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Thoughts on New Companion, and why!

MaverickConnor22b14_ESO
So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:
1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.

Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.
" The Night is Full of Wonders"
  • LunaFlora
    LunaFlora
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    a vampire companion would still have dislikes for things like
    Gathering torchbugs or mushrooms like Mirri and Azandar.
    Which aren't criminal actions like murder or theft. the characters just dislike you doing it.

    Azandar is fine with crime by the way.
    Ember also loves crime, just dislikes getting caught.

    we will very very likely get a necromancer companion this year, they will likely be okay with crime too.
    But will perhaps dislike killing daedra or undead. Or they dislike the Fighters Guild.

    dremora companion would also have dislikes.


    from the companions q&a from 2023:
    https://forums.elderscrollsonline.com/en/discussion/634365/companions-q-a/p2

    on vampires
    Q: What is the team's stance on vampire/werewolf companions? Are there any plans to introduce more than 2 companions per year?

    PD: Vampire and werewolf companions are not off the table for future companions. There are no plans to increase the companion release rate at this time. (They take a lot of work from a large number of talented developers, and we want to make sure we’re taking the time to get them as good as they can possibly be.)


    on dremora
    Q: Is it possible to get a Companion that isn't one of the playable races? Like an Atronach or Arox even?

    TM: We don’t necessarily feel we have to hit every player race and class in our companion designs before we can do stuff off the beaten path, like a Maormer or Dremora. What we care about, first and foremost, is creating compelling characters that players want to adventure with. That said, we see a lot of requests for companions from player races that we haven’t represented yet – like Altmer, or Nord – and there’s a ton of compelling characters we can make with those backgrounds.
    So to answer the original question, it is absolutely possible! I can’t promise anything, but it’s something we’re constantly discussing.
    miaow! i'm Luna ( she/her ).

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    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Erickson9610
    Erickson9610
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    Vampire (and Werewolf) Companions will likely utilize a new Companion version of the respective skill line. I've made a post about what I think those skill lines will look like here:
    https://forums.elderscrollsonline.com/en/discussion/640997/concept-for-future-werewolf-vampire-companion-skill-lines

    So, I think it's plausible that our first Vampire Companion might also be a Nightblade like Mirri. Honestly, you might expect any combination of race/class/curse — imagine the backstory for an Orc Templar Vampire, or perhaps a Nord Dragonknight Vampire. The point is, any class of Companion can be a Vampire, not just Nightblades and Necromancers.

    I also think that the Necromancer Companion won't have skills tied to the Justice System. Or rather, they may have skills that are illegal for players to cast, but them casting their version of those skills won't incur a bounty for the player.
    Edited by Erickson9610 on March 9, 2024 6:25AM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • reazea
    reazea
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    So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
    So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:
    1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
    2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.

    Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.

    Ember is fine with criminal behavior.

    There are already plenty of companions in ESO. We don't need anymore.
  • gamergirldk
    gamergirldk
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    We need a better AI for the companion.
  • Warhawke_80
    Warhawke_80
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    We need a better AI for the companion.

    Yes...yes we do

    Anything to make them less irritating....maybe the ability to Blade Of Woe them when they get on our nerves?

    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Erickson9610
    Erickson9610
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    reazea wrote: »
    So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
    So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:
    1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
    2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.

    Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.

    Ember is fine with criminal behavior.

    There are already plenty of companions in ESO. We don't need anymore.

    That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.

    Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ChRiS_the_GaMeR
    ChRiS_the_GaMeR
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    I‘m torn between getting more companions but also wanting new questlines and voice lines for already existing characters.
    Edited by ChRiS_the_GaMeR on March 9, 2024 7:40PM
  • reazea
    reazea
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    reazea wrote: »
    So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
    So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:
    1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
    2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.

    Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.

    Ember is fine with criminal behavior.

    There are already plenty of companions in ESO. We don't need anymore.

    That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.

    Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.

