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Some changes I'd like added to ESO

FelisCatus
FelisCatus
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As a long-time player (starting in 2015 with over 5k hours in the game) These are some things I'd like to see added:

1) Class Change
Countless reasons why this should be added.

2) Update Old Textures
(specifically zones, but some motifs could do with an upscale)

3) Update Old Animations
Specifically Dragonknight but a lot of other animations have not aged well. I am speaking strictly visual changes, maybe more high-res. Nothing that affects combat like the changes to Templar/dual wield.

4) Fix Warden & Dragonknight's Thematic Identity
For a druid nature class it's extremely strange that it's hyper focused on Morrowind's nature (yes I know it came out with that DLC) but an insect summoner could've been its own class (Falmer inspired). I think Frost does not fit well with Warden. Insect/Mushroom nature and then Frost is a really jarring mix. I think really Frost should go to Dragonknight as Dragons are usually classed as Fire/Ice. I think giving Dragonknight's poison to Warden and giving Warden's frost to Dragonkight would make more sense. As poison is something a lot of insects/animals create, and it fits more of a nature theme. Fire/Poison is a really strange mix. On a similar vein it's really odd how Arcanist is a class dedicated to one Daedric Prince - does this mean we will have a Sheogorath class at some point or a class for every daedric prince?

5) Fix Necromancer
Doesn't feel all that much like a Necromancer anyway, more like some death mage, but not an actual summoner or raiser of the dead.

6) Helmets For Companions
For the love of God. It would if anything increase immersion as that way you wouldn't see 20 mirris at a dolmen.

7) Increases Slot Cap For Houses

8) More Open Plot/Flat Houses

9) Alfiq Armoury/Decon Assistants

10) Armoury System Has Its Own Inventory To Store Your Gear
So your inventory/bank/home storage is less cluttered. This could be similar to a bank making it account wide.

11) Hair Dying
Ability to do this through an outfit station or through collections UI - having to buy an appearance change for something as basic as that is absurd considering you can change your eye colour from the Collections UI.

12) New Weapons + Skill Lines

13) Fix PVP
PVP isn't for everyone, I get that. However, it was how the game was advertised at launch and there are still a lot (even if it's niche) a good amount of PVP players that enjoy it or used to. It feels very neglected and I think it's only fair the game should have something for everyone. Some people like housing others don't, some like group content others play strictly solo etc. PVP is optional anyway, and no one should be forced to do it. However, it should still be actually playable in terms of performance etc. Battlegrounds feels more stable maybe because it has way more of a smaller population? However, I know a lot of people love the idea of sieging castles and such, it is fun - when it works. Horse riding sim though is not fun at all.

I personally think the alliance war story needs to end by now. It's gone on too long and I thought High Isle was going to solve that but unfortunately no. I think you could easily move PVP to a daedric plane, lore wise you could put it in a pocket realm controlled by some random or lesser daedra or by no daedra like Fargrave. You could still have 3 factions (or more) but just have them be something else like how battlegrounds has 3 teams but they aren't in any way tied to the alliance war. That way Cyrodiil could be turned into a PVE zone, either cut up into a few zones (and remodelled an re-released with better textures) or just kept as one big zone.

14) Grand Exchange or Auction House
It's really exhausting having to TP to every zone or rely on TTC which isn't always up to date and current. I'd rather have a central trading location/hub to go to rather than waste so much time and sometimes even gold tping all over the place to find a good deal or the right item. I do use TTC but again it's not always up to date and it shows very limited results. I always thought Fargrave aesthetically would've been a good location for it (yes I know it's a DLC zone, but it could have been made free if this were to ever be chosen as the trading hub and to be implemented). Largely, I think this would be a massive QoL change.

15) Better Quest/Story Writing
It's really tiring to see deus ex machina and "oh no another cult" I've said it before but it feels like 1 in 3 people in Tamriel are in a cult. The amount of evil bad cults and over usage of supernatural deus ex machinas is just weak writing I think. I would love to see a more emphasis on evil being committed by characters because they have more of a motivation than "evil daedra made me" or "I want to be all powerful so I'll make a pact with evil daedra" I'd love to see a more grounded storyline maybe something could be learnt from the writing in the Witcher games? Remember how High Isle was supposed to be a storyline about political intrigue then it just turned out to be more cults again yawn.



