Necrotech_Master wrote: »if the bear was able to be single barred, then it would be horrendously OP with the way it currently sits, because its already an extremely powerful ultimate
if you could back bar it with another ult on front bar your getting basically a free high dmg pet with no downsides whatsoever
while i would like the bear (and sorc pets) to be 1 barred, it would make their builds significantly more powerful than they are now, and both are already the "top tier" one bar oaken setups
Necrotech_Master wrote: »if the bear was able to be single barred, then it would be horrendously OP with the way it currently sits, because its already an extremely powerful ultimate
if you could back bar it with another ult on front bar your getting basically a free high dmg pet with no downsides whatsoever
while i would like the bear (and sorc pets) to be 1 barred, it would make their builds significantly more powerful than they are now, and both are already the "top tier" one bar oaken setups
I also don't think it needs to be one-barrable. Sorc pets kinda do, but Warden bear is an ult so it's a different story. For me, it wouldn't really change much with m build I don't think. The other warden ults aren't super good (the ice one is okay), and other ult options are kinda lacking unless I wanna use shooting star. I'd end up using dawnbreaker on the frontbar for passive bonuses. And the passive damage of the bear is pretty high. It'd probably need toned down damage while not double barred. Not a big deal really, but as a stam warden main, it's not something I really want honestly. There are a ton of other things I'd rather have touched on in Warden's kit than the bear.
Skullstachio wrote: »I reckon if they add more class set gear to the IA, one for the wardens animal companion class skill line, They may very well make it so that the bear can be active while slotted on either bar in addition to adding a component to it that rewards a wardens use of the animal companion skill line.
Maulers Might
2: ?
3: ?
4: ?
5: While slotted on either bar, the feral guardian* persists until killed or unsummoned. Guardians Wrath now affects enemies within 3 meters of the target and causing target enemies above 25% health to take 100% of the damage taken as bleed damage over 20 seconds. Guardians wrath cannot be used again while this bleed persists.
(*this goes for eternal/wild guardian.)
ESO_Nightingale wrote: »Necrotech_Master wrote: »if the bear was able to be single barred, then it would be horrendously OP with the way it currently sits, because its already an extremely powerful ultimate
if you could back bar it with another ult on front bar your getting basically a free high dmg pet with no downsides whatsoever
while i would like the bear (and sorc pets) to be 1 barred, it would make their builds significantly more powerful than they are now, and both are already the "top tier" one bar oaken setups
I also don't think it needs to be one-barrable. Sorc pets kinda do, but Warden bear is an ult so it's a different story. For me, it wouldn't really change much with m build I don't think. The other warden ults aren't super good (the ice one is okay), and other ult options are kinda lacking unless I wanna use shooting star. I'd end up using dawnbreaker on the frontbar for passive bonuses. And the passive damage of the bear is pretty high. It'd probably need toned down damage while not double barred. Not a big deal really, but as a stam warden main, it's not something I really want honestly. There are a ton of other things I'd rather have touched on in Warden's kit than the bear.
Honestly the bear is actually a massive problem as is. With wild guardian it accounts for 15% of our total dps in single target. That is actually ridiculous compared to literally every other source of damage. It is so much of our total damage that it means that a significant portion of our kit is "balanced" around having it. There's no ultimate diversity at all because unlike other classes you can't use 2 ultimates. You're locked into using the damn thing. Bear actually needs a pretty significant nerf and the rest of the warden dps's kit to be brought up in compensation.
ItsNotLiving wrote: »I have no idea why they stole damage passives from frost staff instead of making an alteration staff skill line for tanking. Pushing the frost=defensive thing in this game was silly from the beginning and really messed up what could’ve been a really cool skill line for warden.
ESO_Nightingale wrote: »ItsNotLiving wrote: »I have no idea why they stole damage passives from frost staff instead of making an alteration staff skill line for tanking. Pushing the frost=defensive thing in this game was silly from the beginning and really messed up what could’ve been a really cool skill line for warden.
simply because its a ton more work for probably not a lot of return.