    There are already plenty of antiquities and furnishings in the game. There are already too many ToT decks in the game, and there are at least 4-10 times too many gear sets in the game. Companions are not needed in an MMO either. We have real live actual people to group with in MMO's.

    Antiquities, housing and ToT are just distractions from the actual game. We'd be better off without housing and ToT all together. Dev time would be infinitely more beneficial to the game quality if they focused on improving the sets we already have, especially given that less than 30 sets are actually even ever used in PvE and PvP combined these days. ZOS could remove 60-70% of the sets from the game and nobody would even notice because nobody uses them.

    All this bloat in the game has been very unhelpful to the quality of the game as compared to when the game was released. The primary focus should have always been on keeping the game running smoothly and keeping the combat aspects of the game lively, balanced and competitive. Everything else is just a distraction from the actual game.


    Edited by reazea on March 9, 2024 9:33PM
  • FelisCatus
    FelisCatus
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    So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
    So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:
    1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
    2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.

    Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.

    If they add a vampire companion they are likely to bundle it with a werewolf companion. I doubt you'd ever get a dremora companion. We are still lacking a necromancer companion also.

    Although I'm sure people will want new companions that fulfil the classes of existing companions, as some may want a sorcerer companion but male and maybe of a different race, for example.

    It's entirely possibly they will add a race for every class as a companion and maybe even gender? To give you more freedom, as you cannot make your own companion, unfortunately.

    They really ought to add helmets to companions, very jarring seeing 20 mirris at a dolmen.
  • Erickson9610
    Erickson9610
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    reazea wrote: »
    reazea wrote: »
    So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
    So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:
    1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
    2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.

    Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.

    Ember is fine with criminal behavior.

    There are already plenty of companions in ESO. We don't need anymore.

    That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.

    Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.

    There are already plenty of antiquities and furnishings in the game. There are already too many ToT decks in the game, and there are at least 4-10 times too many gear sets in the game. Companions are not needed in an MMO either. We have real live actual people to group with in MMO's.

    Antiquities, housing and ToT are just distractions from the actual game. We'd be better off without housing and ToT all together. Dev time would be infinitely more beneficial to the game quality if they focused on improving the sets we already have, especially given that less than 30 sets are actually even ever used in PvE and PvP combined these days. ZOS could remove 60-70% of the sets from the game and nobody would even notice because nobody uses them.

    All this bloat in the game has been very unhelpful to the quality of the game as compared to when the game was released. The primary focus should have always been on keeping the game running smoothly and keeping the combat aspects of the game lively, balanced and competitive. Everything else is just a distraction from the actual game.


    What is the "actual game"? Is it the PvE and PvP content? ESO as an MMORPG that is based on the Elder Scrolls franchise is tailored for both a singleplayer experience (as in the TES games) and a multiplayer experience (as in most popular MMOs).

    The route ESO has taken involves more horizontal progression, rather than primarily vertical progression. ESO is meant to be more of a TES game in that there is a variety of things to do, like a sandbox game. Most other MMOs focus on the vertical progression, typically for their PvE and PvP combat systems. There's always a higher tier to reach in other games, whereas in ESO there's a lot of different things to do.

    To me, the "actual game" in ESO is everything we can do in it. In other words, if ESO was a singleplayer TES game, then I wouldn't want all of the gameplay to be focused on the combat.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Araneae6537
    Araneae6537
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    reazea wrote: »
    reazea wrote: »
    So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
    So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:
    1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
    2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.

    Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.

    Ember is fine with criminal behavior.

    There are already plenty of companions in ESO. We don't need anymore.

    That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.

    Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.

    There are already plenty of antiquities and furnishings in the game. There are already too many ToT decks in the game, and there are at least 4-10 times too many gear sets in the game. Companions are not needed in an MMO either. We have real live actual people to group with in MMO's.

    Antiquities, housing and ToT are just distractions from the actual game. We'd be better off without housing and ToT all together. Dev time would be infinitely more beneficial to the game quality if they focused on improving the sets we already have, especially given that less than 30 sets are actually even ever used in PvE and PvP combined these days. ZOS could remove 60-70% of the sets from the game and nobody would even notice because nobody uses them.

