Buying one of those big houses in Crownstore costs more then buying the new expansions, the big crown crate pack is not far behind the price of the new expansions.
Makes you think where Zos is putting in most of its work on the game? I would guess whats brings in the most money over the year.
Kidgangster101 wrote: »So just because someone pays for something in the past means it can't be improved upon? Legit question because you are entitled to having money where as some people don't have the luxury of investing tons of money into a game because they have to choose weather they want to pay a monthly sub or food for their kids. Or maybe they are disabled and are on a fixed budget idk my point is with the amount of money they make off crown sales and houses and loot boxes ECT they could easily give craft bag away.
If you have to choose between a measly $15 sub and FEEDING YOUR KIDS, you shouldn't have kids. Something went very wrong in that person's life.
Is that turnover or profit....I find it hard to believe this game makes a 200 mil profit per annum. Given its apparent difficulties buying the ict and staff it needs to deliver effectively to its customers.
I believe that "15 to 20 million" is accounts created since inception. That includes people like me, with three accounts both PC megaservers.
Self-aggrandizement is a hallmark of game publishers.
wolfie1.0. wrote: »Is that turnover or profit....I find it hard to believe this game makes a 200 mil profit per annum. Given its apparent difficulties buying the ict and staff it needs to deliver effectively to its customers.
This information has actually been collaborated by leaked court documents in the FTC court filings. That Microsoft themselves leaked due a mistake.
FluffyBird wrote: »Is it a lot? I mean, by itself it is, but compared to other games how much is 2 billion dollars over 10 years?
The fifa soccer game makes ea games 1 billion per annum. https://www.goal.com/en-au/news/how-much-money-does-ea-sports-make-from-fifa--ultimate-team/r1tbutqcbjhx19gkz54rtrp68
Hogwarts Legacy, 2023’s best-selling video game, has sold 24 million copies, generating well over $1 billion in sales, and Elden Ring sold about 20 million copies as well.
So it's taken ESO ten years to make the kind of money that the big games make in a year.
PapaTankers wrote: »All this money and zenimax still doesn't have the resources to fix "in combat" bug. LOL
MaraxusTheOrc wrote: »The craft bag should never become free. I would bet anything it is the single biggest driver of ESO Plus subscribing.
agelonestar wrote: »TBH we should be glad that ESO is recognised as a financial success. That's what will drive its continuation, ongoing investment in infrastructure and game content, and cement its future.
What does the game need support for? They've made 2 Billion dollars. That's just like poor people who donate to billionaire presedential candidates!
PapaTankers wrote: »I would much rather game actually becomes manadatory sub and pushes all the clown store items as gameplay rewards.
Right now the game is monetized with a box price, optional sub, which you pay just so you wouldnt have to spend 50% of your playtime managing inventory.
FluffyBird wrote: »I'm going to disagree on that part. Putting matters of personal preferences aside (like story, or class tweaks, or gameplay freshness): I went on a prolonged break because I felt that game lacks in polish, quality control and communication. And, most importantly for this thread, I really, really really dislike ESO's monetization and how events get more and more grindy. Again, all personal opinion, of course.
So, to be completely honest, I'm not glad about this financial success and current direction is not a future I'd personally want to cement.
FluffyBird wrote: »I'm going to disagree on that part. Putting matters of personal preferences aside (like story, or class tweaks, or gameplay freshness): I went on a prolonged break because I felt that game lacks in polish, quality control and communication. And, most importantly for this thread, I really, really really dislike ESO's monetization and how events get more and more grindy. Again, all personal opinion, of course.
So, to be completely honest, I'm not glad about this financial success and current direction is not a future I'd personally want to cement.
That assumes that you would like the alternative. I doubt that. Not liking the direction and stopping to play is one thing. Wanting to take away something that others still enjoy, is ... petty, to stay nice. And ESO going under or getting into financial difficulties would very likely not mean that ZOS would change course into a direction you like. What usually happens, is that monetisation gets continuously more evil until the thing closes down.
FluffyBird wrote: »agelonestar wrote: »TBH we should be glad that ESO is recognised as a financial success. That's what will drive its continuation, ongoing investment in infrastructure and game content, and cement its future.
I'm going to disagree on that part. Putting matters of personal preferences aside (like story, or class tweaks, or gameplay freshness): I went on a prolonged break because I felt that game lacks in polish, quality control and communication. And, most importantly for this thread, I really, really really dislike ESO's monetization and how events get more and more grindy. Again, all personal opinion, of course.
So, to be completely honest, I'm not glad about this financial success and current direction is not a future I'd personally want to cement.
(I also have doubts about "investments" but that discussion would need some proof and I have none)
PapaTankers wrote: »I would much rather game actually becomes manadatory sub and pushes all the clown store items as gameplay rewards.
Right now the game is monetized with a box price, optional sub, which you pay just so you wouldnt have to spend 50% of your playtime managing inventory.
Which means that the entry barrier is considerably lower than with a mandatory sub.
The forum population and more addicted invested players will most probably have ESO+. But there are many, many players who don't. And they contribute to the game's continued existence and survival - by buying stuff in the clown store, but also just by playing. MMOs need numbers.
If you had a monthly subscription (like ESO did in the beginning, and it didn't work), the entry barrier would be much higher. Players are more likely to try out a game for (almost) free - the base game is basically peanuts these days - and then move to a subscription once they decide that they like it enough to justify the cost, than commit to a substantial regular cost right away.
I agree that the clown store monetisation can be really stupid at times. Although to be fair, it's basically just cosmetics with a few time savers, very far from what the more predatory monetisation plans in other games can look like. If you come from mobile and East Asian games, ESO's monetisation is mild and noobish. If you come from traditional single player games, it's overly aggressive.
But a mandatory sub will most likely kill the game by drastically reducing the player base.
FluffyBird wrote: »agelonestar wrote: »TBH we should be glad that ESO is recognised as a financial success. That's what will drive its continuation, ongoing investment in infrastructure and game content, and cement its future.
I'm going to disagree on that part. Putting matters of personal preferences aside (like story, or class tweaks, or gameplay freshness): I went on a prolonged break because I felt that game lacks in polish, quality control and communication. And, most importantly for this thread, I really, really really dislike ESO's monetization and how events get more and more grindy. Again, all personal opinion, of course.
Kidgangster101 wrote: »So just because someone pays for something in the past means it can't be improved upon? Legit question because you are entitled to having money where as some people don't have the luxury of investing tons of money into a game because they have to choose weather they want to pay a monthly sub or food for their kids. Or maybe they are disabled and are on a fixed budget idk my point is with the amount of money they make off crown sales and houses and loot boxes ECT they could easily give craft bag away.
If you have to choose between a measly $15 sub and FEEDING YOUR KIDS, you shouldn't have kids. Something went very wrong in that person's life.
Though, I get what you're saying about the disability and fixed budget, but there are a million different games out there and ESO IS a business, they need to make money to stay open, otherwise nobody gets to play. If they made craftbag free for everyone, they would lose 90% of their subscribers, full stop.
Crown crates and crown prices are pretty exploitative, though. No way I'm paying $100+ for a house.