At this point I think it is safe to say that hybridization was a bad idea. There have been many changes that have made me unhappy with the game in recent years, but I think that hybridization might be one of the worst of them. Worst of all, hybridization hasn't just ruined PvP for me, it also ruined PvE. Let's look at how.
1. Fewer Choices Than Ever
This sounds contradictory I know. On paper, hybridization was supposed to open the door to many different types of playstyles, but in actuality, it has made the game more homogenous than it has ever been. This applies to both PvE and PvP. In PvE the rotations are stale and don't differ very much between the classes. In PvP, most builds use a mixture of medium and heavy armor, dual wield and ice staff, and even the same skills like vigor and ele sus. I used to have at least 2 of each class, one for stam, and one for mag. They often used to play differently from each other as well. Now I only need one of each class cause there's usually only one effective way to play the class. I essentially lost half of my characters because they became so boring or useless.
2. Balance Issues
The original game was built around the idea that magicka characters and stamina characters were separate and could not effectively use each others skills. There were trade offs which sometimes fundamentally changed how the classes were played. If players can have the best of both worlds, THEY WILL, which is exactly what hybridization has allowed. For a long time, vigor has been the best HoT in the game by a long shot. Since it only used to scale off of stamina/weapon damage, magic builds couldn't use it effectively. This resulted in magic builds having to rely on other HoTs (which were weaker). The trade off was that magic builds had access to spammable burst heals or shields to supplement their weaker HoTs. Meanwhile, stamina builds had a burst heal locked behind a 31 second ability (rally, later reduced to 20 seconds). So stamina builds had the strongest HoT, but they didn't have a spammable burst heal. Magicka builds had weaker HoTs, but access to shields or a spammable burst heal. With hybridization, there's no choice to be made, just use it all. Now we can throw on vigor AND a spammable burst heal AND 1 or 2 supplemental HoTs. Not only does this factor into the homogenization issue (cause virtually anyone will now slot vigor in PvP), but it also contirbutes to the tank meta in PvP in a HUGE way.
Trade offs are important. Not only because they make the game easier to balance, but because they create new playstyles as well. Hybridization took away trade offs, now you just slot the best skills whether they cost magicka or stamina.
3. It is Janky and Incomplete
The original game wasn't built for hybrids so there's still a lot of outdated stats, sets, and buffs in the game. For example, why is weapon damage and weapon crit separate from spell damage and spell crit? This seems like such a pointless separation with hybridization and only leads to confusion. Major and minor buffs still reflect this separation which makes choosing potions very awkward. For example, spell potions only give you Major Sorcery and Major Prophecy. Meanwhile, most other sources of these buffs come with its counterpart. Ability cost is another thing. Light armor still reduces magicka skill costs and medium armor still reduces stamina skill costs. This all seems out of place for a hybrid system and makes hybridization even less enjoyable than it already is.
Summary
In summary, hybridization killed many playstyles, led to homogenization, caused balance issues by getting rid of trade offs, and made the game less enjoyable because of it's incompleteness. It really is one of the worst choices ever made.
JaeyL
PC NA and Xbox NA