LukosCreyden wrote: »Hybridization was one of the best choices they have made for the game and I am glad it is here to stay
p_tsakirisb16_ESO wrote: »At this point I think it is safe to say that hybridization was a bad idea.
Is wasn't a bad idea. It allowed variation in this game to be closer to Elder Scrolls.
It was a change which I truly love. Mainly because I don't have to carry staff while having magicka based builds. I can mix medium & light armour for better utilities. Abilities are based on highest stat/resource allowing classes like Templar to utilize their whole skill set not half of them. It also allowed Stamina sorcerers access to the powerful magicka based skills that were underused.
Look at Dragonknights right now. They can go full Fire even if having WP/Stamina as primary and not have to worry about resources. Similarly a Magicka DK can go full poison if wishes to do so.
Look at a stam Warden, which now can use 1/3 of the skill set that was off. How about stamina Necromancers?
Have you forgotten that many of the existing classes were forced to weapon skills for primary damage because their good class skills were on different Damage type than their build?
I say hybridization brought freedom of choice and variety in the game as a true Elder Scrolls game should.
Urzigurumash wrote: »
Because it's an option, and it's fun?
No class should have to ignore class abilities.
Urzigurumash wrote: »Urzigurumash wrote: »
Because it's an option, and it's fun?
No class should have to ignore class abilities.
Why am I carrying this heavy maul when I don't even need to use it to deal damage
Urzigurumash wrote: »Urzigurumash wrote: »
Because it's an option, and it's fun?
No class should have to ignore class abilities.
Why am I carrying this heavy maul when I don't even need to use it to deal damage
MashmalloMan wrote: »For Warden, it's obvious to me it should have a similar "pet" vs "no pet" playstyle introduced like Sorc. Wardens have expressed for a long time that they hate being forced to rely on Bear for dps. It's also a huge problem because you can't simply nerf bear without making warden worse than it already is. Lastly, stam Warden identity is non existent with many of the improvements for frost that have overtaken the class. Easy solution: Add a passive for bleed status effects, reduce bear damage by -30% but then add +30% pet damage done to stam flies, improve mag flies, introduce a pet vs no pet passive. This would be a good start.
Skullstachio wrote: »MashmalloMan wrote: »For Warden, it's obvious to me it should have a similar "pet" vs "no pet" playstyle introduced like Sorc. Wardens have expressed for a long time that they hate being forced to rely on Bear for dps. It's also a huge problem because you can't simply nerf bear without making warden worse than it already is. Lastly, stam Warden identity is non existent with many of the improvements for frost that have overtaken the class. Easy solution: Add a passive for bleed status effects, reduce bear damage by -30% but then add +30% pet damage done to stam flies, improve mag flies, introduce a pet vs no pet passive. This would be a good start.
As a warden main myself: I would agree to disagree.
Not all wardens use the bear for dps (except maybe the top 10% of tryhard endgamers and a somewhat average percentage within the 80% majority of average players simply enjoying the game.) but when they do, while some may not like using the bear (but are not forced to use the bear at their own volition.), others do like the bear.
And if someone is "feeling" forced to use the bear for dps, look at yourself and think about who is trying to project such a mentality on your soul. Because only you (the reader/player) can choose whether you wish to use the bear or not, as long as you are having fun playing the game.
me for example, I actually like using the bear, not just for DPS reasons, but because there is nothing more fun and satisfying amidst the game than travelling nirn with a fuzzy friend who is good at giving bear hugs.
(Also your "solution" is just terrible, even on paper. The bears damage already got an indirect nerf through the status effect changes and unless built with "enhanced status chance" in mind, the bears hemorrhaging status effects will deal less damage on the low end. With status chance built properly like using a charged weapon for 265%, destro staff passive for 100% and the CP passive for 60%, the status damage remains identical to slightly greater before U41, slightly greater status chance for the charged trait if using HC or for greater status duration, serpents disdain.)
