Elvenheart wrote: »LadyLavina wrote: »KaosWarMonk wrote: »Options should be in place so as we're able to solo all content.
While that would be nice, if it scaled in such a way that you could,
It would also run counter to the spirit of an MMO.
A new feature that just came out in WoW IS this. Up to three temporary npc companions can join certain four-man dungeons. I think there plans to finally expand the new system to older dungeons eventually.
barney2525 wrote: »Easy fix. In gym class we used to call it 'touching the wall'. Two teams in competition, they run, run, run, all have to touch the wall at the end. first team that everyone touches, wins.
So section each part of the dungeon, basically put a door/wall etc to the next part. EVERYONE has to touch the wall/trigger and select 'E'. Once Everyone has, they access to the next part. Players can stop, do chests, do quests, etc, all while reading the abusive chat from those who don't care about chests or quests.
SilverBride wrote: »I'm way more bothered by the Sorcerer's flappy.
Much ado about nothing. Just follow the crowd. If they’re going fast, you should go fast too. You’ll run those same dungeons forever. Skill points are cheap. If you don’t get your dungeon quest/skill point the first time you’ll get it soon enough. Just play the game and you’ll get your rewards.
Running dungeons in record speed is the most typical way dungeons are run in most MMOs. You gotta adapt or do the work by yourself. Ie tanking, soloing the dungeons, or forming your own group. Easy peasy. Random dungeon finder is random therefore you must adapt.
Much ado about nothing. Just follow the crowd. If they’re going fast, you should go fast too. You’ll run those same dungeons forever. Skill points are cheap. If you don’t get your dungeon quest/skill point the first time you’ll get it soon enough. Just play the game and you’ll get your rewards.
Running dungeons in record speed is the most typical way dungeons are run in most MMOs. You gotta adapt or do the work by yourself. Ie tanking, soloing the dungeons, or forming your own group. Easy peasy. Random dungeon finder is random therefore you must adapt.
I've noticed a few people fail to say 'hi, doing quest' at the beginning - which is obviously a bit disturbing they expect 3 other people to read their mind.
I like transmute crystals and with doing about 8 dungeons a day just for those I will do what is necessary to complete the dungeon fairly, which does not include helping someone do a quest they didn't tell me they were doing.
Communication begins with you, not the group - don't complain people can't read your mind
dk_dunkirk wrote: »Totally agreed on the running ahead. It's been a couple of years since I went through all the dungeons on my main. Now I'm trying to get skill points on a new toon, and I see how systemic the problem is. I've missed the skill point on 3 or 4 dungeons over the past week because of people selfishly running ahead, and pulling me away from intermediate steps on the quest. I've also forgotten to turn in a few, because everyone bails out immediately, and I hit the "leave instance" button before I realize, but that's on me.
I ran Falkreath yesterday as the pledge, and the "tank" was easily soloing the whole thing. As the healer, I could run through everything with him and stay alive, but it's just super annoying at this point. I asked in group chat why he even bothered with a group, and didn't just walk into the dungeon and solo the stupid thing, but this kind of person doesn't even have the chat window open.
WhiteCoatSyndrome wrote: »
SilverBride wrote: »I'm way more bothered by the Sorcerer's flappy.
Amazing how they don't ever tire - but only the player summoned ones, the twilights in the wild have shown they do prefer to land, when not actively engaged in combat
drkfrontiers wrote: »1. Speed runs in Dungeons: I get that people just want to run and be done. But when they blatantly don't care about the group or whether they still need the skill point (and called it) but aggro everything but ignore pulls and run straight to kill boss while rest of the team has to catch-up while trying to manage all the adds.. [snip]
2. Arcanist visuals & somewhat feeling like an "easy mode" - Disheartening. Put so much work into making my other classes shine. Then there's Arcanist. When I'm not being blinded by lightsaber dualling reminiscent of Yoda bouncing around the Senate Chamber, I honestly think its a class that only needs at best 2-3 abilities (and I'm being liberal when I see how its used). It makes me sad that the ceiling has been lowered to such an extent. I get the accessibility argument, but its a bandwagon everyone will pony-up to. Next time you in Vet Trials take a look at composition.
[edited for baiting]
SilverBride wrote: »I'm way more bothered by the Sorcerer's flappy.
Would be fun to be able to try to solo a dungeon with a party of npc companions - that isn't exactly solo, but one would get the idea. Wish companions equipped regular weapons and armor like the player characters rather than the special companion stuff. This would give players more of a reason to use the immense amount of armor sets in the game - and have the npc companions be an actual regular class. Perhaps too much ai to program as far as them using skills etc...but would have been nice.
AlterBlika wrote: »Would be fun to be able to try to solo a dungeon with a party of npc companions - that isn't exactly solo, but one would get the idea. Wish companions equipped regular weapons and armor like the player characters rather than the special companion stuff. This would give players more of a reason to use the immense amount of armor sets in the game - and have the npc companions be an actual regular class. Perhaps too much ai to program as far as them using skills etc...but would have been nice.
Would be good if we could go get random rewards solo. Still can't see why it isn't happening since you can solo just about everything, even some dlc hardmodes.
colossalvoids wrote: »AlterBlika wrote: »Would be fun to be able to try to solo a dungeon with a party of npc companions - that isn't exactly solo, but one would get the idea. Wish companions equipped regular weapons and armor like the player characters rather than the special companion stuff. This would give players more of a reason to use the immense amount of armor sets in the game - and have the npc companions be an actual regular class. Perhaps too much ai to program as far as them using skills etc...but would have been nice.
Would be good if we could go get random rewards solo. Still can't see why it isn't happening since you can solo just about everything, even some dlc hardmodes.
That's not happening because this reward is rewarding you for helping out the group finder to fill and players to complete the content faster. It makes no sense having it solo.
drkfrontiers wrote: »1. Speed runs in Dungeons: I get that people just want to run and be done. But when they blatantly don't care about the group or whether they still need the skill point (and called it) but aggro everything but ignore pulls and run straight to kill boss while rest of the team has to catch-up while trying to manage all the adds.. [snip]
2. Arcanist visuals & somewhat feeling like an "easy mode" - Disheartening. Put so much work into making my other classes shine. Then there's Arcanist. When I'm not being blinded by lightsaber dualling reminiscent of Yoda bouncing around the Senate Chamber, I honestly think its a class that only needs at best 2-3 abilities (and I'm being liberal when I see how its used). It makes me sad that the ceiling has been lowered to such an extent. I get the accessibility argument, but its a bandwagon everyone will pony-up to. Next time you in Vet Trials take a look at composition.
[edited for baiting]
AlterBlika wrote: »colossalvoids wrote: »AlterBlika wrote: »Would be fun to be able to try to solo a dungeon with a party of npc companions - that isn't exactly solo, but one would get the idea. Wish companions equipped regular weapons and armor like the player characters rather than the special companion stuff. This would give players more of a reason to use the immense amount of armor sets in the game - and have the npc companions be an actual regular class. Perhaps too much ai to program as far as them using skills etc...but would have been nice.
Would be good if we could go get random rewards solo. Still can't see why it isn't happening since you can solo just about everything, even some dlc hardmodes.
That's not happening because this reward is rewarding you for helping out the group finder to fill and players to complete the content faster. It makes no sense having it solo.
Then I fail to see why people keep complaining about fake roles and speedruns