PTS Update 42 - Feedback Thread for New Item Sets

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the new item sets and Mythic items. Specific feedback that the team is looking for includes the following:
  • Were there any sets you felt were over or under powered compared to current offerings in the live game?
  • Do you have any other general feedback?
Edited by ZOS_GinaBruno on April 16, 2024 9:05PM
Gina Bruno
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Staff Post
  • Necrotech_Master
    Necrotech_Master
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    the macabre vintage set seems like it could be a little mix

    in overland it might feel about right to underpowered, as most overland enemies have 48,000 hp or less

    in vet content, it might be OK for trash fights, but the dmg cap is extremely low in that situation, like to the point i dont even know why it has a 50% hp cap if 24,000 hp is barely 10% of most of the hp of the weakest trash level vet enemies

    i also see this set potentially being problematic in PVP, while the text says it only works on monsters, there are a lot of NPC targets in pvp, for cyro includes the guards, and IC includes everything

    since the scaling is 50% of the monsters health, i dont know how this would interact with battle spirit when transferring dmg, and even WITH battle spirit, that would still hit most players for 8-12k dmg, which could nuke them if you killed a bunch of NPCs near them

    *note: i have not been on the PTS, but this is some issues i was noting when i was thinking about the set
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • heaven13
    heaven13
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    the macabre vintage set seems like it could be a little mix

    in overland it might feel about right to underpowered, as most overland enemies have 48,000 hp or less

    in vet content, it might be OK for trash fights, but the dmg cap is extremely low in that situation, like to the point i dont even know why it has a 50% hp cap if 24,000 hp is barely 10% of most of the hp of the weakest trash level vet enemies

    i also see this set potentially being problematic in PVP, while the text says it only works on monsters, there are a lot of NPC targets in pvp, for cyro includes the guards, and IC includes everything

    since the scaling is 50% of the monsters health, i dont know how this would interact with battle spirit when transferring dmg, and even WITH battle spirit, that would still hit most players for 8-12k dmg, which could nuke them if you killed a bunch of NPCs near them

    *note: i have not been on the PTS, but this is some issues i was noting when i was thinking about the set

    Admittedly, I'm not super knowledgeable on the ins and outs of item sets but I was honestly questioning why this particular overland set has a 2nd 5-line bonus when the other 2 overland sets do not.
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  • Necrotech_Master
    Necrotech_Master
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    heaven13 wrote: »
    the macabre vintage set seems like it could be a little mix

    in overland it might feel about right to underpowered, as most overland enemies have 48,000 hp or less

    in vet content, it might be OK for trash fights, but the dmg cap is extremely low in that situation, like to the point i dont even know why it has a 50% hp cap if 24,000 hp is barely 10% of most of the hp of the weakest trash level vet enemies

    i also see this set potentially being problematic in PVP, while the text says it only works on monsters, there are a lot of NPC targets in pvp, for cyro includes the guards, and IC includes everything

    since the scaling is 50% of the monsters health, i dont know how this would interact with battle spirit when transferring dmg, and even WITH battle spirit, that would still hit most players for 8-12k dmg, which could nuke them if you killed a bunch of NPCs near them

    *note: i have not been on the PTS, but this is some issues i was noting when i was thinking about the set

    Admittedly, I'm not super knowledgeable on the ins and outs of item sets but I was honestly questioning why this particular overland set has a 2nd 5-line bonus when the other 2 overland sets do not.

    my guess is that is because the proc is an "on kill" effect, and the other line of dmg is the consolation when fighting a tough target (say a trial or dungeon boss with few adds)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • LunaFlora
    LunaFlora
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    haven't been on PTS yet, but
    i really like Tharriker's Strike and Mora Scribe’s Thesis as they seem useful for heavy attack and oakensoul builds.

    and Shadow Queen's Cowl is awesome! i Love non combat mythics
    miaow! i'm Luna ( she/her ).

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    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • MashmalloMan
    MashmalloMan
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    Slivers of the Null Arca seems to be bugged, it's comparatively much worse than Relequen which it's competing it with while only effecting 1 target at a time. It really feels like this set was designed to hit 3 times like Bound Armaments the way you collect then fire them, except it only hits once.

