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Sorcerer Passive Skill - Expert summoner Not working

wolfie1.0.
wolfie1.0.
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Magicka and Stamina values do not change when you summon or unsummon pets. as is indicated in the updated tool tip and patch notes. there should be a 10% increase when pets are unsommoned and 10% decrease when unsummoned and this is not happening.

the health change effect is occuring.
  • Scoutrider
    I noticed the same after the patch went live yesterday. The health changes based on active pets, but magicka and stamina are unaffected.
  • Bithabus
    Bithabus
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    is this bugged? When I dismiss my pets my magicka remains exactly the same. Whats going on?
  • Erickson9610
    Erickson9610
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    The stat numbers in the character sheet aren't updating properly, but you do see a difference immediately when learning the passive. The bonus is properly applying.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Bithabus
    Bithabus
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    My resource bars remain unchanged
  • Bithabus
    Bithabus
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    Actually, my health increases when I summon pets. When unsummoned health goes back down buy mag does not increase. This is bugged. Has zos added it to the list of broken things to be fixed?
  • Zodiarkslayer
    Zodiarkslayer
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    Yes, mine is bugged as well.
    Finally, after years of begging they give us a playstyle without pets. And then the central passive to facilitate it is bugged.

    It is infuriating to say the least. 😡
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Erickson9610
    Erickson9610
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    To reiterate, the bonus is properly applying. The issue is that the display on the resource bars and character sheet is showing a higher value for Stamina/Magicka than what they should be while a pet is summoned.
    The unchanging Stamina and Magicka value you see when summoning a pet is the amount you'd have from the bonus for not having a pet. In other words, your actual Magicka and Stamina values are lower than what you see when you have a pet active — the values just don't update in a timely manner.

    To illustrate this, first note how the value for Maximum Health takes a while to update on the character sheet:
    rWVtWnb.png

    The Maximum Health value goes from 39346 to 42859, which is approximately an 8.9% increase.

    Then, to refresh the frozen values for Maximum Stamina and Maximum Magicka, you can do something like update your attributes:
    ip5dx74.png

    Notice how the Stamina and Magicka values update, despite the change in attributes only affecting Health. For instance, Maximum Magicka drops from 20678 to 19011, which is approximately an 8.7% difference. Likewise, Maximum Stamina drops from 34909 to 31900, which is approximately a 9.4% difference.

    While I'm not sure why these values aren't exactly a 10% difference, I'd wager that it has something to do with other passives affecting Maximum Stamina/Magicka/Health.

    You can also verify that the stats are being given by having a pet summoned, then learning the Expert Summoner passive — only the Health value changes. Likewise, learning the Expert Summoner passive without pets summoned will only change the Stamina and Magicka values.


    TL;DR: The Magicka/Stamina value you have before learning the Expert Summoner passive is how much you actually have when you have a pet summoned with the passive learned. Because you have less Magicka/Stamina before learning the passive than you do when you have the passive with a pet summoned, the values are not properly updating, leading people to think that they aren't getting the bonus to Magicka/Stamina that they already have.

    Edited by Erickson9610 on March 17, 2024 5:00AM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • oldbobdude
    oldbobdude
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    To reiterate, the bonus is properly applying. The issue is that the display on the resource bars and character sheet are showing a higher value for Stamina/Magicka than what they should be while a pet is summoned.
    The unchanging Stamina and Magicka value you see when summoning a pet is the amount you'd have from the bonus for not having a pet. In other words, your actual Magicka and Stamina values are lower than what you see when you have a pet active — the values just don't update in a timely manner.

    To illustrate this, first note how the value for Maximum Health takes a while to update on the character sheet:
    rWVtWnb.png

    The Maximum Health value goes from 39346 to 42859, which is approximately an 8.9% increase.

    Then, to refresh the frozen values for Maximum Stamina and Maximum Magicka, you can do something like update your attributes:
    ip5dx74.png

    Notice how the Stamina and Magicka values update, despite the change in attributes only affecting Health. For instance, Maximum Magicka drops from 20678 to 19011, which is approximately an 8.7% difference. Likewise, Maximum Stamina drops from 34909 to 31900, which is approximately a 9.4% difference.

    While I'm not sure why these values aren't exactly a 10% difference, I'd wager that it has something to do with other passives affecting Maximum Stamina/Magicka/Health.

    You can also verify that the stats are being given by having a pet summoned, then learning the Expert Summoner passive — only the Health value changes. Likewise, learning the Expert Summoner passive without pets summoned will only change the Stamina and Magicka values.


    TL;DR: The Magicka/Stamina value you have before learning the Expert Summoner passive is how much you actually have when you have a pet summoned with the passive learned. Because you have less Magicka/Stamina before learning the passive than you do when you have the passive with a pet summoned, the values are not properly updating, leading people to think that they aren't getting the bonus to Magicka/Stamina that they already have.

