Necrotech_Master wrote: »personally i think its kind of annoying that they are tethers at all, just make the aoe on the corpse slightly larger and then just make it a 20 sec ground dot that you can re-cast multiple times
it would actually synergize better with the necro specs of DoT focus, as well as giving them better dps with stacking corpses
Necrotech_Master wrote: »personally i think its kind of annoying that they are tethers at all, just make the aoe on the corpse slightly larger and then just make it a 20 sec ground dot that you can re-cast multiple times
it would actually synergize better with the necro specs of DoT focus, as well as giving them better dps with stacking corpses
brandsnipe wrote: »Necrotech_Master wrote: »personally i think its kind of annoying that they are tethers at all, just make the aoe on the corpse slightly larger and then just make it a 20 sec ground dot that you can re-cast multiple times
it would actually synergize better with the necro specs of DoT focus, as well as giving them better dps with stacking corpses
They need to just quit trying to force a class into a playstyle its not designed to play as. They want it as a DoT class but i've never built my cro towards a DoT build and there isnt a single skill in the class that pushes DoT builds. Take the class back to the drawing board and either design the class around DoT pressure or design the class around a less clunky corpse mechanic. Reanimation, % boost in damage, healing, or recovery per corpse consumed or in radius around you. Instead we get broken tethers lmao
Necrotech_Master wrote: »brandsnipe wrote: »Necrotech_Master wrote: »personally i think its kind of annoying that they are tethers at all, just make the aoe on the corpse slightly larger and then just make it a 20 sec ground dot that you can re-cast multiple times
it would actually synergize better with the necro specs of DoT focus, as well as giving them better dps with stacking corpses
They need to just quit trying to force a class into a playstyle its not designed to play as. They want it as a DoT class but i've never built my cro towards a DoT build and there isnt a single skill in the class that pushes DoT builds. Take the class back to the drawing board and either design the class around DoT pressure or design the class around a less clunky corpse mechanic. Reanimation, % boost in damage, healing, or recovery per corpse consumed or in radius around you. Instead we get broken tethers lmao
ive always found the tethers clunky, which is why i made the suggestion i did lol
it would 1) lean more into the DoT playstyle for necromancer and 2) remove some of the clunkiness
the way that i would change the siphon would be:
the shocking siphon (shock dmg morph) would get a slight aoe increase (from 5 to 6 meters) and last for 15 seconds
the detonating siphon (disease dmg morph) would keep the same aoe, duration would be 10 seconds and explode when it ends
if it gave the unique ability to stack or have multiples of these active, it would help the necromancer lean more into a DoT playstyle, while at the same time still staying more unique than wall of elements
the suggested changes i had for the siphons would somewhat mirror the bonuses that wall of elements gets (shocking siphon would be similar to elemental blockade (+duration and +aoe size), and the detonating siphon would be similar to unstable wall (maintains duration but adds the explosion at end of duration))
this would at least make progress to help serve the necromancer in a form of playstyle, and might actually make sacrobones more useful if you could stack the dots and lean into it more lol
brandsnipe wrote: »Necrotech_Master wrote: »brandsnipe wrote: »Necrotech_Master wrote: »personally i think its kind of annoying that they are tethers at all, just make the aoe on the corpse slightly larger and then just make it a 20 sec ground dot that you can re-cast multiple times
it would actually synergize better with the necro specs of DoT focus, as well as giving them better dps with stacking corpses
They need to just quit trying to force a class into a playstyle its not designed to play as. They want it as a DoT class but i've never built my cro towards a DoT build and there isnt a single skill in the class that pushes DoT builds. Take the class back to the drawing board and either design the class around DoT pressure or design the class around a less clunky corpse mechanic. Reanimation, % boost in damage, healing, or recovery per corpse consumed or in radius around you. Instead we get broken tethers lmao
ive always found the tethers clunky, which is why i made the suggestion i did lol
it would 1) lean more into the DoT playstyle for necromancer and 2) remove some of the clunkiness
the way that i would change the siphon would be:
the shocking siphon (shock dmg morph) would get a slight aoe increase (from 5 to 6 meters) and last for 15 seconds
the detonating siphon (disease dmg morph) would keep the same aoe, duration would be 10 seconds and explode when it ends
if it gave the unique ability to stack or have multiples of these active, it would help the necromancer lean more into a DoT playstyle, while at the same time still staying more unique than wall of elements
the suggested changes i had for the siphons would somewhat mirror the bonuses that wall of elements gets (shocking siphon would be similar to elemental blockade (+duration and +aoe size), and the detonating siphon would be similar to unstable wall (maintains duration but adds the explosion at end of duration))
this would at least make progress to help serve the necromancer in a form of playstyle, and might actually make sacrobones more useful if you could stack the dots and lean into it more lol
If they allowed multiple corpses to be used for siphon, sure. But even then it still would play clunky. What should be changed is graveyard and siphon to apply a 4-6s sticky DoT to enemies hit by damage at any point. My biggest gripe about this clsss is they are pushing so hard for it to be a DoT class, but has no good DoT skills. Every class has a playstyle that it leans on, except necro. They need to take this class back to the drawing board