    I can't see any reason to ever use this set and the problem is, even if you buff it by 3x, you run into a situation where it will be way too powerful for PVP burst.
    Edited by MashmalloMan on April 16, 2024 10:42PM
    PC Beta - 2200+ CP

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    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


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  • Oshea_OK
    Oshea_OK
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    Macabre Vintage – Medium
    2 – Adds 129 Weapon and Spell Damage
    3 – Adds 129 Weapon and Spell Damage
    4 – Adds 129 Weapon and Spell Damage
    5 – Adds 150 Weapon and Spell Damage
    5 – When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    Its like you are trying to give us plague break back. It is already fun. Thanks.
    Overall loving this.
    This would be great on some solo Oakensoul HA builds and a piece of Crit chance and penetration would be great.
    But most important is to have at least something for boss fights. Maybe 20k bleed damage every 10 seconds it target does not die? At least a little something. Plague break would at least give a little proc dps on long boss fights without adds.


    Thanks for this new set.
    Edited by Oshea_OK on April 17, 2024 3:56AM
  • ESO_Nightingale
    ESO_Nightingale
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    Haven't been on the pts yet due to work, but i plan to test threads of war on frost warden. It sounds incredibly good so I'm eager to test it out.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • EF321
    EF321
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    Oshea_OK wrote: »
    Macabre Vintage – Medium
    2 – Adds 129 Weapon and Spell Damage
    3 – Adds 129 Weapon and Spell Damage
    4 – Adds 129 Weapon and Spell Damage
    5 – Adds 150 Weapon and Spell Damage
    5 – When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    Its like you are trying to give us plague break back. It is already fun. Thanks.
    Overall loving this.
    This would be great on some solo Oakensoul HA builds and a piece of Crit chance and penetration would be great.
    But most important is to have at least something for boss fights. Maybe 20k bleed damage every 10 seconds it target does not die? At least a little something. Plague break would at least give a little proc dps on long boss fights without adds.


    Thanks for this new set.

    150 damage on 5-piece is your little something :)
  • Leonis3491
    Leonis3491
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    Please rework the Lucent Echoes Set. You just killed the Catalyst Necromancer Support dps on PVE hl content, who brought diversity. We're tired of seeing 50% of Trials groups with no-brain-beam arca...
    You can for exemple put critical chance to the group on the set instead of critical damage.
  • ZhuJiuyin
    ZhuJiuyin
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    The damage dealt by Slivers of the Null Arca is too low, compared to Relequen, Slivers of the Null Arca deals only half the damage of the former.

    Although Mora Scribe's Thesis is interesting on paper, it actually gives too little Critical Chance. Each Major Buff only provides about 0.5% Critical Chance, and the cap is 1536, so you will only get a maximum of 6% Critical Chance. (or lower).
    Major Buffs that are common in PVE and can be maintained for a long time:
    1.Berserk
    2.Brutality
    3.Courage
    4.Endurance or Intellect or Fortitude (may have 1~3 items depending on different potion effects)
    5.Evasion (if using Blade Cloak)
    6.Force
    7.Prophecy
    8.Resolve
    9.Savagery
    10.Slayer
    11.Sorcery
    12.Vitality (if there is Bone Surge synergy)

    However, Wading Kilt provides 1100 Critical Chance + 10% Critical Damage with just one piece, so the bonus currently offered by Mora Scribe’s Thesis is unappealing, and 4 items is even a Max Magicka which is not good in PVE. It needs to provide at least an additional 10% Critical Chance before it can be used in PVE. Otherwise it's not even good enough to compete with any proc damage sets.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • MrCray78
    MrCray78
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    Hello @ZOS_GinaBruno ,

    ◾Null Arca is Underpowered more other set is more power full than him like Relequen,coral Riptide... etc

    The Current Perfected Null Arca is that :
    (2 items) Adds 657 Critical Chance
    (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
    (4 items) Adds 657 Critical Chance
    (5 items) Adds 129 Weapon and Spell Damage, Dealing Critical Damage gives you a stack of Sliver for 10 seconds. You can only gain one stack of Sliver every 0.5 seconds. When you gain your third stack, the stacks are consumed and the crystals launch at the last enemy you damaged, dealing 1311 Physical Damage. This damage scales off your Weapon or Spell Damage. Once you launch the crystals, you cannot gain Sliver for 5 seconds.

