Unnecessarily adding stress, and it's a decrease in sales for trading guilds.
MashmalloMan wrote: »
MashmalloMan wrote: »
Not if the item is not sold!
The 14 days expiration includes returned items.
It likely won't affect seasoned sellers. They know which things will actually sell in a decent amount of time.
It's a gold sink that will affect casual players the most. Especially those who have certain living situations, travel for work, simply going on vacation, etc.
MashmalloMan wrote: »
If we're looking at expired items, wouldn't it be 30 days + 14 days for 44 days? Doesn't really make sense for the 2 week vacation example you were using, but I see your point.
MashmalloMan wrote: »
If we're looking at expired items, wouldn't it be 30 days + 14 days for 44 days? Doesn't really make sense for the 2 week vacation example you were using, but I see your point.
It is changing from 30 days to 14 days.
MashmalloMan wrote: »
If we're looking at expired items, wouldn't it be 30 days + 14 days for 44 days? Doesn't really make sense for the 2 week vacation example you were using, but I see your point.
It is changing from 30 days to 14 days.
So it is 30 days in store, plus the 14 days sitting in mail as an expired return item.
So it is 30 days in store, plus the 14 days sitting in mail as an expired return item.
If you place an item for sale so that you are keeping 30/30 slots filled and that item sells overnight, that gives you roughly 2 weeks to claim the gold.
If you placed an item for sale and haven't kept track of when the 30 days to sell it are up, you could miss your opportunity to get the returned item.
Both are incentives for casual players to not sell in guild stores anymore. Not with high gold items.
I don't want to be worried/stressed out over losing my things. Maybe I just want to go play FFXIV for a month. Now I can't without making sure all my guild store slots are empty first.
Anything that incentivizes players to NOT sell via guild stores is not good for trading guilds.
Anything that incentivizes players to NOT sell via guild stores is not good for trading guilds.
MashmalloMan wrote: »
So it is 30 days in store, plus the 14 days sitting in mail as an expired return item.
If you place an item for sale so that you are keeping 30/30 slots filled and that item sells overnight, that gives you roughly 2 weeks to claim the gold.
If you placed an item for sale and haven't kept track of when the 30 days to sell it are up, you could miss your opportunity to get the returned item.
Both are incentives for casual players to not sell in guild stores anymore. Not with high gold items.
I don't want to be worried/stressed out over losing my things. Maybe I just want to go play FFXIV for a month. Now I can't without making sure all my guild store slots are empty first.
Anything that incentivizes players to NOT sell via guild stores is not good for trading guilds.
I don't think anyone is disagreeing with you, just correcting your statement about returns.
MashmalloMan wrote: »
So it is 30 days in store, plus the 14 days sitting in mail as an expired return item.
If you place an item for sale so that you are keeping 30/30 slots filled and that item sells overnight, that gives you roughly 2 weeks to claim the gold.
If you placed an item for sale and haven't kept track of when the 30 days to sell it are up, you could miss your opportunity to get the returned item.
Both are incentives for casual players to not sell in guild stores anymore. Not with high gold items.
I don't want to be worried/stressed out over losing my things. Maybe I just want to go play FFXIV for a month. Now I can't without making sure all my guild store slots are empty first.
Anything that incentivizes players to NOT sell via guild stores is not good for trading guilds.
I don't think anyone is disagreeing with you, just correcting your statement about returns.
MashmalloMan wrote: »
So it is 30 days in store, plus the 14 days sitting in mail as an expired return item.
If you place an item for sale so that you are keeping 30/30 slots filled and that item sells overnight, that gives you roughly 2 weeks to claim the gold.
If you placed an item for sale and haven't kept track of when the 30 days to sell it are up, you could miss your opportunity to get the returned item.
Both are incentives for casual players to not sell in guild stores anymore. Not with high gold items.
I don't want to be worried/stressed out over losing my things. Maybe I just want to go play FFXIV for a month. Now I can't without making sure all my guild store slots are empty first.
Anything that incentivizes players to NOT sell via guild stores is not good for trading guilds.
I don't think anyone is disagreeing with you, just correcting your statement about returns.
I think there was a misunderstanding from me not being elaborate enough.
I've never thought that the 30 days to sell an item before it is returned via the mail is going to be changed.
I'm saying that a casual player's item might have gone through the 30 days of it being up for sale in the guild store. Maybe they put it up for 1 million, but it's now going for 800k. Prices fluctuate. Especially at the start of an expansion release.
