TheGodlyImage wrote: »are you talking about pve or pvp? pve seems fine o.0
and the numbers you're using are not accurate for pvp at all
Aces-High-82 wrote: »Please apply Battlespirit to those numbers.
StaticWave wrote: »So a single rework to this passive makes Sorc healing comparable to other classes.
SkaraMinoc wrote: »
There's too many variables like wd/sd, % healing, defile, etc but you can say that the buff to Blood Magic makes Vibrant Shroud similar or sometimes slightly less than other class self-heals.
The change to Blood Magic passive seems fine.
Hardened ward still overperforming when at 50-60k max magicka.
Aces-High-82 wrote: »Please apply Battlespirit to those numbers.
Skolandrikeb17_ESO wrote: »You apply Battle Spirit to compare tooltip numbers to character health to assess impact. Or at least specify explicitly that numbers don't include Battle Spirit adjustment
SkaraMinoc wrote: »Also, they need to make Blood Magic passive only work when the cast succeeds. Otherwise, players can just block interrupt or use the addon keybind to stop casting Dark Deal to spam Blood Magic. Not sure if it still works, but you used to be able to spam Crystal Fragments like 3-4x a second or more to get the proc to activate without actually casting the full 1 second Crystal Fragment. You'd be able to spam Blood Magic like 3-4x a second to get a 4-6k/s healing from Blood Magic.
Turtle_Bot wrote: »SkaraMinoc wrote: »Also, they need to make Blood Magic passive only work when the cast succeeds. Otherwise, players can just block interrupt or use the addon keybind to stop casting Dark Deal to spam Blood Magic. Not sure if it still works, but you used to be able to spam Crystal Fragments like 3-4x a second or more to get the proc to activate without actually casting the full 1 second Crystal Fragment. You'd be able to spam Blood Magic like 3-4x a second to get a 4-6k/s healing from Blood Magic.
blood magic has a 0.5s cooldown, so at most you will get 2 procs per second of the passive (assuming that cast cancel trick still works and a player doing this can consistently get the exact timing of it perfectly every single time).
it would have to be tested, but if it works that is 3-4k hps (1.5x2 to 2x2) instead of 4-6k hps. Again, assuming that this interaction works at all and doesn't just proc the GCD when you cancel the first cast.
@StaticWave
AoE Burst heal (that procs Blood Magic for the user) that targets (is there a limit to how many people it can heal?)
Minor Vitality
Major Maim
As far as your comments on using it in conjunction with Ward.
Bar space is definitely an issue for this. Unless scribing replaces Magelight with a usable skill. And it's really hard to drop Bound Aegis with everything it offers. I'm using Crushing weapon for breach but choose to run hurricane because I like the ability, and my abilities are pretty set in stone (unless I run Chudan).
But what are you giving up for shrouded. You'd have two "burst" heals if you use both ward and shrouded which doesn't make much sense. What I would like to see is the option to use shrouded as a spell damage burst heal setup to replace the magicka stacking setups hardened ward influences.
@StaticWave
I wouldn't trust that calculator for much. At least my experiences with it have been very inaccurate versus the actual game values.
Currently locked out of my account for being on the PTS but will gladly check out the actual values once I'm back in.
But because Blood Magic scales with health and Vibrant Shroud scales with stats/spell damage I don't think you'll get to the values of burst heals of other classes. Like @SkaraMinoc said the multiplier for this skill is lower and I don't think Blood Magic will be making up for that (can blood magic crit? I'm under the impression it cannot but I've never delved into blood magic healing like you would have on Stam Sorc).
That being said that skill is a bit overloaded with what it can do now....
AoE Burst heal (that procs Blood Magic for the user) that targets (is there a limit to how many people it can heal?)
Minor Vitality
Major Maim
As far as your comments on using it in conjunction with Ward.
Bar space is definitely an issue for this. Unless scribing replaces Magelight with a usable skill. And it's really hard to drop Bound Aegis with everything it offers. I'm using Crushing weapon for breach but choose to run hurricane because I like the ability, and my abilities are pretty set in stone (unless I run Chudan).
But what are you giving up for shrouded. You'd have two "burst" heals if you use both ward and shrouded which doesn't make much sense. What I would like to see is the option to use shrouded as a spell damage burst heal setup to replace the magicka stacking setups hardened ward influences.
Turtle_Bot wrote: »@StaticWave
AoE Burst heal (that procs Blood Magic for the user) that targets (is there a limit to how many people it can heal?)
Minor Vitality
Major Maim
As far as your comments on using it in conjunction with Ward.
Bar space is definitely an issue for this. Unless scribing replaces Magelight with a usable skill. And it's really hard to drop Bound Aegis with everything it offers. I'm using Crushing weapon for breach but choose to run hurricane because I like the ability, and my abilities are pretty set in stone (unless I run Chudan).
But what are you giving up for shrouded. You'd have two "burst" heals if you use both ward and shrouded which doesn't make much sense. What I would like to see is the option to use shrouded as a spell damage burst heal setup to replace the magicka stacking setups hardened ward influences.
As far as I can tell it doesn't have a limit for how many it can heal
(screenshot is PvE tooltip at 5k weapon damage + 30k mag with 38k health, it's for farming IA)
It is still slightly below matriarchs heal (~5%) when the blood magic heal is added to it, so it will definitely be a strong self heal when combined with the updated blood magic passive, but that's about it.Even with the heal from blood magic included, it is not looking anywhere near as strong as ward (tooltips sitting about 40% behind ward), so I am not worried about it being broken even with the proposed blood magic passive change and it having minor vitality + major maim.What I see likely happening is shroud will be an option for 30-35k health damage proc-sorc builds over dark exchange if the player feels they have enough sustain already to not need exchange or really hate the cast time or maybe want some group utility, but ward/exchange will still be the go to burst heals over it with most who opt for either morph going for spines instead for the AoE delayed burst and immobilization to combine with streak stun + curse for a delayed burst combo.