    He need to be changed to that i think :smile:

    (2 items) Adds 657 Critical Chance
    (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
    (4 items) Adds 657 Critical Chance
    (5 items) Adds 657 Critical Chance,Dealing Critical Direct Damage gives you a stack of Sliver for 10 seconds. You can only gain one stack of Sliver every 0.5 seconds. When you gain your third stack, the stacks are consumed.
    Your weapons are transformed into crystals and all your direct damages deal 3700 more damage for the next 5 Seconds. This damage increase are scales off your Weapon or Spell Damage. After consumed thé stacks, you cannot gain Sliver for 5 seconds.


    Change the 5pc bonus Perfected to 657 Critical Chance and buff direct damage for add a new way to play build and buff build used direct damage like Nightblade.

    ◾The Saint and Seducer is a mythic set too risky.

    The Current the Saint and Seducer

    While in combat, you gain one of five random major buffs which changes every 10 seconds. Enemies within 12 meters of you gain one of five random minor debuffs depending on which buff you have. The available buffs and debuffs are: Major Berserk and Minor Maim/Major Resolve and Minor Breach/Major Force and Minor Brittle/Major Evasion and Minor Vulnerability/Major Courage and Minor Cowardice

    He need to be changed to that i think :

    While in combat, you gain one of five random major buffs which changes every 12 seconds. Enemies within 12 meters of you gain one of five random minor debuffs depending on which buff you have. The available buffs and debuffs are: Major Berserk and Minor Maim/Major Resolve and Minor Breach/Major Force and Minor Brittle/Major Evasion and Minor Vulnerability/Major Courage and Minor Cowardice.
    You can only have one buff that you don't already have among the five.

    Allowing yourself to not have a bonus that you already have will allow you to play this item in an intelligent and very specific way depending on the major buff/minor debuff you need.
    Edited by MrCray78 on April 19, 2024 8:31PM
    PC EU PvE CP1800+(Play from Beta 12/02/2014) : @MrCray78
    Already finished all content in Infinite Archive 🥲
  • Trejgon
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    On paper Shadow Queen's Cowl looks interesting with some caveats:
    I am unsure if I understand the description correctly, I am supposed to successfully pickpocket guard or witness, to gain only 10 seconds of them being stunned and having harder time detecting me? I haveissue thinking out of scenarios where it would be useful. In all the cases I could think of, of having a guard or potential witness turned effectively blind to my presence, the 10s duration is not enough to cover it, and unless the distraction pickpocket is guaranteed, it would also pose more risk than benefit.

    Additionally, it is a light weight item, that is made for sneaky thievery/murdery activities... but all the passives related to sneaking are on medium armor, meaning that this very non-combat mythic still requires us to somewhat gimp our sneaking capabilities to gain it's benefits.....
  • Necrotech_Master
    Necrotech_Master
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    Trejgon wrote: »
    On paper Shadow Queen's Cowl looks interesting with some caveats:
    I am unsure if I understand the description correctly, I am supposed to successfully pickpocket guard or witness, to gain only 10 seconds of them being stunned and having harder time detecting me? I haveissue thinking out of scenarios where it would be useful. In all the cases I could think of, of having a guard or potential witness turned effectively blind to my presence, the 10s duration is not enough to cover it, and unless the distraction pickpocket is guaranteed, it would also pose more risk than benefit.

    Additionally, it is a light weight item, that is made for sneaky thievery/murdery activities... but all the passives related to sneaking are on medium armor, meaning that this very non-combat mythic still requires us to somewhat gimp our sneaking capabilities to gain it's benefits.....

    i would agree with this, the biggest benefit of this item is seeing targets through walls and the highlighting

    but the perk being on pickpocketing is already risky if your trying to avoid bounty, and for a stealth build you generally want all medium armor

    would prefer if this was some kind of jewelry such as a ring for this item

    light armor does technically benefit sneak, but in the most negligble way possible (each piece is -5% to the sneak speed penalty, which you can fully negate anyway being a vampire)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • chessalavakia_ESO
    chessalavakia_ESO
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    Macabre Vintage:

    It might not be my top choice for effectiveness in harder content without many adds but, it's just plain fun to use in Overland Content.

    The sound effect on it is absolutely wonderful and the visual is pretty good.

    You can proc the effect with both the Blade of Woe or when feeding on an enemy if you want to leave a mess behind your kill for a little bit.

    Mythics

    I don't really see myself using any of them very much.

    The Shadow Queen Cowl looks a bit better than Oblivion's but, I'm not sure it exactly lives up to being called Beautiful twice like it's description does.

