Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Expert Summoner Passive Not working

wolfie1.0.
wolfie1.0.
✭✭✭✭✭
✭✭✭
passive isn't changing values for Stamina and magicka on pet dismiss and summon.
  • loosej
    loosej
    ✭✭✭✭✭
    Can confirm.

    @ZOS_GinaBruno @ZOS_Kevin might be worth adding to the list.

    Update: just tried it in Cyrodiil and values did change there. Scenario that didn't work was in my house, will do some more testing during the day.
    Edited by loosej on March 12, 2024 11:39AM
  • loosej
    loosej
    ✭✭✭✭✭
    I did some more testing, and as far as I can tell the passive (1) only affects max magicka, not stamina, and (2) doesn't activate when changing armory slots, a barswap after seems to trigger it. Once active it seems to remain active, even after relogging.
  • LarsS
    LarsS
    ✭✭✭✭✭
    Note the same problem.
    GM for The Daggerfall Authority EU PC
  • Talonlord
    Talonlord
    Same problem. I also tried dismissing any companions and non-combat pets, unslotting all Daedric Summoning abilities, heading into a dungeon, getting into combat, and bar-swapping. None of them worked for me, my magicka and stamina kept the same unbuffed values.
  • Bithabus
    Bithabus
    ✭✭✭
    Doesnt work for me either. Health goes down when pets unsummoned, but mag doesnt go up.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    The unchanging Stamina and Magicka value you see when summoning a pet is the amount you'd have from the bonus for not having a pet. In other words, your actual Magicka and Stamina values are lower than what you see when you have a pet active — the values just don't update in a timely manner.

    To illustrate this, first note how the value for Maximum Health takes a while to update on the character sheet:
    rWVtWnb.png

    The Maximum Health value goes from 39346 to 42859, which is approximately an 8.9% increase.

    Then, to refresh the frozen values for Maximum Stamina and Maximum Magicka, you can do something like update your attributes:
    ip5dx74.png

    Notice how the Stamina and Magicka values update, despite the change in attributes only affecting Health. For instance, Maximum Magicka drops from 20678 to 19011, which is approximately an 8.7% difference. Likewise, Maximum Stamina drops from 34909 to 31900, which is approximately a 9.4% difference.

    While I'm not sure why these values aren't exactly a 10% difference, I'd wager that it has something to do with other passives affecting Maximum Stamina/Magicka/Health.

    You can also verify that the stats are being given by having a pet summoned, then learning the Expert Summoner passive — only the Health value changes. Likewise, learning the Expert Summoner passive without pets summoned will only change the Stamina and Magicka values.


    TL;DR: The Magicka/Stamina value you have before learning the Expert Summoner passive is how much you actually have when you have a pet summoned with the passive learned. Because you have less Magicka/Stamina before learning the passive than you do when you have the passive with a pet summoned, the values are not properly updating, leading people to think that they aren't getting the bonus to Magicka/Stamina that they already have.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
Sign In or Register to comment.