CameraBeardThePirate wrote: »This is a flat 5% damage increase to most PvE scenarios... not sure why you say it's "effectively nothing".
The netch attempts to purge every 5 seconds, and on cast. If no effects were purged, you get a buff. In a lot of PvE encounters (and especially those with a healer running a purge), you'll get that 5% buff more often than not every 5 seconds while the netch lasts.
Skjaldbjorn wrote: »CameraBeardThePirate wrote: »This is a flat 5% damage increase to most PvE scenarios... not sure why you say it's "effectively nothing".
The netch attempts to purge every 5 seconds, and on cast. If no effects were purged, you get a buff. In a lot of PvE encounters (and especially those with a healer running a purge), you'll get that 5% buff more often than not every 5 seconds while the netch lasts.
I will say I misread it initially. I thought it only applied the buff on the initial cast - fair enough, it's better than I thought it was. However, it's still forcing Warden to run a skill they really weren't previously in most end-game content though. Sustain isn't really a big issue, and a 5% damage buff isn't bad, but it's a bar slot that could be something else, and a lost global.
Skjaldbjorn wrote: »This change, effectively, accomplishes nothing. A 5s damage buff from a skill that consumes a GCD, deals no damage, and is generally never cast in serious structured trial content.
Skjaldbjorn wrote: »This change, effectively, accomplishes nothing. A 5s damage buff from a skill that consumes a GCD, deals no damage, and is generally never cast in serious structured trial content.
If trials float your boat, good for you but there is much more to the game.
It is a tiny change but not nothing.
In regular PvE the removing a status effect every 5 seconds is useful just about never. Another 5% damage puts it on par with with 5% passive damage boost from Bird of Prey.
Plus Betty's resource regeneration and Major Brutality / Sorcery.
This makes me more inclined to use it, and play my wardens.
Though I'm more encouraged by the fact that they have bigger plans to fix the class and sharing that with us now.
Skjaldbjorn wrote: »This change, effectively, accomplishes nothing. A 5s damage buff from a skill that consumes a GCD, deals no damage, and is generally never cast in serious structured trial content.
If trials float your boat, good for you but there is much more to the game.
It is a tiny change but not nothing.
In regular PvE the removing a status effect every 5 seconds is useful just about never. Another 5% damage puts it on par with with 5% passive damage boost from Bird of Prey.
Plus Betty's resource regeneration and Major Brutality / Sorcery.
This makes me more inclined to use it, and play my wardens.
Though I'm more encouraged by the fact that they have bigger plans to fix the class and sharing that with us now.
ESO_Nightingale wrote: »Sustain is a massive issue for magicka warden, so it's really helpful there.
ESO_Nightingale wrote: »Sustain is a massive issue for magicka warden, so it's really helpful there.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Sustain is a massive issue for magicka warden, so it's really helpful there.
That log gets especially nutty when you realize they weren't running sustain food - they had on sugar skulls.
MashmalloMan wrote: »It's a great step in the right direction, no one should be expecting gigantic class balance changes for chapter releases as they've made it abundantly clear that is never the focus
ESO_Nightingale wrote: »they also had an extreme amount of stamina costing skills on their bars which is hard to work with since you have a lot less room for roll dodging, blocking and sprinting. our magicka sustain is very problematic at the moment, this change helps immensely.
Skjaldbjorn wrote: »
This change, effectively, accomplishes nothing. A 5s damage buff from a skill that consumes a GCD, deals no damage, and is generally never cast in serious structured trial content. In fact, I would wager on average, PVPers cast this skill more than PVE players do outside of world/overland and perhaps dungeon content. Wardens need changes that bring them back into the trial conversation. This does absolutely zero to achieve those goals, and even suggesting this is a buff with any actual bearing on the class is absurd and outright insulting.