BixenteN7Akantor wrote: »I agree with everything here but the updates of old stuff is tricky to do.
While I'm sure most of the devs would have no problem doing it, it's not a sellable product and will take several months of work for no direct revenue. They have the money to sustain sure, but it's a company in the end and they'd prefer to not take risks that large.
I'm quite tame here with my words because ZOS isn't in MAXIMUM GREEDINESS mode like some others, since we get DLCs and stuff for free from time to time.
But oh god yess I would love an update on old zones and animations ^^
The only base game areas that should get an upscale or redesign are the Alliance capital cittes Wayrest, Elden Root and especially Mournhold. Mournhold looks like the city dump than an actual capital city the Tribunal Temple area is fine but the rest of the city looks bad and dated. I really hope sometime soon they will give some of the starter zones and the alliance capitals a little refresh.
AcadianPaladin wrote: »I agree that the warden is a very confused class. I'd like to see it dump ice and bugs and lean into more conventional forest stuff. Bear is fine. Shalks should be thorny vines that burst from the ground. Cliff racer should be a hawk. Damage elements should be poison and magic. And more bear skins please since the system is already in place but abandoned after providing only one alternative.
AcadianPaladin wrote: »And more bear skins please since the system is already in place but abandoned after providing only one alternative.
Erickson9610 wrote: »AcadianPaladin wrote: »And more bear skins please since the system is already in place but abandoned after providing only one alternative.
I suspect that more bear styles will come as Skill Styles. Maybe the existing Slate Gray Summoned Bear collectible will be listed as a Skill Style itself?
Erickson9610 wrote: »AcadianPaladin wrote: »And more bear skins please since the system is already in place but abandoned after providing only one alternative.
I suspect that more bear styles will come as Skill Styles. Maybe the existing Slate Gray Summoned Bear collectible will be listed as a Skill Style itself?
FlopsyPrince wrote: »Erickson9610 wrote: »AcadianPaladin wrote: »And more bear skins please since the system is already in place but abandoned after providing only one alternative.
I suspect that more bear styles will come as Skill Styles. Maybe the existing Slate Gray Summoned Bear collectible will be listed as a Skill Style itself?
I am very surprised they haven't sold more variants of the bear in the Crown store, especially since we have multiple variants of most mounts, that are just recolors.
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I want a true hunter class, like in WoW. My Pet Sorc is so-so on that, but not the same. The Warden definitely is not.
FelisCatus wrote: »FlopsyPrince wrote: »Erickson9610 wrote: »AcadianPaladin wrote: »And more bear skins please since the system is already in place but abandoned after providing only one alternative.
I suspect that more bear styles will come as Skill Styles. Maybe the existing Slate Gray Summoned Bear collectible will be listed as a Skill Style itself?
I am very surprised they haven't sold more variants of the bear in the Crown store, especially since we have multiple variants of most mounts, that are just recolors.
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I want a true hunter class, like in WoW. My Pet Sorc is so-so on that, but not the same. The Warden definitely is not.
Could be the most common case of spaghetti code, where the dev who wrote that function no longer works there. I have heard that a number of original devs on the game no longer work there and have moved on and this is why some bugs and issues have existed for years and not been fixed. Also heard that this is the reason why some new features can't be added because of spaghetti code.
FelisCatus wrote: »FlopsyPrince wrote: »Erickson9610 wrote: »AcadianPaladin wrote: »And more bear skins please since the system is already in place but abandoned after providing only one alternative.
I suspect that more bear styles will come as Skill Styles. Maybe the existing Slate Gray Summoned Bear collectible will be listed as a Skill Style itself?
I am very surprised they haven't sold more variants of the bear in the Crown store, especially since we have multiple variants of most mounts, that are just recolors.
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I want a true hunter class, like in WoW. My Pet Sorc is so-so on that, but not the same. The Warden definitely is not.
Could be the most common case of spaghetti code, where the dev who wrote that function no longer works there. I have heard that a number of original devs on the game no longer work there and have moved on and this is why some bugs and issues have existed for years and not been fixed. Also heard that this is the reason why some new features can't be added because of spaghetti code.
The original devs have moved on. But they appear to have totally failed at one very important thing: commenting their code so the next gen devs have a clue why they did what they did - and providing any clues as to how to "untangle" that spaghetti.
