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What Class would you add to the game?

Alaztor91
Alaztor91
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If you could decide the next Class that is added to the game, what would you choose?

I would like something like a Barbarian or something with a strong ''martial/warrior'' theme, since the last 2 Classes added(Necromancer and Arcanist) feel too ''mystical/mage'' to me. There was a post made by @merpins a while ago(https://forums.elderscrollsonline.com/en/discussion/639602/barbarian-v1-0-skill-icon-art-3-66-complete-theorycraft-class/p1) that gave a very detailed concept skill list and even though I don't agree with all of it(I don't really like a class pushing you to use a specific weapon) I would love if ZOS released something like that.
  • VisitHammerfell
    VisitHammerfell
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    Most realistically I think monk. They kinda teased it with Ri'Atarashi and Encratis. Feel like that's more of a possibility than Artificers. Ideally though for me as someone who loves Nocturnal, them adding a Nocturnal themed class would be the coolest thing they could do, with powers similar to Wraith of Crows/Shrikes/Z'maja etc.
    FOR THE COVENANT! 🦁

    PS NA 2300+
    PS EU 1500+
    PS NA Alt 600+

    Bring back Crafty Lerisa & Sergeant Seyne

    The dwarven spider enthusiast
  • Anifaas
    Anifaas
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    An actual necromancer class rather than this necromage class thing we have now.
  • Danikat
    Danikat
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    I wouldn't. I'd add new weapon skill lines instead because that feels like more of a limitation to me.

    It doesn't have to mean adding new weapon types, it could be new ways to use the weapons that already exist (like the one hand and rune skill line that was rumoured for a long time), but it would be nice to have more than 6 options.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • GuuMoonRyoung
    GuuMoonRyoung
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    I would not add any class, instead I would remove classes. I would allow leveling any skill line players want to. Players would have access to all skill lines and they would choose whichever they want to maximize.
  • Mesite
    Mesite
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    Maybe some kind of specialist warrior that has pluses and minuses. Other games have specific examples that could be adapted. A kensai who attacks better but has no defense. In an old Total War game I played they were awesome. But they needed to be dual classed to be of most use in Baldurs Gate
  • SkaraMinoc
    SkaraMinoc
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    Monk
    PC NA
  • TaSheen
    TaSheen
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    Definitely no interest in monk. In fact, not much interest in anything for the foreseeable future.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Wildberryjack
    Wildberryjack
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    Machinist. And bring back the Dwemer of course to be the catalyst.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Alaztor91
    Alaztor91
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    I would not add any class, instead I would remove classes. I would allow leveling any skill line players want to. Players would have access to all skill lines and they would choose whichever they want to maximize.

    I always thought that when ZOS first started introducing classes with defined DPS/Heal/Tank skill lines that it was setting the groundwork for eventually adjusting the 4 base game classes with that design in mind and later on removing classes altogether and allow us to choose 3 skill lines instead.

    However, after seeing how Necromancer and Arcanist both have their own class specific mechanic(Corpses and Crux), I don't really see them going for that anymore, and the upcoming Scribing Class Signature Scripts kind of reinforce that.
  • tomofhyrule
    tomofhyrule
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    Realistically, I'd like to see a Dwemer Artificer.

    I think a lot of people hear "class" and think "My favorite class from D&D or BG3." Yeah, we can all consider a Monk or Bard, but remember that ESO classes have to have 3 skill lines, and those need to include skills to meet the requirements of the three major roles. And (as much as some people don't like it), all of the DLC classes we've had are pretty obvious about which line does which.

    That's why I don't think "Fight barehanded!" or "Lute Hero Remix" is enough. That's more like a new weapon line, not 3x class lines.

    But for an artificer...
    That's got an easy breakdown in the lore already. We've got almost a natural healing line in Tonal Magic (which could then allow people to bring out their best Bard ideas) as a way to heal/buff/debuff with sounds, and there are several quests in ESO already that talk about the power of Dwemer tonal magic. Another easy line could be Automata, as pet summons and some of their explosive weapons like grenades for DPS. And finally, we could have the tanking line lean into Steam Power to create vamidium armors or drop defensive buffs.
  • mr1sho
    mr1sho
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    The monks is definitely coming soon but I would love it mean love if zos added the Bard class please ZOS! Let me play you a song
    Gold Company Commander
  • Danikat
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    I would not add any class, instead I would remove classes. I would allow leveling any skill line players want to. Players would have access to all skill lines and they would choose whichever they want to maximize.