    Since it's light armor it can actually make you slightly easier to detect than other builds.

    Being able to see people through things can be useful when thieving in areas you aren't familiar with or on builds with less stealth but, I'm not sure I hit enough situations where I actually do that for it to be worth the grind. Many of my thief characters that do more exploring are lower level and thus can't use Mythics anyways if I remember right.

    The other benefit on the Shadow Queen didn't seem to help that much but it's possible I was using it wrong.

    The visual for Rourken Steamguards in the inventory is a different shade than it is when equipped on your character.

    I didn't really see much of a use for myself with Rourken Steamguards as it's a short window with a fair bit of cooldown that gets longer if you time it poorly. In most situations, either my block would be good enough that I don't need 99% or I'd be dodge rolling. I'd assume it would be situationally good in PvP and maybe the occasional organized hard PvE content.

    The Saint and the Seducer seemed fine but, not really me on any of my characters as I generally have some of the buffs or don't need them. It might make for some amusing light shows in Cyrodiil for when you get stuck in combat.
    Edited by chessalavakia_ESO on April 20, 2024 12:17AM
  • RaptorRodeoGod
    RaptorRodeoGod
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    The new set that procs Slivers is pretty underwhelming, especially for a trial set
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • dhoward5b14_ESO
    dhoward5b14_ESO
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    Null Arca / Slivers set is frequently proccing on up to 2-3 enemies at a time. I have 5 dummies stacked near trial dummy and just using blockade. Sometimes the proc hits one enemy, sometimes 3 (checked n CMX). You can visually see it when it happens (it sends multiple shards out). The tooltip reads like only one enemy is damaged.

    I have seen it hit the Iron Atro twice, but only one time in 7 minutes did it do that (had 2 skeletons next to Iron Atro). This occurred while doing a normal DPS rotation (not just wall).
    Edited by dhoward5b14_ESO on April 21, 2024 12:33PM
  • luchtt
    luchtt
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    Macabre Vintage need a range increase, and either a removal of the cooldown or the ability for multiple players to apply it, as it currently needs final blow. It's pretty underpowered mostly due to the range. I could only really see a use for it in BRP farming, and its alright but not better than sulxan in more spread out packs like skyreach and spellscar etc. that is the range problem. Also, the fact that it has both a ''50% of max hp'' and a hard dmg cap is kinda pointless, i'd suggest either making the damage the flat capped amount no matter what or to make it scale up hard but only to a max of 50% of enemy hp (no cap) which would give it some very interesting niche.

    Null arca is underpowered and impossible to ensure hits in aoe situations, so its just a bad set currently, i think the design is fine, maybe make it specifically on light attacks targets or something, but the dmg just needs a buff.

    The sets that have a ''above 50% do x, below 50% do x'' condition dont really fit into how ESO's combat works to be honest. Aside from Lucent Echoes which is an EC replacement (thank you by the way very good set i hate EC's proc condition so much) and basically has undeath (Vamp 3 passive) built in, you will never really see them come into play. like the overland set is nice, but I feel like it should be dropped entirely, but thats just another opinion. It's kind of just a pointless extra line that wont see practical use ever on these sets.

    Mora's Scribe Thesis needs it's cap removed, crit scaled slightly more aggressively and removal of the max mag line. It only requires 12 major / minor effects to max out which is basically fullfilled instantly, it kind of removes the niche of ''get as many as possible'' when you cap it out with just your basic buffs anyway.

    Rourken's Steamguards are a cool idea, but it also doesnt work in ESO. I'm assuming its intended to serve as a sort of ''parry'' mechanic, but its too short for ESO's usual damage phases, and in the cases where it WOULD work, you might aswell just roll dodge to entirely avoid the damage instead of wasting a mythic slot.

    Shadow Queen's Cowl is a cool idea, please add more out of combat related activity mythics, similar to this and the ring of the wild hunt.

