then you are one in a million if you dont skip anything you can in dungeons that require all encounters to be done for those achievments
Speedrun requires you to kill all mobs, except in the basegame dungeons and a few old DLC ones.
Most players speedrunning going to skip whatever is possible or die/respawn the way through it, 99% are not doing it for an "achievement".
They think it's faster to skip everything, and the most annoying part is when they pull everything and just run through till they hit a door and then wait 5 minutes to get out of combat to use that door.
Speedrun requires you to kill all mobs, except in the basegame dungeons and a few old DLC ones.
Most players speedrunning going to skip whatever is possible or die/respawn the way through it, 99% are not doing it for an "achievement".
They think it's faster to skip everything, and the most annoying part is when they pull everything and just run through till they hit a door and then wait 5 minutes to get out of combat to use that door.
That's how normal runs in FFXIV work.
They're called wall to wall pulls, and you're expected to do them.
old_scopie1945 wrote: »Speedrun requires you to kill all mobs, except in the basegame dungeons and a few old DLC ones.
Most players speedrunning going to skip whatever is possible or die/respawn the way through it, 99% are not doing it for an "achievement".
They think it's faster to skip everything, and the most annoying part is when they pull everything and just run through till they hit a door and then wait 5 minutes to get out of combat to use that door.
That's how normal runs in FFXIV work.
They're called wall to wall pulls, and you're expected to do them.
And your point is? I believe this is ESO.
ElderSmitter wrote: »I am not condoning dis respectful Speed Runs. All i am saying is ZOS Implemented Speed Running Achievements. So naturally some Players including myself (CP 3,000+) Tend to go faster than others. I do not hear or read anyone ever complaining when they get a Speed Run Achievement lol... (Excluding Normal Dungeons) Please Speak up at the start of a dungeon if you're Questing. Many times, i go out of my way to get players Achievements they do not know even existed.
Cheers!
ElderSmitter wrote: »then you are one in a million if you dont skip anything you can in dungeons that require all encounters to be done for those achievments
Oh no i skip stuff if the group is skipping things. Unless someone says and the group agrees that it is a Kill all Achievement. I also have gone back with 1 other player to kill a few stragglers left being to get them that achievement,.
- As has been noted, speedrun achievements are only for vet. Speedrunning normal dungeons is never for any achievement whatsoever.
- If the group can and will keep up with you, that's fine. If not, you should go where the group is. Ideally, where the tank is, but I assume that's you and you just forgot to slot a taunt.
- Questing is not the only reason to go a bit slower. Sometimes people don't know the dungeon well enough yet, especially the less obvious shortcuts. Sometimes people are looking for chests. Sometimes people want to reach the next encounter with a non-empty stamina bar. And so on.
- Skipping mobs by just running through them and leaving others behind to die or deal with them by themselves is a particularly egregious example of being a colossal Richard compensating for a small one.
- Not too many speedrun achievements (to get back to that) actually require the group to go full speed.
Dungeons are group content. A group includes the other people as well, to many a player's surprise. If everyone is fine with playing Speedy Gonzales, great. If not, the group has to find a common ground.
If the rest of the group is too slow for your awesome speed of awesomeness and you don't want to compromise because your awesomeness shines out of your awes, you should leave. That includes RNDs that you can solo.
Your random dungeon is frostvaultold_scopie1945 wrote: »If you could do daily random dungeons solo, that might help. I suspect that means lesser DPSs queuing for a group, which could lead to lesser/longer times. I suspect it might be lesser as there is no end of DPSs at the moment for two slots.
Your random dungeon is frostvaultold_scopie1945 wrote: »If you could do daily random dungeons solo, that might help. I suspect that means lesser DPSs queuing for a group, which could lead to lesser/longer times. I suspect it might be lesser as there is no end of DPSs at the moment for two slots.
Main purpose of random dungeons is to fill in missing players in finder.
You could also get one of the long dlc dungeons.
Your random dungeon is frostvaultold_scopie1945 wrote: »If you could do daily random dungeons solo, that might help. I suspect that means lesser DPSs queuing for a group, which could lead to lesser/longer times. I suspect it might be lesser as there is no end of DPSs at the moment for two slots.
Main purpose of random dungeons is to fill in missing players in finder.
You could also get one of the long dlc dungeons.
ElderSmitter wrote: »I am not condoning dis respectful Speed Runs. All i am saying is ZOS Implemented Speed Running Achievements. So naturally some Players including myself (CP 3,000+) Tend to go faster than others. I do not hear or read anyone ever complaining when they get a Speed Run Achievement lol... (Excluding Normal Dungeons) Please Speak up at the start of a dungeon if you're Questing. Many times, i go out of my way to get players Achievements they do not know even existed.
Cheers!
wolfie1.0. wrote: »Saw a streamer complain that eso players are expressing toxic entitlement for NOT wanting to speed run a normal dungeon run. That may be true, but expecting a random normal speed run can also be toxic entitlemen, they are not mutually exclusive and can even happen in the same run.
My philosophy, join a group = work as a group and communicate expectations at the start. Life is too short to get angry at people playing a game.
Your random dungeon is frostvaultold_scopie1945 wrote: »If you could do daily random dungeons solo, that might help. I suspect that means lesser DPSs queuing for a group, which could lead to lesser/longer times. I suspect it might be lesser as there is no end of DPSs at the moment for two slots.
FlopsyPrince wrote: »wolfie1.0. wrote: »Saw a streamer complain that eso players are expressing toxic entitlement for NOT wanting to speed run a normal dungeon run. That may be true, but expecting a random normal speed run can also be toxic entitlemen, they are not mutually exclusive and can even happen in the same run.
My philosophy, join a group = work as a group and communicate expectations at the start. Life is too short to get angry at people playing a game.
