TheMessengerOfDeath wrote: »The grind is the problem because there is nothing creative about doing a single thing repeatedly. That is unnecessary grind that could’ve instead been some engaging content.
People would’ve been happy with this instead
challenge 1 Kill all world bosses on morrowind
Challenge 2 complete all geysers in summer set
Challenge 3 Fish in 10 fishing holes or fish in 10 different zones.
You know do actual content and get rewards instead of this bs.
AnduinTryggva wrote: »I think 20 is too low as it should be "rare". So SOME effort needs to go in. As it is a special event item however it should not be as rare as to kill something 100 times minimum. So I've voted for 50. If it were really hard to kill (for instance if they had hidden it behind a trial end boss) I would have voted for 10.
AnduinTryggva wrote: »I think 20 is too low as it should be "rare". So SOME effort needs to go in. As it is a special event item however it should not be as rare as to kill something 100 times minimum. So I've voted for 50. If it were really hard to kill (for instance if they had hidden it behind a trial end boss) I would have voted for 10.
spartaxoxo wrote: »I voted for 20 but that seems a little low but closer to correct for bound items. 50 feels too high however. I'd probably do like 30 kills because that's a few hours.
I'm guessing the boss respawn rate is every 10 minutes based off Google.
This would mean you can get 6 kills an hour. 20 kills is a bit over 3 hours. 30 kills would represent 5 hours of gameplay assuming you got to loot it every time and the boss does spawn around every 10 minutes
5 hours represents one day of try hard grinding or a few hours over the weekend, or perhaps 1 hour each weekday. That seems an appropriate time investment for a limited drop.
I wouldn't have a problem with lower drop rates if the item was unbound because then you could just buy it.
Necrotech_Master wrote: »spartaxoxo wrote: »I voted for 20 but that seems a little low but closer to correct for bound items. 50 feels too high however. I'd probably do like 30 kills because that's a few hours.
I'm guessing the boss respawn rate is every 10 minutes based off Google.
This would mean you can get 6 kills an hour. 20 kills is a bit over 3 hours. 30 kills would represent 5 hours of gameplay assuming you got to loot it every time and the boss does spawn around every 10 minutes
5 hours represents one day of try hard grinding or a few hours over the weekend, or perhaps 1 hour each weekday. That seems an appropriate time investment for a limited drop.
I wouldn't have a problem with lower drop rates if the item was unbound because then you could just buy it.
when i was camping vvardenfell WBs, it felt like the boss respawn was closer to 5 minutes or so, definitely not 10
at 5 min respawns, thats 12 bosses per hour
though you can only get boss loot every 3 minutes anyway, so the best rate that you can get boss loot is 20 times per hour
Necrotech_Master wrote: »spartaxoxo wrote: »I voted for 20 but that seems a little low but closer to correct for bound items. 50 feels too high however. I'd probably do like 30 kills because that's a few hours.
I'm guessing the boss respawn rate is every 10 minutes based off Google.
This would mean you can get 6 kills an hour. 20 kills is a bit over 3 hours. 30 kills would represent 5 hours of gameplay assuming you got to loot it every time and the boss does spawn around every 10 minutes
5 hours represents one day of try hard grinding or a few hours over the weekend, or perhaps 1 hour each weekday. That seems an appropriate time investment for a limited drop.
I wouldn't have a problem with lower drop rates if the item was unbound because then you could just buy it.
when i was camping vvardenfell WBs, it felt like the boss respawn was closer to 5 minutes or so, definitely not 10
at 5 min respawns, thats 12 bosses per hour
though you can only get boss loot every 3 minutes anyway, so the best rate that you can get boss loot is 20 times per hour
Yes, boss respawn timer is 5 minutes and 6-7 seconds. It's been timed by certain players, including one who made an add-on to track said timer. I also camped these and it was 5 minutes like clockwork every time.
TheMessengerOfDeath wrote: »The grind is the problem because there is nothing creative about doing a single thing repeatedly. That is unnecessary grind that could’ve instead been some engaging content.
People would’ve been happy with this instead
challenge 1 Kill all world bosses on morrowind
Challenge 2 complete all geysers in summer set
Challenge 3 Fish in 10 fishing holes or fish in 10 different zones.
You know do actual content and get rewards instead of this bs.