    Saint and the Seducer seems to just be a randomizer lottery.. but even the best effects dont seem very good. I'm thinking what if you make all of these effects unique, rather than major buffs? I still can't see it being strong neccesarily, but it will actually be pretty fun to use if it stacks with other buffs. A big issue lately with sets (although gold road surprised me with this not being as much the case) is that the combat team tends to try to get rid of unique buffs/debuffs on sets and skills. This makes combat very bland and uninteresting. please stop :D. for real tho.
  • Lykeion
    Lykeion
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    I'd like to offer an idea for modification of Xoryn's Masterpiece

    Changes the increased maximum resources buff provided by the Horn to a Named buff, and changes the 5-piece effect of Xoryn's Masterpiece to provide that buff

    The primary reason is that the Week 1 version of Xoryn's Masterpiece is too weak, and this change intends to help it get the buff that a Trial Healer set should have. In fact, through some of the streamers who were involved in the internal testing, I learned that Xoryn's Masterpiece had the exact effect of increasing the maximum resources by 10% in the internal testing. Same as the Horn, but it can stack with the Horn, which perhaps made the set overpowered and was the reason it was significantly nerfed in Week 1. I think having it share the same buff with Horn would improve it being too weak and without being overpowered.
  • Necrotech_Master
    Necrotech_Master
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    luchtt wrote: »
    Macabre Vintage need a range increase, and either a removal of the cooldown or the ability for multiple players to apply it, as it currently needs final blow. It's pretty underpowered mostly due to the range. I could only really see a use for it in BRP farming, and its alright but not better than sulxan in more spread out packs like skyreach and spellscar etc. that is the range problem. Also, the fact that it has both a ''50% of max hp'' and a hard dmg cap is kinda pointless, i'd suggest either making the damage the flat capped amount no matter what or to make it scale up hard but only to a max of 50% of enemy hp (no cap) which would give it some very interesting niche.

    i would agree with this assessment

    98% of NPC mobs will have well over the ~48,000 hp needed to hit the dmg cap on this set, so unless this set can work in PVP and proc off of players too, i dont see this set being that useful (i could still see it being OK in pvp due to the NPCs that are in there because it would be an extremely easy ~24k aoe dmg
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Vaqual
    Vaqual
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    Thanks for the Threads of War 2pc/4pc statline changes, it is much better now.
  • ZhuJiuyin
    ZhuJiuyin
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    "Mora Scribe's Thesis: Updated the 4-piece bonus to grant up to 129 Weapon and Spell Damage."
    Even with the changes made in v10.0.1, Mora Scribe's Thesis is still not easy to use. Mora's Whispers, also named after Mora, gives up to 1528 Critical Chance, while Mora Scribe's Thesis only gives up to 1536 Critical Chance, but costs 5 parts, while Mora's Whispers only requires one piece to gain a large amount of Critical Chance. Clearly Mora Scribe's Thesis needs more buffs.

    In v10.0.1, I didn't see any news about Slivers of the Null Arca. This set is also considered by most people to have low damage and needs BUFF. Although some people think it may affect PVP, but come on, PVP already has many sets that can pose a greater threat, not to mention the Scribing skill. Let Slivers of the Null Arca play its due role!
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Theist_VII
    Theist_VII
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    I couldn’t find a thread for old set feedback; so I’m gonna post it here…

    48sq05tocd5u.jpeg
    09d2evbpcr72.jpeg

    I was looking into sets that would benefit a build with only a single pet, instead of being a complete pet build and saw the set Hunt Leader and set out to farm it, after obtaining a piece of the set, I looked in my inventory and saw it next to Essence Thief and it blew my mind how a set that is harder to control in the chaos that is PvP, provides less functionality, by ~10% damage to be precise.

    Can this be looked into, I know the teams been very busy getting accounts ready for tomorrow, but there are so many old sets in the game that have straight-up better versions, like The Hunt Leader and Essence Thief.
  • MashmalloMan
    MashmalloMan
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    luchtt wrote: »
    Macabre Vintage need a range increase, and either a removal of the cooldown or the ability for multiple players to apply it, as it currently needs final blow. It's pretty underpowered mostly due to the range. I could only really see a use for it in BRP farming, and its alright but not better than sulxan in more spread out packs like skyreach and spellscar etc. that is the range problem. Also, the fact that it has both a ''50% of max hp'' and a hard dmg cap is kinda pointless, i'd suggest either making the damage the flat capped amount no matter what or to make it scale up hard but only to a max of 50% of enemy hp (no cap) which would give it some very interesting niche.

    i would agree with this assessment

    98% of NPC mobs will have well over the ~48,000 hp needed to hit the dmg cap on this set, so unless this set can work in PVP and proc off of players too, i dont see this set being that useful (i could still see it being OK in pvp due to the NPCs that are in there because it would be an extremely easy ~24k aoe dmg

    My impression of it as an overland set is it's meant to be used in overland content, especially as a replacement for the removal of Plaguebreak working in PVE. 50% HP with a cap of 24k means it gets full value on mobs with 48k HP which is the ballpark majority of overland mobs. To top it off, the proc condition requires you to last hit which is only really a problem in group content.