    That's my preferred approach for single-player games, but I think it works partially because if you find some over-powered combination it's only affecting you. In a multiplayer game you'd have people pressuring everyone else in their group to use it and others complaining it gives an unfair advantage and between the two ZOS would keep changing skills to remove any combination that's 'too good'. The end result would be less choice, variations which amount to doing the same thing with different animations because it's the only way to keep it balanced.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • NoticeMeArkay
    NoticeMeArkay
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    A 'Tonal Technician'. A step into dwemerology, utilizing tonal magic and reconstructed gadgets for combat.
  • LaintalAy
    LaintalAy
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    Farmer-crafter-peasant class - non-combatant

    Move farming and crafting skills into one class and out of combat classes
    buffs for unarmed combat
    relocate crafting skills into farmer and out of combat
    disable farming raw mats for all other classes.

    Historically the merchants followed along behind the armies of rich people fighting each other.

    So split between gutless townsfolk and showoff warriors to be made more pronounced.

    All classes need to be substantially different from one another. Otherwise what's the point?
    Game over, man
    Hudson ~ Aliens ~ 1986
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Pugilist and Artificer then that would be enough classes, the rest of the recourses can be spent on expanding the Scribing System and updating the base game classes.

    Pugilist would be about martial arts fighting and have it's own set of unique mechanics called Counter-Attacks, this would be a very skill heavy class with an emphasis on counter-attacking, dodge an attack and gain 10% damage on your next direct damage attack stacking up to 3x for an example, the class would also have passives granting them increased weapon and spell power when unarmed (this of course would mean they would lose a 5 piece set bonus) so the buffs would have to make up for that without being overpowered.

    Artificer would have an emphasis on both Dwarven Tech and Clockwork Tech, one such skill would be "Sentry" "Send out a Clockwork Skeeverton to survey the area, it travels 20 meters forwards revealing all enemies within 10 meters of it, revealed enemies are are unable to reenter stealth for 3 seconds, one morph of this skill could cause it to explode when the duration ends dealing damage to nearby enemies, the other morph could increase the duration and radius.
    Edited by TX12001rwb17_ESO on April 21, 2024 2:06AM
  • yadibroz
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    I would not add any class, instead I would remove classes. I would allow leveling any skill line players want to. Players would have access to all skill lines and they would choose whichever they want to maximize.

    Yea I think remove classes and add more abilities, it would make it better and easier
  • RebornV3x
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    Bard: A focus on long term group buffs like 10+ minutes so one skill line dedicated to group buffs, one skill like dedicated to healing and one skill line dedicated to debuffs and offense.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Monroe585
    Monroe585
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    Monk
    Bard
    Dancer
    Engineer
  • apri
    apri
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    The Jester. Iconic class skill: Passively boost RNG luck by TBD% on any loot while a Jester class ability is slotted.

    Suggestion is totally unrelated to any event.
  • Yamenstein
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    Fix necromancer first.
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Why do people keep saying "Monk" for a fighter class? a Monk is a person who wears a robe, lives in a Temple and usually has the ugliest haircut, they are also religious, wouldn't Pugilist or Fighter be more appropriate?
    Edited by TX12001rwb17_ESO on April 21, 2024 6:59AM
  • Nerouyn
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    Alaztor91 wrote: »
    I would like something like a Barbarian or something with a strong ''martial/warrior'' theme, since the last 2 Classes added(Necromancer and Arcanist) feel too ''mystical/mage'' to me.

    As someone who loves mystical/mage stuff, I gotta say that I'm very satisfied with arcanist.

    They're completely brilliant.

    My only regret is that I didn't discover them before their house went on the store a few months back. And they no longer allow you to buy them outside of sale periods (by support ticket) minus furniture. They used to do that. Now I'll probably have to wait a year or more to get it.

    Pre blast bones I also thought they did a great job with necromancers though thematically they're not really to my tastes, and when I switch to my necro alts it's always a struggle to remember that I'm a rebel and my abilities can't be used in towns.

    They've also revealed they're reworking warden. So hooray.