    All this bloat in the game has been very unhelpful to the quality of the game as compared to when the game was released. The primary focus should have always been on keeping the game running smoothly and keeping the combat aspects of the game lively, balanced and competitive. Everything else is just a distraction from the actual game.

    You don’t get to decide what the actual game is. Housing is a large part of what got me into the game, into crafting, into trying content I might not have otherwise. I do also really enjoy dungeons (not sure if those qualify as your “actual game” or if that’s restricted to questing and PVP, which I think have been part of the game from release).
  • TaSheen
    TaSheen
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    reazea wrote: »
    reazea wrote: »
    So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
    So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:
    1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
    2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.

    Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.

    Ember is fine with criminal behavior.

    There are already plenty of companions in ESO. We don't need anymore.

    That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.

    Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.

    There are already plenty of antiquities and furnishings in the game. There are already too many ToT decks in the game, and there are at least 4-10 times too many gear sets in the game. Companions are not needed in an MMO either. We have real live actual people to group with in MMO's.

    Antiquities, housing and ToT are just distractions from the actual game. We'd be better off without housing and ToT all together. Dev time would be infinitely more beneficial to the game quality if they focused on improving the sets we already have, especially given that less than 30 sets are actually even ever used in PvE and PvP combined these days. ZOS could remove 60-70% of the sets from the game and nobody would even notice because nobody uses them.

    All this bloat in the game has been very unhelpful to the quality of the game as compared to when the game was released. The primary focus should have always been on keeping the game running smoothly and keeping the combat aspects of the game lively, balanced and competitive. Everything else is just a distraction from the actual game.


    What is the "actual game"? Is it the PvE and PvP content? ESO as an MMORPG that is based on the Elder Scrolls franchise is tailored for both a singleplayer experience (as in the TES games) and a multiplayer experience (as in most popular MMOs).

    The route ESO has taken involves more horizontal progression, rather than primarily vertical progression. ESO is meant to be more of a TES game in that there is a variety of things to do, like a sandbox game. Most other MMOs focus on the vertical progression, typically for their PvE and PvP combat systems. There's always a higher tier to reach in other games, whereas in ESO there's a lot of different things to do.

    To me, the "actual game" in ESO is everything we can do in it. In other words, if ESO was a singleplayer TES game, then I wouldn't want all of the gameplay to be focused on the combat.
    reazea wrote: »
    reazea wrote: »
    So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
    So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:
    1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
    2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.

    Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.

    Ember is fine with criminal behavior.

    There are already plenty of companions in ESO. We don't need anymore.

    That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.

    Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.

    There are already plenty of antiquities and furnishings in the game. There are already too many ToT decks in the game, and there are at least 4-10 times too many gear sets in the game. Companions are not needed in an MMO either. We have real live actual people to group with in MMO's.

    Antiquities, housing and ToT are just distractions from the actual game. We'd be better off without housing and ToT all together. Dev time would be infinitely more beneficial to the game quality if they focused on improving the sets we already have, especially given that less than 30 sets are actually even ever used in PvE and PvP combined these days. ZOS could remove 60-70% of the sets from the game and nobody would even notice because nobody uses them.

    All this bloat in the game has been very unhelpful to the quality of the game as compared to when the game was released. The primary focus should have always been on keeping the game running smoothly and keeping the combat aspects of the game lively, balanced and competitive. Everything else is just a distraction from the actual game.

    You don’t get to decide what the actual game is. Housing is a large part of what got me into the game, into crafting, into trying content I might not have otherwise. I do also really enjoy dungeons (not sure if those qualify as your “actual game” or if that’s restricted to questing and PVP, which I think have been part of the game from release).