Agree, disagree? Have your own changes you'd like to see added? [Will update this list if I think of more]
Edited by FelisCatus on March 23, 2024 2:58AM
  • BixenteN7Akantor
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    I agree with everything here but the updates of old stuff is tricky to do.
    While I'm sure most of the devs would have no problem doing it, it's not a sellable product and will take several months of work for no direct revenue. They have the money to sustain sure, but it's a company in the end and they'd prefer to not take risks that large.
    I'm quite tame here with my words because ZOS isn't in MAXIMUM GREEDINESS mode like some others, since we get DLCs and stuff for free from time to time.
    But oh god yess I would love an update on old zones and animations ^^
  • FelisCatus
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    I agree with everything here but the updates of old stuff is tricky to do.
    While I'm sure most of the devs would have no problem doing it, it's not a sellable product and will take several months of work for no direct revenue. They have the money to sustain sure, but it's a company in the end and they'd prefer to not take risks that large.
    I'm quite tame here with my words because ZOS isn't in MAXIMUM GREEDINESS mode like some others, since we get DLCs and stuff for free from time to time.
    But oh god yess I would love an update on old zones and animations ^^

    It's really jarring seeing the new zones, motifs, classes, furnishings and comparing it to the old ones...
  • RebornV3x
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    The only base game areas that should get an upscale or redesign are the Alliance capital cittes Wayrest, Elden Root and especially Mournhold. Mournhold looks like the city dump than an actual capital city the Tribunal Temple area is fine but the rest of the city looks bad and dated. I really hope sometime soon they will give some of the starter zones and the alliance capitals a little refresh.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • FelisCatus
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    RebornV3x wrote: »
    The only base game areas that should get an upscale or redesign are the Alliance capital cittes Wayrest, Elden Root and especially Mournhold. Mournhold looks like the city dump than an actual capital city the Tribunal Temple area is fine but the rest of the city looks bad and dated. I really hope sometime soon they will give some of the starter zones and the alliance capitals a little refresh.

    I think all the old zones have aged poorly, although Orsininium was a fantastic DLC compared to newer zones its texture's quality and age is starting to show.
  • AcadianPaladin
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    I agree that the warden is a very confused class. I'd like to see it dump ice and bugs and lean into more conventional forest stuff. Bear is fine. Shalks should be thorny vines that burst from the ground. Cliff racer should be a hawk. Damage elements should be poison and magic. And more bear skins please since the system is already in place but abandoned after providing only one alternative.
    PC NA(no Steam), PvE, mostly solo
  • FelisCatus
    FelisCatus
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    I agree that the warden is a very confused class. I'd like to see it dump ice and bugs and lean into more conventional forest stuff. Bear is fine. Shalks should be thorny vines that burst from the ground. Cliff racer should be a hawk. Damage elements should be poison and magic. And more bear skins please since the system is already in place but abandoned after providing only one alternative.

    I agree it's a druid class but does not feel like one at all. I was hoping with the the whole Galen/Y'ffelon zone they would maybe update Warden with it, it would feel appropriate too considering that DLC zone was heavily focused on druids.
  • Erickson9610
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    And more bear skins please since the system is already in place but abandoned after providing only one alternative.

    I suspect that more bear styles will come as Skill Styles. Maybe the existing Slate Gray Summoned Bear collectible will be listed as a Skill Style itself?
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
  • FelisCatus
    FelisCatus
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    And more bear skins please since the system is already in place but abandoned after providing only one alternative.

    I suspect that more bear styles will come as Skill Styles. Maybe the existing Slate Gray Summoned Bear collectible will be listed as a Skill Style itself?

    Honestly I'd love a sabre cat or a lion, panther, tiger or some other kind of giant cat instead of a bear. I'm way more a cat person than I am a bear person.
  • FlopsyPrince
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    And more bear skins please since the system is already in place but abandoned after providing only one alternative.

    I suspect that more bear styles will come as Skill Styles. Maybe the existing Slate Gray Summoned Bear collectible will be listed as a Skill Style itself?

    I am very surprised they haven't sold more variants of the bear in the Crown store, especially since we have multiple variants of most mounts, that are just recolors.

    ====

    I want a true hunter class, like in WoW. My Pet Sorc is so-so on that, but not the same. The Warden definitely is not.
    PC
    PS4/PS5
  • metheglyn
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    You make some good points, but I disagree with your view on Dragonknights. I love my DK, and if poison was taken away from him and replaced with frost nonsense, I would be very upset.