So the item gets returned to mail while the player isn't logging in for 14 days. The item is now gone. The player doesn't have the item to post up for sale again.
Trading guild loses out on the sale cut that would have happened when the item was posted for sale again.
BlakMarket wrote: »Better server performance > 30 days guild sales collection of gold
Its a no brainier imo, 14 days is still plenty of time to collect considering all it takes is literally 5-10 minutes maximum to log in and clear/collect a full mailbox.
I think adapting to these new changes for the benefit of literally every type of player performance wise, is better than to cater to casual players who cant log in a few times every 14 days.
BlakMarket wrote: »Better server performance > 30 days guild sales collection of gold
Its a no brainier imo, 14 days is still plenty of time to collect considering all it takes is literally 5-10 minutes maximum to log in and clear/collect a full mailbox.
I think adapting to these new changes for the benefit of literally every type of player performance wise, is better than to cater to casual players who cant log in a few times every 14 days.
Ah, so 14 day retention time on mails with gold or items attached instead of 30 is the thing that's going to dramatically raise server performance. And here I thought the removal of deer in Cyrodiil was gonna do it. And then I thought for sure the AwA change would do it...😁
BlakMarket wrote: »And like I said I'm sure 99.9% of players will adapt to the changes, to log in once or twice over 14 days for 5 minutes to simply clear/collect mail.
BlakMarket wrote: »And like I said I'm sure 99.9% of players will adapt to the changes, to log in once or twice over 14 days for 5 minutes to simply clear/collect mail.
This isn’t just about casual players but also people on holidays, so it’s a significant QoL decrease for most players. At the very least, the limits should be relaxed for mails not triggered by the player.
For example, the 7-day limit on Rewards of the Worthy coffers is fine, as you receive them on the go by playing PvP and can claim them immediately. But the timing of trader sales and (to a lesser degree) returns aren’t determined by the player, so those limits should be higher, for example.
This change just adds guaranteed frustration over lost items and gold for very little return, especially if people miss a login due to maintenance or crashes.
BlakMarket wrote: »BlakMarket wrote: »And like I said I'm sure 99.9% of players will adapt to the changes, to log in once or twice over 14 days for 5 minutes to simply clear/collect mail.
This isn’t just about casual players but also people on holidays, so it’s a significant QoL decrease for most players. At the very least, the limits should be relaxed for mails not triggered by the player.
For example, the 7-day limit on Rewards of the Worthy coffers is fine, as you receive them on the go by playing PvP and can claim them immediately. But the timing of trader sales and (to a lesser degree) returns aren’t determined by the player, so those limits should be higher, for example.
This change just adds guaranteed frustration over lost items and gold for very little return, especially if people miss a login due to maintenance or crashes.
I'd agree with you if they were making these changes for no reason or an unwanted/needed reasons, but they are not - they're making the changes for better overall performance. Performance is much more important for overall health and longevity of ESO.
I agree there will be some frustrations to begin with but I think you can also agree 14 days is plenty of time for players to adapt, and work out a selling/trading system to avoid lost gold etc.
BlakMarket wrote: »BlakMarket wrote: »And like I said I'm sure 99.9% of players will adapt to the changes, to log in once or twice over 14 days for 5 minutes to simply clear/collect mail.
This isn’t just about casual players but also people on holidays, so it’s a significant QoL decrease for most players. At the very least, the limits should be relaxed for mails not triggered by the player.
For example, the 7-day limit on Rewards of the Worthy coffers is fine, as you receive them on the go by playing PvP and can claim them immediately. But the timing of trader sales and (to a lesser degree) returns aren’t determined by the player, so those limits should be higher, for example.
This change just adds guaranteed frustration over lost items and gold for very little return, especially if people miss a login due to maintenance or crashes.
I'd agree with you if they were making these changes for no reason or an unwanted/needed reasons, but they are not - they're making the changes for better overall performance. Performance is much more important for overall health and longevity of ESO.
I agree there will be some frustrations to begin with but I think you can also agree 14 days is plenty of time for players to adapt, and work out a selling/trading system to avoid lost gold etc.
[*] However, guild sales and item returns mostly pile up because you are away and unable to react. ZOS isn't solving an issue here, but adding more burden on players displaying normal behavior. No one intentionally leaves gold from sales in their mailbox and with the new features to grab all attachments at once and delete empty mails, it will happen even less, so there isn't even much performance to be gained.
