Ingel_Riday wrote: »I will say, though... sometimes he and Ember (my other healer-specced companion) heal so well that they get aggro. On the occasions where that does happen, they tend to roll backwards away from danger and have actually reset fights doing that. If they lead a world boss out of the combat area, the whole fight will reset. I've had some pretty angry players glaring at me in Galen because of it (Ember rolled so far back that the Chimera ran outside of bounds chasing her).
“You can also use this in order to try manually repositioning companions when they're standing in fire.”
Which buttons do you hit?
Zodiarkslayer wrote: »Sharp is an awesome Tank.
Use full purple Quickened gear and his two Tank abilities with the taunt, and the shield from 1H+S plus Fighter's Guild's Circle (too lazy to look up names atm).
Expect Comps to die if you set them up wrong. Wrong gear and false order of abilities are mostly the reason. That and addwaves or when there are multiple BOSSes, that can each deal a ton of damage. And if you do not heal them when they tank.
I SOLOed Zathmos, the goblin Chief from Blackwood DLC, last night and Isobel just couldn't help but dying. Those dogs of his do like 12k damage with a normal attacks. She went down in like 5s.
There are simply Bosses that companions cannot survive.
In priority from left to right:Elvenheart wrote: »What order do you put the abilities in for Sharp?
Erickson9610 wrote: »The skills I slot are the following in this order from left to right:
Snow Squall -> Perennial Bloom -> Fungal Forage -> Skeletal Aegis -> Rejuvenation, while also slotting Sharp's Ultimate, Gore.
Zodiarkslayer wrote: »Erickson9610 wrote: »The skills I slot are the following in this order from left to right:
Snow Squall -> Perennial Bloom -> Fungal Forage -> Skeletal Aegis -> Rejuvenation, while also slotting Sharp's Ultimate, Gore.
Criticism:
That is not a good Healer build, imo.
No light armor for healing bonuses, Skeletal Aegis has a bloody long cooldown and Snow Squall does nothing for the player, Rejuvenation will target and top Sharp off just as fine.
Reverse Entropy is the best healing ability for companions. One should always use it.
Fungal Forage is too weak to heal a player as a burst heal. Taking up a valuable slot for little effect.
Optional: Infest and Sweep offer almost 100% uptime on their respective debuffs. If the player build benefits from them, like for example a heavy attack build with no easy access to off balance, one should prioritize these debuffs over teeny weeny mini heals.
Zodiarkslayer wrote: »In priority from left to right:Elvenheart wrote: »What order do you put the abilities in for Sharp?
Snow Squall
Sleet Mail
Provoke
On Guard
Ritual of Salvation
You can switch Provoke and Sleet Mail, if the Boss doesn't hit too hard.
Otherwise it is always better to let Sharp start with +armor and 20% DR and then let him approach the Boss after it already engaged you a little.
Cooldowns are key. With 12 pieces Quickened you can cast Sleet Mail, Provoke and On Guard when they go off cooldown. Snow Squall has a 2.7s gap, I think, but it is strong enough that you barely notice it.
Ritual is imo the best 5th slot choice, especially against Daedra and Undead type of monsters. All other options have cooldowns that are too long or will not reliably target Sharp. His own Warden heals are wicked this way. They seem to be prioritising the player, regardless if Sharp is on his last leg or totally fine.
Did Sharp survive Zathmos?