    And that’s not a bug?
  • Erickson9610
    Erickson9610
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    oldbobdude wrote: »
    To reiterate, the bonus is properly applying. The issue is that the display on the resource bars and character sheet are showing a higher value for Stamina/Magicka than what they should be while a pet is summoned.
    The unchanging Stamina and Magicka value you see when summoning a pet is the amount you'd have from the bonus for not having a pet. In other words, your actual Magicka and Stamina values are lower than what you see when you have a pet active — the values just don't update in a timely manner.

    To illustrate this, first note how the value for Maximum Health takes a while to update on the character sheet:
    rWVtWnb.png

    The Maximum Health value goes from 39346 to 42859, which is approximately an 8.9% increase.

    Then, to refresh the frozen values for Maximum Stamina and Maximum Magicka, you can do something like update your attributes:
    ip5dx74.png

    Notice how the Stamina and Magicka values update, despite the change in attributes only affecting Health. For instance, Maximum Magicka drops from 20678 to 19011, which is approximately an 8.7% difference. Likewise, Maximum Stamina drops from 34909 to 31900, which is approximately a 9.4% difference.

    While I'm not sure why these values aren't exactly a 10% difference, I'd wager that it has something to do with other passives affecting Maximum Stamina/Magicka/Health.

    You can also verify that the stats are being given by having a pet summoned, then learning the Expert Summoner passive — only the Health value changes. Likewise, learning the Expert Summoner passive without pets summoned will only change the Stamina and Magicka values.


    TL;DR: The Magicka/Stamina value you have before learning the Expert Summoner passive is how much you actually have when you have a pet summoned with the passive learned. Because you have less Magicka/Stamina before learning the passive than you do when you have the passive with a pet summoned, the values are not properly updating, leading people to think that they aren't getting the bonus to Magicka/Stamina that they already have.

    And that’s not a bug?

    It is a bug. Some posts in this thread claim that they aren't gaining any Magicka/Stamina from the passive. I want to clarify that the issue is a display issue, and that the actual resources are properly being given.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • virtus753
    virtus753
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    The 10% should be adding with other % bonuses from Undaunted Mettle, etc., so it will not look like a 10% relative difference in those cases.

    For example, if you already have a 4% bonus to a stat from wearing two different weights of armor, then going from 104% to 114% is a relative increase of 9.6%, and going from 114% to 104% is a relative decrease of 8.77%.
    Edited by virtus753 on March 17, 2024 3:37AM
  • wolfie1.0.
    wolfie1.0.
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    oldbobdude wrote: »
    To reiterate, the bonus is properly applying. The issue is that the display on the resource bars and character sheet are showing a higher value for Stamina/Magicka than what they should be while a pet is summoned.
    The unchanging Stamina and Magicka value you see when summoning a pet is the amount you'd have from the bonus for not having a pet. In other words, your actual Magicka and Stamina values are lower than what you see when you have a pet active — the values just don't update in a timely manner.

    To illustrate this, first note how the value for Maximum Health takes a while to update on the character sheet:
    rWVtWnb.png

    The Maximum Health value goes from 39346 to 42859, which is approximately an 8.9% increase.

    Then, to refresh the frozen values for Maximum Stamina and Maximum Magicka, you can do something like update your attributes:
    ip5dx74.png

    Notice how the Stamina and Magicka values update, despite the change in attributes only affecting Health. For instance, Maximum Magicka drops from 20678 to 19011, which is approximately an 8.7% difference. Likewise, Maximum Stamina drops from 34909 to 31900, which is approximately a 9.4% difference.

    While I'm not sure why these values aren't exactly a 10% difference, I'd wager that it has something to do with other passives affecting Maximum Stamina/Magicka/Health.

    You can also verify that the stats are being given by having a pet summoned, then learning the Expert Summoner passive — only the Health value changes. Likewise, learning the Expert Summoner passive without pets summoned will only change the Stamina and Magicka values.


    TL;DR: The Magicka/Stamina value you have before learning the Expert Summoner passive is how much you actually have when you have a pet summoned with the passive learned. Because you have less Magicka/Stamina before learning the passive than you do when you have the passive with a pet summoned, the values are not properly updating, leading people to think that they aren't getting the bonus to Magicka/Stamina that they already have.

    And that’s not a bug?

    It is a bug. Some posts in this thread claim that they aren't gaining any Magicka/Stamina from the passive. I want to clarify that the issue is a display issue, and that the actual resources are properly being given.

    I get your point, but for most of us if we dont see the change happening in real time, then it isn't happening. UI bug or no ui bug.

    The reasoning is simple. If I see I am out of a resource then I'm going to do something about it, heavy attack, pot, dark deal, etc. And those ui queues exist to help with that.

    Though I will say this, thank you for doing the work to confirm that it IS a ui bug. Thst was a lot of effort to track it down like you did. So thank you. I didn't even consider going down to the detail you did.

    Now let's hope this gets updated soon 😀
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