    I must agree fully with both of you @Erickson9610 and @Araneae6537. The last part of the game that has any appeal for me is the combat. Housing, exploration, crafting - these are the game for me. If I never had to kill something again, it would work just fine for me....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • IncultaWolf
    IncultaWolf
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    One of the new companions is probably going to be a high elf necromancer
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    reazea wrote: »
    reazea wrote: »
    So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
    So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:
    1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
    2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.

    Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.

    Ember is fine with criminal behavior.

    There are already plenty of companions in ESO. We don't need anymore.

    That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.

    Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.

    There are already plenty of antiquities and furnishings in the game. There are already too many ToT decks in the game, and there are at least 4-10 times too many gear sets in the game. Companions are not needed in an MMO either. We have real live actual people to group with in MMO's.

    Antiquities, housing and ToT are just distractions from the actual game. We'd be better off without housing and ToT all together. Dev time would be infinitely more beneficial to the game quality if they focused on improving the sets we already have, especially given that less than 30 sets are actually even ever used in PvE and PvP combined these days. ZOS could remove 60-70% of the sets from the game and nobody would even notice because nobody uses them.

    All this bloat in the game has been very unhelpful to the quality of the game as compared to when the game was released. The primary focus should have always been on keeping the game running smoothly and keeping the combat aspects of the game lively, balanced and competitive. Everything else is just a distraction from the actual game.


    Geez the game would be borring [snip]
    There is lot of people that enjoy these "distractions" much more that what ever you call "the actual game".

    [edited for profanity bypass]
    Edited by ZOS_Icy on March 10, 2024 3:06PM
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
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    If companions liked everything our characters did, and had no dislikes, they would be so boring.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Mascen
    Mascen
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    Educated, urbanite orcish necromancer. Simple subversion of expectations with a dash of comedy
  • Erickson9610
    Erickson9610
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    Mascen wrote: »
    Educated, urbanite orcish necromancer. Simple subversion of expectations with a dash of comedy

    I would love a new Companion that subverts our expectations like this. When people go to make their first werewolf or vampire character, typically they go for an Altmer Necromancer Vampire to emphasize undeath and magic, and a Bosmer Warden Werewolf to emphasize nature and hunting. While these can make for compelling characters, I'd much rather see some creativity — something that isn't cliché.

    That being said, I think your idea for an Orc Necromancer is unique! I'd rather see this than your typical evil Altmer Necromancer. I'm sure we'll eventually get an "evil necromancer" specifically down the line, but I still think that any class can be used for an "evil" character.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • OutLaw_Nynx
    OutLaw_Nynx
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    I‘m torn between getting more companions but also wanting new questlines and voice lines for already existing characters.

    Would love more quests for Sharp :)
  • Thee_Cheshire_Cat
    Thee_Cheshire_Cat
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    Sharp likes crime. That was kinda his job.
    Lady Kat, from the Cheshire Cats.Interested in HEAVY RP? IC at -all- times? https://thecheshirecatseso.proboards.com/#CheshireCats_RPnow
  • duagloth
    duagloth
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    I'd rather have a companion that isn't a humanoid. Actual fighting,interactable,involved pets/mounts/etc.
  • ellmarie
    ellmarie
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    I wanted a Dremora race, but a companion would be great!
    Xbox X- NA
  • BretonMage
    BretonMage
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    If we are given vampire and/or werewolf companions - and especially if they were to be romanceable - I really hope we would be given the ability/choice to cure them, as we did with Serana.

    I just thought it might be worth mentioning.
    I‘m torn between getting more companions but also wanting new questlines and voice lines for already existing characters.

    I'd rather our existing companions have some extra quests and lines personally.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    I would like to see a Khajiit like Cinder-Tail as companion.
    But has to be witty mischievous Khajiit. Class could easily be a necromancer or warden with one of his Senche Khajiit for pets.

    We have so many amazing male Khajiit in the game that their personalities could fit that role, yet we got "Ember".


    FYI I root for an option to alter Warden Bear to a Senche Khajiit somehow. Either through DLC or crown store.
  • Erickson9610
    Erickson9610
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    BretonMage wrote: »
    If we are given vampire and/or werewolf companions - and especially if they were to be romanceable - I really hope we would be given the ability/choice to cure them, as we did with Serana.