    I'm indifferent to helmets for companions. I always hide helms on my characters, not liking the look of most of them, and it doesn't bother me that companions can't wear helms. If they ever did add it, I would hope I could hide it.

    I would absolutely love more Alfiq assistants, and the ability to change hair color in-game (not restricted to the few hairstyles with different color) as well as more options for hair color on all races. Drives me nuts that my Altmer characters can never have really rich and dark hair colors.
  • FelisCatus
    FelisCatus
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    And more bear skins please since the system is already in place but abandoned after providing only one alternative.

    I suspect that more bear styles will come as Skill Styles. Maybe the existing Slate Gray Summoned Bear collectible will be listed as a Skill Style itself?

    I am very surprised they haven't sold more variants of the bear in the Crown store, especially since we have multiple variants of most mounts, that are just recolors.

    ====

    I want a true hunter class, like in WoW. My Pet Sorc is so-so on that, but not the same. The Warden definitely is not.

    Could be the most common case of spaghetti code, where the dev who wrote that function no longer works there. I have heard that a number of original devs on the game no longer work there and have moved on and this is why some bugs and issues have existed for years and not been fixed. Also heard that this is the reason why some new features can't be added because of spaghetti code.
  • Adremal
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    1) Yes, and give a free token to Necromancers
    2) Yes
    3) Yes
    4) No, I actually like those identities - as to a Sheogorath-focused class, probably won't happen but I'd be glad if it did
    5) Yes, ASAP
    6) Yes
    7) Yes, should've been done years ago
    8) Don't really care one way or another
    9) No, we have enough Alfiq already, I'd rather have something new
    10) Yes
    11) Absolutely not a priority but once all of the above is done why not
    12) Yes
  • TaSheen
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    FelisCatus wrote: »
    And more bear skins please since the system is already in place but abandoned after providing only one alternative.

    I suspect that more bear styles will come as Skill Styles. Maybe the existing Slate Gray Summoned Bear collectible will be listed as a Skill Style itself?

    I am very surprised they haven't sold more variants of the bear in the Crown store, especially since we have multiple variants of most mounts, that are just recolors.

    ====

    I want a true hunter class, like in WoW. My Pet Sorc is so-so on that, but not the same. The Warden definitely is not.

    Could be the most common case of spaghetti code, where the dev who wrote that function no longer works there. I have heard that a number of original devs on the game no longer work there and have moved on and this is why some bugs and issues have existed for years and not been fixed. Also heard that this is the reason why some new features can't be added because of spaghetti code.

    The original devs have moved on. But they appear to have totally failed at one very important thing: commenting their code so the next gen devs have a clue why they did what they did - and providing any clues as to how to "untangle" that spaghetti.

    No, of course I don't know that for a fact..... but considering the state of the game code, and what happens when (as at present) a DLC dungeon patch comes with MANY issues.... I'm pretty sure of my conclusion. I myself have spent more hours commenting code (in a fairly robust application - WordPress) than I have actually spent designing and managing WordPress websites.

    The backend is THE important thing. Without code-commenting from those who have moved on (many years in the past now) nothing is simple. "Spaghetti code" is a throwaway denigrative remark - but in this case, it's probably the truth. Millions of lines of code.... and no one knows where to even BEGIN to unravel it.

    The unfortunate thing is that unlike "food" spaghetti - there's nothing really slippery and easy to maneuver about "spaghetti code". I do NOT envy the devs here. In fact, I feel very very sorry for them.
    ______________________________________________________

    But even in books, the heroes make mistakes, and there isn't always a happy ending.

    PC NA, PC EU (non steam)- three accounts, many alts....
  • FelisCatus
    FelisCatus
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    TaSheen wrote: »
    FelisCatus wrote: »
    And more bear skins please since the system is already in place but abandoned after providing only one alternative.

    I suspect that more bear styles will come as Skill Styles. Maybe the existing Slate Gray Summoned Bear collectible will be listed as a Skill Style itself?

    I am very surprised they haven't sold more variants of the bear in the Crown store, especially since we have multiple variants of most mounts, that are just recolors.

    ====

    I want a true hunter class, like in WoW. My Pet Sorc is so-so on that, but not the same. The Warden definitely is not.