That is easier on the PC. I do have a keyboard I hooked up to my PS5, but I rarely use it and communicating there is harder, especially since I turn off voice chat so I don't have to listen to someone else's music blasting away....
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A useful adjustment in the game would be to have a way to say "I need the quest" when starting a dungeon" so everyone could at least know, even on console. Some may still ignore that, but push full completion in those cases.
Sometimes I would rather kill everything in Fungal Grotto for the XP that jump to the final boss, but hard to solo that. At least they did adjust that to automatically put the guys head on the spike when someone else leaves the room.
PapaTankers wrote: »I just want to point out one thing.
I see so many people here bringing up new players as a crux all the time, when we talk about speed runners.
Can we stop pretending that its mostly the newer players? We all know the majority of you are people that are trying to get that skillpoint on their 12th alt that are very familiar with concept of a group finder.
PapaTankers wrote: »I just want to point out one thing.
I see so many people here bringing up new players as a crux all the time, when we talk about speed runners.
Can we stop pretending that its mostly the newer players? We all know the majority of you are people that are trying to get that skillpoint on their 12th alt that are very familiar with concept of a group finder.
we're not pretending. obviously the majority of people on the forums are experienced players.
i am not new, but i remember being new and even when leveling up a low level character there are still new people in my groups.
why would i or you not respect them simply because we have done a dungeon dozens of times already?
if you join a random group you shouldn't abandon them and speed through with only 10 transmute crystals on your mind.
And by the way even if someone's level is 1200 they could still be new to a dungeon, even from the base game.
Which is why i don't pretend like everyone is familiar with a dungeon even if they're all champion levels.
Speedrun requires you to kill all mobs, except in the basegame dungeons and a few old DLC ones.
Most players speedrunning going to skip whatever is possible or die/respawn the way through it, 99% are not doing it for an "achievement".
They think it's faster to skip everything, and the most annoying part is when they pull everything and just run through till they hit a door and then wait 5 minutes to get out of combat to use that door.
That's how normal runs in FFXIV work.
They're called wall to wall pulls, and you're expected to do them.
Come, gather around the campfire, while I share the events that occurred to me over the weekend.
I made the decision to cue for a random. Instant role check, loading screen. Oh! A new dungeon? Awesome! Lets have some fun! I explained it was my first time in this dungeon, and that I would like to do the quest. I was met with silence. Then the DPS speed off, swinging their DPS hammers as hard as they can, as fast as they can. First boss went down. Second boss went down. One boss wiped us. The DPS started to get angry, I explained that I didn't know the fight, and that I am also deaf. So if they could explain the fight that would be helpful, or they have to be patient.
The DPS then told me I wasn't important, that I didn't even matter. To just taunt the boss, and then they pulled again. Perhaps unsurprisingly, we wiped. So, I left group. That same DPS then sent me a whisper, using language that I will not repeat here.
I have not logged in since. And I am unsure I will do again. As I am convinced this is how ESO wants it. This is the community. Now, I do want to highlight that its not all people. Its not even most people. But it's enough people, to spoil the experience and enjoyment. So, if I do play again, I most certainly will not do randoms with people whom I do not know.
But I did not come just to complain, I do have possible ideas that might help, in the chance that someone who might be in a position to make a difference reads this.
1. Add more ways to get transmute crystals. I get it, people want to get their dailies done fast as possible. Their crafting writs. All of their daily dungeon bonuses, across multiple characters. They just want to do it as fast as possible. The problem with this is, is that the 10 crystal bonus, actually encourages and even rewards this behavior. Adding more ways to get crystals, and making all dungeon cues the same, will reduce the number of gogogogo vs first timer/quester issues.
2. It wont be popular, but it might help if they didn't group people with 1000-2000 CP or more with people who are still leveling up. If it were up to me, there would be 2 sub-groups of randoms - people who are below 160, and everyone else. Granted, this will increase waiting time. And people do have alt accounts, so a low cp person is by no means a way to help the issue. But its at least something.
3. As far as the "if you want to quest, make your own group!" argument, to that I say, that speeding it, is not the "Default" either. There is no "Default." The only default is that people work together. And I will say that the more difficult the content, the less inclined I was to do randoms. Now? I won't do them at all. I'm transmute capped, and I have a pile of geodes ready to click. I don't NEED the crystals. I barely used them anyway. I was doing dungeons to do quests, and get outfit styles. Thats pretty much it. I don't even need dungeon drops, as I am at the point I need trial drops now.
I have played many mmos. Everquest, Wow, Rift, Vanguard, City of Heroes, etc etc etc. And in my opinion ESO has both some of the best, and some of the worst, as far as communities go. Most people are really helpful and are awesome people. Others? Pretty much "mememememe, minemineminemine, iwantiwantiwantiwant, its all about ME!" And that is fine, you will get that anywhere you go. The problem is, again, just my opinion here, is that such activity seems to be encouraged, not discouraged, which to me is very counter productive. This is certainly one of the most hostile communities I have seen. Its kind of fascinating really, to have both extremes in the same community. But back on topic.
When I do decide to log in again, I will under no circumstances do a random with random people. And you can thank that random DPS person for that. Pretty much the straw that broke the camels back. And I used to purposefully cue for specific dungeons, just to help people get them done. I actually enjoy tanking, when I am allowed to tank. When people rush ahead at blazing speed, then there is no point in me being there. And apparently, according to some people, I don't matter, and I'm not important anyway. And I shall remember that any time I see someone I don't know asking for a tank. Doesn't matter what the activity is. Doesn't matter what the reward is. My answer is going to be no, at least until ESO at least addresses this and makes their official stance known, one way or another.
My two cents on the topic.