MaverickConnor22b14_ESO wrote: »So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.
Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.
gamergirldk wrote: »We need a better AI for the companion.
MaverickConnor22b14_ESO wrote: »So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.
Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.
Ember is fine with criminal behavior.
There are already plenty of companions in ESO. We don't need anymore.
Erickson9610 wrote: »MaverickConnor22b14_ESO wrote: »So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.
Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.
Ember is fine with criminal behavior.
There are already plenty of companions in ESO. We don't need anymore.
That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.
Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.
MaverickConnor22b14_ESO wrote: »So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.
Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.
Erickson9610 wrote: »MaverickConnor22b14_ESO wrote: »So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.
Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.
Ember is fine with criminal behavior.
There are already plenty of companions in ESO. We don't need anymore.
That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.
Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.
There are already plenty of antiquities and furnishings in the game. There are already too many ToT decks in the game, and there are at least 4-10 times too many gear sets in the game. Companions are not needed in an MMO either. We have real live actual people to group with in MMO's.
Antiquities, housing and ToT are just distractions from the actual game. We'd be better off without housing and ToT all together. Dev time would be infinitely more beneficial to the game quality if they focused on improving the sets we already have, especially given that less than 30 sets are actually even ever used in PvE and PvP combined these days. ZOS could remove 60-70% of the sets from the game and nobody would even notice because nobody uses them.
All this bloat in the game has been very unhelpful to the quality of the game as compared to when the game was released. The primary focus should have always been on keeping the game running smoothly and keeping the combat aspects of the game lively, balanced and competitive. Everything else is just a distraction from the actual game.
Erickson9610 wrote: »MaverickConnor22b14_ESO wrote: »So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.
Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.
Ember is fine with criminal behavior.
There are already plenty of companions in ESO. We don't need anymore.
That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.
Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.
There are already plenty of antiquities and furnishings in the game. There are already too many ToT decks in the game, and there are at least 4-10 times too many gear sets in the game. Companions are not needed in an MMO either. We have real live actual people to group with in MMO's.
Antiquities, housing and ToT are just distractions from the actual game. We'd be better off without housing and ToT all together. Dev time would be infinitely more beneficial to the game quality if they focused on improving the sets we already have, especially given that less than 30 sets are actually even ever used in PvE and PvP combined these days. ZOS could remove 60-70% of the sets from the game and nobody would even notice because nobody uses them.
All this bloat in the game has been very unhelpful to the quality of the game as compared to when the game was released. The primary focus should have always been on keeping the game running smoothly and keeping the combat aspects of the game lively, balanced and competitive. Everything else is just a distraction from the actual game.
Erickson9610 wrote: »Erickson9610 wrote: »MaverickConnor22b14_ESO wrote: »So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.
Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.
Ember is fine with criminal behavior.
There are already plenty of companions in ESO. We don't need anymore.
That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.
Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.
There are already plenty of antiquities and furnishings in the game. There are already too many ToT decks in the game, and there are at least 4-10 times too many gear sets in the game. Companions are not needed in an MMO either. We have real live actual people to group with in MMO's.
Antiquities, housing and ToT are just distractions from the actual game. We'd be better off without housing and ToT all together. Dev time would be infinitely more beneficial to the game quality if they focused on improving the sets we already have, especially given that less than 30 sets are actually even ever used in PvE and PvP combined these days. ZOS could remove 60-70% of the sets from the game and nobody would even notice because nobody uses them.
All this bloat in the game has been very unhelpful to the quality of the game as compared to when the game was released. The primary focus should have always been on keeping the game running smoothly and keeping the combat aspects of the game lively, balanced and competitive. Everything else is just a distraction from the actual game.
What is the "actual game"? Is it the PvE and PvP content? ESO as an MMORPG that is based on the Elder Scrolls franchise is tailored for both a singleplayer experience (as in the TES games) and a multiplayer experience (as in most popular MMOs).
The route ESO has taken involves more horizontal progression, rather than primarily vertical progression. ESO is meant to be more of a TES game in that there is a variety of things to do, like a sandbox game. Most other MMOs focus on the vertical progression, typically for their PvE and PvP combat systems. There's always a higher tier to reach in other games, whereas in ESO there's a lot of different things to do.
To me, the "actual game" in ESO is everything we can do in it. In other words, if ESO was a singleplayer TES game, then I wouldn't want all of the gameplay to be focused on the combat.
Araneae6537 wrote: »Erickson9610 wrote: »MaverickConnor22b14_ESO wrote: »So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.
Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.
Ember is fine with criminal behavior.
There are already plenty of companions in ESO. We don't need anymore.
That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.
Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.
There are already plenty of antiquities and furnishings in the game. There are already too many ToT decks in the game, and there are at least 4-10 times too many gear sets in the game. Companions are not needed in an MMO either. We have real live actual people to group with in MMO's.
Antiquities, housing and ToT are just distractions from the actual game. We'd be better off without housing and ToT all together. Dev time would be infinitely more beneficial to the game quality if they focused on improving the sets we already have, especially given that less than 30 sets are actually even ever used in PvE and PvP combined these days. ZOS could remove 60-70% of the sets from the game and nobody would even notice because nobody uses them.
All this bloat in the game has been very unhelpful to the quality of the game as compared to when the game was released. The primary focus should have always been on keeping the game running smoothly and keeping the combat aspects of the game lively, balanced and competitive. Everything else is just a distraction from the actual game.