    Could be the most common case of spaghetti code, where the dev who wrote that function no longer works there. I have heard that a number of original devs on the game no longer work there and have moved on and this is why some bugs and issues have existed for years and not been fixed. Also heard that this is the reason why some new features can't be added because of spaghetti code.

    The original devs have moved on. But they appear to have totally failed at one very important thing: commenting their code so the next gen devs have a clue why they did what they did - and providing any clues as to how to "untangle" that spaghetti.

    No, of course I don't know that for a fact..... but considering the state of the game code, and what happens when (as at present) a DLC dungeon patch comes with MANY issues.... I'm pretty sure of my conclusion. I myself have spent more hours commenting code (in a fairly robust application - WordPress) than I have actually spent designing and managing WordPress websites.

    The backend is THE important thing. Without code-commenting from those who have moved on (many years in the past now) nothing is simple. "Spaghetti code" is a throwaway denigrative remark - but in this case, it's probably the truth. Millions of lines of code.... and no one knows where to even BEGIN to unravel it.

    The unfortunate thing is that unlike "food" spaghetti - there's nothing really slippery and easy to maneuver about "spaghetti code". I do NOT envy the devs here. In fact, I feel very very sorry for them.

    Seems to be very common, sadly. Whenever I write code I always comment it not for others but mainly for myself. It's insane how many bugs there is in this game and it was only recently they changed their chapter structure to spend time fixing bugs. Stuck in combat bug is one of the biggest that come to mind. I also think a lot of the passion that made this game great at its peak is just sadly no longer there. I think it's a culture problem within the company. I think this is why you get people saying "the game is in maintenance mode and is just run by a skeleton crew to just milk it for money to fund other projects" instead of that money being reinvested into this game. Which is probably true.

    As you said the original devs have moved on (or most of them at least) this sort of thing happened to Blizzard too. The people that made the game great are gone. So you get different people who necessarily don't have the same vision or passion or even skill. May not even be a case of those three, it may also be a case of understanding (of the code/market/audience/game itself. I've seen many cases of devs who don't play their own game and thus don't understand it like an average player would). I also remember when U35 hit PTS everyone was saying how awful it would be and it's such a bad idea and despite all that feedback the devs did not listen and thought they knew better and just rolled on ahead with their vision whilst not understanding or perhaps not caring how it impacts the actual audience. There wasn't even very good explanation for the changes. The communication was poor and it was left to more of a "trust us bro". This game did start out with a heavy emphasis on PVP but then it completely morphed into a story driven questing game (even though I'd argue the writing isn't amazing to warrant that full game direction change).

    I think a lot of games (this isn't just aimed at ESO) are at the start really great products (they have to be or people wouldn't play them) and then they are mishandled (largely by the corporate side) This is an industry-wide issue it seems though. Games (made by big companies - not indie devs) aren't made with passion any more, it's not treated like an art form any more like it used to be. It's now just a money making machine for shareholders. I think the main driving force behind that is the wrong people are in the games industry.
    Edited by FelisCatus on March 20, 2024 4:09AM
  • FelisCatus
    FelisCatus
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    Adremal wrote: »
    1) Yes, and give a free token to Necromancers
    2) Yes
    3) Yes
    4) No, I actually like those identities - as to a Sheogorath-focused class, probably won't happen but I'd be glad if it did
    5) Yes, ASAP
    6) Yes
    7) Yes, should've been done years ago
    8) Don't really care one way or another
    9) No, we have enough Alfiq already, I'd rather have something new
    10) Yes
    11) Absolutely not a priority but once all of the above is done why not
    12) Yes

    We only have 2 alfiq assistants, then 2 alfiq house guests.
  • kargen27
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    I would be a hard no on 1,2,3, and 14.
    and then the parrot said, "must be the water mines green too."
  • JonesFPS
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    judging by what they did to the templar jabs and the rapid strikes animation updating animations is a hard no for me.
  • FelisCatus
    FelisCatus
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    kargen27 wrote: »
    I would be a hard no on 1,2,3, and 14.

    How comes?
  • Araneae6537
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    I agree that the warden is a very confused class. I'd like to see it dump ice and bugs and lean into more conventional forest stuff. Bear is fine. Shalks should be thorny vines that burst from the ground. Cliff racer should be a hawk. Damage elements should be poison and magic. And more bear skins please since the system is already in place but abandoned after providing only one alternative.