    Yeah. If they are working on more classes, sure, do something less mystical for people who swing that way.
  • Nerouyn
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    RebornV3x wrote: »
    Bard: A focus on long term group buffs like 10+ minutes so one skill line dedicated to group buffs, one skill like dedicated to healing and one skill line dedicated to debuffs and offense.

    Made me lol with the 10+ minutes.

    I do not love this game's micro-duration buffs.

    I think that with both healing and buffing their thought was - let's make it exactly like DPS with manic and frantic repetition. Which requires micro durations.

    The more recent morphs with 1 min durations are a delight by comparison.
  • Anumaril
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    Necromancer+, a necromancer actually about raising the dead and having minions to fight for him in combat.

    All jokes aside though, probably something like Spell Knight. I like the idea of wielding a sword in one hand and a spell in the other, so that playstyle is really appealing. Honestly, even just wielding a b*stard sword alone is really appealing, but sadly we don't have anything like that in the game yet.

    Taking a step back though, I'd honestly be in favour of transitioning the game into being classless.
    Edited by Anumaril on April 21, 2024 9:38AM
  • Danikat
    Danikat
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    Why do people keep saying "Monk" for a fighter class? a Monk is a person who wears a robe, lives in a Temple and usually has the ugliest haircut, they are also religious, wouldn't Pugilist or Fighter be more appropriate?

    All the Elder Scrolls games until Skyrim had two ways to build your character: you could pick a custom selection of skills and attributes, or you could pick a pre-made class. One of those is Monk.
    • Arena: "Monks use the discipline of their mind to hone their bodies into lethal killing machines. Monks may not wear armor or use shields, but may use any weapon they prefer."
    • Daggerfall: "Monks are specially trained in mental disciplines. This intense mental awareness includes the ability to turn the body into a lethal machine."
    • Morrowind: "Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons."
    • Oblivion: "Quick and cunning with the empty hand, they are strong in spirit. They prefer to solve conflict by arrow or by fist."

    They're based on some Buddist monks who learn martial arts as part of their studies (Shaolin Monastery in China is probably the most famous for this), rather than Christian monks who were typically non-combatants. Although during the Crusades there were several Christian holy orders who fought, but their fantasy equivalents are templars (likely named after the Knights Templar, one of those orders) and paladins, rather than monks.
    Edited by Danikat on April 21, 2024 7:57AM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Danikat
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    Anumaril wrote: »
    All jokes aside though, probably something like Spell Knight. I like the idea of wielding a sword in one hand and a spell in the other, so that playstyle is really appealing. Honestly, even just wielding a *** sword alone is really appealing, but sadly we don't have anything like that in the game yet.

    I'd like this too. That's definitely how my warden would fight given the choice, and how her equivalent character in Skyrim did fight.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Nerouyn
    Nerouyn
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    Danikat wrote: »
    They're based on some Buddist monks who learn martial arts as part of their studies (Shaolin Monastery in China is probably the most famous for this), rather than Christian monks who were typically non-combatants.

    In which case the Khajiit might be how they could do it.

    https://en.uesp.net/wiki/Lore:Claw-Dances

    Necromancy was also tied to the Khajiit so some might not want more content of that stripe but if housing is anything to judge by, they seem to be super popular.
  • TheImperfect
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    I have a character who is a fabricant so ideally a Clockwork /dwemer technician who can use the technology, whether automatons, fabricant critters or tonal technology.
    Also think monk would be an awesome choice as the groundwork is there in Elsweyr for it to be a great class.
    Would also love to see a fabricant class although I might need to remake my character.
  • moo_2021
    moo_2021
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    LaintalAy wrote: »
    Farmer-crafter-peasant class - non-combatant

    Move farming and crafting skills into one class and out of combat classes
    buffs for unarmed combat

    ultimate skill: call 10 angry peasants to grab the enemy and attempt to pull him apart. If grabbed, unbreakable CC and oblivion damage for 6 seconds and unaffected by immunity. Peasants pushes back anyone else around the enemy and block direct attacks.

    if the enemy escapes, chase and club everyone else within sight for 10 seconds, including friendly targets.
  • moo_2021
    moo_2021
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    Why do people keep saying "Monk" for a fighter class? a Monk is a person who wears a robe, lives in a Temple and usually has the ugliest haircut, they are also religious, wouldn't Pugilist or Fighter be more appropriate?

    fc2blcit47zz.jpg
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