    There is nothing wrong with sets built for different types of content, I know overland is a bit of a joke, but I even had an optimized build for it so I could farm as quick as possible. With this new set, I can go back to what made that work so well before they nerfed PB.

    Eg. Maelstrom 2H backbar infused, Rush of Agony body training, Plaguebreak front bar training/jewelry, Mora's Whispers 1p shoulder training, and 1p Slimecraw training.

    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • MashmalloMan
    MashmalloMan
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    Slivers of the Null Arca feels like it's meant to behave similarly to Sorc's Bound Armaments to the point where I question if it's actually bugged.

    In comparison to Relequen, it's no contest. The way you earn 3 stacks implies you fire 3 stacks, which would explain why the current version's damage feels so lackluster.

    What's even weirder is you made the stacks float around the users head the same way Bound Armaments does. This can't be a coincidence?

    That said, if it hit 3x the damage of it's current value, it would be way too strong in PVP. It should roughly be 2-3x stronger, but maybe make it only work on monsters to avoid PVP entirely. I'd also suggest an aoe element to it, Relequen is much more forgiving for swapping targets despite also being a single target trial set.

    I logically can't see any reason to use this over Rele.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Oshea_OK
    Oshea_OK
    ✭✭
    Macabre Vintage – Medium
    2 – Adds 129 Weapon and Spell Damage
    3 – Adds 129 Weapon and Spell Damage
    4 – Adds 129 Weapon and Spell Damage
    5 – Adds 150 Weapon and Spell Damage
    5 – When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

    This set is too specific. I am a Oakensoul HA solo player, and its to pigeonholed, which is frustrating because its a really fun set. I believe s basic modification to allow an explosion to happen after X amount of seconds if target is not dead, will make it more versatile (10k every 6 seconds of no deaths?). With the conditions of no critical strike and every 0.5, It should still keep it from being overpowered. Beyond the DPS, the explosions are just fun, and more explosions will simply make it truly amazing set. The fun factor is just to high to not make it a more versatile set for newer and average players to use.

    Thanks for considering the feedback.
    Edited by Oshea_OK on April 25, 2024 5:15AM
  • Necrotech_Master
    Necrotech_Master
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    luchtt wrote: »
    Macabre Vintage need a range increase, and either a removal of the cooldown or the ability for multiple players to apply it, as it currently needs final blow. It's pretty underpowered mostly due to the range. I could only really see a use for it in BRP farming, and its alright but not better than sulxan in more spread out packs like skyreach and spellscar etc. that is the range problem. Also, the fact that it has both a ''50% of max hp'' and a hard dmg cap is kinda pointless, i'd suggest either making the damage the flat capped amount no matter what or to make it scale up hard but only to a max of 50% of enemy hp (no cap) which would give it some very interesting niche.

    i would agree with this assessment

    98% of NPC mobs will have well over the ~48,000 hp needed to hit the dmg cap on this set, so unless this set can work in PVP and proc off of players too, i dont see this set being that useful (i could still see it being OK in pvp due to the NPCs that are in there because it would be an extremely easy ~24k aoe dmg

    My impression of it as an overland set is it's meant to be used in overland content, especially as a replacement for the removal of Plaguebreak working in PVE. 50% HP with a cap of 24k means it gets full value on mobs with 48k HP which is the ballpark majority of overland mobs. To top it off, the proc condition requires you to last hit which is only really a problem in group content.

    There is nothing wrong with sets built for different types of content, I know overland is a bit of a joke, but I even had an optimized build for it so I could farm as quick as possible. With this new set, I can go back to what made that work so well before they nerfed PB.