    I like the Morrowind themed pets but hate the bear and never use it. Ideally, different options should be available for all of these, without taking away what we have. I made my first Warden a Dunmer because it seemed most fitting to me with most of the abilities.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Ability to decon and craft companion gear. It's way past due!

    @ZOS_Kevin
    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2250+
  • kargen27
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    FelisCatus wrote: »
    kargen27 wrote: »
    I would be a hard no on 1,2,3, and 14.

    How comes?

    1. We have plenty of character slots. I think creating a new character with the desired class would be better for the long term health of the game than allowing players to switch class. Keeps players doing a variety of content and repeating content. If it were allowed I think it should be a one time per character thing and all class skills would reset to zero and need to be leveled. That way players can't just change class to chase the latest greatest.
    2. time could be better spent elsewhere. Some players like the looks of existing zones and updating textures might change the look/feel. Also wonder if an update would affect server performance but don't know. With motifs I wouldn't mind seeing updated versions being introduced but they should be in addition to not instead of old versions. A whole lot of players don't like when there is a forced change to how their character looks.
    3. Kind of the same thing as 2. Remember how people flipped out with the jab change? I prefer the new look but wow did a lot of people go off the deep end with the change.
    14. Would destroy the economy and take away an aspect of the game that for many is their favorite part of the game. Had the game started with a central system things probably would have worked fine. Switching now would be devastating to players who like trading with the current system and to the economy. It would be easy for market manipulation with a single location and the amount of gold that exists in the game. I am a little fish in the trading community and I have over seventy million gold.

    I have suggested a central site in each zone that would list items and locations for that zone. The listing would not show prices and you would still need to travel to the vendor to purchase. This allows people who just want the item and don't care the price to go to the most convenient site and make the purchase. It also allows flippers the opportunity to chase down bargains. They would need to check the main board in each zone then visit each vendor to find the good deals. Not sure how being able to access all those items from the board would impact server performance though.
    and then the parrot said, "must be the water mines green too."
  • FelisCatus
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    I agree that the warden is a very confused class. I'd like to see it dump ice and bugs and lean into more conventional forest stuff. Bear is fine. Shalks should be thorny vines that burst from the ground. Cliff racer should be a hawk. Damage elements should be poison and magic. And more bear skins please since the system is already in place but abandoned after providing only one alternative.

    I like the Morrowind themed pets but hate the bear and never use it. Ideally, different options should be available for all of these, without taking away what we have. I made my first Warden a Dunmer because it seemed most fitting to me with most of the abilities.

    Skins or animation cosmetics could be a great middle ground.
    Ability to decon and craft companion gear. It's way past due!

    @ZOS_Kevin

    That's a good one, didn't think of that.
    kargen27 wrote: »
    FelisCatus wrote: »
    kargen27 wrote: »
    I would be a hard no on 1,2,3, and 14.

    How comes?

    1. We have plenty of character slots. I think creating a new character with the desired class would be better for the long term health of the game than allowing players to switch class. Keeps players doing a variety of content and repeating content. If it were allowed I think it should be a one time per character thing and all class skills would reset to zero and need to be leveled. That way players can't just change class to chase the latest greatest.
    2. time could be better spent elsewhere. Some players like the looks of existing zones and updating textures might change the look/feel. Also wonder if an update would affect server performance but don't know. With motifs I wouldn't mind seeing updated versions being introduced but they should be in addition to not instead of old versions. A whole lot of players don't like when there is a forced change to how their character looks.
    3. Kind of the same thing as 2. Remember how people flipped out with the jab change? I prefer the new look but wow did a lot of people go off the deep end with the change.
    14. Would destroy the economy and take away an aspect of the game that for many is their favorite part of the game. Had the game started with a central system things probably would have worked fine. Switching now would be devastating to players who like trading with the current system and to the economy. It would be easy for market manipulation with a single location and the amount of gold that exists in the game. I am a little fish in the trading community and I have over seventy million gold.

    I have suggested a central site in each zone that would list items and locations for that zone. The listing would not show prices and you would still need to travel to the vendor to purchase. This allows people who just want the item and don't care the price to go to the most convenient site and make the purchase. It also allows flippers the opportunity to chase down bargains. They would need to check the main board in each zone then visit each vendor to find the good deals. Not sure how being able to access all those items from the board would impact server performance though.

