Ok so seriously yeah it nice that the eviscerate ability can now apply bleed that awesome but it still doesn't help the class at all here why:
first thing first and the most important aspect teh stages of vampire need to be rework immensely, there to much Detrimental effects to make Vampire worth running in any content, yes as a PvP class it good but it not strong it not overwhelming strong or anything if i had to tier it it be a top B tier Build in pvp there just to many ways to kill vampires in pvp seriously it like being a werewolf in pvp with vampire these days.
Back to what i was saying though Stage need a rework more then anything honestly i think the health recovery if anything needs to be lowered a bit if need be but -100 at stage 4 is to much a issue, next up is flame damage this stage effect honestly feel right and i think it need nothing to balance that out it, but it still to Detrimental to what we get for vampire. After which we have Ability cost this is the one that needs a full rework system, simple rework though. Swap the 3 and 5 percent around and make the 8 and 12 - instead of +; Here why vampire of the lamae lineage are believe to be much stronger then the average vampire and are suppose to be shepherds to other vampire per the lore, now we get back to the gameplay, lower the stage of vampire we are the less damage we take but the more are ability cost, but the higher the stage of Vampire the lower are ability cost but the more damage we take. WHICH WILL BALANCE THE HIGH RISK HIGH REWARD EFFECT OF THE CLASS!!! seriously. last is the vampire ability reduction i think this is perfect the way it is. when it comes to the stage the only two stage i feel need a rework is health recovery and ability costage.
Next up is class skills of vampire, as stated above it nice that the eviscerate ability can do bleeds now but honestly that doesn't do much for the class here what needs to be done to make it viable for lasting updates and allow ZoS to not have to constantly rework a class over and over.
- 1. Eviscerate morphs Blood for blood is fine the way it is seriously need no touching, BUT Arterial burst DOES and it a simple change at that, instead of when YOU are below 50 percent health it Crits, IT should be WHEN Your enemy is below 50 percent health it CRITs, SO simple and it not even OP change just make you decide, more overall damage for high risk or play it safe and do more damage after it reach's a certain health threshold.
- 2. Frenzy and morphs honestly i Feel these two abilities are in a perfect state and shouldn't be touch i like to say that sated fury should allow you to be healed by other but yeah that make the class to OP. we can all agree to that.
- 3. Vampire Drain and Morph honestly i have no idea how to rework this but it needs a rework the healing part is fine, the channel is fine, but the damage i feel needs a buff for sure and the morphs the stam regen is ok but the ultimate needs some kind of work i just have no clue were to start with this at all outside of increasing the damage buff. Maybe add a Stun or something like the old ability was
- 4. Mesmerize and moprhs: as a PvP ability i think this is fine the way it is on both morphs and ability's maybe increase the radius a bit or something but i think it ok, also maybe change were one is more melee focus the other is more range and is more a auto hit so long as they are facing you.
- 5. MIST FORM NEEDS A REWORKS THE MOST: cant stress this enough the Mist form is a staple to vampires both in real life story's and in game lore, the rework i see be acceptable is simple change the projectile protection to any attack your mist for gods sake, how do you damage mist? Next is the morphs evasive mist is fine and i good the way it is for sure if the do the rework like mention, BUT BLOOD MIST NEEDS A REWORK: One it needs to scale to either your health or magic TWO it needs a larger radius at least double the size.
NOW WE get to Passives this a bit simpler to fix and some that are useless and other that need to go:
- 1. Dark Stalker as it is now is fine and doesn't need to be touch what so ever
- 2. Strike form the Shadows is viable and fine as a Stage 2 required perk this is fine
- 3. Undeath again a viable and decent perk for it stage doesn't need to be touch
- 4. UNNATRUAL MOVEMENT: this perk should be combine with Dark stalker and remove form a Stage 4 PERK seriously what were you people thinking placing such a useless perk at stage 4, comparing it effect to the Detrimental status of a S4 Vamp is beyond worthless. Just move it to the Stage 1 effect and combine them, after which make a NEW S$ vamp perk that is equal to a Stage 4 Vamp, some simple ideas i thought of were along the lines of: a perk that reduces the overall amount need to activate Ultimate/ Attacking enemies grants increase health or health over time/ Allows for increase ability damage of vampire ability upwards to 12 or so percent or such.
Again lore wise lamae vampires are suppose to shepherds to other vampire as were suppose to be stronger and all other vampires are misguided. i mean when i doubt read the lore keep close to it. Now we get to the BIG BOY the Ultimate!!!
ok so this is the one ability i though was smart but needs fine tuning form what it is and maybe a full ground up rework design on usage:
-
1. Swarming Scion Morph is fine out side the fact it needs a damage buff or a reduce cost 315 ULT is to much for a Ult that does the amount of damage it does and at such a lower duration. biggest thing is the duration, needs to be increase or needs to have a add function like werewolfs which when they damage a enemy they increase thier timer pretty much give the timer form werewolf to vampire as well.
-
2. Perfect Scion: complete overhaul wont lie this ultimate is straight up useless even with the reworks i explain above, this class needs to allow to summon two vampire follower to your aid like werewolf does with Pack Leader, make them work just like the wolves form pack Leader as well.
last thing to mention and this is where i get the full overhaul form change the attack of a Scion to be closer in resemblance to Vampire Lord form Skyrim have us change are attack to that and grant it Bleed damage based off of Spell weapon damage, Make Swarming vamp more melee focused so we attack with are hand like a werewolf and perfect scion more range base with teh vamp summons be like the wolves form werewolf. seriously easy fix biggest issue i see is just redesigning the ultimate usage, but the cost needs a reduction for sure or the perk of a stage 4 need to reduce that cost or something but it needs WORK.
Now everything i just mention pretty much make it safe form most update in the future it will never be the GOTO but it WILL be viable for most in game content both now and in the far future, I ALSO I KNOW THERE WILL BE HATER AND DISLIKER TO THIS i get it ok but am posting this for those who enjoy playing as a Vampire but are tired of the massive detrimental that make playin it even Solo not work it as there no reason to go beyond stage 1 as a vamp and more. Hopefully ZOS listen and reads this as someone who enjoy vampire i though the rework back in greymoor was awesome but it couldn't stand the test of time hopefully these ideas will help you rework it to be a more viable solo class for those that enjoy playin as such.
@ZOS_Kevin,
@ZOS_Adrikoth
@ZOS_GinaBruno
Edited by MaverickConnor22b14_ESO on March 20, 2024 5:12AM " The Night is Full of Wonders"