You don’t get to decide what the actual game is. Housing is a large part of what got me into the game, into crafting, into trying content I might not have otherwise. I do also really enjoy dungeons (not sure if those qualify as your “actual game” or if that’s restricted to questing and PVP, which I think have been part of the game from release).
Erickson9610 wrote: »MaverickConnor22b14_ESO wrote: »So seriously gonna out right say it but we need a evil companion one that doesnt care about are criminal actions, seriously just running about and about to loot a flower and boom torchbug come out of no where and mirri dislike coming in like a wrecking ball LOL. Seriously over a torchbug god help me.
So overall i thought to myself what would be a good class or race or what for a such evil or chaos faction companion and this is what i came up with:1. Vampire companion using ability like a nightblade but with a vampire like ability instead everything form drain life to mesmerize even a mist form i mean seriously why not doesnt even have to be evil just has to be a character that doesnt care about are criminal actions or killing of people and such.
2. Dremora, so yeah this is pushing it but as we have been allying with dremora recently i think it be cool to have a dremora companion, i mean there was lyranth probably misspelt her name but honestly make them a sorcer with the ability to summon at least one pet maybe even two would be great it make it easier to do undaunted farming for the companion then the current state.
Now i know some will think nah but seriously i think these two choice would work amazing for a chaos base companion that doesnt care for cirminal action or good only basic stuff so due to teh suggest that would make them a little powerful also make them harder to please having to use basic stuff to increase thier rapport like relic hunting and lore reading and such. so what you guys think and what would you add.
Ember is fine with criminal behavior.
There are already plenty of companions in ESO. We don't need anymore.
That's like saying we have plenty of antiquities, furnishings, Tales of Tribute decks, or any other major feature, and don't need any more. We've come to expect new features to those systems every year.
Imagine if we stopped receiving new item sets because someone deemed that there were already plenty of item sets in the game and we didn't need more. Some of us want more Companions, because we enjoy their stories and personalities, their keepsakes, and the challenge of building for Companion combat and the investment that goes into that.
There are already plenty of antiquities and furnishings in the game. There are already too many ToT decks in the game, and there are at least 4-10 times too many gear sets in the game. Companions are not needed in an MMO either. We have real live actual people to group with in MMO's.
Antiquities, housing and ToT are just distractions from the actual game. We'd be better off without housing and ToT all together. Dev time would be infinitely more beneficial to the game quality if they focused on improving the sets we already have, especially given that less than 30 sets are actually even ever used in PvE and PvP combined these days. ZOS could remove 60-70% of the sets from the game and nobody would even notice because nobody uses them.
All this bloat in the game has been very unhelpful to the quality of the game as compared to when the game was released. The primary focus should have always been on keeping the game running smoothly and keeping the combat aspects of the game lively, balanced and competitive. Everything else is just a distraction from the actual game.
Educated, urbanite orcish necromancer. Simple subversion of expectations with a dash of comedy
ChRiS_the_GaMeR wrote: »I‘m torn between getting more companions but also wanting new questlines and voice lines for already existing characters.
ChRiS_the_GaMeR wrote: »I‘m torn between getting more companions but also wanting new questlines and voice lines for already existing characters.
BretonMage wrote: »If we are given vampire and/or werewolf companions - and especially if they were to be romanceable - I really hope we would be given the ability/choice to cure them, as we did with Serana.
I just thought it might be worth mentioning.
I'd rather have a companion that isn't a humanoid. Actual fighting,interactable,involved pets/mounts/etc.
Erickson9610 wrote: »BretonMage wrote: »If we are given vampire and/or werewolf companions - and especially if they were to be romanceable - I really hope we would be given the ability/choice to cure them, as we did with Serana.
I just thought it might be worth mentioning.
I don't think we should be able to cure or infect Companions. Most cures to lycanthropy and vampirism are thought to be just rumors, so those curses are thought to be incurable to the layman. Plus, some Companions would absolutely never accept certain curses (take for instance Isobel or Ember) while being able to cure a Companion of their curse would cause issues with Companions whose stories involve how their curse affects them. Maybe some cursed Companions would refuse a cure, opting to remain cursed — similar to supporting characters like Narazda.
BretonMage wrote: »In TES Skyrim, Serana has two paths written into the very end of the Dawnguard story where she is open to being cured, and lets the player make the final decision. So it wouldn't have to affect the character's story much if at all.
BretonMage wrote: »And in ESO there's a (IIRC) priest at the Mages Guild who cures vampirism, so I think just a quick search for information will allowed any but the most inept to find the cure.
BretonMage wrote: »I know there are some who like vampire romances, but also some who don't. I don't think it would be fair to lock an interesting romance behind a vampirism story.
Erickson9610 wrote: »The Companion would need to ask you at the end of the recruitment quest whether they should be cursed, and that decision would toggle that curse on or off across all characters on your account — so that it's explained why they go from being cursed to being cured or go from being cured to being cursed when the NPC version of them is swapped out for the Companion version of them at the end of the recruitment quest.
I've heard complaints about the male selection of Companions, where people don't like the options between Bastian, Azandar, and Sharp. I take the stance that we don't get to change Companions' personalities and characteristics to our liking — we need to wait until we meet the right Companion for us, rather than try to change the first ones we meet.