    There are people that have "toons" or "alts" all levelled for every class so that doesn't really prevent the flavour of the month or latest and greatest problem.
  • kargen27
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    FelisCatus wrote: »
    I agree that the warden is a very confused class. I'd like to see it dump ice and bugs and lean into more conventional forest stuff. Bear is fine. Shalks should be thorny vines that burst from the ground. Cliff racer should be a hawk. Damage elements should be poison and magic. And more bear skins please since the system is already in place but abandoned after providing only one alternative.

    I like the Morrowind themed pets but hate the bear and never use it. Ideally, different options should be available for all of these, without taking away what we have. I made my first Warden a Dunmer because it seemed most fitting to me with most of the abilities.

    Skins or animation cosmetics could be a great middle ground.
    Ability to decon and craft companion gear. It's way past due!

    @ZOS_Kevin

    That's a good one, didn't think of that.
    kargen27 wrote: »
    FelisCatus wrote: »
    kargen27 wrote: »
    I would be a hard no on 1,2,3, and 14.

    How comes?

    1. We have plenty of character slots. I think creating a new character with the desired class would be better for the long term health of the game than allowing players to switch class. Keeps players doing a variety of content and repeating content. If it were allowed I think it should be a one time per character thing and all class skills would reset to zero and need to be leveled. That way players can't just change class to chase the latest greatest.
    2. time could be better spent elsewhere. Some players like the looks of existing zones and updating textures might change the look/feel. Also wonder if an update would affect server performance but don't know. With motifs I wouldn't mind seeing updated versions being introduced but they should be in addition to not instead of old versions. A whole lot of players don't like when there is a forced change to how their character looks.
    3. Kind of the same thing as 2. Remember how people flipped out with the jab change? I prefer the new look but wow did a lot of people go off the deep end with the change.
    14. Would destroy the economy and take away an aspect of the game that for many is their favorite part of the game. Had the game started with a central system things probably would have worked fine. Switching now would be devastating to players who like trading with the current system and to the economy. It would be easy for market manipulation with a single location and the amount of gold that exists in the game. I am a little fish in the trading community and I have over seventy million gold.

    I have suggested a central site in each zone that would list items and locations for that zone. The listing would not show prices and you would still need to travel to the vendor to purchase. This allows people who just want the item and don't care the price to go to the most convenient site and make the purchase. It also allows flippers the opportunity to chase down bargains. They would need to check the main board in each zone then visit each vendor to find the good deals. Not sure how being able to access all those items from the board would impact server performance though.

    There are people that have "toons" or "alts" all levelled for every class so that doesn't really prevent the flavour of the month or latest and greatest problem.

    The difference being they took the time to play the game and level those characters. Players spending more time in a variety of activities is good for the game. Letting players go to the crown store and just switch out takes away from players actually playing the game.
    and then the parrot said, "must be the water mines green too."
  • dinokstrunz
    dinokstrunz
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    1. No there probably many reasons why class change shouldn't be a thing too
    2. Sure updating these older blander zones would be nice
    3. Yes & no, we've seen what updated animations can do to a class (see templar) it can sometimes ruin a class it not done right.

    4. Warden & Dragonknight themes feel completely fine
    5. Necromancer should probably receive some very important changes in U42 but the current state of Necromancer is embarrassing.
    6. Eh sure why not
    7. 100% needed, there's so much potential with ESO houses but the current limit holds some builders back
    8. Would be nice
    9. Whatever
    10. Rather just have more housing, banking or inventory storage at this point
    11. Would be cool if I could change my hair colour sure
    12. 100% agree new skill lines are always nice

    13. Battlegrounds need more focus in terms of content, better visible MMR system, faster queue times and updated rewards. Give us a reason to actually play the modes instead of blindly deathmatching every game. Cyrodiil is personally a lost cause at this point, performances are noticeably better past year or so. Remove the outdated faction lock or put a much shorter cooldown than the current version we have in game. Ravenwatch needs have its proc sets again, the campaign is practically dead on PCEU.

