TechMaybeHic wrote: »Not too sure on this as i dont
Pve, but isnt the tank the one that might need the synergy you can't use from your own ability?
Yaw'll are forgetting that Shards had a CC stun in the past until it was nerfed about 7 years back and it was a standard Templar Tank skill.
This is just a reset and giving them back something that should have not really even been taken away..
Yaw'll are forgetting that Shards had a CC stun in the past until it was nerfed about 7 years back and it was a standard Templar Tank skill.
This is just a reset and giving them back something that should have not really even been taken away..
To make a morph more usable also other morph gets cost reduction. In zos logic if you going stun or immobilize then it have to be big cost in recsourcesPardon me if I’m mistaking this, but did they say that the addition to Blazing Spears of an Immobilization was to help tanks?
Why would you add an immobilize to the morph designated for damage dealers instead of either the base ability or the morph already designated for supports?
Also want to add, although I appreciate the recognition that we’re not there yet with Templar tanking, I don’t feel that building tank utility onto a damage focused morph works towards that goal.
We have seen how pulling a skill in complete opposite directions leaves it stretched too thin, failing at both of its intended purposes. Most notably with skills like Blazing Shield and Nova, and I’m afraid Blazing Spears will land next to them.
Which is why they should attach the root to the base skill, not just one morph.
It makes zero sense that the utility buff landed on the damage morph instead of the utility morph.
Cant wait as a dd to throw my shards and immobilize the enemeys so they cant be pulled together
Izanagi.Xiiib16_ESO wrote: »Just be thankful templar had a mention this time.
I think the broader issue is that unlike dlc classes, templars dont have a defined tank skill line.
So no matter what you do, you gonna trample on some dps skills eventually, if you want to add more utility.
KlauthWarthog wrote: »Regarding the particular change to templar...
I read "templar tanking" and "blazing", and my brain instantly completed it as "Blazing Shield". You know, morph of the one single aedric spear skill that is moderately related to tanking?
I spent quite some time wondering why they had not added it to the base skill, Sun Shield.
Then I actually noticed it was Blazing Spear. And now I wonder why they decided that templar DPS should immobilize enemies, given that tanks will not find the bar space to slot a DPS skill that also happens to be mostly unreliable at hitting moving targets due to having a travel time.
Which is why they should attach the root to the base skill, not just one morph.
It makes zero sense that the utility buff landed on the damage morph instead of the utility morph.
Which is why they should attach the root to the base skill, not just one morph.
It makes zero sense that the utility buff landed on the damage morph instead of the utility morph.
It does make sense to me, because the note mentioned it working well with jabs and the scribing stream mentioned aoe pulling before using arc DPS beam. I think ZOS is thinking from a solo DPS perspective and not a tank one, and so they put it on the DPS morph.
It should be on both though, I agree that part doesn’t make sense.
Which is why they should attach the root to the base skill, not just one morph.
It makes zero sense that the utility buff landed on the damage morph instead of the utility morph.
It does make sense to me, because the note mentioned it working well with jabs and the scribing stream mentioned aoe pulling before using arc DPS beam. I think ZOS is thinking from a solo DPS perspective and not a tank one, and so they put it on the DPS morph.
It should be on both though, I agree that part doesn’t make sense.
Now, if their goal was to buff solo DPS primarily, why would they open with an entire paragraph about Templar tanks “creeping into the scene” and how they feel this change would benefit them as they lack an immobilize?
If we look at it from the lense you viewed it, it’s more offensive, because they gave recognition that we’re not doing well, and instead of helping that by reworking an under-used morph, they buffed Templar damage dealers.
Which is why they should attach the root to the base skill, not just one morph.
It makes zero sense that the utility buff landed on the damage morph instead of the utility morph.
It does make sense to me, because the note mentioned it working well with jabs and the scribing stream mentioned aoe pulling before using arc DPS beam. I think ZOS is thinking from a solo DPS perspective and not a tank one, and so they put it on the DPS morph.
It should be on both though, I agree that part doesn’t make sense.
Now, if their goal was to buff solo DPS primarily, why would they open with an entire paragraph about Templar tanks “creeping into the scene” and how they feel this change would benefit them as they lack an immobilize?
If we look at it from the lense you viewed it, it’s more offensive, because they gave recognition that we’re not doing well, and instead of helping that by reworking an under-used morph, they buffed Templar damage dealers.
I’d guess it’s just the expectation that we should use the dps morph to add a minuscule amount of damage instead of the healer morph which “should” be covered by a healer using orb. But I say should in quotes because… pug healers.
Yaw'll are forgetting that Shards had a CC stun in the past until it was nerfed about 7 years back and it was a standard Templar Tank skill.
This is just a reset and giving them back something that should have not really even been taken away..