No, of course I don't know that for a fact..... but considering the state of the game code, and what happens when (as at present) a DLC dungeon patch comes with MANY issues.... I'm pretty sure of my conclusion. I myself have spent more hours commenting code (in a fairly robust application - WordPress) than I have actually spent designing and managing WordPress websites.
The backend is THE important thing. Without code-commenting from those who have moved on (many years in the past now) nothing is simple. "Spaghetti code" is a throwaway denigrative remark - but in this case, it's probably the truth. Millions of lines of code.... and no one knows where to even BEGIN to unravel it.
The unfortunate thing is that unlike "food" spaghetti - there's nothing really slippery and easy to maneuver about "spaghetti code". I do NOT envy the devs here. In fact, I feel very very sorry for them.
1) Yes, and give a free token to Necromancers
2) Yes
3) Yes
4) No, I actually like those identities - as to a Sheogorath-focused class, probably won't happen but I'd be glad if it did
5) Yes, ASAP
6) Yes
7) Yes, should've been done years ago
8) Don't really care one way or another
9) No, we have enough Alfiq already, I'd rather have something new
10) Yes
11) Absolutely not a priority but once all of the above is done why not
12) Yes
AcadianPaladin wrote: »I agree that the warden is a very confused class. I'd like to see it dump ice and bugs and lean into more conventional forest stuff. Bear is fine. Shalks should be thorny vines that burst from the ground. Cliff racer should be a hawk. Damage elements should be poison and magic. And more bear skins please since the system is already in place but abandoned after providing only one alternative.
FelisCatus wrote: »
Araneae6537 wrote: »AcadianPaladin wrote: »I agree that the warden is a very confused class. I'd like to see it dump ice and bugs and lean into more conventional forest stuff. Bear is fine. Shalks should be thorny vines that burst from the ground. Cliff racer should be a hawk. Damage elements should be poison and magic. And more bear skins please since the system is already in place but abandoned after providing only one alternative.
I like the Morrowind themed pets but hate the bear and never use it. Ideally, different options should be available for all of these, without taking away what we have. I made my first Warden a Dunmer because it seemed most fitting to me with most of the abilities.
Enemy-of-Coldharbour wrote: »
FelisCatus wrote: »
1. We have plenty of character slots. I think creating a new character with the desired class would be better for the long term health of the game than allowing players to switch class. Keeps players doing a variety of content and repeating content. If it were allowed I think it should be a one time per character thing and all class skills would reset to zero and need to be leveled. That way players can't just change class to chase the latest greatest.
2. time could be better spent elsewhere. Some players like the looks of existing zones and updating textures might change the look/feel. Also wonder if an update would affect server performance but don't know. With motifs I wouldn't mind seeing updated versions being introduced but they should be in addition to not instead of old versions. A whole lot of players don't like when there is a forced change to how their character looks.
3. Kind of the same thing as 2. Remember how people flipped out with the jab change? I prefer the new look but wow did a lot of people go off the deep end with the change.
14. Would destroy the economy and take away an aspect of the game that for many is their favorite part of the game. Had the game started with a central system things probably would have worked fine. Switching now would be devastating to players who like trading with the current system and to the economy. It would be easy for market manipulation with a single location and the amount of gold that exists in the game. I am a little fish in the trading community and I have over seventy million gold.
I have suggested a central site in each zone that would list items and locations for that zone. The listing would not show prices and you would still need to travel to the vendor to purchase. This allows people who just want the item and don't care the price to go to the most convenient site and make the purchase. It also allows flippers the opportunity to chase down bargains. They would need to check the main board in each zone then visit each vendor to find the good deals. Not sure how being able to access all those items from the board would impact server performance though.
FelisCatus wrote: »Araneae6537 wrote: »AcadianPaladin wrote: »I agree that the warden is a very confused class. I'd like to see it dump ice and bugs and lean into more conventional forest stuff. Bear is fine. Shalks should be thorny vines that burst from the ground. Cliff racer should be a hawk. Damage elements should be poison and magic. And more bear skins please since the system is already in place but abandoned after providing only one alternative.
I like the Morrowind themed pets but hate the bear and never use it. Ideally, different options should be available for all of these, without taking away what we have. I made my first Warden a Dunmer because it seemed most fitting to me with most of the abilities.
Skins or animation cosmetics could be a great middle ground.Enemy-of-Coldharbour wrote: »
That's a good one, didn't think of that.FelisCatus wrote: »
1. We have plenty of character slots. I think creating a new character with the desired class would be better for the long term health of the game than allowing players to switch class. Keeps players doing a variety of content and repeating content. If it were allowed I think it should be a one time per character thing and all class skills would reset to zero and need to be leveled. That way players can't just change class to chase the latest greatest.