MashmalloMan wrote: »Skullstachio wrote: »MashmalloMan wrote: »For Warden, it's obvious to me it should have a similar "pet" vs "no pet" playstyle introduced like Sorc. Wardens have expressed for a long time that they hate being forced to rely on Bear for dps. It's also a huge problem because you can't simply nerf bear without making warden worse than it already is. Lastly, stam Warden identity is non existent with many of the improvements for frost that have overtaken the class. Easy solution: Add a passive for bleed status effects, reduce bear damage by -30% but then add +30% pet damage done to stam flies, improve mag flies, introduce a pet vs no pet passive. This would be a good start.
As a warden main myself: I would agree to disagree.
Not all wardens use the bear for dps (except maybe the top 10% of tryhard endgamers and a somewhat average percentage within the 80% majority of average players simply enjoying the game.) but when they do, while some may not like using the bear (but are not forced to use the bear at their own volition.), others do like the bear.
And if someone is "feeling" forced to use the bear for dps, look at yourself and think about who is trying to project such a mentality on your soul. Because only you (the reader/player) can choose whether you wish to use the bear or not, as long as you are having fun playing the game.
me for example, I actually like using the bear, not just for DPS reasons, but because there is nothing more fun and satisfying amidst the game than travelling nirn with a fuzzy friend who is good at giving bear hugs.
(Also your "solution" is just terrible, even on paper. The bears damage already got an indirect nerf through the status effect changes and unless built with "enhanced status chance" in mind, the bears hemorrhaging status effects will deal less damage on the low end. With status chance built properly like using a charged weapon for 265%, destro staff passive for 100% and the CP passive for 60%, the status damage remains identical to slightly greater before U41, slightly greater status chance for the charged trait if using HC or for greater status duration, serpents disdain.)
First, when you sacrifice 10-20% of your dps by not running a specific skill, let alone a pet ultimate that requires double barring it, then yes, the majority of players feel "forced" to use it to remain competitive. I don't hate the bear either, but it'd be nice to have better options. You can argue semantics all you like over the term "forced", but bear is way too powerful right now, overshadowing any other ultimate you slot, probably any other ultimate in the game, however it's necessary to keep Warden's competitive. The saddest part is, in content where you can't use bear effectively like pvp, Warden feels underwhelming in comparison to other classes where their best damage skills transition well from pve. Eg. Dragonknights, they can mostly use all the same skills in all content of the game, so their skill ceiling is basically the same no matter what they do.
Not using bear is like an Arcanist not using Beam.
Can you do it? Yeah, play however you want.
Is it worth it? No, Beam does way too much.
Secondly, I'm not sure why you dug into the numbers as much as you did, the -30%/+30% wasn't mathematically decided as the sweet spot, my point was to shift the bears power to a buff skill like Sorc, so you can make decisions within the class in terms of the playstyle you want to play as. You want bear like before, great option A exists, you want no bear, great, option B exists. They should both be competitive. Right now there is 0 choice for Warden, not using bear is shooting yourself in the foot. All Warden's play the same which is why this discussion of hybridization harming the game is even a topic that is currently being discussed here. If playstyle choices were a thing, it wouldn't feel so 1 dimensional which was the entire reason of my original comment which you nitpicked 2 things out of.
I'm sure @ESO_Nightingale could explain this better than I could. Patch after patch they try to make Northern Storm work, and patch after patch it deals comparatively much less dps than bear, thus it's not worth it outside pvp where bear doesn't work anyway. There is only so far you can buff other ultimate's before you have to look at the root of the issue.
AcadianPaladin wrote: »PvE solo here. I love hybridization and it has made things more fun and creative for me.
GuuMoonRyoung wrote: »Hybridization is the right idea but it is currently half baked. ZOS has a lot left to do on this.
I like it personally MUCH better than the way it was before. I've always played hybrids - at least now it's somewhat more flexible to do so.
I really disliked the "choose only stam or mag" setup. Then again, I don't really like combat at all anyway. THAT is what's not fun in this game.
Necrotech_Master wrote: »i was running hybrid builds before hybridization lol, now they just work better lol
Necrotech_Master wrote: »i was running hybrid builds before hybridization lol, now they just work better lol
running hybrid by choice and being forced into it are two different things. and it may work for you but it terms of balancing and game mechanics, it is a terrible choice for the game to force it on players.