    14. Disagree, I like having guild stores, it gets people out in the world and such. Were it not main city hubs would be bloated with players.
    15. They tried this in High Isle to tell a more political story but it flopped hard. It's pretty clear that storytelling isn't zenimax's strong points these days.
  • FelisCatus
    FelisCatus
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    kargen27 wrote: »
    FelisCatus wrote: »
    I agree that the warden is a very confused class. I'd like to see it dump ice and bugs and lean into more conventional forest stuff. Bear is fine. Shalks should be thorny vines that burst from the ground. Cliff racer should be a hawk. Damage elements should be poison and magic. And more bear skins please since the system is already in place but abandoned after providing only one alternative.

    I like the Morrowind themed pets but hate the bear and never use it. Ideally, different options should be available for all of these, without taking away what we have. I made my first Warden a Dunmer because it seemed most fitting to me with most of the abilities.

    Skins or animation cosmetics could be a great middle ground.
    Ability to decon and craft companion gear. It's way past due!

    @ZOS_Kevin

    That's a good one, didn't think of that.
    kargen27 wrote: »
    FelisCatus wrote: »
    kargen27 wrote: »
    I would be a hard no on 1,2,3, and 14.

    How comes?

    1. We have plenty of character slots. I think creating a new character with the desired class would be better for the long term health of the game than allowing players to switch class. Keeps players doing a variety of content and repeating content. If it were allowed I think it should be a one time per character thing and all class skills would reset to zero and need to be leveled. That way players can't just change class to chase the latest greatest.
    2. time could be better spent elsewhere. Some players like the looks of existing zones and updating textures might change the look/feel. Also wonder if an update would affect server performance but don't know. With motifs I wouldn't mind seeing updated versions being introduced but they should be in addition to not instead of old versions. A whole lot of players don't like when there is a forced change to how their character looks.
    3. Kind of the same thing as 2. Remember how people flipped out with the jab change? I prefer the new look but wow did a lot of people go off the deep end with the change.
    14. Would destroy the economy and take away an aspect of the game that for many is their favorite part of the game. Had the game started with a central system things probably would have worked fine. Switching now would be devastating to players who like trading with the current system and to the economy. It would be easy for market manipulation with a single location and the amount of gold that exists in the game. I am a little fish in the trading community and I have over seventy million gold.

    I have suggested a central site in each zone that would list items and locations for that zone. The listing would not show prices and you would still need to travel to the vendor to purchase. This allows people who just want the item and don't care the price to go to the most convenient site and make the purchase. It also allows flippers the opportunity to chase down bargains. They would need to check the main board in each zone then visit each vendor to find the good deals. Not sure how being able to access all those items from the board would impact server performance though.

    There are people that have "toons" or "alts" all levelled for every class so that doesn't really prevent the flavour of the month or latest and greatest problem.

    The difference being they took the time to play the game and level those characters. Players spending more time in a variety of activities is good for the game. Letting players go to the crown store and just switch out takes away from players actually playing the game.

    I've got 5000 hours and have 12 characters all levelled but I refuse to play anyone other than my main. However I find Dragonknight (my main) boring and I'd rather switch to Arcanist but I don't want to use my Arcanist alt. I want my main to be an Arcanist. However it's only 3 skill lines and shouldn't be that much of an issue for them to implement, if you can gain and lose Vampire and Werewolf skill lines the same should apply to classes, you'd think.

    You can make the argument it's good to keep players grinding but not everyone wants to nor should they be forced to. You could make it so that if you change your class you have to level up those 3 skill lines. I also think forcing people to grind over and over will lead to burn out and will not retain players like you think it will.
    Edited by FelisCatus on March 23, 2024 1:53PM
  • LunaFlora
    LunaFlora
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    1. No there probably many reasons why class change shouldn't be a thing too

    the only good reason against it is zos not being able to do it. And we know they currently can't do it.

    most people want class change tokens so they can keep playing with the same character they've done all the quests with And experience another class like the Arcanist.

    there is no quest progress upgrade or transfer in the Crown Store so it doesn't matter how many skyshards and skill lines we can get for new characters.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
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  • FelisCatus
    FelisCatus
    ✭✭✭✭
    LunaFlora wrote: »
    1. No there probably many reasons why class change shouldn't be a thing too

    the only good reason against it is zos not being able to do it. And we know they currently can't do it.

    most people want class change tokens so they can keep playing with the same character they've done all the quests with And experience another class like the Arcanist.

    there is no quest progress upgrade or transfer in the Crown Store so it doesn't matter how many skyshards and skill lines we can get for new characters.

    Exactly.
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