2. time could be better spent elsewhere. Some players like the looks of existing zones and updating textures might change the look/feel. Also wonder if an update would affect server performance but don't know. With motifs I wouldn't mind seeing updated versions being introduced but they should be in addition to not instead of old versions. A whole lot of players don't like when there is a forced change to how their character looks.
3. Kind of the same thing as 2. Remember how people flipped out with the jab change? I prefer the new look but wow did a lot of people go off the deep end with the change.
14. Would destroy the economy and take away an aspect of the game that for many is their favorite part of the game. Had the game started with a central system things probably would have worked fine. Switching now would be devastating to players who like trading with the current system and to the economy. It would be easy for market manipulation with a single location and the amount of gold that exists in the game. I am a little fish in the trading community and I have over seventy million gold.
I have suggested a central site in each zone that would list items and locations for that zone. The listing would not show prices and you would still need to travel to the vendor to purchase. This allows people who just want the item and don't care the price to go to the most convenient site and make the purchase. It also allows flippers the opportunity to chase down bargains. They would need to check the main board in each zone then visit each vendor to find the good deals. Not sure how being able to access all those items from the board would impact server performance though.
There are people that have "toons" or "alts" all levelled for every class so that doesn't really prevent the flavour of the month or latest and greatest problem.
FelisCatus wrote: »Araneae6537 wrote: »AcadianPaladin wrote: »I agree that the warden is a very confused class. I'd like to see it dump ice and bugs and lean into more conventional forest stuff. Bear is fine. Shalks should be thorny vines that burst from the ground. Cliff racer should be a hawk. Damage elements should be poison and magic. And more bear skins please since the system is already in place but abandoned after providing only one alternative.
I like the Morrowind themed pets but hate the bear and never use it. Ideally, different options should be available for all of these, without taking away what we have. I made my first Warden a Dunmer because it seemed most fitting to me with most of the abilities.
Skins or animation cosmetics could be a great middle ground.Enemy-of-Coldharbour wrote: »
That's a good one, didn't think of that.FelisCatus wrote: »
1. We have plenty of character slots. I think creating a new character with the desired class would be better for the long term health of the game than allowing players to switch class. Keeps players doing a variety of content and repeating content. If it were allowed I think it should be a one time per character thing and all class skills would reset to zero and need to be leveled. That way players can't just change class to chase the latest greatest.
2. time could be better spent elsewhere. Some players like the looks of existing zones and updating textures might change the look/feel. Also wonder if an update would affect server performance but don't know. With motifs I wouldn't mind seeing updated versions being introduced but they should be in addition to not instead of old versions. A whole lot of players don't like when there is a forced change to how their character looks.
3. Kind of the same thing as 2. Remember how people flipped out with the jab change? I prefer the new look but wow did a lot of people go off the deep end with the change.
14. Would destroy the economy and take away an aspect of the game that for many is their favorite part of the game. Had the game started with a central system things probably would have worked fine. Switching now would be devastating to players who like trading with the current system and to the economy. It would be easy for market manipulation with a single location and the amount of gold that exists in the game. I am a little fish in the trading community and I have over seventy million gold.
I have suggested a central site in each zone that would list items and locations for that zone. The listing would not show prices and you would still need to travel to the vendor to purchase. This allows people who just want the item and don't care the price to go to the most convenient site and make the purchase. It also allows flippers the opportunity to chase down bargains. They would need to check the main board in each zone then visit each vendor to find the good deals. Not sure how being able to access all those items from the board would impact server performance though.
There are people that have "toons" or "alts" all levelled for every class so that doesn't really prevent the flavour of the month or latest and greatest problem.
The difference being they took the time to play the game and level those characters. Players spending more time in a variety of activities is good for the game. Letting players go to the crown store and just switch out takes away from players actually playing the game.
dinokstrunz wrote: »1. No there probably many reasons why class change shouldn't be a thing too
dinokstrunz wrote: »1. No there probably many reasons why class change shouldn't be a thing too
the only good reason against it is zos not being able to do it. And we know they currently can't do it.
most people want class change tokens so they can keep playing with the same character they've done all the quests with And experience another class like the Arcanist.
there is no quest progress upgrade or transfer in the Crown Store so it doesn't matter how many skyshards and skill lines we can get for new characters.