They took away the best necro DPS skill, gave them a situational buff skelly that can be killed, stunned, LOS'd, and still no class MB/MS.
Crazy.
the Necromancer change is just pure comedy. The absurdity of that skeleton jumping at you just for a buff mainly for another skill. LOL.. Who thought that was a good idea? Que the Benny Hill music.
TheMessengerOfDeath wrote: »I’ve been pondering on making this post since so many people will defend any changes made to the game regardless of if it’s for better or worse but here it goes.
Necromancers are absolutely garbage at everything in the game besides tank and even then DK and warden are arguably better anyway . Why did the devs chose to nerf BB among other things to an already terrible class that has the worst dps between all of the other classes. Not to mention with the most horrid, convoluted and overly complicated rotations that even if you’re an expert with the class or its rotations it’s 100% torture and requires 100% more effort to even break even with any other class.
Which means you have zero margins for error and not to mention the mandatory requirements like having dead bodies nearby to even utilize certain skills and passives.
This entire class needs to be scrapped and reworked from the ground up it’s terrible at literally everything. Sorry hardcore main necro players but it is.
I mean, they skipped the Necro companion, they replaced Stalking BB with GLS, the Class is still plagued with issues like Pets not proccing sets/can't command them or Tethers breaking on LoS, lack of basic buffs like Major Brutality/Sorcery, completely useless skills like Grave Grasp, a more complicated than average rotation which gets even worse in real combat environments where enemies will CC or move away from BB, the Corpse system sucks in high mobility situations, etc.
Most of these issues have been around since the class released back in 2019, however afaik in the past the class was being carried by exclusive access to old 30% Major Vuln in PvE and Harmony-Grave Robber in PvP. I wonder if people would still take Necros to Trials if it were not for EC. Seems like it is one of the last remaining crutches.
IncultaWolf wrote: »I mean, they skipped the Necro companion, they replaced Stalking BB with GLS, the Class is still plagued with issues like Pets not proccing sets/can't command them or Tethers breaking on LoS, lack of basic buffs like Major Brutality/Sorcery, completely useless skills like Grave Grasp, a more complicated than average rotation which gets even worse in real combat environments where enemies will CC or move away from BB, the Corpse system sucks in high mobility situations, etc.
Most of these issues have been around since the class released back in 2019, however afaik in the past the class was being carried by exclusive access to old 30% Major Vuln in PvE and Harmony-Grave Robber in PvP. I wonder if people would still take Necros to Trials if it were not for EC. Seems like it is one of the last remaining crutches.
I hate how they skipped the necromancer companion. It's the only class that has no companion counterpart. And you're pretty much on point, the class has had issues since release, but old major vulnerability, and necro being the only source of the debuff + harmony carried the class for so many years. Right now they're only relevant in trials because of Elemental Catalyst, a dlc proc set, but with scribing I'm almost certain other classes will perform this role better than necromancer.
Seraphayel wrote: »The changes to Blastbones are not the problem. You still have Stamina BB which is just a little worse than its counterpart, so it‘s not like they removed this playstyle at all - they didn’t, it still exists. The problem(s) are all the other small things combined which hold Necro back (many useless / bad class skills, Corpse mechanic, lack of buffs etc).
Gravelord‘s Sacrifice is a fine skill itself, but it should have never been a BB morph. This should be one morph for Grave Grasp, which is useless in PvE.