    I just thought it might be worth mentioning.

    I don't think we should be able to cure or infect Companions. Most cures to lycanthropy and vampirism are thought to be just rumors, so those curses are thought to be incurable to the layman. Plus, some Companions would absolutely never accept certain curses (take for instance Isobel or Ember) while being able to cure a Companion of their curse would cause issues with Companions whose stories involve how their curse affects them. Maybe some cursed Companions would refuse a cure, opting to remain cursed — similar to supporting characters like Narazda.

    I think cursed Companions should stay cursed at the start and at the end of their questlines, and that the writers should incorporate how their curse affects their story. We have seen characters who have ended up cursed and seen how it has affected their lives, so there is a lot of room for creative storytelling with cursed Companions.

    Plus, if a Companion who is cursed initially gets cured, then they'll be cured initially for an alternate character, because Companion skills are account-wide. Likewise, if a Companion isn't cursed, but later gets cursed, then they'll be cursed for alternate characters recruiting the Companion for the first time for the same reason. Cursing/curing Companions doesn't make sense because their skills are accountwide — ergo, a Companion would have to never be able to change between cursed or cured, especially if their story involves their curse (or lack thereof) somehow.


    Instead of letting players infect their Companion with lycanthropy/vampirism, why not let the Companion infect the player with that curse, given a high enough positive rapport with the Companion? Players would need to gain the trust of their Companion, and the Companion might reward that by giving the player the option to become a werewolf/vampire like them. This wouldn't trivialize the process of gaining the curse, because players would have to get high positive rapport, which is character-specific.

    It would be like how in TES V: Skyrim, Aela the Huntress could give you lycanthropy if you had somehow lost it, and Serana could give you vampirism if you somehow lost it. The notion of followers being able to share their curse with the player is nothing new in the Elder Scrolls franchise.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SydneyGrey
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    I don't want a vampire companion, but I'd love to have an Orc or Dremora companion.
  • Erickson9610
    Erickson9610
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    duagloth wrote: »
    I'd rather have a companion that isn't a humanoid. Actual fighting,interactable,involved pets/mounts/etc.

    What if we got a Grimoire for a skill line like the Mages Guild or Undaunted that let us summon a pet, which we could then customize via the primary, secondary, and tertiary effects, as well as customize the appearance via any applicable Skill Styles? I think that'd be a better solution than making a non-humanoid Companion — because a Companion needs to have a questline and rapport system, be able to use humanoid gear, and use some parallel to the player's own skill lines.

    Non-playable races for Companions would be given some racial passives that have no player equivalent, begging the question of what the player equivalent of those racial passives might look like. It wouldn't be impossible to add a Dremora Companion, as it's still humanoid and uses the same animations, but it might encourage ZOS to decide what the player version of the Dremora passives would look like before deciding which passives to give to the Dremora Companion.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • BretonMage
    BretonMage
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    BretonMage wrote: »
    If we are given vampire and/or werewolf companions - and especially if they were to be romanceable - I really hope we would be given the ability/choice to cure them, as we did with Serana.

    I just thought it might be worth mentioning.

    I don't think we should be able to cure or infect Companions. Most cures to lycanthropy and vampirism are thought to be just rumors, so those curses are thought to be incurable to the layman. Plus, some Companions would absolutely never accept certain curses (take for instance Isobel or Ember) while being able to cure a Companion of their curse would cause issues with Companions whose stories involve how their curse affects them. Maybe some cursed Companions would refuse a cure, opting to remain cursed — similar to supporting characters like Narazda.

    In TES Skyrim, Serana has two paths written into the very end of the Dawnguard story where she is open to being cured, and lets the player make the final decision. So it wouldn't have to affect the character's story much if at all.

    And in ESO there's a (IIRC) priest at the Mages Guild who cures vampirism, so I think just a quick search for information will allowed any but the most inept to find the cure.