Also, as you said, finding room for it on the bar is very difficult, especially if you want to fit hurricane (or boundless) to free up the monster set slot, so one of those scribing abilities is really going to have to have an insane combination of effects/synergies with sorcs kit that also includes major prophecy/savagery to make it worth slotting over inner light + another ability to free that slot up for shroud.
Another factor is that shroud is an AoE heal where all of sorcs other heals are single target so it won't get percent buffs from CP if the sorc invests in those since the single target will provide more healing when factored across crit surge, blood magic, dark exchange, ward, vigor, etc. (even matriarch is ST).
StaticWave wrote: »Aces-High-82 wrote: »Please apply Battlespirit to those numbers.
This comment is exactly what's wrong with the forums. People are so clueless lol.
All the heal ability tooltips in my orgininal comment were not under Battle Spirit. Applying Battle Spirit would just reduce all of their tooltips by 55%
Before Battle Spirit:
Healthy Offering - 13.3k
Honor of The Dead - 13.3k
Vibrant Shroud + Blood Magic - 13.4k
After Battle Spirit:
Healthy Offering - 6k
Honor of The Dead - 6k
Vibrant Shroud + Blood Magic - 6k
It's literally irrelevant to the discussion whether Battle Spirit is active or not. We're comparing tooltips strength and secondary effects lol.
Aces-High-82 wrote: »StaticWave wrote: »Aces-High-82 wrote: »Please apply Battlespirit to those numbers.
This comment is exactly what's wrong with the forums. People are so clueless lol.
All the heal ability tooltips in my orgininal comment were not under Battle Spirit. Applying Battle Spirit would just reduce all of their tooltips by 55%
Before Battle Spirit:
Healthy Offering - 13.3k
Honor of The Dead - 13.3k
Vibrant Shroud + Blood Magic - 13.4k
After Battle Spirit:
Healthy Offering - 6k
Honor of The Dead - 6k
Vibrant Shroud + Blood Magic - 6k
It's literally irrelevant to the discussion whether Battle Spirit is active or not. We're comparing tooltips strength and secondary effects lol.
Geez dude, I just asked to do a simple math..
.....about the clueless part I'd like to remind you that you've been the one who wasn't aware ele sus status effect application happened periodically. LOL
@StaticWave
1) The couple times I've used the Calculator for Ward values its never been right, but since you've used it more than I have I'll take you're word on that.
2) Good to know, thanks
3) As a one class player I have to verify but I've been told that Healthy Offering can easily Tooltip above 20k. 16k would be 20% weaker. Need to confirm myself.
4) Definitely out of my element, but I'm pretty good at live testing, so will gladly verify your statements once my account is unlocked.
The values that @Turtle_Bot gave being 5% below Matriarch with pretty subpar stats (5k weapon damage and 30k Magicka is very low but I recognize that build wasn't intended for much) makes me believe you'll be closer to 10-15% lower with a full setup with say 7k damage and 35k Magicka (still have the 10% buff in our favor).
Back to not slotting both Shroud and Ward. I continue to agree Ward is Overtuned. But if we're speaking on running Shroud instead of Ward (I like the concept because it offers more group utility) then why try to GUT ward? It needs to be tuned, but Ward was not in a great place in U40 (that's the patch before the ward buff right?) To say Ward needs to be reverted because there is a burst heal to slot INSTEAD of Ward is just limiting play styles.
Id also like to point out that we really don't need more viable 40k health builds in this game. I recognize you're a great player, but 40k health setups raise the skill floor just as much as the current ward does.
@StaticWave
1) The couple times I've used the Calculator for Ward values its never been right, but since you've used it more than I have I'll take you're word on that.
2) Good to know, thanks
3) As a one class player I have to verify but I've been told that Healthy Offering can easily Tooltip above 20k. 16k would be 20% weaker. Need to confirm myself.
4) Definitely out of my element, but I'm pretty good at live testing, so will gladly verify your statements once my account is unlocked.
The values that @Turtle_Bot gave being 5% below Matriarch with pretty subpar stats (5k weapon damage and 30k Magicka is very low but I recognize that build wasn't intended for much) makes me believe you'll be closer to 10-15% lower with a full setup with say 7k damage and 35k Magicka (still have the 10% buff in our favor).
Back to not slotting both Shroud and Ward. I continue to agree Ward is Overtuned. But if we're speaking on running Shroud instead of Ward (I like the concept because it offers more group utility) then why try to GUT ward? It needs to be tuned, but Ward was not in a great place in U40 (that's the patch before the ward buff right?) To say Ward needs to be reverted because there is a burst heal to slot INSTEAD of Ward is just limiting play styles.
Id also like to point out that we really don't need more viable 40k health builds in this game. I recognize you're a great player, but 40k health setups raise the skill floor just as much as the current ward does.
StaticWave wrote: »1) There are a few bugs on the Editor and Ward is one of them unfortunately. Most of the Editor is correct though.
3) I think those 18k-20k Healthy Offering tooltips are inflated by being near a keep and/or stacking Major + Minor Mending.
I agree Ward needs to be tuned down. The burst heal could be turned into a Hot, which was my original suggestion in the other thread I made. I’m sure @Turtle_Bot agrees too. Blood Magic buff + Ward giving a HoT should still provide plenty of healing while not removing the trade-off of using a shield.