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What’s a “fair” drop rate for an event style page?

  • RedRoomGaming
    RedRoomGaming
    ✭✭✭
    500
    I voted wrong. I pressed 500 but bound style pages should be at least less than 50. Yes some grinding but god 30 years and nothing. People are running 5000 dolmens and nothing. It’s absolutely disgusting
    PS4 Eu Server
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  • looshora
    looshora
    ✭✭✭
    10 kills to get a drop
    I'll toss my two cents in, I managed to get all of them but the Vvardenfell pages quickly. Those two? I don't know how long I've spent trying to get em' but I've given up.
    I feel for anything RNG it depends on the content, say it was locked behind Trials/Dungeons? It should be 50-100% drop rate.
    If it was kill any overland creature? below 10% is fine
    WB Bosses and Dolmens/Geysers/so on and so forth.... at least a 30% chance drop rate.


    With that said, I feel given that this is an anniversary event, most of the rewards should've been behind special quests that take us through the last decade of content.
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  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    50
    So I'm only grinding for the Staff of Worms now. I gave up on the other things. This one item alone I've been at a couple of hours a day for over a week now.

    "Small chance", I feel like my chances of winning the power ball are higher... :s
    PS5/NA
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    10 kills to get a drop
    I keep hoping for some communication...
    PCNA
  • Evilspock
    Evilspock
    ✭✭✭✭
    20
    It's more a question of how long it takes. Right now people are spending 40+ hrs grinding dolmens or bosses in vain, this is way too much for an activity that isn't fun at all.
    🖖 @EvilSpock |PC/NA| ✦ Guildmaster: Vulcan Commandos |AD| ✦ https://youtube.com/@vulcan_commando
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    10 kills to get a drop
    This is my 3rd day in Vvardenfell when I could be enjoying other parts of the anniversary. Please let us know if anything is going to be done about this. It's not the least bit fun.
    PCNA
  • Desiato
    Desiato
    ✭✭✭✭✭
    There should be an option that indicates the current drop rate is fair enough.

    I don't think there's anything inherently unfair about any drop rate. It would only be unfair if we were misled about how common the drops would be. We knew early on it these were rare and a would be a tough grind for a lot of players.

    There are plenty of items in the game I would like to have, but don't because I don't want to do what is necessary to obtain them. In none of those cases do I think it's unfair. I don't think this is any different. I don't think that in a game like this players should ever feel entitled to an item.

    I am legitimately surprised so many people are completely obsessed over 4 cosmetic items and would do something so agonizing to them to get them.

    I didn't enjoy any of the activities, but I found ways to make them fun for me and I appreciated that I was encouraged to engage with other players in the community I wouldn't have otherwise engaged with. It was fun to see so many players excited to get their drops. Ironically, it was also fun to see so many interesting outfits.

    I found the rewards very good when the gift boxes are considered: millions of gold worth of mats, motifs and recipes. The icing cake is 4 items I'll fondly remember getting after some effort and determination.
    spending a year dead for tax reasons
  • spoqster
    spoqster
    ✭✭✭✭✭
    20
    Desiato wrote: »
    There should be an option that indicates the current drop rate is fair enough.

    I don't think there's anything inherently unfair about any drop rate. It would only be unfair if we were misled about how common the drops would be. We knew early on it these were rare and a would be a tough grind for a lot of players.

    There are plenty of items in the game I would like to have, but don't because I don't want to do what is necessary to obtain them. In none of those cases do I think it's unfair. I don't think this is any different. I don't think that in a game like this players should ever feel entitled to an item.

    I am legitimately surprised so many people are completely obsessed over 4 cosmetic items and would do something so agonizing to them to get them.

    I didn't enjoy any of the activities, but I found ways to make them fun for me and I appreciated that I was encouraged to engage with other players in the community I wouldn't have otherwise engaged with. It was fun to see so many players excited to get their drops. Ironically, it was also fun to see so many interesting outfits.

    I found the rewards very good when the gift boxes are considered: millions of gold worth of mats, motifs and recipes. The icing cake is 4 items I'll fondly remember getting after some effort and determination.

    I used the term "fair" in the title because I wanted to hear players opinions, their feelings about this topic.