    I know there are some who like vampire romances, but also some who don't. I don't think it would be fair to lock an interesting romance behind a vampirism story.
  • Erickson9610
    Erickson9610
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    BretonMage wrote: »
    In TES Skyrim, Serana has two paths written into the very end of the Dawnguard story where she is open to being cured, and lets the player make the final decision. So it wouldn't have to affect the character's story much if at all.

    Skyrim is a different case because the effects your first character has on the NPCs won't affect the NPCs from your second character's perspective. In ESO, Companions have their same equipment/skills/level across all characters, so if you were to cure a Companion on one character and meet them on another character, that Companion would already be cured, which wouldn't make sense if it's your second character's first time meeting them. The Companion would need to ask you at the end of the recruitment quest whether they should be cursed, and that decision would toggle that curse on or off across all characters on your account — so that it's explained why they go from being cursed to being cured or go from being cured to being cursed when the NPC version of them is swapped out for the Companion version of them at the end of the recruitment quest.
    BretonMage wrote: »
    And in ESO there's a (IIRC) priest at the Mages Guild who cures vampirism, so I think just a quick search for information will allowed any but the most inept to find the cure.

    The priest in ESO who cures vampirism and lycanthropy is there for gameplay purposes. It's known that a Potion of Cure Disease can cure vampirism/lycanthropy within the first three days of getting infected before the curse becomes permanent. Afterwards, in every Elder Scrolls game besides ESO, the player has to go out of their way to complete some sort of quest in order to cure themselves. Lycanthropy in particular was thought to be difficult to cure, as expressed in the lorebook On Lycanthropy, where the author writes that "lycanthropy can be cured shortly after infection, but after that time, the victim is doomed", remaining dubious about the rumors of a cure.
    BretonMage wrote: »
    I know there are some who like vampire romances, but also some who don't. I don't think it would be fair to lock an interesting romance behind a vampirism story.

    As for this last point about romancing, I acknowledge that there are people who don't like vampire romancing, but keep in mind that a lot of people don't like the idea of romancing a lot of the existing Companions, either. I've heard complaints about the male selection of Companions, where people don't like the options between Bastian, Azandar, and Sharp. I take the stance that we don't get to change Companions' personalities and characteristics to our liking — we need to wait until we meet the right Companion for us, rather than try to change the first ones we meet. Plus, Companion romancing is probably a ways off, and thus we'll likely have better options for those of us who do or don't want cursed Companions by the time romancing is implemented.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • BretonMage
    BretonMage
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    The Companion would need to ask you at the end of the recruitment quest whether they should be cursed, and that decision would toggle that curse on or off across all characters on your account — so that it's explained why they go from being cursed to being cured or go from being cured to being cursed when the NPC version of them is swapped out for the Companion version of them at the end of the recruitment quest.

    Are you absolutely sure of that? If we can meet pre-recruitment Mirri in Blackwood even after completing all her quests, I don't see why we can't have companions with different curse statuses amongst our various character.
    I've heard complaints about the male selection of Companions, where people don't like the options between Bastian, Azandar, and Sharp. I take the stance that we don't get to change Companions' personalities and characteristics to our liking — we need to wait until we meet the right Companion for us, rather than try to change the first ones we meet.

    I disagree with this. I wouldn't want to change the personalities or appearances of any of our companions, but vampirism and lycanthropy are curses/conditions. Whilst they might be a part of that companion's history, they do not form part of their personalities or identities, much as I would not want a chronic condition to define me irl. Perhaps some people might have a different opinion about it, which is why I think it should be an option for the player to decide whether or not it defines their companion.


    Edit: Anyway, for me, the TLDR of all of this is still that curing vampirism/lycanthropy has always been a part of TES lore, and I think it should be made available for our companions if we were to have a relationship with them.
    Edited by BretonMage on March 11, 2024 7:15AM
  • evymyu233
    evymyu233
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    i want some handsome male campanion
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