Animal Companions
Betty Netch: This ability and its morphs now also increase your damage done by 5% for 5 seconds if no negative effect was removed from the ability.
Developer Comment:
In order to help the Warden's damage production without rocking the boat too much in PvP (where they already are plenty strong), we're adding a conditional bonus that will mainly activate in PvE. We are also trying to add more sources of damage to their damage focused skill line, so we can slowly look at shifting damage out of their tanking focused skill line.
i11ionward wrote: »What I would really like for the Warden is standardized buff timing. What's the point of having 3 buffs (betty, fortress, lotus) with durations of 25, 30, 60 seconds? And it’s time to turn one of the buffs into a passive effect "While slotted on either bar".
I'm honestly scared by the idea they are going to move away the damage from the Icy line. Shards and Arctic could become "useless", while now I favor them. And I'm well into the frosty theme, so I don't think I'm going to like the changes...
Hope they change cliff for a snow monster execute and add more ice or remove all ice and transfer it to a new class.
i11ionward wrote: »What I would really like for the Warden is standardized buff timing. What's the point of having 3 buffs (betty, fortress, lotus) with durations of 25, 30, 60 seconds? And it’s time to turn one of the buffs into a passive effect "While slotted on either bar".
ItsNotLiving wrote: »If they buff the Animal Companion line to be as good is Ice Warden I’d come back to the game. (The ice stuff being forced on me drives me crazy and messed up my favorite class)
brandsnipe wrote: »ItsNotLiving wrote: »If they buff the Animal Companion line to be as good is Ice Warden I’d come back to the game. (The ice stuff being forced on me drives me crazy and messed up my favorite class)
Id like to see the skill line push us to using the bear more often. Maybe increase the execute damage to under 35-50% health instead of 25. Overall i think the skill line is pretry strong. Major and minor breach on a burst skill that hits harder on the 2nd hit, bird of prey is stacked, swarm is a powerful DoT with minor vuln. Its a stacked skill tree, just push drunning the bear a little bit more and adjust the dive skill. I wish necro got this sorta love.
FlopsyPrince wrote: »I really want a true "Pet Owner" class (like Hunter in Warcraft) but Warden is not it, unfortunately. Nor is a Pet Sorc for that matter.
I am not sure I see the PvP value of Wardens, but then I suck at PvP so what do I know?
FlopsyPrince wrote: »I really want a true "Pet Owner" class (like Hunter in Warcraft) but Warden is not it, unfortunately. Nor is a Pet Sorc for that matter.
I am not sure I see the PvP value of Wardens, but then I suck at PvP so what do I know?
You are in the minority. Most people who like warden dps like the frost damage concept and most of the pet abilities are cumbersome and not nearly as fun to use. Moving away from frost line to pet line is one of the worst decisions made and on par with necro blastbones rework. Hopefully some sanity returns to the devs SOON.
ItsNotLiving wrote: »If they buff the Animal Companion line to be as good is Ice Warden I’d come back to the game. (The ice stuff being forced on me drives me crazy and messed up my favorite class)
I wish we could go all in with Ice for Magicka and Bleed for Stamina on the Warden, but otherwise it is pretty fun to play.
FlopsyPrince wrote: »I really want a true "Pet Owner" class (like Hunter in Warcraft) but Warden is not it, unfortunately. Nor is a Pet Sorc for that matter.
I am not sure I see the PvP value of Wardens, but then I suck at PvP so what do I know?
ItsNotLiving wrote: »Warden is designed to fill multiple fantasy archetypes Ranger, Frost Mage, and Druid and currently it fulfills one of those decently because the classes main damage passive is now tied to using a frost staff. That’s not how any other classes work and it’s a band aid fix that narrows what warden dps can use in actual content.
Stafford197 wrote: »My hope is that Scribing is used to flesh out classes in the future to fulfill their vision for each class. That or third morphs for each ability.
No need to get rid of Warden Dive or create a new ability for Warden, if you can just tack on a third morph which is meant to be that “ice spammable” etc.
Personally I find the whole destruction staff situation really bizarre.
Why should wielding a lightning staff boost AOE damage?
Why should wielding a fire staff boost single target damage?
What about either of those makes any sense at all?
Why should any class be forced to use specifically one of those staffs and stack all of their AOE / single target damage class abilities onto it to maximise damage?
ESO_Nightingale wrote: »it doesn't anymore though, have you not read the passive recently?
flame now increases dot damage and shock increases direct.