    Of course technically you are correct in the sense of "Company X can price their products however they want, it's the consumer's decision to buy them or not." Yes, that's a valid argument.

    But when you are Company X it's not that simple anymore. Because then you want to make decisions that maximize your profits. And picking a drop rate is a business decision just like picking the price of a product. You are adding items to the game in order to make players play your game, because good playtime numbers directly or indirectly impact your revenue.

    So if you don't have an opinion about the "fairness" of a drop rate yourself, why don't you take the perspective of a ZOS decision maker for a moment and ask yourself how you would set the drop rate if you were in their shoes?
    • If you set it too high, players will not spend enough time in your game and the effect of adding the drops will be low.
    • If you set it too low, then players willl get demotivated and stop going after them. Or worse they might grind the drops but will feel so burned out afterwards that they might stop playing the game altogether.

    Your job is to find the best number for the drop rate that is the perfect middle ground between too high and too low, in order to maximize player time and happiness. Which number would you pick and why?
  • lDaede
    lDaede
    ✭✭✭
    50
    As one of the unlucky ones who stopped counting after 500 Vvardenfell world bosses the issue is not whether 1% or 0.1% or whatever is fair but adding an overall counter that at a certain point guarantees the drop.

    RNG will always be RNG; Some folks will get lucky, some will sit at the median but there will always be those who are stuck at the very outer edge and worse being RNG there are those who will simply never be able to get that drop no matter how long they grind.

    If adding a total counter is considered too much overhead then any drop chance below 5% is straight up too low for anything, end of discussion.

    As for the current events style pages nothing will convince me that the drops aren't actually bugged in some way. My guess is they screwed up the Vvardenfell boss drop whereby each time you have a 0.0001% chance to get a style page but once you pass that check it's further RNG as to which style page and if you already got one of them and it rerolls that same page you get nothing.
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  • DonHardstyle
    DonHardstyle
    ✭✭✭
    100
    100, it keeps the aspect of being rare, and that you grind for it. But lessens it by allot. I am currently at 385 dolmens Wich has taken allot realy realy boring hours. Something i would not be able to do normally cous of work. Littaraly took a week of for this.
    100 is doable whilst working.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    100
    I think that the best thing would be a low drop rate such as 1/100 or lower, but also have that attached to a pity timer. For example, maybe the rate is 1/100, but one may then be guaranteed to get it by try 150.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    100
    lDaede wrote: »
    As one of the unlucky ones who stopped counting after 500 Vvardenfell world bosses the issue is not whether 1% or 0.1% or whatever is fair but adding an overall counter that at a certain point guarantees the drop.

    RNG will always be RNG; Some folks will get lucky, some will sit at the median but there will always be those who are stuck at the very outer edge and worse being RNG there are those who will simply never be able to get that drop no matter how long they grind.

    If adding a total counter is considered too much overhead then any drop chance below 5% is straight up too low for anything, end of discussion.

    As for the current events style pages nothing will convince me that the drops aren't actually bugged in some way. My guess is they screwed up the Vvardenfell boss drop whereby each time you have a 0.0001% chance to get a style page but once you pass that check it's further RNG as to which style page and if you already got one of them and it rerolls that same page you get nothing.

    That makes quite a bit of sense. There is a style page from BGs that I haven't gotten in years. Dragon Breeches. Rather than rolling for general reward that automatically becomes the page that is missing, I believe that I'm rolling for a specific reward and the pool has a pretty good size.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • ShadowPaladin
    ShadowPaladin
    ✭✭✭✭
    200
    To all of those who do think that a fair droprate would be some kind of static number (especially a low one, like 10 kills or 20 or 50, etc.), being for all events the same, please take into consideration the events do have different durations and that ZOS as a company has the goal to tempt people to log in to the game on a daily basis during that time. Therefore the number of kills you would/should need to get a *certain*, *guaranteed* drop must be based on a number with that in mind.

    For the Anni-Event, which lasts for 20 days, that number must be pretty high. Lets say the average player does 12 geysers and 12 dolmens per day. That means he will get 12 shell droves and 12 dolmen chest per day, with 20 days that would be a total of 240 shell droves and 240 dolmen chest. Since ZOS wants players to log in everyday a guaranteed drop can and should not happen before players will at least reach those numbers (240).
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