    Eg. Maelstrom 2H backbar infused, Rush of Agony body training, Plaguebreak front bar training/jewelry, Mora's Whispers 1p shoulder training, and 1p Slimecraw training.

    yeah, it could be OK for public dungeon farming, for most classes, though like an arc with azureblight is probably more effective for that

    if your looking at even solo running group dungeons on normal, i think the weakest mobs in there usually have like 60k hp which is still above the cap, so it might help some on that

    the 0.5 sec cooldown will prevent it from chaining like plague could

    i think this set though will still actually end up being fairly effective in pvp, at least IC for sure because of the quantity of NPCs in the area, a 12k (24k with battle spirit) burst every half of a sec in aoe sounds like it could still pop unsuspecting people
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MashmalloMan
    MashmalloMan
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    luchtt wrote: »
    Macabre Vintage need a range increase, and either a removal of the cooldown or the ability for multiple players to apply it, as it currently needs final blow. It's pretty underpowered mostly due to the range. I could only really see a use for it in BRP farming, and its alright but not better than sulxan in more spread out packs like skyreach and spellscar etc. that is the range problem. Also, the fact that it has both a ''50% of max hp'' and a hard dmg cap is kinda pointless, i'd suggest either making the damage the flat capped amount no matter what or to make it scale up hard but only to a max of 50% of enemy hp (no cap) which would give it some very interesting niche.

    i would agree with this assessment

    98% of NPC mobs will have well over the ~48,000 hp needed to hit the dmg cap on this set, so unless this set can work in PVP and proc off of players too, i dont see this set being that useful (i could still see it being OK in pvp due to the NPCs that are in there because it would be an extremely easy ~24k aoe dmg

    My impression of it as an overland set is it's meant to be used in overland content, especially as a replacement for the removal of Plaguebreak working in PVE. 50% HP with a cap of 24k means it gets full value on mobs with 48k HP which is the ballpark majority of overland mobs. To top it off, the proc condition requires you to last hit which is only really a problem in group content.

    There is nothing wrong with sets built for different types of content, I know overland is a bit of a joke, but I even had an optimized build for it so I could farm as quick as possible. With this new set, I can go back to what made that work so well before they nerfed PB.

    Eg. Maelstrom 2H backbar infused, Rush of Agony body training, Plaguebreak front bar training/jewelry, Mora's Whispers 1p shoulder training, and 1p Slimecraw training.

    yeah, it could be OK for public dungeon farming, for most classes, though like an arc with azureblight is probably more effective for that

    if your looking at even solo running group dungeons on normal, i think the weakest mobs in there usually have like 60k hp which is still above the cap, so it might help some on that

    the 0.5 sec cooldown will prevent it from chaining like plague could

    i think this set though will still actually end up being fairly effective in pvp, at least IC for sure because of the quantity of NPCs in the area, a 12k (24k with battle spirit) burst every half of a sec in aoe sounds like it could still pop unsuspecting people

    Oh yeah.. and the fact that it has 3 lines of damage PLUS 1 free line of 150 damage. There is good value there, barely being weaker than stat based sets, while improving your dps/healing as efficiently as possible from damage lines, and offering a pretty powerful proc in the right circumstances.

    It's actually a really good leveling set for 1-50 imo too because it's hybrid friendly, stat heavy, and a proc that scales without stats. As someone who loves making alts, I have a bunch of training gear at different tiers like lv 3,15, 25, and 35.

    My only issue is it's overland instead of crafted, but with time, I should be able to gather up the items from traders or create them from excess transmutes.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • ZhuJiuyin
    ZhuJiuyin
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    Slivers of the Null Arca damage is pretty bad, dealing even less damage than many dungeon sets. The damage parameters need to be increased, or the effect needs to be redesigned, for example: Dealing Critical Damage causes X points of (direct) damage to the target, up to once every 3 seconds.

    Lucent Echoes unfortunately only gives 11% Critical Damage and Healing. If it were increased to 15%, it could completely replace EC.

    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Necrotech_Master
    Necrotech_Master
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    ZhuJiuyin wrote: »
    Slivers of the Null Arca damage is pretty bad, dealing even less damage than many dungeon sets. The damage parameters need to be increased, or the effect needs to be redesigned, for example: Dealing Critical Damage causes X points of (direct) damage to the target, up to once every 3 seconds.

    Lucent Echoes unfortunately only gives 11% Critical Damage and Healing. If it were increased to 15%, it could completely replace EC.

    i think lucent is kind of comparable to EC

    it does slightly less crit dmg, but it also supplies crit healing, which EC does not do at all

    most likely an optimized group might end up running both unless they are already bordering on crit dmg cap
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ThelerisTelvanni
    ThelerisTelvanni
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    I find it kind of sad that all 3 sets have the same style again. I had love to see an Aylied Style for the Aylied set.
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