched mobility that will never drain resources.
This won't be exclusive to sorcs either, NB will also be able to abuse the fact that this does not have a ramping cost and combine what is essentially streak + their native cloak into 1 extremely bar space efficient defensive kit that will also never drain resources because neither cloak nor vault has a ramping cost and as such will make them even harder to find let alone catch or kill.
Minor expedition is a big component of why this ability without a ramping cost will be so strong for the remaining 5 classes, because where as before it was next to impossible to stack both major + minor expedition on the other classes, with this skill all classes will have easy access to both of these buffs in 1 skill slot (major expedition is passively available on bow when you dodge roll) that is also a teleport + potential heal/CC/pseudo cleanse.
So all classes will have extremely easy access to both expedition buffs as well as a mobility tool that is (currently) better than streak due to no ramping cost.
Another benefit to this ability over its equivalents that should not be overlooked is:
Because it moves the caster backwards for its teleport while keeping the camera facing forwards, it keeps the enemy target inside the field of view (on the screen) allowing for the caster to unload a burst combo much faster than when using an equivalent teleport ability such as streak/mist form that requires the caster to rotate their field of view to lock back onto the target (outside of the skill intensive positioning tricks those 2 abilities have). This is much more significant for console players since their camera rotations are slower than PC players using mouse and keyboard, but every millisecond counts in PvP where the action is so fast.
This isn't to say that Vault needs a complete redesign (because it is super fun to use) or that any of the effects need nerfing/adjusting (except maybe minor expedition could do with a rethink),
but it should 100% have a ramping cost, the same as streak, mist form and roll dodge because it is a mobility tool, just like those abilities and vault is very much on par with those abilities in terms of effects for mobility and kiting/disrupting/escaping enemies and it has a lot of customizable utility that can be added to it.