It definitely ruined the game further. There are several other aspects that ruined the game. In my personal experience, after the addition of cast times, abilities have seemed very buggy i.e. delayed damage, stuck in animation, or no damage/skill activation while taking your resource for the applied skill. Is it directly related? Well, I can't say as last time I tied the two together my post got taken down, but skills seem way more buggy since then. The constant additions of damage proc sets makes the game very hard to enjoy as they've just added multiple resources of almost unavoidable high burst damage. The slaughter of solo play has been the biggest killer for me as I've mainly played PvP solo and there is almost nothing I can do while getting zerged down. I'd have to ride the outskirts of the zerg until i get overwhelmed to the point I'd have to run into the zerg, might as well be apart of it at that point. The game has lost it's sense of mechanical skill and enjoyment of the combat system that was once fun and unique.
It is actually so unfortunate to see a once great game fall so hard and it feels almost pointless for PvPers to say anything about it as we've always been ignored. I want to say I hope things change but its been too long now.
Urzigurumash wrote: »Urzigurumash wrote: »
Because it's an option, and it's fun?
No class should have to ignore class abilities.
Why am I carrying this heavy maul when I don't even need to use it to deal damage
Then why pick a class if you're only going to use weapon abilities?
you're not going to change my mind, btw.
Necrotech_Master wrote: »Necrotech_Master wrote: »i was running hybrid builds before hybridization lol, now they just work better lol
running hybrid by choice and being forced into it are two different things. and it may work for you but it terms of balancing and game mechanics, it is a terrible choice for the game to force it on players.
nobody is forced into it
i also still have a lot of characters which are very very heavily mag or stam focused, in a lot of cases i was using a mag skill to get extra healing on a stam character, because as noted, pre hybridization vigor was the only stam heal, and i wanted to supplement that with another skill
so on my stamplar i was using the cleansing ritual (and still am), except the healing values from it are just better
ive literally never followed build guides or metas in this game as long as ive been playing (got vateshran trifecta on a custom build for a mag dk, something like pale order ring + blackrose destro front bar, maelstrom destro back bar, auroran, and a monster set (i think zaan at the time) )
Necrotech_Master wrote: »Necrotech_Master wrote: »i was running hybrid builds before hybridization lol, now they just work better lol
running hybrid by choice and being forced into it are two different things. and it may work for you but it terms of balancing and game mechanics, it is a terrible choice for the game to force it on players.
nobody is forced into it
i also still have a lot of characters which are very very heavily mag or stam focused, in a lot of cases i was using a mag skill to get extra healing on a stam character, because as noted, pre hybridization vigor was the only stam heal, and i wanted to supplement that with another skill
so on my stamplar i was using the cleansing ritual (and still am), except the healing values from it are just better
ive literally never followed build guides or metas in this game as long as ive been playing (got vateshran trifecta on a custom build for a mag dk, something like pale order ring + blackrose destro front bar, maelstrom destro back bar, auroran, and a monster set (i think zaan at the time) )
firstly, rally was also a stam heal and certain classes had their own abilities, i.e. templars had repentance, sorc had dark conversion. then running some of the mag heals was still effective enough like dark cloak.
secondly, i would consider the use of said mythics part of the meta. I cant imagine your builds are too different from basic meta builds.
lastly, if you're using things like zaans, i'd consider you part of the problem. the abuse of higher damage proc sets have become the norm because its easy. almost no proc requirements for such high and consistent damage take much away from actual combat mechanics. and people feel they need damage procs because of how tanky most players are. its a terrible cycle.
I don't see how we aren't forced into hybrid building as the skills have been reworked to be "stamina and magika" or "weapon and spell" which greatly altered the meta in such a worse way as it even further enabled tanking when it was already an issue which in turn also increased the players "need" to run damage proc builds which finally in turn almost renders non meta builds obsolete since survival otherwise is a real challenge, especially in 1vX scenarios.