[/list]
Exactly, because there's no reason to. Unlike the rewards of the worthy, there is no hard limit to inventory space when it comes to storing gold. You could potentially store an infinite amount of gold, so there's no reason not to take it from the mail immediately.
BlakMarket wrote: »BlakMarket wrote: »And like I said I'm sure 99.9% of players will adapt to the changes, to log in once or twice over 14 days for 5 minutes to simply clear/collect mail.
This isn’t just about casual players but also people on holidays, so it’s a significant QoL decrease for most players. At the very least, the limits should be relaxed for mails not triggered by the player.
For example, the 7-day limit on Rewards of the Worthy coffers is fine, as you receive them on the go by playing PvP and can claim them immediately. But the timing of trader sales and (to a lesser degree) returns aren’t determined by the player, so those limits should be higher, for example.
This change just adds guaranteed frustration over lost items and gold for very little return, especially if people miss a login due to maintenance or crashes.
I'd agree with you if they were making these changes for no reason or an unwanted/needed reasons, but they are not - they're making the changes for better overall performance. Performance is much more important for overall health and longevity of ESO.
I agree there will be some frustrations to begin with but I think you can also agree 14 days is plenty of time for players to adapt, and work out a selling/trading system to avoid lost gold etc.
That's why I'm not asking to leave everything as is, but to consider specific cases differently, for example:Finally, only ZOS can conclusively tell if 14 days is plenty or not, as they have internal statistics on player logins. But I would posit that going on vacation for 2+ weeks is not an extremely rare situation, plus there are other cases like the one OP described.
- Rewards of the Worthy coffers pile up in the mailbox because players leave them there as an extended inventory space. While I have done that as well, it is not intended behavior, so I understand/support the change to shorter retention times and how it can help performance.
- Player mails can pile up because people again use it to extend their inventories. Same situation as with RotW and people can adapt to the changes by managing their inventories better.
- However, guild sales and item returns mostly pile up because you are away and unable to react. ZOS isn't solving an issue here, but adding more burden on players displaying normal behavior. No one intentionally leaves gold from sales in their mailbox and with the new features to grab all attachments at once and delete empty mails, it will happen even less, so there isn't even much performance to be gained.
I recommend that this gold go directly into player banks, rather than to player mail. Then it doesn't matter about the mail limits.
So it is 30 days in store, plus the 14 days sitting in mail as an expired return item.
If you place an item for sale so that you are keeping 30/30 slots filled and that item sells overnight, that gives you roughly 2 weeks to claim the gold.
If you placed an item for sale and haven't kept track of when the 30 days to sell it are up, you could miss your opportunity to get the returned item.
Both are incentives for casual players to not sell in guild stores anymore. Not with high gold items.
I don't want to be worried/stressed out over losing my things. Maybe I just want to go play FFXIV for a month. Now I can't without making sure all my guild store slots are empty first.
Anything that incentivizes players to NOT sell via guild stores is not good for trading guilds.
Exactly, because there's no reason to. Unlike the rewards of the worthy, there is no hard limit to inventory space when it comes to storing gold. You could potentially store an infinite amount of gold, so there's no reason not to take it from the mail immediately.
No you can't, there is gold cap and it is 2.1 bil. You can test it on PTS
BlakMarket wrote: »BlakMarket wrote: »And like I said I'm sure 99.9% of players will adapt to the changes, to log in once or twice over 14 days for 5 minutes to simply clear/collect mail.
This isn’t just about casual players but also people on holidays, so it’s a significant QoL decrease for most players. At the very least, the limits should be relaxed for mails not triggered by the player.
For example, the 7-day limit on Rewards of the Worthy coffers is fine, as you receive them on the go by playing PvP and can claim them immediately. But the timing of trader sales and (to a lesser degree) returns aren’t determined by the player, so those limits should be higher, for example.
This change just adds guaranteed frustration over lost items and gold for very little return, especially if people miss a login due to maintenance or crashes.
I'd agree with you if they were making these changes for no reason or an unwanted/needed reasons, but they are not - they're making the changes for better overall performance. Performance is much more important for overall health and longevity of ESO.
I agree there will be some frustrations to begin with but I think you can also agree 14 days is plenty of time for players to adapt, and work out a selling/trading system to avoid lost gold etc.